Video games do not have to be complex to be enjoyable and challenging. If they did, early video games such as Space Invaders and Asteroid would never have gained popularity. I feel it is important for modern gamers to go back and play early retro games to help them appreciate just how far video games have developed in such a short space of time.
Bomb Jack is a platform game developed and published by Tehkan. It was released in the arcade in 1984, and later ported to SG100 (1985), Amstrad CPC, Commodore 64, ZX Spectrum and Commodore 16 (1986), Atari ST and Amiga (1988), Game Boy (1992), Java ME (2003) and Atari XL (2008). I reviewed the ZX Spectrum version.
You play as Bomb Jack. The object of the game is to collect bombs that have been laid on each level, all the while dodging an array of monsters. Collecting the bombs also increases your score. If you collect the special power block with a ‘P’ on it, the enemies will temporarily turn into octagonal blocks with smiley faces on them. Collect these to rid yourself of these enemies and to gain extra points. Other power blocks include: ‘B’ – increases score multiplier by 5x; ‘E’ – extra life; and ‘S’ – awards a free game (I think this was only present in the arcade version).
There are five different screens. Once you have completed the five screens, you simply go around again and again until all your lives are lost. You must try to gain the highest score possible to reach the top of the scoreboard.
The sprite is easy to control. You simply move left or right and jump. To make things a little easier, Bomb Jack can float after jumping, reducing his falling speed.
The backgrounds to the levels are gorgeous! Although the sprites, power-ups and enemies are plain black, it is all you need for this sort of game. There is no need for over the top sprite design or animation.
The game is challenging and strangly addictive, and although the replay value is limited, it’s the sort of game that nowdays keeps people glued to their smart phones on public transport.
Did I complete this game?
I don’t think this is the sort of game you complete. You simply keep going, trying to get the highest score possible.
What the critics said:
Crash: “A great arcade conversion, don’t miss it! Overall 92%”.[
“A simple but somewhat addictive game. Tight controls, easy to learn and fun to play. Beautiful backgrounds too, especially for a ZX Spectrum!”
What are your memories of Bomb Jack? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
As a married man with a full time job, I find that I have less and less time to devote to videogames. I love modern games like the Uncharted and Assassin’s Creed series and thoroughly enjoy playing and immersing myself into these worlds. Sadly, I don’t have 40 extra hours a week to devote to such in-depth games on a regular basis. It is for this reason that I have embraced the retrogaming world. Games that one can simply pick up, mess around with for 20 minutes and put down again very much have their place in the gaming world. Simpler games should not be sniffed at!
Hudson’s Adventure Island is a side-scrolling platform game adapted from the arcade game Wonder Boy. It was developed and published by Hudson Soft, released in Japan in 1986, North America in 1987, and Europe in 1992 under the title of Adventure Island Classic. Versions can be found on the NES, MSX, Game Boy, Gamate, Game Boy Advance, Game Cube and PlayStation 2. I reviewed the NES version.
You play as Master Higgins (Master Wigins in the UK and Takahashi Meijin in Japan), who has travelled to an island in the South Pacific to rescue Princess Leilani (sometimes known as Tina) from the Evil Witch Doctor. Along the way you need to eat fruit that appear out of the ether in order to keep your energy levels up. However, if you get touched by an enemy, you instantly die.
Whilst traversing through forests, mountains and caves, you will find eggs that contain bonus items to help you on your way. These items include:
Stone axes – Which can be used to throw at the enemies
Skateboard – Helps you travel faster
A flower – Double the points you get from collecting fruit
Milk – Fills up your energy bar
Honeygirl – Make syou invincible for a limited period of time
However, beware of the:
Eggplant – Takes energy away from you.
There are 32 stages in total spread out over 8 worlds. These are further divided up with checkpoints. Once the fourth stage of an area is completed, you must fight and defeat an end of level boss.
It’s easy to look at these videogames nowadays and compare them to modern games, where they will always be found wanting. It is very unfair to do so. So let us compare it to a game that is still revered and remember fondly today: Super Mario Bros (1985). Intially, I don’t think the background graphics are any better or worse than Super Mario Bros, but I do think it’s the sprite design and colours that separate the two here. From what I have seen so far from Adventure Island, the enemy sprites have little to no animation, a stark contrast to Super Mario Bros. Also, unlike Super Mario Bros., Adventure Island’s music is very forgettable.
So what of gameplay? Adventure’s Island’s controls are very slip/slidey (seemingly even more so than in similar games), meaning lots of sliding off the edges of platforms and it takes a while to get used to. It is also very unforgiving. You only have three lives, with little chance of gaining more and no continues.
Did I complete the game?
No, at present, I can only get to the third level of world one.
What the critics said:
At present, I cannot find any comptemorary reviews.
“I just didn’t enjoy playing this game and had little desire to put too much time and energy into it. The graphics are good and it is diverting if you have a spare 15 minutes on your hands, but it just lacks charm and for me, the game just feels cheap.”
What are your memories of Hudson’s Adventure Island? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
If memory serves, my first time playing Double Dragon was on the Sinclair Spectrum ZX. I remember loving it and I’m sure this was another game that I played with my dad and my older brother. It has gone down in history as a classic game and I was certainly looking forward to revisiting it again.
Double Dragon is a beat-em up developed by Technōs Japan and released in the Arcade in 1987. It was published in Europe and North America by Trade West, coming to home consoles in 1988. Versions have been released on the NES, Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Mega Drive, Game Gear, ZX Spectrum and Atari Lynx to name a few. It appeared on the Wii Virtual Console in 2008, Nintendo 3DS in 2013 and Wii U in 2013. For this review, I played was the NES version.
You play as twin brothers Billy and Jimmy Lee (Hammer and Spike in the American versions), who must fight their way through the territory of the Black Warriors gang to rescue Billy’s girlfriend Marian. At your disposal are an array of punches, kicks, headbutts, throws and elbow strikes. Along the way, you can temporarily use weapons such as baseball bats, knives, whips and dynamite sticks. There are only four levels, but the game is quite challenging and, at present, I can only make it to level three (I swear I completed this game as a kid!).
Unlike the arcade, the home console version’s two-player co-operative mode was replaced by alternating play, meaning each player plays the game on their own, which was a poor decision by the game designers. Initially, you are limited to just a few fighting moves but as your gain experience points, more fighting moves become available to you which I thought was a nice touch. Due to the lack of power, the NES could only generate two enemies on the screen at any one time.
The NES version also contains a MODE B for both one and two-players where you can select any character from the game to fight in one-on-one battles which adds some replay value.
The graphics are good, especially the background of level one, and are superior to many contemporary games such as Renegade. The characters are distinctive, but the protagonist looks like he’s barefoot. The controls are easy to learn but aren’t as responsive as they could be. You can’t turn around quickly whilst punching but you can whilst kicking. I’d recommend kicking rather than punching anyway. One annoying part of level three is where you need to jump across a stream but as soon as you land you are hit by an enemy and fall into the water, losing a life.
Did I complete the game?
No, I’ve yet to complete the NES version.
What the critics said:
Entertainment Weekly Magazine: “…Double Dragon now has quality as well as content. There are more screens than the arcade, as well as vertical scrolling and the one on one match that is very reminiscent of Karate Champ (thrown in for free!)…This game is worth every penny! DIRECT HIT!”.
Computer and Video Games: “Nintendo unfortunately locks the two-player mode option, but more than makes up for this deficiency with an extra one-on-one Street Fighter-style game included on the ROM. Overall 83%”.
Best Graphics – Electronic Gaming Monthly “1989 Player’s Choice Awards”
“Double Dragon is a classic title and I don’t know anyone who hasn’t played it. In fact, I’d wager that I have never met a gamer who hasn’t at least heard of it. The game looks good, and there is a nice amount of hand-to-hand attacks and weapons to use. When this game was released, I can imagine it being a great game! However, it loses marks for the lack of a two-player co-op mode and its short length. It is not a game that encourages regular revisits. Sadly, the game is not as good as I remember but then it is always difficult to revisit games.”
What are your memories of Double Dragon? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.
Robocop is a beat ’em up/run and gun arcade game developed and published by Data East. Based on the 1987 film Robocop, it was released in 1988 for the Arcade, Apple 2, PC, Amiga and Atari ST. It was later release on the NES in 1989 and the Game Boy in 1990.
A crime wave has swept the city of Detroit and the streets are no longer safe. OCP, a private company, have developed a cyborg to assist law enforcement. Using his fists, and an array of guns, the cyborg known as Robocop aims to clean up the streets, destroy ED-209, and defeat Dick James, the mastermind behind the crime epidemic.
Before the game starts, the intro consists of a run through of Robocop’s cybernetic make-up, which I think would have been made better with a bit more backstory as to how Robocop came to be. Not everyone has seen the film after all. However, the cut scene between the levels are nicely illustrated and the phrase “Crime in progress” appears which is a nice nod to the movie.
That game is very easy to play. Robocop is a big hunk of machinery and so he can only walk at one speed (As you can imagine, he cannot jump). However, he can also climb and descend stairs, crouch and block, and punch or fire his gun (Note: when descending the stairs you only need to press down as oppose to diagonally down). He can fire his gun in all directions except straight down. During the levels, Robocop can pick up and use other firearms other than his standard side-arm including a machine gun and cobra gun (Robocops standard side-arm has infinite ammo but these other weapons do not).
There is no time limit to the levels, but Robocop’s energy bar depletes as he progresses through the level. Once the bar is depleted he will cease to function and need to restart the level. Thankfully, he can pick up batteries along the way to restore his energy bar. Robocop’s health bar will deplete if he is hit by an enemy. Collecting bottles labelled ‘P’ will help restore his health.
At the bottom right of the screen are four symbols. When they flash they indicate the following:
Infrared Vision – Which will help you locate a weak wall that you need to punch to break through.
Punch – You can only defeat an enemy by punching.
Foe Detector – Begins to flash faster and faster the closer you get to a boss/sub-boss.
Energy/Power Alarm – Indicates when energy or health levels are low or when they drop dramatically.
Graphically, this game is good for an 8-bit console in 1989, and matches the likes of Ninja Gaiden. The sprites are detailed and clearly defined against the backgrounds, and when using his gun, Robocop even mimics the one-handed stance seen in the film. The backgrounds themselves are pretty good too. However, there is a fair bit of sprite flicker, especially from the dogs and when you’re shooting at the first boss.
Like the film, Robocop matches his weapon to the threat level of his attackesr, which I think is a very neat feature and adds an element of realism to the game. This means that Robocop won’t use his gun until he comes face to face with an enemy who uses guns, flamethrowers or explosives etc.
I do have a few issues with this game though. Firstly, the stupidity of the unarmed enemies and dogs. Why on Earth would you run towards a huge bloody cyborg that can dispatch you quite easily with one punch…especially when your only attack is a flying kick?! Also, you have one life, then it’s game over. You do seem to get an infinite number of continues but when you use them it takes you back to the beginning of that level. If you are going to force people to use continues and restart the level, then please give them more than one life.
This game only has one difficulty setting so there really is not much to keep you coming back once the game is completed.
Did I complete the game?
No, I barely got past the first level. I just couldn’t be bothered with getting to the end of level boss, dying and being sent back to beginning of the level.
What the critics said:
At present I have been unable to locate contemporary reviews for the NES version.
“Graphically, this game is good and the controls are simple and responsive. However, the game itself is very tough, and although it will certainly pose a challenge to gamers everywhere, the lack of lives sees you having to repeat the same monotonous levels over and over again. This game could have been so much more.”
What are your memories of Robocop? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
What makes a great video game? Graphics, music, replay value, multiplayer options…there is no correct answer. Personally, I feel that gameplay is more important than the others. If a game doesn’t play well, the rest is pointless. That’s just my opinion of course.
Snow Bros. was developed and published by Toaplan for the arcade in North America, Japan and Europe in 1990. Over the next few years it was released for home consoles on the NES, Game Boy and Mega Drive in North America and Japan but wasn’t officially released in Europe until the Android and iOS versions in 2012. For this review, I played the NES version.
In this platform game you play as Prince Nick and/or Prince Tom who are cursed and turned into snowmen by King Scorch whilst he captures Princesses Teri and Tina. Naturally, the two princes pursue King Scorch in order to rescue the princess.
To progress through each level, you must turn monsters into snowballs by throwing snow at them. Once they are transformed into snowballs, you need to push them into each other or to the bottom of the screen where they smash against the wall and die. Once all monsters in a level are defeated you progress to the next level. There are several power-ups to help you along the way. The power-ups are: Red – increases walking speed; Blue – increases amount of snow you throw; Yellow – increases the distance snow can be thrown; Green – inflates you like a balloon where you can fly around the level killing anything you come into contact with. There are 50 levels in total, with a boss battle occuring every 10 levels.
The levels are very colourful, sometimes so much that it hurts the eyes. The game also tends to flicker a little when the screen is busy. The controls are simple…move left or right, jump and throw. This game looks simple, and older gamers may think this is for children…it is not! It’s challenging and it’ll take you several tries before you can complete the game. The game has limited replay value, but I think you will come back to it more than once after you have beaten the game.
Quite simply, this is a fun game to play, especially in two player mode. Thankfully, you cannot harm each other when you are throwing snow, which could get extremely frustrating if that was a feature.
Did I complete the game?
Although I did play this several times with Mrs. L, I completed it by myself.
What the critics said?
At present I have been unable to find a contemporary review of this game.
My verdict:“This game is fun! It’s easy to control but challenging. It has the added bonus of being two player, and even after you have beaten the game, you’ll want to play through it again and again.”
What are your memories of Snow Bros.? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
Every once in a while, a game comes along and raises the bar for video games everywhere. In the 70s there was Space Invaders, Pong and Asteroids. In the 80s you had Pacman, Super Mario Bros. and Tetris. In 1991 Street Fighter II hit the arcade and was an instant hit, and people lined up to spend their pocket money for a few minutes of intense action.
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game developed and published by Capcom for the arcade and released in 1992. It is part of a sub-series of Street Fighter II games along with Street Fighter II: Championship Edition, Super Street Fighter II: The New Challengers, Super Street Fighter Turbo, and Hyper Street Fighter II: The Anniversary Edition. I will not be reviewing each sub-series instalment individually, so they will all be lumped in together. For this review, I revisited Street Fighter II Turbo: Hyper Fighting version that can be found of the SNES Mini.
Street Fighter II Turbo: Hyper Fighting was also ported to the following:
1992 – Amiga, Atari ST, Commodore 64, Amstrad CPC, Spectrum ZX and PC (DOS)
1994 – CPS Changer
1995 – Game Boy
1997 – Master System
1998 – Saturn and PlayStation
2004 – Mobile
2006 – PlayStation 2, XBox and PlayStation Portable
2018 – PlayStation 4, XBox One, Nintendo Switch and Windows
According to Street Fighter “canon”, Ryu won the first tournament by defeating Sagat. During the battle, Sagat was badly injured by Ryu, hence his chest scar, and suffered a mental breakdown. Later, the story seems to have changed a bit. Now, Sagat was winning the fight quite easily. When Ryu had been knocked down, Sagat offers a hand to help him up. Ryu, possibly affected by the darker nature of his martial art, takes advantage of this show of mercy and performs a Shoryuken to Sagat’s chest. Ryu goes on to win the tournament. Sagat melts away, is recruited by M. Bison and joins Shadaloo (Shadowloo – a powerful and deadly criminal organisation).
So, we find ourselves entering a second tournament. Who are the competitors?
Ryu is the champion of the first tournament and a student of Shotoken karate. Dedicating his entire life to martial arts, Ryu has no home, no family or friends. He wanders the globe testing his skills against other fighters.
Ken is also a student of Shotoken karate, but has a huge ego to match his fighting ability. In recent years, Ken has not been training as hard, and is not as sharp as he used to be. A challenge from fellow student Ryu prompts Ken back into action and he enters the tournament.
E. Honda is the greatest sumo wrestler of all time and has received the highly prestigious title of “Yokozuna” (Grand Champion). After hearing that the world doesn’t consider sumo wrestling a true sport, he has entered the tournament to prove the them all wrong.
Guile is ex-special forces. He was captured and imprisoned, along with co-pilot Charlie, during a mission to Cambodia (or Malaysia depending on which information you read). After months of imprisonment in the jungle, they escaped and began their long trek back to civilisation. Along the way Charlie died, and Guile has been seeking vengeance ever since.
Chun-li is an undercover Interpol officer secretly tracking a smuggling organisation known as Shadowloo. The trail leads to the tournament in which she enters, believing that one of the Grand Masters (Balrog, Vega, Sagat or M. Bison) is responsible for her father’s death.
Blanka is somewhat of an enigma. From the rainforest of Brazil, he is the source of reported sightings of a creature that is half-man, half-beast. Recently he has been found wandering into cities and fighting whoever dares to confront him.
Zangief is a proud Russian. He loves his country and he loves fighting! One of his favourite pastimes is wrestling bears, hence the scars all over his body.
Dhalsim has spent a lifetime dedicating himself to yoga. He has a disciplined mind, but now he wishes to enter the tournament to test his fighting skills. Proving himself will help him gain a higher state of consciousness.
Balrog (based on boxer Mike Tyson) is a former Heavyweight boxing champion who has been banned from the ring for disobeying the rules. He is very strong and very aggressive, and fights in the streets of Las Vegas for money. He is also bodyguard to M. Bison.
Vega is a nobleman by birth, he has spent time blending Ninjitsu with skills learnt while he was a matador. He has been nicknamed the “Spanish Ninja”.
Sagat was once labelled “King of the Street Fighters” but has since lost this title due to being defeated by Ryu in the first tournament. Skilled in Muay Thai boxing, he plans to regain his title in this tournament.
M. Bison is a mysterious but powerful man. He is the leader of the criminal organisation Shadowloo. He is the ultimate boss that must be defeated to ensure victory.
Street Fighter II can be played in one or two-player modes. In one-player mode, once you have selected a fighter, you must battle your way through all the other opponents before fighting the Grand Masters: Balrog, Vega, Sagat and M. Bison. There are eight difficulty settings allowing for less experienced players to practice on easier settings. Each character has their own motivation for entering the tournament, and in order to see each character’s own unique ending, you need to defeat the game on at least level six (as I recall but I may be wrong).
Each character is distinct (although nowadays some argue a little stereotyped) and has their own individual fighting styles, except for Ken and Ryu who have the same Shotoken fighting style. The fights take place all over the world with beautifully illustrated and animated backdrops. The music is memorable, with each fighter having their own distinct tune. Some, annoyingly, get stuck in your head.
Like all great games, Street Fighter II is easy to play but difficult to master. Once the fun of the one-player mode has been exhausted, Street Fighter II really comes into its own with a highly addictive two-player mode. All over the world, you can be guaranteed to bump into people who have memories and stories about late rainy afternoons and nights with friends playing into the the early hours of the morn. Additionally, during one and two-player modes, you can increase the fun and challenge even more by turning the time limit and increasing or decreasing the speed of the game.
Did I complete the game?
I have completed the game in the sense that I have finished the game with all 12 characters and have seen their respective endings. However, I have not defeated the game with all 12 players on the hardest setting.
What the critics said:
Edge Magazine: “If you own SNES SFII it’s still a tricky decision whether you should buy Turbo: at current import prices, probably not. But if you’ve yet to be introduced to the genteel art of street-fighting, and have a few pounds to shed, SFII Turbo is the one to get. Overall 9/10“.
Gamepro:“Despite the minor quibbles with the AI of the computer, the repetitive crowd-noise effect, and the removal Re-Dizzy Combos from CE mode, SF II Turbo is worth every penny for its boss and speed features alone. Overall 5/5“.
Nintendo Power:“This game is a must have for all Super NES players who like action and competition. Overall 4/5“.
Electronic Games:“For those looking for a good fighting game, Street Fighter II is the best to date. Capcom should be proud. This translation has no equal. Overall 94%“.
Superplay:“Faults? Well, as a one-player game it’s superb, but inevitably has its limits – it’s the two-player game that makes it so great, even trouncing Super Tennis for laughs and general lasting interst. Overall 94%“.
Super NES Buyer’s Guide: “Spectacular graphics, great animations and realistic sounds make this a great game to get! Overall 9.3/10“.
Electronic Gaming Monthly: Steve: “All the moves, graphics, gameplay and sounds are rolled into a 16-Meg cartridge that will do anything but disappoint fans of the arcade original or fighting games in general. Awesome! Overall 9.5/10“.
N-Force: “The smooth animation’s poetry in motion, it’s martial art! Apart from minor control problems which will be remedied with the new joypad, this is everything you could ask for. If you’ve got a SNES you’ve got to get a copy. It’s the game of the year! Overall 96%”.
Megazone: “Street Fighter II is already and undoubted classic on the arcades and this classy conversion will be a smash hit for the Super Nintendo. Overall 95%“.
Best Game of the Year (All Games Systems) & (SNES) – Electronic Gaming Monthly’s Best and Worst of 1992
Best Video Game Ending (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992
Joint winner of Best Video Game Babe (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992
Hottest New Character in a Video Game (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992
Best Trick That Didn’t Work (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992
According to Wikipedia, Street Fighter II won several more accolades, but as of yet, I have been unable to find the original magazines to verify.
My verdict:“Memorbale characters, memorable music, and fab gameplay. SFII has multiple difficulty levels, plenty of different characters to use, and a competitive two-player mode, giving this game huge replay value. SFII remains close to the hearts of gamers everywhere.”
What are your memories of Street Fighter II? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
He may not be the sharpest flint in pre-history, but Chuck Rock has a head as hard as a rock and a belly that is deadly. So get ready to navigate jungles and swamps, battle dinosaurs, and rescue your wife before Garry Glitter has his way with her. Unga Bunga!!!
Chuck Rock is a side-scrolling platform game developed by Core Design. It has been published and ported to many other platforms including:
Core Design – Atari St and Amiga (1991), Commodore 64 (1992), and Amiga CD32 (1994)
Krisalis Software – Acorn Archimedes (1991)
Virgin Interactive – Sega Megadrive (1991), Sega Master System (1993) and Game Gear (1992)
Sony Imagesoft – Sega Mega-CD (1993), SNES (1992) and Game Boy (1993).
I chose to review the Mega Drive version.
Set in a fantasy prehistoric Stone Age, Chuck’s wife, Ophelia has been kidnapped by Garry Glitter (no, not the disgraced pop star). Chuck must navigate his way through jungles, swamps, ice-capped mountains and caves, all the while evading various dinosaurs and prehistoric animals; or if you are feeling brave, barging them out the way with your belly, performing flying kicks, or picking up huge boulders and throwing them. I’d recommend using the latter two to kill your enemies.
The opening musical number on the title screen is awesome and I found myself delaying playing the game in order to listen to the song the whole way through. It seems that even though Chuck rock isn’t the sharpest tool in the box, he has aspired to lead singer of a rock band. Throughout the game the graphics and music are very good, and there’s plenty to catch the eye and make you think “That looks cool”.
The game is challenging with some tough levels. Oddly, the end bosses are all very easy to defeat with the exception of the third boss. The only boss that you need a strategy to defeat is the first boss, but other than that, it is simply a case of button mashing. Sadly this game lacks replay value, and once completed you may only wish to revisit it once or twice before turning your attention to the next challenge.
Did I complete the game?
Yes, I completed the game without the use of cheats. Sadly, Upon completing the game you are met another example of an anti-climatic ending to a game that deserved more.
What the critics said:
Mean Machines: “An excellent and quite original platform game that’s highly recommended to all Megadrive players. Overall 91%.”
Mean Machines Index: “A brilliant, humorous Megadrive platform game with real character. Its graphics are out-of-this-world, the sound completely brilliant, and the game play pretty good too! A must have for your Megadrive collection. Overall 91%”
Sega Power: “Groovy goings-on 100 million years B.C. with wild sonics and graphics as Chuck rescues his wife from the evil Garry Glitter. Overall 4/5.”
Electronic Gaming Monthly: “The gameplay could use a little fine tuning, but it is still very fun to play. The graphics are comical and the music jams. Overall 7.75/10”.
Megazone:“Graphics wise this game is a hit (as good as the Amiga on the Mega Drive), the sound is pretty good (not quite up to the Amiga, but still pretty hot) and some imaginative sprite drawings have been added to this game. Overall 85%”.
GamePro:“The game’s worth the bucks for the music and graphics alone. From standpoint of challenge and gameplay, it’s middle of the road – not too hard and not too easy. Overall 4.6/5.”
My verdict:“Unga Bunga – The game has nice graphics and is fun to play. The simple button mashing as oppose to a strategy needed to defeat end of level bosses, is a mark against this game. The lack of replay value means that once completed I doubt you will want to play through again.”
What are your memories of Chuck Rock? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
Aladdin is a Middle-Eastern folk tale about a boy who went from rags to riches with the help of a genie. The Western world embraced this story, and is one of the more well-known stories from the Arabic world. In 1992, Disney released their version, bringing the story to a whole new generation. Its popularity, due to a great soundtrack and an award winning performance by Robin Williams, saw a video game released a year after the films hit the cinemas.
Aladdin was developed by Virgin Games. It was published in 1993 by Sega and Disney Software for the Sega Megadrive, and by Capcom for the SNES. It was later ported to the NES, Game Boy, Amiga and DOS formats. I chose to review the Mega Drive Version.
In this side-scrolling platform game you play as the hero Aladdin. The game closely follows the storyline of the Disney film. Whilst traversing the levels you are able to jump, crouch, and climb ropes. To defeat enemies, you have the choice of a scimitar with which to slash your opponent or you can collect apples to use as projectiles. If you collect tokens of the Genie’s head or Abu’s head, you will gain access to bonus stages to gain extra lives and such.
The graphics are great and the animation is fun to watch. All the levels look beautiful and make you feel like you’re in the movie. The music consists of songs from the movie so no doubt you will be humming along. There are cut scenes between the levels allowing the storyline to move along, but you do not need to have seen the film in order to enjoy the game.
The difficulty of the levels increase as the game progresses. One level which sees our hero trying to escape the Cave of Wonders is particularly hard and had me swearing many times at the TV and/or controller pad. Frustratingly, at the end of the game you can only defeat Jafar by throwing apples at him. What the game doesn’t tell you is that you need 36 apples to defeat him. If you don’t have enough there is little else you can do other than restart the entire game, and ensure you use the apples sparingly.
When the game is completed the ending is practically non-existant, which begs the question, should one have bothered to complete it in the first place. The answer, of course, is yes as this is a good game and worth playing.
Did I complete the game?
Yes, but I wasn’t happy about getting all the way to the end before realising that I had to restart and play through again to ensure I had enough apples to defeat Jafar at the end.
What the critics said:
Edge Magazine: “…almost perfect. The sound could have been better – but that’s a minor quibble. Anyway, at last the Mega Drive has a new platform king. Move over spiky blue one, Aladdin’s in town. Overall 8/10.”
My verdict:“Prince Ali! Fabulous He! Ali Ababwa. A fun little game that is well worth your time. Great graphics and music, however older generations might get bored a little easily with this one.”
What are your memories of Aladdin? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.