Batman: The Video Game – Review

In the sphere of TV and films, Tim Burton’s 1989 Batman film was a stark contrast to the colourful and campy 1960s TV show. The choice of Michael Keaton for the role of the Caped Crusader was controversial to say the least, but he acquitted himself admirably and, in my opinion, rivals Christian Bale as the definitive Batman.

Title screen (screenshot taken by the author)

Batman: The Video Game is a side-scrolling platform game developed and published by Sunsoft. It was released on the NES in Japan in 1989, and North America and Europe, as well as for the Game Boy, in 1990 (oddly both games are actually different). I chose to review the NES version.

Fight your way through the City of Gotham (screenshot taken by the author)

Plot

The bicentenary of Gotham City is fast approaching, and the city’s officials are hard at work planning festivities for the event. However, the city is engulfed by a crime wave orchestrated and encouraged by the Joker. It is up to the Caped Crusader to stop the Joker’s evil plans and save the city.

Although based on the 1989 Tim Burton movie Batman, there are a few differences. Yes, you are pursuing the Joker and trying to save the City of Gotham, but the game contains enemies with rocket packs or that are mutants. These definitely do not appear in movie. However, these differences take nothing away from the game.

The in-between level animations look fantastic (screenshot taken by the author)

Gameplay

The game contains five levels (each level has four or five sub-levels):

Gotham City

AXIS Chemical Factory

Underground Conduit

Ruins of Laboratory

The Cathedral

Whilst battling his way through the levels, Batman utilises hand-to-hand combat as well as weapons such as a spear gun, Batarang and dirk (which is more like a shuriken) to defeat his enemies. The levels contain no time limit allowing your to take your time through the levels.

Beautifully detailed with an understated, dark colour scheme suits this game well (screenshot taken by the author)

How Does It Handle?

The controls are simple but they don’t need to be complicated. You can punch whilst standing and crouching, and select one of three weapons to use. You can jump to different heights, depending on how long you hold the ‘jump’ button for, and you can even use the walls to help you jump even higher and to avoid some nasty floor spikes.

Graphics

The game looks great! It begins with an awesome and intimidating looking title screen containing the figure of Batman looking menacing, and the game title in the same font used for the 1989 movie. Between each level, there is a short animated cutscene which again looks very cool.

For the in-game graphics, yes, Batman is coloured purple but that is purely so that you can see him clearly as the levels have a dark colour scheme. The levels themselves are very detailed. They help create a dark atmosphere for the game which fits well with Tim Burton’s vision. The sprites are beautifully illustrated, detailed and colourful. Throughout the game, I noticed that there was practically no flicker in the graphics at all.

Music

The music, although not from the movie, fits the game well and certainly has an arcade feel to it. It’s great for getting the adrenaline pumping.

Replay Value

Although this is an incredibly tough game, I had a lot of fun playing through it. The difficulty level is my only real gripe with this game. You are unable to change the difficulty level which is a pity as this would have given the game a bit more replay value.

Did I Complete The Game?

No, I was unable to get past level 3-1

What The Critics Said:

Mean Machines: “A classy license through and through. If you own a NES you’d be bats to miss this – so there! Overall 87%[1]

Awards:

Best Movie to Game – Electronic Gaming Monthly’s ‘Best and Worst of 1989’[2]

My Verdict:

“It looks great, sounds great, has tight controls and a challenge to test even the most hardened of gamers. The game proves that not all superhero games suck.”

Rating:

What are your memories of Batman: The Video Game? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Nintendo Review – Batman’. (December 1990). Issue 3:78-9.

[2] ‘Best and Worst of 1989’. Electronic Gaming Monthly – 1990 Video Game Buyer’s guide. Issue 5:22.

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Spider-Man: Return of the Sinister Six – Review

I love a superhero game. I imagine nearly everyone wishes they had some kind of superpower (although whether you’d use your powers for good or for evil I can only guess). Superhero games, although popular are, for the most part, disappointing. Why is it so hard to get superhero games right? Is it because they are difficult to translate into video games? Are they just a quick money grabbing scheme on an unsuspecting public? Are our expectations simply too high? I’d love to hear your thoughts on this.

Title screen (Screenshot taken by the author)

Spider-Man: Return of the Sinister Six is a single-player action-adventure game developed by Bits Studios. It was published by LJN for the NES in 1992, and Flying Edge for Master System and Game Gear in 1992 and 1993 respectively. For this review, I played the NES version.

Plot

The game is based off the story arc found in The Amazing Spider-Man #334-339. The plot sees Doctor Octopus attempting to take over the world with the Sinister Six (Electro, Sandman, Mysterio, Vulture, Hobgoblin and, of course, Doctor Octopus himself).

I think the graphics and animations are pretty darn good. Although when standing still, Spidey looks like he has developed a bit of a paunch (Screenshot taken by the author)

Gameplay

There are six levels which will see Spidey swing through. At the end of each level, you will face one of the Sinister Six:

Level 1: The Power Station

Level 2: Toxic Waste Dump

Level 3: The House of Illusion

Level 4: Streets and Rooftops

Level 5: The Forest & Hobgoblin’s Cave

Level 6: Doc Ock’s Castle

Throughout the levels, Spidey must swing and fight his way through a number of minions. There are two types of pick-ups available to you. Attack Web Fluid (which one can only assume is different from Swinging Web Fluid), and a special item which is different on every level. This item needs to be found for you to progress to the next level.

Spidey takes on The Sandman (Screenshot taken by the author)

How Does It Handle?

The gameplay is a let down. Firstly, the buttons have been mapped incorrectly. ‘A’ is punch and ‘B’ is jump. This may seem pedantic to some, but it makes the game feel “unnatural” and less intuitive. Spider-Man’s flying kick needs to be surprisingly accurate to cause damage. So many times you completely miss the enemy and fly straight past them.

Spidey is only able to shoot a web at his enemies when he picks up web packs…oddly, he seems to have an endless supply to swing around the levels. Whilst we’re on the subject of web-swinging, this is supposed to be a Spider-Man game, but you really don’t need to use your web-swinging or wall-climbing skills at all. Why Spidey can climb some walls and not others is anyone’s guess. At least the jumping is easy to control I guess.

For the most part, Spidey’s movements are very quick as one would expect, but he is quite slow when turning around. This frustrating, particularly when fighting The Sandman.

Interestingly, the enemies only inflict damage on you when they actively strike you. You can easily run and jump past them with no damage taken.

This game DOES win back points with me because the levels aren’t simply a case of running through, evading enemies and reaching the end. You actively need to find objects to help you progress in the level. For example, on Level 2, you need to find dynamite and a detonator in order to progress, adding a layer of complexity to the game.

Music

The music sucks! Nuff said!

Graphics

The graphics are pretty good. The backgrounds are incredibly detailed and the animation of Spidey is smooth, although oddly, when he stands still, it looks like he has bit of a paunch and not like the svelte superhero we are all used to.

Before each level, there is a very brief illustration letting you know which member of the Sinister Six you wil be facing next. The illustration looks good but I feel the cutscenes should have been a bit more in the comic-strip style with more than one slide, which in turn would give the story a bit more depth.

Replay Value

There is only one difficulty setting which limits its replay value.

I really didn’t spend that much time on this game, nor did I wish to. Where was the need for using your web to swing over large gaps or over pools of deadly lava or fire? Why couldn’t Spidey hang upside down on the ceiling to avoid enemies or crawl into small spaces? This game is not fun and I found it very disappointing.

Did I Complete The Game?

Nope, at present I’ve been unable to complete Level 3.

What The Critics Said:

Nintendo Power: “George: ‘The graphics are good and the villains are great, but play control is a little rough’; Rob: ‘You can release what looks like a perfect punch and end up releasing right past your enemy. That gets kind of frustrating, but otherwise it’s a fun game. Overall 2.925/5.[1]

Electronic Games: “The graphics are average for the NES, though the flicker is excessive in a few spots. The Spiderman figure is failry well animated and holds together during leaps, climbing, and somersaults. As in many 8bit cartridges, it isn’t always easy to tell three dimensional objects from non-interactive backgrounds. Overall 72%.[2]

My Verdict:

“Initially, I disliked this game outright. After revisiting it, it has gone up a little in my estimation. The game looks good, but is let down by the gameplay and the music. You really could take a character from another game and swap them for Spidey because his special skills of web-slinging and wall-climbing aren’t really needed for this game. It’s not a game you’ll be returning too. Unless you’re a Marvel fan, I’d not bother with this one.”

Rating:

What are your memories of Spider-Man: Return of the Sinister Six? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] George & Rob., ‘Now Playing – Spider-Man: Return of the Sinister Six’. Nintendo Power. (October 1992). Issue 41:103 &105.

[2] Stevens, S., ‘Video Game Gallery: NES – Spiderman: Return of the Sinister Six’. Electronic Games. (December 1992). Volume 1 Issue 3:61-2.

Mitsume ga Tooru (The Third-Eyed One) – Review

When a games console is coming to the end of its life, the output of the games can seem odd, as if the creators are just trying to cash in one last time before taking the console out back and humanely laying it to rest. One would assume that the last few games would be the ones that really push the console to its limits, highlighting the need to move to a more powerful machine. However, it seems that some creators delve into the depths of their rejected titles to see if they can use up the last of their stockpile before moving on to pastures new. Mitsume ga Tooru (The Third-Eyed One) was one such game.

Title screen (Screenshot taken by the author)

This week’s review, is Mitsume ga Tooru (The Third-Eyed One) an action-platformer based on the manga and anime series of the same name. It was developed by Natsume and published by Tomy for the NES in 1992.

Hosuke’s main attack is a bullet fired from his third eye (Screenshot taken by the author)

Plot

Hosuke Sharaku is the last Three-Eyed Man. He must rescue his friend Wato Chiyoko who has been captured by Prince Godaru.

Gameplay

The game contains five levels with a boss at the end of each level. The levels are:

Level 1 – The City, where Hosuke searches for his girlfriend.

Level 2 – Forest and Caves

Level 3 – Ancient Pyramid and Catacombs

Level 4 – Abandoned Ship

Level 5 – Sodom

When you destroy enemies, they drop coins for you to collect and spend at your girlfriend’s shop (Screenshot taken by the author)

Graphics

The backgrounds and sprites are really nice (if a little limited in variety) and are just as good as other games released on the NES c.1992 like Felix the Cat and Joe & Mac, and are better than others like The Simpsons: Bartman Meets Radioactive Man, Hudson Hawk, and The Blues Brothers.

For me, the gameplay just feels very lacklustre. You can jump and shoot (from your third eye), and summon a red condor (which can be used as a platform), but that is about it. You cannot crouch, or shoot in any direction other than forward, which is annoying to say the least. Occasionally, you need to use a spear to help you jump over tall walls or large gaps. When you throw the spear, it only goes a short distance before turning and coming back toward you. You need to jump and land on it for it to stop and become a platform for you.

You also only run at one speed, which is lucky because there is no time limit to race against. The controls are tight and there is practically no slide when you come to a stop. Jumping is easy to control too.

You have six bars of life in your life meter which deplete by one whenever you get hit. If you fall off the edge into a hole, your red condor swoops down to save you but you still lose one bar of life. If you lose all your lives, you can continue but will be taken back to the beginning of the stage.

When you destroy an enemy, they will drop coins for you to collect. These coins can be used to buy special weapons and bonuses from your girlfirend. These include:

Wave – It allows you to curve your shot up and down, handy for enemies attacking at higher and lower altitudes.

Sonic – Three consecutive shots (High Middle and low)

High – Fires three laser blasts straight at the enemy

Spear – I’m not entirely sure what this one does as the language of the game is in Japanese.

You can also buy medikits to increase health, and extra lives. In order to select the different weapons, you need to pause the game. However, you will lose those weapons if you die.

The issue I have with the gameplay is that one expects more from a game released in 1992, even from the outdated (by 1992 the NES was outdated) NES. You’ve only got to look at other titles such as Vice: Project Doom (1991), Duck Tales (1989), and even Jackie Chan’s Action Kung-Fu (1990) to see how fun and interesting gameplay can be on the NES.

The sprites and backgrounds are beautifful illustrated (Screenshot taken by the author)

At least the fact that there are two difficulty settings offers the gamer some replay value.

Did I complete the game:

I lost all my lives on stage 3. Although you can continue, I didn’t enjoy this game that much to warrant continuing to play.

What the critics said:

At present, I have been unable to find a contemporary review of this game.

My verdict:

“This game looks great and has tight controls…but there just isn’t that much to it. This game could have been awesome but it just felt half-arsed. By all means, play it if a friend has it or you can find a cheap copy, but you won’t be losing sleep if you never play this game. I feel this game is aimed toward a younger audience and so is not a game I shall be returning to anytime soon.”

Rating:

What are your memories of Mitsume ga Tooru (The Third-Eyed One)? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.

Astyanax – Review

Game creators have never been shy about using aspects of ancient mythology as a basis for their games, and why wouldn’t they? Ancient mythology is filled with stories of derring-do: defeating giants, outsmarting the Gods and rescuing fair maidens. In Greek mythology, Astyanax (also known as Scamandrius) was the son of Hector, prince of Troy, and Andromache. When Troy fell, he was either thrown from the walls to his death by Neoptolemus or killed by Odysseus (depending on your source).[1]

Title screen (Screenshot taken by the author)

Astyanax, known in Japan as The Lord of King, is a side-scrolling platform action game developed by Aicom and published by Jaleco. It was first released in the arcade in 1989, then later that year on the NES in Japan before getting a release in Europe and North America in 1990. For this review, I revisited the NES version.

Plot

Astyanax is a 16-year-old student from Greenview High who keeps having a recurring dream of a woman calling his name. One day, he is transported to another dimension where he meets a fairy named Cutie. She persuades Astyanax to rescue Princess Rosebud, Ruler of Remlia, from the evil wizard Blackhorn. Using either the legendary axe known as ‘Bash’, a spear or a sword, Astyanax must fight through forests, caves and a castle to reach Blackhorn.

Graphics-wise, the game looks good. (Screenshot taken by the author)

Gameplay

You have energy three bars: the first is a power gauge showing how hard you hit the enemy. This descreases anytime you swing your weapon at an enemy. When you stop attacking, the bar increases again. The length of your power bar increases as you find power-ups. The second is your health bar, and the third is your magic bar. Unlike the arcade version, the NES version can only be played in one player mode.

How Does It Handle?

The controls, whilst easy to learn, are frustrating because you can only strike straight ahead, whilst crouching or whilst jumping. you cannot jab upwards. It is ridiculously tough too. Many enemies attack at awkward heights, and you find yourself accidentally pressing up and attack which casts a spell and uses up your magic supply. Some later levels have an insane number of monsters swarming the screen at once. Oddly enough, the end of level bosses are not that difficult to defeat.

Attack of the Green Monster type thing! (Screenshot taken by the author)

Graphics

Graphically, this game looks good, especially when compared to its contemporaries such as Iron Sword: Wizards and Warriors 2 and Clash at Demonhead, both released in 1989. It has detailed and colourful backgrounds, and well defined sprites, especially the end of level bosses. After each level, you are treated to some beautifully illustrated cut scenes which help move the story along. However, there is a bit of flicker when you attack the enemy and at times, whole blocks of detail disappear.

Replay Value

Once completed though, there is little to make you want to play through again as the game only has one difficulty setting.

I wanted to give this game a better score but due to the monotonous music, the attacking issue, and the fact that you will need a cheat code to complete this game, lowers the score for me. There are better, more enjoyable games out there. I just didn’t enjoy playing this game that much so I doubt I shall be returning anytime soon.

Did I Complete The Game?

Yes, but I had to use the invincibility cheat, as this game is too damn hard. Without the cheat, I could only get to the end of level boss on level 3.

What The Critics Said:

As of yet, I have been unable to find contemporary reviews.

My Verdict:

“This game looks good, has tight controls, and a challenge that hardened gamers look for. The issue is that the controls are limited. It is perhaps too tough for the average gamer and has little in the way of replay value. It’s worth playing, but it’s not a game you’ll return to very often, if at all.”

Rating:

What are your memories of Astyanax? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Astyanax’. (22nd December 2015). Oxford Classic Dictionary. (https://oxfordre.com/classics/search?siteToSearch=classics&q=astyanax&searchBtn=Search&isQuickSearch=true Accessed 24th November 2020).

Mighty Final Fight – Review

Side-scrolling beat ‘em ups were huge in arcades in the 80s. However, home consoles of the 80s struggled to replicate the arcade versions, which were far superior. Although the NES and Master System produced some good quality beat ‘em ups, it wouldn’t be until the late 80s that “arcade quality” beat ‘em ups could be found on home consoles like the Sega Mega Drive, Turbografx-16 and PC Engine.

title screen (screenshot taken by the author)

Mighty Final Fight is a side-scrolling beat ‘em up developed and published by Capcom in 1993 for the NES. It is a spin-off of the 1989 arcade classic Final Fight, and was later released on the Game Boy Advance (2006) and Wii Virtual Console (2014). I chose to review the NES version.

Plot

The Mad Gear Gang, the most notorious crime gang in Metro City, have kidnapped Jessica, the daughter of Haggar who is the city Mayor. Along with Cody, Jessica’s boyfriend, and Cody’s training partner, Guy, they attempt to rescue her from the gang.

Sadly, the game can only be played in single-player mode (screenshot taken by the author)

Gameplay

You can choose to be either:

Haggar – City Mayor and former professional wrestler

Cody – A street fighter who has developed his own unique fighting style by fusing boxing and karate

Guy – A master of Ninjutsu

Each character has their own strengths and fighting styles. As the game progresses, you gain experience points which increase the strength of your character and unlock more fighting moves. Weapons can be found throughout the levels but they are dependant on the character you’re playing as (Cody – knife, Guy – shuriken, Haggar – oversized mallet).

The graphics have been adapted in the Chibi art style (screenshot taken by the author)

How Does It Handle?

The gameplay is pretty good. The controls are responsive, and the hit detection is spot on. The introduction of new moves keeps the fighting interesting too.

Graphics

The game has been redesigned in the Chibi art style which gives the characters and overall game a more childlike look. The graphics and backgrounds are a great improvement on previous games such as Double Dragon and Renegade, even if Haggar does look like he has a huge double chin. However, by 1993, the SNES and Mega Drive were already producing far superior titles such as Streets of Rage (1991), Golden Axe (1989) and Teenage Mutant Ninja Turtles IV: Turtles in Time (1991). There is also a limited number of sprites allowed on the screen at any one time, and there is a fair bit of flicker when fighting. This game is clearly pushing the NES to its limits.

Replay Value

What really let’s this game down is that it is a single-player game and there is only one difficulty setting. This is a real shame, as side-scrolling fighters are always better in two-player mode. Without a two-player mode and the chance to increase the game’s difficulty, this game will never become a staple for late night gaming with buddies. However, it is slightly redeemed by having three distinct characters that does add a bit of replay value of the game.

Did I Complete The Game?

Yes, my go to character is Cody. My older brother’s choice was always Guy.

What The Critics Said:

At present, I have been unable to locate a contemporary review.

My Verdict:

“A fun little beat ‘em up which looks great, for a NES game, and plays very well. Good differentiation between the characters but a lack of two-player mode severely limits its replay value.”

Rating:

What are your memories of Mighty Final Fight? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.

Street Fighter 2010: The Final Fight – Review

Sometimes an original game or franchise contains characters or ideas for spin-offs. Some are successful such as Super Mario Kart (1992) and Donkey Kong Country (1994)…but others are real stinkers. I’ve recently read several articles titled ‘Top Ten Spin-Offs That Sucked’ or titles to that effect. Most of the games cited in those articles I have never played and so cannot comment on them. However, Street Fighter 2010: The Final Fight did…and I’m afraid I have to agree.

Title screen (screenshot taken by the author)

Street Fighter 2010: Final Fight is a side-scrolling platform game developed and published by Capcom and released on the NES in 1990. It was later released on the 3DS Virtual Console in 2014, and Wii U Virtual Console in 2015. I chose to review the NES version.

Plot

According to the history of this game, Ken won the original Street Fighter tournament. He later retired and became a scientist (as you do) who developed cyboplasm, a substance that gives superhuman strength to whoever uses it. Naturally, Ken has taken the substance to keep himself in tip-top shape. One day, Ken’s lab partner, Troy, is murdered and the cyboplasm is stolen leading Ken to pursue the murderer to the far reaches of the galaxy. Oh, and the future has interplanetary warp gates to assist travel between planets.

Gameplay

Each level seems to consist of Ken battling a weird alien whilst dodging lots of small aliens. he attacks using his gun.

The game looks pretty good. I just couldn’t get on with the gameplay (screenshot taken by the author)

How Does It Handle?

The controls are frustrating. the difficulty is too damn hard and it’s not very enjoyable at all. You can jump, climb walls and back flip, you can fire short range projectiles left, right, up, down (when flip-jumping) and diagonally up…but for some reason you can’t crouch or fire diagonally down. This is fine but there are flying machines that seem to attack you from low down and you are unable to defend yourself. Had crouching and firing diagonally down been possible, this game would have been a lot more enjoyable. Alas, it wasn’t possible, and the frustration led to me simply getting annoyed and moving on.

Graphics

Having said that, the graphics are good with colourful levels and sprites that are nicely detailed.

Personal Thoughts

I have to say that I got the feeling that this game may have originally been a different creation and was given the Street Fighter title because the creators wanted to cash in on the franchise. It’s such a departure from the original format that I cannot understand how they thought it would tie in in a believable way.

Did I Complete The Game?

No, I only got to level 2.

What The Critics Said:

At present, I have been unable to find contemporary reviews.

My verdict:

“An odd spin-off with a totally different format to the original franchise. The controls suck as does the difficulty level.”

Rating:

What are your memories of Street Fighter 2010: The FInal Fight? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.

Chip & Dale Rescue Rangers – Review

“Ch, Ch, Ch, Chip and Dale. Rescue Rangers!!!”

Title screen (screenshot taken by the author)

Chip ‘n’ Dale Rescue Rangers is a platform game developed and published by Capcom and released for the NES in 1990. It would later be released in the 2017 The Disney Compilation Collection for Microsoft Windows, PlayStation 4 and Xbox One. I chose to review the NES version.

Plot

The evil Fat Cat has stolen Mandy’s kitten. The Rescue Rangers pledge to rescue the kitten.

Gameplay

Through streets, over and through buildings, and forests; Chip and Dale must evade foes such as mechanical bulldogs, robotic rats, and gansgter lizard-type things known as warts. You can choose to dodge these dangerous foes or throw various items such as crates and apples at them. After each level, Gadget offers some advice about how to defeat the trickier aspects of the next level.

The game can be played in on or two-player mode. In one-player mode, you can choose to be either Chip or Dale. Each player can only be hit three times before they die.

You can use objects such as crates and apples to throw at your enemies (screenshot taken by the author)

How Does It Handle?

This game plays really well. The controls are responsive and I don’t recall many (if any) parts of the game where you die cheaply. The game has many trickier parts but it is enjoyable to play. I wasn’t expecting to like this game but I really enjoyed it.

Graphics

The levels are brightly coloured, well designed and detailed, and pose a nice challenge for the average gamer. It is easy to distinguish between the two protangonists as Chip wears a hat and a dark jacket.

Replay Value

Although the game has minimal replay value, it’s a lot of fun and a great game to be played with a younger sibling or child.

Did I Complete The Game?

Yes

What The Critics Said:

Electronic Gaming Monthly: “Every part of this game from the graphics, to the sounds to the gameplay are well done indeed. Rescue Rangers only falls flat in terms of challenge and difficulty. Overall 7.75/10.[1]

Nintendo Power: “Overall 4/5.[2]

Mean Machines: “Not groundbreakingly original, but very good nonetheless. Fun to play and long-lasting Overall 88%.”[3]

Total!: “Groovesome, slick and utterly dashing platform game with some ingenious two-player twist and a brain curdling difficulty curve! Overall 81%.[4]

Awards:

Parents’ Choice (1990) – Parents’ Choice Foundation[5]

My Verdict:

“This game looks great…but don’t be fooled by its cutsie look. There are some challenging parts to it, but nothing a seasoned gamer can’t handle. Excellent gameplay too. I enjoyed it more than I thought I would.”

Rating:

What are your memories of Chip & Dale Rescue Rangers? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] ‘Review – Chip and Dale Rescue Rangers.’ Electronic Gaming Monthly. (July 1990). Issue 12:12.

[2] ‘Chip and Dale Rescue Rangers’. Nintendo Power. (July-August 1990). Issue 14:26.

[3] ‘Nintendo review – Rescue Rangers’. Mean Machines. (February 1992). Issue 17:52-4.

[4] ‘Chip ‘n’ Dale’. Total!. (April 1992). Issue 4:26-7.

[5] ‘Keeping Kids Entertained’. The Seattle Times. (Dec 27, 1990).

Double Dragon – Review

If memory serves, my first time playing Double Dragon was on the Sinclair Spectrum ZX. I remember loving it and I’m sure this was another game that I played with my dad and older brother. It has gone down in history as a classic game and I was certainly looking forward to revisiting it again.

Title screen (screenshot taken by the author)

Double Dragon is a beat-em up developed by Technōs Japan and released in the Arcade in 1987. It was published in Europe and North America by Trade West, coming to home consoles in 1988. Versions have been released on the NES, Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Mega Drive, Game Gear, ZX Spectrum and Atari Lynx to name a few. It appeared on the Wii Virtual Console in 2008, Nintendo 3DS in 2013 and Wii U in 2013. For this review, I played was the NES version.P

Plot

You play as twin brothers Billy and Jimmy Lee (Hammer and Spike in the American versions), who must fight their way through the territory of the Black Warriors gang to rescue Billy’s girlfriend Marian.

Gameplay

At your disposal are an array of punches, kicks, headbutts, throws and elbow strikes. Along the way, you can temporarily use weapons such as baseball bats, knives, whips and dynamite sticks.

There are only four levels, but the game is challenging enough.

Unlike the arcade, the home console version’s two-player co-operative mode was replaced by alternating play, meaning each player plays the game on their own, which was a poor decision by the game designers. Initially, you are limited to just a few fighting moves but as you gain experience points, more fighting moves become available to you which I thought was a nice touch.

(screenshot taken by the author)

How Does It Handle?

The controls are easy to learn but aren’t as responsive as they could be. You can’t turn around quickly whilst punching but you can whilst kicking. I’d recommend kicking rather than punching anyway. One annoying part of level three is where you need to jump across a stream but as soon as you land you are hit by an enemy and fall into the water, losing a life.

Graphics

The graphics are good, especially the background of level one, and are superior to many contemporary games such as Renegade. The characters are distinctive, but the protagonist looks like he’s barefoot.

Due to the lack of power, the NES could only generate two enemies on the screen at any one time.

Replay Value

The NES version also contains a MODE B for both one and two-players where you can select any character from the game to fight in one-on-one battles which adds some replay value.

Oddly, this character looks like The Thing from Marvel’s Fantastic Four (screenshot taken by the author)

Did I Complete The Game?

No, I’ve yet to complete the NES version. I can only make it to level three (I swear I completed this game as a kid!).

What The Critics Said:

Entertainment Weekly Magazine: “…Double Dragon now has quality as well as content. There are more screens than the arcade, as well as vertical scrolling and the one on one match that is very reminiscent of Karate Champ (thrown in for free!)…This game is worth every penny! DIRECT HIT!”.[1]

Computer and Video Games: “Nintendo unfortunately locks the two-player mode option, but more than makes up for this deficiency with an extra one-on-one Street Fighter-style game included on the ROM. Overall 83%.[2]

Joystick: “Overall 75%”.[3]

Awards:

Best Graphics – Electronic Gaming Monthly “1989 Player’s Choice Awards”[4]

My Verdict:

“Double Dragon is a classic title and I don’t know anyone who hasn’t played it. In fact, I’d wager that I have never met a gamer who hasn’t at least heard of it. The game looks good, and there is a nice amount of hand-to-hand attacks and weapons to use. When this game was released, I can imagine it being a great game! However, it loses marks for the lack of a two-player co-op mode and its short length. It is not a game that encourages regular revisits. Sadly, the game is not as good as I remember but then it is always difficult to revisit games.”

Rating:

What are your memories of Double Dragon? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] Moon, J., ‘Review – Double Dragon’. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :44.

[2] Rignall, J., ‘Mean Machines – Double Dragon’. Computer and Video Games. (December 1988). : (https://ia800604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/Computer-and-Video-Games/Issue086/Pages/CVG08600175.jpg Accessed on 4th July 2020).

[3] Huyghues-Lacour, A., ‘Double Dragon’. Joystick. (April 1991). 15:112.

[4] The 1989 “Player’s Choice Awards” – Best Graphics: Double Dragon. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :19.

Shadow Warriors/Ninja Gaiden/Ninja Ryūkenden – Review

Throughout the 70s and 80s, the popularity of eastern martial arts rose dramatically in the west through Bruce Lee and The Karate Kid movies. Naturally, gamers are attracted to games where they can perform a flurry of punches, an array of agile kicks and jumps, and master hand to hand combat because, let’s face it, these things take years of training and dedication which many of us don’t have the inclination for.

Title screen (screenshot taken by the author)

Shadow Warriors is a side-scrolling action-platform game developed and published by Tecmo. It was released for the NES in Europe in 1991, having previously been released in Japan in 1988 as Ninja Ryūkenden, and in North America in 1989 as Ninja Gaiden. It was later ported to the SNES, PC and mobile phones. For this review, I chose to play the NES version.

Plot

You control Ryu Hayabusa who travels to America to avenge the murder of his father. He soon learns of a person known as “The Jaquio” who plans to take over the world with the help of an ancient demon whose power is contained within two statues. The game contains 20 levels broken down into six acts.

I’m not sure why Ryu has a reddish tinge to him (screenshot taken by the author)

Gameplay

The gameplay mostly consists of running at and cutting down your enemies. Ryu’s main weapon is a sword but you are able to pick up and use limited numbers of shuriken. Ryu can also jump and cling onto the walls, but can only climb if he is on a ladder. If not, and a wall is opposite, he can spring himself up by jumping between walls.

How Does It Handle?

The controls are very responsive and the movement tight, allowing for close control. Annoyingly, and this is common amongst early games, if you progress to a higher screen and you fall back down the hole you just came from, you die as oppose to simply fall to the level below.

Between levels, there are beautifully illustrated cut scenes (screenshot taken by the author)

Graphics & Music

The graphics and music are standard for 8-bit home consoles in the 80s but with the introduction of 16-bit consoles, begin to look dated by the time of its release in Europe in 1991. The Ryu sprite has a reddish glow to him, which is strange. After each act, there is a beautifully illustrated anime-style cutscene furthering the storyline.

Personal Experiences

The levels are very difficult and unforgiving, but you do receive unlimited continues. Sadly, I was only able to get to Act Three as my version kept crashing. However, I really enjoyed playing this game and so will definitely return to it in the future.

Did I Complete The Game?

No, my game kept crashing on Act Three.

What The Critics Said:

Mean Machines: “A superb game, very similar to Shadow Warriors coin-op. Highly recommended top Nintendo beat ‘em up fans. Overall 88%.[1]

Mean Machines: “A superbly presented Ninja game which proves very playable. Overall 90%.[2]

Awards:

Best Challenge 1989 – Nintendo Power Awards 1989[3]

Best Ending 1989 – Nintendo Power Awards 1989[4]

Best Game of the Year – Electronic Gaming Best and Worst of 1989[5]

My Verdict:

“Tight controls, beautiful cut scenes but very difficult and unforgiving. A good edition to the ninja genre”

Rating:

What are your memories of Shadow Warriors? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Nintendo Review – Ninja Gaiden’. Mean Machines. (July 1990). Issue 06:12-4.

[2] ‘Nintendo Review – Shadow Warrior’. Mean Machines. (July 1991). Issue 10:66-8.

[3] ‘Nintendo Power Awards ‘89’. Nintendo Power. (May/June 1990). Issue 12:27.

[4] ‘Nintendo Power Awards ‘89’. Nintendo Power. (May/June 1990). Issue 12:28.

[5] ‘Best and Worst of 1989’. Electronic Gaming Monthly – 1990Video Game Buyer’s guide. 5:17.

Robocop – Review

“Dead or alive, you’re coming with me!”

Title screen (screenshot taken by the author)

Robocop is a beat ’em up/run and gun arcade game developed and published by Data East. Based on the 1987 film Robocop, it was released in 1988 for the Arcade, Apple 2, PC, Amiga and Atari ST. It was later release on the NES in 1989 and the Game Boy in 1990. For this review, I chose to play the NES version.

Plot

A crime wave has swept the city of Detroit and the streets are no longer safe. OCP, a private company, have developed a cyborg to assist law enforcement. Using his fists, and an array of guns, the cyborg known as Robocop aims to clean up the streets, destroy ED-209, and defeat Dick James, the mastermind behind the crime epidemic.

Before the game starts, the intro consists of a run through of Robocop’s cybernetic make-up, which I think would have been made better with a bit more backstory as to how Robocop came to be. Not everyone has seen the film after all.

A short but well illustrated cut scene kicks the game off (screenshot taken by the author)

Gameplay

That game is very easy to play. Robocop is a big hunk of machinery and so he can only walk at one speed (As you can imagine, he cannot jump). However, he can also climb and descend stairs, crouch and block, and punch or fire his gun (Note: when descending the stairs you only need to press down as oppose to diagonally down). He can fire his gun in all directions except straight down. During the levels, Robocop can pick up and use other firearms other than his standard side-arm including a machine gun and cobra gun (Robocops standard side-arm has infinite ammo but these other weapons do not).

There is no time limit to the levels, but Robocop’s energy bar depletes as he progresses through the level. Once the bar is depleted he will cease to function and need to restart the level. Thankfully, he can pick up batteries along the way to restore his energy bar. Robocop’s health bar will deplete if he is hit by an enemy. Collecting bottles labelled ‘P’ will help restore his health.

Why unarmed criminals try to take on a cyborg I’ll never know! (screenshot taken by the author)

At the bottom right of the screen are four symbols. When they flash they indicate the following:

Infrared Vision – Which will help you locate a weak wall that you need to punch to break through.

Punch – You can only defeat an enemy by punching.

Foe Detector – Begins to flash faster and faster the closer you get to a boss/sub-boss.

Energy/Power Alarm – Indicates when energy or health levels are low or when they drop dramatically.

How Does It Handle?

I do have a few issues with this game though. Firstly, the stupidity of the unarmed enemies and dogs. Why on Earth would you run towards a huge bloody cyborg that can dispatch you quite easily with one punch…especially when your only attack is a flying kick?! Also, you have one life, then it’s game over. You do seem to get an infinite number of continues but when you use them it takes you back to the beginning of that level. If you are going to force people to use continues and restart the level, then please give them more than one life.

That being said, like the film, Robocop matches his weapon to the threat level of his attackers, which I think is a very neat feature and adds an element of realism to the game. This means that Robocop won’t use his gun until he comes face to face with an enemy who uses guns, flamethrowers or explosives etc.

Graphics

Graphically, this game is good for an 8-bit console in 1989, and matches the likes of Ninja Gaiden. The sprites are detailed and clearly defined against the backgrounds, and when using his gun, Robocop even mimics the one-handed stance seen in the film. The backgrounds themselves are pretty good too. However, there is a fair bit of sprite flicker, especially from the dogs and when you’re shooting at the first boss.

The cut scenes between the levels are nicely illustrated and the phrase “Crime in progress” appears which is a nice nod to the movie.

Robocop will only use his gun when the threat level increases (screenshot taken by the author)

Replay Value

This game only has one difficulty setting so there really is not much to keep you coming back once the game is completed.

Did I Complete The Game?

No, I barely got past the first level. I just couldn’t be bothered with getting to the end of level boss, dying and being sent back to beginning of the level.

What The Critics Said:

At present I have been unable to locate contemporary reviews for the NES version.

My Verdict:

“Graphically, this game is good and the controls are simple and responsive. However, the game itself is very tough, and although it will certainly pose a challenge to gamers everywhere, the lack of lives sees you having to repeat the same monotonous levels over and over again. This game could have been so much more.”

Rating:

What are your memories of Robocop? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.