Kage (Shadow of the Ninja/Blue Shadow)

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I often wonder what goes through the minds of game creators. Naturally, creators wish to make money but at the same time, surely they want to make a game that’ll be loved by gamers. Why they would create games that frustrate gamers because of limited moves, the inability to select weapons, and limited lives and continues, I’ll never know? Kage is one such game!

Title screen (Screenshot taken by the author)

Kage was developed and published by Natsume in 1990 (Taito in 1991). It was later renamed as Shadow of the Ninja in Japan and Blue Shadow in Europe and Australia. Originally released on the NES, it was later re-released for the Virtual Console on the Wii.

Set in 2029, the evil Emperor Garuda has taken over the USA. Two ninjas from the Iga clan, Lord Hayate and Lady Kaede, are sent to infiltrate the Emperor’s stronghold and assassinate him. Using weapons such as the katana (sword), shuriken (throwing stars) and kusarigama (sickle and chain), the ninjas must fight through numerous enemies and sub-bosses. There are five levels broken down into 16 stages, which see you fight through a seaport, underground sewers, city rooftops, an air fortress and a final fortress.

You can select to play either as Lord Hayate or Lady Kaede (Screenshot taken by the author)

It can be played in both single and two player mode. In one player mode, you have the option to decide who you play as. You can run, jump and attack, and even hold onto certain platforms and hang from them. You can then choose to flip up to that platform or drop to the platform below. However, you can only attack the way you are facing when hanging from a platform.

The controls are responsive and simple…perhaps too simple. When using the katana and shuriken, you can only attack straight in front of you or in a crouching position. You cannot slash your sword or throw a shuriken up or diagonally, which I think is pretty dumb, especially where the shuriken is concerned. You can attack diagonally up and straight up when you wield the kusarigama, but not down or diagonally down. Finding scrolls throughout the levels increases the range of your attack, but I didn’t find any on the first stage. You may also find bombs and health potions.

Hangin’ tough (Screenshot taken by the author)

Annoyingly you cannot switch between weapons meaning when you pick up shurikens, you have to use them up before reverting back to the katana or kusarigama, or you need to find an item box conatining a different weapon or additional shuriken. This is frustrating because, and I’m sure I don’t need to explain this, but I will, it would be very handy with some bosses and sub-bosses to be able to save some shurikens back.

Thankfully, there is no time limit on the levels meaning you can take your time.

Be prepared to evade small missiles (Screenshot taken by the author)

Graphically, levels are detailed and well designed, and the sprites are clean and well defined. No complaints there. The music is very basic and easily forgettable.

I didn’t spend that much time on this game because I found the limited move set frustrating and I just didn’t enjoy playing it. The inability to defeat various enemies without taking hits is frustrating.

Did I complete the game?

No, I only managed to get to level 2.2 before I gave up.

What the critics said:

GamePro: “Shadow of the Ninja, however, is above average Ninja fare with top of the line graphics and fast-paced gameplay. One minor hang-up is the sluggish transition between dialogue screens. But all in all this is a top flight, fast-paced action cart.” Overall 4.6/5”.[1]

Electronic Gaming Monthly: “Superb Graphics and sound intensify this battle for freedom. No rating”.[2]

Total!: “A sexy-looking and very playable platform hack ‘em up, with great two-player option. It’s just a bit too easy for my liking. Overall 74%”.[3]

My verdict:This game isn’t bad, but the limited ways to attack your enemies make it very frustrating. Sadly, this detracts from the nice graphics and keeps me from wanting to pay more. It’s a poor man’s Ninja Gaiden”.

Rating:

What are your memories of Kage? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Facebook.


[1] Bro Buzz. ‘Nintendo Proview – Shadow of the Ninja’. GamePro. (July/August 1991). :24-5. (https://archive.org/stream/GamePro_Video_Game_Greatest_Hits_1991-07_IDG_Publishing_US#page/n25/mode/2up Accessed 7th May 2020).

[2] ‘Shadow of the Ninja’. Electronic Gaming Monthly. (April 1991). 21:98-102. (https://retrocdn.net/images/2/29/EGM_US_021.pdf Accessed 7th May 2020).

[3] ‘Blue Shadow’. Total!. (April 1992). 4:38-39. (https://archive.org/stream/Total_Issue_004_1992-04_Future_Publishing_GB#page/n37/mode/2up Accessed 7th May 2020).

Saboteur

I was born in 1983, and had an older brother and father who were interested in computer games. Although I vaguely remember some sort of computer system that we played Pong on, the first computer system that we owned that I really remember was the Sinclair ZX Spectrum. Games on cassette tapes, multi-coloured loading screens, and games frustratingly crashing often were my childhood memories. One game that holds a special place in my heart is Saboteur, as it was the first game that I completed. I remember playing it alot as a child. My dad even spent time creating a map showing every room and all the features. The version I reviewed is from the ZX Spectrum 128.

Title screen (Screenshot taken by the author)

Saboteur is a single-player stealth action-adventure game. It was developed by Clive Townsend and published by Durell Software in 1985 for the ZX Spectrum, Commodore 64, Amstrad CPC and Commodore 16. Enhanced versions were released for the PC, iOS and Android in 2017, and the Nintendo Switch in 2018.

Beware of the Dog! (Screenshot taken by the author)

You play as a ninja who must infiltrate a warehouse to steal a floppy disk, which contains names of rebel leaders, before escaping in a helicopter. Along the way you may have to evade or engage in hand to hand combat with guards and guard dogs. You can also pick up and throw projectiles such as shurikens, knives and bricks. To add to the excitement, you’re given a time limit with which to complete the mission.

There are nine skill levels which increase the difficulty of the mission by including more guards, more locked security doors and giving the player less time to complete the mission. This feature adds to the overall replay value of the game.

Let’s start with the music. The music is only existant once the game has loaded, and you see the first option screen where you can opt to play with a joystick, keyboard or Kempton interface. You also have the option to redefine the command keys. The music that plays over this menu is actually pretty good. It reminds me of the sort of music melody that might be played over any number of 80s action movies. It tells the player that the game is serious and means business. Sadly, there is no in-game music.

Use your kung-fu skills to take out the guards (Screenshot taken by the author)

As far as SFX goes, the game is quiet. I don’t know whether the lack of in-game music and SFX was intentional or not, bearing in mind that this is supposed to be a stealth game. You can hear the boat as it arrives at the dock and your saboteur’s footsteps as he runs. There is a noise when you’re being fired at and when you attack a guard, but other than that the game is eerily silent. This silence, intentional or not, actually adds to the atmosphere of the game.

The graphics are smooth, and I like the way that there is a stark difference between rooms that are lit and rooms that are supposed to be in darkness. The sprites are clear and well defined, and there is virtually no colour bleed between sprites, and the backgrounds.

The game is easy to learn and control, and there are plenty of places to explore, even if you don’t necesarily need to visit them to complete the mission.

What the critics said:

Computer & Video Games: “Saboteur is an addictive, exciting and challenging game. A mixture of Exploding Fist and Impossible Mission. It’s a winner – watch it climb the charts! Overall 9.25/10.[1]

Sinclair User: “The game is very realistic, the graphics are outsnaindgly smooth and there is no colour clash or flicker to speak of. There are nin levels of play, ranging from extremely easy to extremely difficult. Overall 5/5“.[2]

Your Sinclair: “Saboteur manags to combine the good graphical representations of the other kung-fu games with a solid background of an action-packed story. One to be recommended. Overall 9/10”.[3]

Computer Gamer: “An exceptional game that takes the kung-fu game a stage further to perfection. Overall 4.75/5.[4]

My verdict:

“Modern gamers, don’t be fooled by the seemingly crude graphics and lack of music and SFX. This game is challenging and fun, and there is enough here to have you wanting to continue playing on harder difficulty settings.”

Rating:

What are your memories of Saboteur? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Facebook.


[1] ‘Software Review: Saboteur’. Computer & Video Games. (January 1986). :23. (http://live.worldofspectrum.org/infoseek/magazines/computer–video-games/51#22 Accessed 26th February 2020).

[2] Edgely, C., ‘Spectrum Software Scene: Saboteur’. Sinclair User. (January 1986). Issue 46:20. (http://live.worldofspectrum.org/infoseek/magazines/sinclair-user/46#20 Accessed 26th February 2020).

[3] ‘Review: Saboteur’. Your Sinclair. (January 1986). Issue 1:66-7. (https://archive.org/details/your-sinclair-01/page/n65/mode/2up Accessed 26th February 2020).

[4] ‘Reviews: Saboteur’. Computer Gamer. (December 1986). Issue 9:74. (https://archive.org/details/Computer_Gamer_Issue_09_1985-12_Argus_Press_GB/page/n73/mode/2up Accessed on 26th February 2020).