Streets of Rage 3 – Review

Streets of Rage (1991) and Streets of Rage 2 (1992) were both awesome games worthy of the highest accolades. Their success would naturally spawn a third in the series. The question is, would the creators be able to make the game unique enough to stand on its own whilst at the same time staying true to what made the first two instalments so successful?

Title screen (Screenshot taken by the author)

Streets of Rage 3 (known as Bare knuckle 3 in Japan) is a side-scrolling beat ‘em up developed and published by Sega. It was released in 1994 for the Mega Drive and would appear on later compilation packs including Sonic’s Ultimate Genesis Collection (2009) for the PlayStation 3 and Xbox 360 and Sega Genesis Classics (2010) which is available for Microsoft Windows, Linux, MacOS, PlayStation 4, Xbox One and Nintendo Switch. In 2012, it was released on Steam as a stand-alone game as well as with Sega Genesis Classics Pack 5. For this review, I replayed the version for the Mega Drive found on Sonic’s Ultimate Genesis Collection (2009).

Plot

Streets of Rage 3 is a direct sequel to Streets of Rage 2 (1992). It has been Several years since Axel Stone, Blaze Fielding, Eddie “Skate” Hunter and Max Thunder defeated Mr. X and rescued Adam Hunter. However, Mr. X, head of an organised crime group known as The Syndicate has returned. Since his last defeat he founded RoboCy Corporation, a legitimate robotics company that acts as a cover for his illegal activities. He has hired the world’s foremost expert on robotics (Dr. Dahm) to create an army of androids under his command to secretly replace important city officials with a view to controlling the city. Whilst this operation comes into effect, he plants bombs throughout the city to distract the police while the city officials are replaced.

After realising what Dr. Dahm’s research as really been used for, Dr. Zan, a cyborg himself, contacts Blaze Fielding and explains Mr. X’s plans for the city officials. Upon learning of the severity of the situation, Blaze contacts her old police partners Axel Stone and Adam Hunter. Axel agrees to join the task force, but Adam is unable to because of his own commitments within the police force. However, his younger brother Eddie “Skate” Hunter agrees to join the task force in his place.

It is unclear what happened to Max Thunder but Dr. Zan takes his place (Screenshot taken by the author)

Gameplay

Consistent with the previous two instalments, Streets of Rage 3 follows suit. The game can be played in one-player or two-player co-op mode. Each fighter has different stats depending on who you prefer to play with. Some are faster, some are more powerful, but none are considered the ultimate fighter.

The fighting is much the same. You must fight your way through a number of levels fighting baddies of varying strengths. Along the way you can pick up money and gold bars which increase your points tally, and food to help restore your life gauge. Occasionally, you will spot a 1-up.

As well as the usual weapons of knives, pipes, baseball batts and swords, you can also pick up grenades. Just be sure to not hold on to them too long else they will explode, and you will suffer damage.

There are a few differences from previous games, however. This is the first game in the series to utilise the six-button controller allowing for a larger move set. For special moves, you have a power bar consisting of six segments. The higher the gauge the more damage you will do to the baddies. One you perform a special move, the bars will empty and you will need to wait a few seconds for them to recharge. If the gauge is empty when you perform a special move, your life gauge will deplete slightly. With every 40,000 points you accrue, a star appears below your fighter’s life gauge. Each star you earn increases the strength of your Blitz attack. You can earn up to three stars but if you lose a life, you will lose a star.

Whereas in Streets of Rage 2 (1992) only Skate could run, Streets of Rage 3 allows all characters to run as well as roll up or down to screen to evade enemy attacks.

The story itself is more complex, with dialogue between the characters after each level, adding another layer to the story telling.

Characters:

Dr. Zan – After discovering what The Syndicate are planninng with their androids, Dr. Zan contacts Blaze Fielding in a bid to acquire her help in stopping Mr. X.

Blaze Fielding – Since defeating The Syndicate a second time, she now works as a private detective. She agrees to help when she is informed that the next victim of this dastardly plan will be her old friend the Chief of Police.

Axel Stone – After defeating Mr. X a second time, Axel moved far from the city to start up his own martial arts school. Blaze convinces him to return to fight Mr. X one more time.

Eddie “Skate” Hunter – Since helping the others defeat Mr. X and rescue his older brother Adam, Skate has grown in strength and speed. He agrees to join the task force to take down Mr. X once and for all.

The Duel Mode has been made more interesting. It is no longer just a one-on-one fight. For example, on one fight stage, the floor contains sparks that travel along a line on the floor. If it touches you, you get electrocuted. Another has holes for you to fall down which will make you lose health.

New sprites have been introduced… (Screenshot taken by the author)

How Does It Handle?

This game has tight controls, and the increase in the number of moves ensures that the fighting does not get monotonous. I did think that the hit detection was off a little though. There were instances where an enemy is slightly to the back or to the fore of the line I was on, and I was unable to hit them, but they were able to hit me. That was frustrating! There were two bosses that I felt were annoyingly difficult. The two women in the bar, and the three samurai. Even on Easy Mode I struggled with these bosses. I appreciate this may simply be a case of finding a strategy, but these fights are where I lost most of my lives.

There was an interesting level consisting of our heroes moving from right to left and having to punch through concrete walls whilst being chased by a bulldozer. This level is easy and just seems to slow down the gameplay. It was a good idea, I’m just not sure it worked.

Graphics

Even though the levels and sprites were highly detailed and well animated, I did think that the levels and sprites of four protagonists were not as good as Streets of Rage 2 (1992). There were plenty of enemy sprites who were still around from the previous two games to make it feel familiar, but I did question the reliance on sprites from previous game. Having said that, I still think the game looks pretty darn good.

One level I though was particularly good was the disco stage. The lighting occasionally flashes, making the level feel really authentic.

Music

The music was criticised by several contemporary critics (see below). Although not necessarily as memorable as the previous games, the music is still that adrenaline fuelled upbeat techno/electronic music which fits this game well.

Replay Value

There are three difficulty levels: Easy, Normal and Hard, as well as the option to alter the number of lives you begin with. Initially, when I completed the game on Easy, the game ends after five stages and I thought the game was very short. However, completing the game on harder settings reveals several more stages and a continuation of the story. Apparently, there are four endings depending on which difficulty level you complete the game on and the time it takes for you to do it. The Duel Mode has been improved too, but again, it will never compare to fighitng games such as Street Fighter II (1992).

…and some old sprites resurrected (Screenshot taken by the author)

Did I Complete The Game?

I have completed the game on the Easy setting, but whilst looking into this game, I have discovered that there are more levels when played on harder settings. Clearly, I will have to re-visit this game.

What The Critics Said:

Electronic Gaming Monthly: “This has always been a good series, and I really enjoyed this cart. A few things bothered me. The music wasn’t up to par with what Yuzo Koshiro normally does, and the sounds were sub-standard. The background animations were really good, and the diversity of game play adds tremendously. One question: Why did Sega change the characters’ outfits to gender neutral colours? It is still a great Sega fighter. Overall 29/40.[1]

Gamefan: “I’m usually blown away with any of the SOR games, but part 3 just didn’t do it for me. The graphics and control are very good, but the music is horrible compared to previous versions. It’s as if the person who composed the music in Chakan did the BGM in SOR 3. What were you thinking Yuzo?” Overall 234/300.[2]

Hyper: “If you liked the rest of the series then you’ll love this game. If you’re a sensitive new age type I’d steer clear though…stick to Ecco. Overall 83%.[3]

Mean Machines Sega: “A stylish continuation of the series, but not all it could – and should – be. A classic case of ‘If only they had…’. Overall 83%.[4]

Sega Magazine: “Expensive, but you’re paying for the best scrolling combat game in existence. Only Streets of rage 2 is anywhere near as good as this. Overall 90%.[5]

My Verdict:

“Don’t get me wrong, this is a solid third instalment of the franchise. Great graphics and gameplay with a more complex story…I just wasn’t feeling it. The music was less memorable, I didn’t like Dr. Zan as a new character and I felt the protagonist sprites didn’t look as good as in previous games. I felt the hit detection was slightly off and some of the bosses were insanely hard, even on Easy. If I had a choice, I would much rather revisit the first two instalments.”

Rating:

What are your memories of Streets of Rage 3? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review Crew – Streets of Rage 3’. Electronic Gaming Monthly. (July 1994). Number 60 Volume 7 Issue 7:34.

[2] Viewpoint – Streets of Rage 3’. Gamefan. (June 1994). Volume 2 Issue 7:24.

[3] ‘Review – Streets of Rage 3’. Hyper. (June 1994). 7:30-33.

[4] ‘Megadrive Review – Streets of Rage 3’. Mean Machines Sega. (March 1994). Issue 17:42-45.

[5] ‘Megadrive Review – Streets of Rage 3’. Sega Magazine. (May 1994). Issue 5:78-9.

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Streets of Rage 2 – Review

There’s very little argument to be had. Streets of Rage (1991) was one of the finest beat ’em ups produced on the 16-bit console in the early 1990s, and I will not hear a bad word against it! Wanting to cash in on it’s success, Sega produced a sequel and released it the following year. Surely the creators couldn’t improve on such a near perfect game…or could they?

Title screen (screenshot taken by the author)

Streets of Rage 2 (known as Bar Knuckle II in Japan) is a side-scrolling beat ‘em up. The sequel to Streets of Rage (1991), it was developed by Sega, Ancient Corp., MNM Software and H.I.C.. It was published by Sega in 1992 and was released for the Sega Mega Drive in North America in 1992 and Europe and Japan in 1993; the Game Gear and Master System in 1993, and the Nintendo 3DS in 2015. For this review, I revisited the Mega Drive version.

Plot

It has been a year since ex-law enforcement officers Axel Stone, Blaze Fielding and Adam Hunter defeated the Syndicate and restored peace to their city streets once more. The morning after the one year anniversary of their bringing down of the Syndicate, Axel receives a phone call from Adam’s younger brother, Eddie “Skate” Hunter. He tells Axel that upon returning from school, he found that the house had been trashed and that Adam was missing. Axel and Blaze visited Adam’s house and sure enough, the place had been wrecked. Whilst looking for clues as to the culprit, Axel and Blaze find a photo showing Adam in chains lying at the feet of the Syndicate boss who they thought they had defeated the previous year. That very day, swarms of the Syndicate’s henchmen returned to the streets wreaking havoc once more. Axel and Blaze contacted their old friends at the Police Department, but they had either been fired or transferred to another department and so could not assist. Luckily, one of Axel’s friends, Max, agrees to help them rescue Adam. Skate also joins the trio to help rescue his brother.

There are four characters to choose from each with differing stats (screenshot taken by the author)

Gameplay

Very little has changed from the first instalment. The game can be played in single or two-player mode and you must use your hand-to-hand combat skills to battle through hordes of Syndicate gang members. Along the way you can pick up and use weapons such as metal pipes and knives. These have limited use and will disappear once they are used up. When smashing up items such as sandwich boards and bins, you will also find money which goes towards your overall score, and apples and turkeys which help restore your energy.

What’s New?

The special attack has been changed for this game. Instead of a back-up Police car raining down fire in the form of napalm or bullets from a gatling gun, you perform a special move. However, every time you use this move, you will lose a bit of energy.

SOR 2 also introduces a Duel Mode where you can fight other characters one on one. If you choose the same character, a colour palette change distinguishes the two of you. This is a nice little addition to the game but cannot compare to the likes of Street Fighter II (1992).

Characters:

Axel Stone – Ex-Police Officer and skilled martial artist. Currently working as a bodyguard. A good all-rounder.

Blaze Fielding – Ex-Police Officer and Judo expert. She is currently teaching dance. Agile, but not as strong as Axel and Max.

Eddie “Skate” Hunter – Teenage brother of Adam Hunter. He is an inline skater and break-dancer which allows him speed and agility but also the weakest character.

Max Thunder – Friend of Axel, Max is a former wrestler and extremely strong. His size does make him the slowest character though.

Axel giving a baddie a knuckle sandwich (screenshot taken by the author)

How Does It Handle?

The game plays very well. The controls are responsive and the differences between the characters are very apparent meaning you will need to change your fighting tactics based on who you are. You can still hit your team mate so be careful when you’re swinging that metal pipe.

The game also has a flatter perspective, so it feels as though there is less room to move around, encouraging you to engage in fighting quickly.

I like the fact that the energy bars of the enemies are now shown. It enables you to tactically work your way through enemies, perhaps killing the lesser henchmen before moving on to the tougher ones so that you are not so overwhelmed by their number.

One annoying aspect to the game is the once you are at the end of the level and have beaten the last enemy henchman, your player will automatically walk to the exit. This can be annoying if you’ve been trying to save an apple or turkey for health and it ends up just being left behind.

Graphics

As with the Streets of Rage (1991) the graphics look awesome. The levels are incredibly detailed and colourful (some with parallax scrolling in the background and foreground). The sprites are also larger, allowing for more detail to their design. One nice little touch is the slight up and down motion when on the boat level.

Many of the baddies have been lifted directly from the original which is a little cheap I guess, but they still look great so, I’m my opinion, the creators can be forgiven. Maybe this was a case of If it ain’t broke, don’t fix!

Beware…these buggers can breathe fire (screenshot taken by the author)

Music

The music takes on a similar style to the original game. It is upbeat and fits well into this style of game. I can’t say that the music is as memorable for me as the original but this is just a personal preference.

Replay Value

The fact that the characters have very different stats and move sets, as well as the difficulty settings, two-player option and Duel Mode, adds lots of replay value. This game will become a staple for Friday night gaming with your friends.

Personal Thoughts

Throughout many of the reviews below, there seemed ot be a constant comparison with Street Fighter II (1992), which I found odd. They are two different styles of game. To compare them is to compare apples to oranges. I appreciate that this was at the height of the Sega/Nintendo wars, but the comparison is a nonsense.

Did I Complete The Game?

Yes, I have completed the game many times on Easy. I will no have to try it on Normal.

What The Critics Said?

Computer & Video Games: “The hyper-violent gameplay grabs you by the throat from the very moment you pummel your first bad guy, and don’t expect it to end there. Overall 95%.[1]

Mean Machines Sega: “Let’s make no bones about it, Streets of Rage 2 is the greatest sequel we’ve seen for ages and is certainly the best scrolling beat ‘em up to ever hit a home console! Overall 90%”.[2]

Bad Influence!Overall 9/10”.[3]

Mean Machines – The Essential Sega Guide: “The Megadrive really shows off with Streets of Rage 2. Cool beat ‘em up action, about double the size of the average Megadrive game. Overall 92%.[4]

Mega Play: “The graphics are very good and the animation superb. The music is complex and upbeat, and the sound effects are great. The moves are simple and there are enough techniques to keep it from getting repetitive. Overall 84%.[5]

Mega Play: “This is a solid action fighter with a good variety of moves. However, I found that the special moves gave you too much strength and made the game too easy. Less power and more technique would have made it more challenging. Still, It’s a solid two player game. Overall 80%.[6]

Sega Force: “Sega have come up with the goods! Wipes the floor with Street Fighter II. Overall 93%”.[7]

Sega Power: “The best scrolling beat-‘em up around – and big improvement on the original. Time will tell whether it’s the best yet though (Street Fighter 2 is on its way, after all). Overall 92%.[8]

Sega Pro: “Forget Sonic 2, this has to be the best game to date. Overall 96%.”[9]

Awards:

EGM’s Best and Worst of 1992 – Hottest Video Game Babe (Blaze)[10]

Mega Reader Awards ’92 – Beast Beat ‘Em Up[11]

Golden Megawards Game Fan’s Best of 1992 – Best Game

Golden Megawards Game Fan’s Best of 1992 – Best Game Music

Golden Megawards Game Fan’s Best of 1992 – Best Action Fighting[12]

My Verdict:

“Although I still prefer the original (purely from a nostalgic point of view), I have to confess that SOR 2 is a superior game. More moves, slightly better graphics, and more characters, it is easy to see why this has gone down as one of the greatest 16-bit beat ‘em ups of all time.”

Rating:

What are your memories of Streets of Rage 2? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review – Streets of Rage 2’. Computer & Video Games. (February 1993). Issue 135:26-28.

[2] ‘Streets of Rage 2’. Mean Machines Sega. (December 1992). Issue 3:136-139.

[2] Bad Influence!. ‘Bad Influence! Series 1 Episode 11’. Bibilography.com. Uploaded by retro Pixels. Wed, 01 Nov 2017. https://ghostarchive.org/varchive/JgNu9HIEXEI.

[4] Rignall, J., & Leadbetter, R., ‘Streets of Rage 2’ Mean Machines: The Essential Sega Guide. :97.

[5] Alessi, M., ‘Streets of Rage 2’. Mega Play. (February 1993). Volume 4 Number 1:52.

[6] Grossman, H., ‘Streets of Rage 2’. Mega Play. (February 1993). Volume 4 Number 1:53.

[7] ‘Streets of Rage 2’. Sega Force. (April 1993). Number 16:28-31.

[8] ‘Streets of Rage 2’. Sega Power. (April 1993). Issue 41:30-1.

[9] ‘Streets of rage 2’. Sega Pro. (February 1993). Issue 16:28-9.

[10] ‘EGM’s Best and Worst of 1992: Best Video Game Babe (All Systems) – Streets of Rage 2‘. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :20.

[11] ‘It’s The Mega Reader Awards ‘92’. Mega. (March 1993). Issue 6:20.

[12] ‘Golden Megawards Game Fan’s Best of 1992’. Game Fan. Issue 16:28-9.

Comix Zone – Review

By 1995, the lives of the 16-bit consoles such as the Sega Genesis and Super Nintendo were coming to an end. However, Sega still had a few tricks up their sleeve before ceasing production of Mega Drive games.

Title screen (Screenshot taken by the author)

Comix Zone is a single-player beat ‘em up developed and published by Sega. It was released for the Mega Drive and PC (North America) in 1995, and for the PC (Europe) in 1996. Later releases include:

Game Boy Advance (2002)

PlayStation 2 and PlayStation Portable as part of the Sega Mega Drive Collection (2007)

Wii Virtual Console (2009)

Xbox Live Arcade (2009)

PlayStation 3 and Xbox 360 as part of Sonic’s Ultimate Genesis Collection (2009)

iOS as part of the Sega Forever collection (2017)

Android as part of the Sega Forever collection (2017)

Plot

The manual contains a black and white comic strip offering a more in-depth backstory the game:

General Alissa Cyan and Topol are fighting an army of monsters and in dire need of rescuing. Sadly, Topol is killed before they can be rescued. Later, back in HQ, Cyan is arguing with the emperor, urging him to provide her with back-up to help take down the evil Mortus and his renegade army. As the emperor explains his reluctance to agree to her request, messengers inform them that another army of mutants is attacking Tibet City and that a “Doomsday Device” has been located near New Zealand. General Cyan decides that enough is enough. They need a “special operative” to help them defeat Mortus.

Sketch Turner is a comic strip artist (and freelance rock musician) who lives in New York City with his pet rat, Roadkill. One evening, whilst working hard at his desk, he is drawn into his comic strip where General Cyan explains that if they cannot stop Mortus, his form will become real, and he will be able to conquer the Earth.

Speech bubbles appear regularly throughout the game (Screenshot taken by the author)

Gameplay

Sketch must fight his way through a number of comic scenes using hand to hand combat. Along the way, you are joined by your pet rat, Roadkill, who can help attack the baddies, assist in solving puzzles (I use this term very lightly), and can even sniff out power-ups.

Throughout the game, there is a running commentary. Either General Cyan gives you instructions, or speech bubbles appear as your character and the baddies engage in repartee.

One nice innovation is that there are occasions in the game where you need to decide which direction to go next. Once you decide, you cannot backtrack. One of the paths is more difficult than the other and can offer better power-ups.

How Does It Handle?

The array of attacks and movements you can perform is quite impressive for a Mega Drive beat ‘em up. However, even though there are multiple punches, kicks, jump attacks and even throws, there is very little finesse to the fighting. It quickly becomes a button masher.

Another gripe I have with this game is how easy it is to lose energy. Punching crates, doors etc. that you need to break for power-ups or to progress makes you lose energy, which I think is a bit dumb considering the lack of ways there are to regain your health.

Tip:

Don’t be afraid to use your power-ups because when you finish the level, you will lose them anyway.

Graphics

The levels are designed in a the style of a comic strip which I thought was ingenious when it was released. The graphics are fantastic, and the game blew me away when I first saw it all those years ago. The sprites and backgrounds are very detailed and colourful, and sprite animations look fab. I love how the baddies are drawn by and artists hand rather than just appear on the screen, adding to the authenticity that you are in a comic strip.

When engaging in fighting, “wacks” and “pows” appear again adding to the comic strip feel. Another nice touch, comes when there are times that you can kick you enemies through the comic border into the next scene. It look quite dramatic!

I use the term “puzzle” lightly, but there are occasions when you need to use your loaf (Screenshot taken by the author)

Music

The music lets this game down. I found it dull and easily forgettable.

Replay Value

The above mentioned ‘choose your path’ feature and the fact that there are two endings, adds some replay value to the game. Sadly, there is only one difficulty setting.

Did I Complete The Game?

No, I could not get past the boss at the end of Episode 2. This game is very hard!

What The Critics Said:

Electronic Gaming Monthly: “This is a very original game. Sure, it’s basically a side-scroller, but the comic look and frame concept works very well. Also, the graphics are very colorfuI, especially for the Genesis. There isn’t any exceptional fighting, but the look of the game carries it. The only drawback is the fact that you can get hit a lot, so you die a bit too often. Still, it has a fresh look to it, with a very original way of traversing to the next level. Comix Zone is a definite must-try. Overall 7.875/10.[1]

Next Generation: “A very cool idea for a game that wasn’t executed properly, Comix Zone is better than most. Overall 3/5.”[2]

My Verdict:

“A fun concept for a game that still looks very cool today. Let down by the music and the repetitive nature of the fighting, this game just falls short of what could have potentially been a legendary game. It is also incredibly difficult.”

My Rating:

What are your memories of Comix Zone? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review Crew – Comix Zone’. Electronic Gaming Monthly. (August 1995). Issue 73:35.

[2] ‘Rating Genesis – Comix Zone’. Next Generation. (August 1995). Issue 8:75.

Mighty Final Fight – Review

Side-scrolling beat ‘em ups were huge in arcades in the 80s. However, home consoles of the 80s struggled to replicate the arcade versions, which were far superior. Although the NES and Master System produced some good quality beat ‘em ups, it wouldn’t be until the late 80s that “arcade quality” beat ‘em ups could be found on home consoles like the Sega Mega Drive, Turbografx-16 and PC Engine.

title screen (screenshot taken by the author)

Mighty Final Fight is a side-scrolling beat ‘em up developed and published by Capcom in 1993 for the NES. It is a spin-off of the 1989 arcade classic Final Fight, and was later released on the Game Boy Advance (2006) and Wii Virtual Console (2014). I chose to review the NES version.

Plot

The Mad Gear Gang, the most notorious crime gang in Metro City, have kidnapped Jessica, the daughter of Haggar who is the city Mayor. Along with Cody, Jessica’s boyfriend, and Cody’s training partner, Guy, they attempt to rescue her from the gang.

Sadly, the game can only be played in single-player mode (screenshot taken by the author)

Gameplay

You can choose to be either:

Haggar – City Mayor and former professional wrestler

Cody – A street fighter who has developed his own unique fighting style by fusing boxing and karate

Guy – A master of Ninjutsu

Each character has their own strengths and fighting styles. As the game progresses, you gain experience points which increase the strength of your character and unlock more fighting moves. Weapons can be found throughout the levels but they are dependant on the character you’re playing as (Cody – knife, Guy – shuriken, Haggar – oversized mallet).

The graphics have been adapted in the Chibi art style (screenshot taken by the author)

How Does It Handle?

The gameplay is pretty good. The controls are responsive, and the hit detection is spot on. The introduction of new moves keeps the fighting interesting too.

Graphics

The game has been redesigned in the Chibi art style which gives the characters and overall game a more childlike look. The graphics and backgrounds are a great improvement on previous games such as Double Dragon and Renegade, even if Haggar does look like he has a huge double chin. However, by 1993, the SNES and Mega Drive were already producing far superior titles such as Streets of Rage (1991), Golden Axe (1989) and Teenage Mutant Ninja Turtles IV: Turtles in Time (1991). There is also a limited number of sprites allowed on the screen at any one time, and there is a fair bit of flicker when fighting. This game is clearly pushing the NES to its limits.

Replay Value

What really let’s this game down is that it is a single-player game and there is only one difficulty setting. This is a real shame, as side-scrolling fighters are always better in two-player mode. Without a two-player mode and the chance to increase the game’s difficulty, this game will never become a staple for late night gaming with buddies. However, it is slightly redeemed by having three distinct characters that does add a bit of replay value of the game.

Did I Complete The Game?

Yes, my go to character is Cody. My older brother’s choice was always Guy.

What The Critics Said:

At present, I have been unable to locate a contemporary review.

My Verdict:

“A fun little beat ‘em up which looks great, for a NES game, and plays very well. Good differentiation between the characters but a lack of two-player mode severely limits its replay value.”

Rating:

What are your memories of Mighty Final Fight? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.

Streets of Rage – Review

There are some games that will always remain close to my heart. Streets of Rage is one such game. For almost 30 years, I have regularly returned to this game time and time again, and am instantly transported to my youth. I decided to revisit it once more with my “reviewers” hat on and wondered if it would hold up to scrutiny. Read on to find out my verdict!

Title screen (screenshot taken by the author)

Streets of Rage (Bare Knuckle in Japan) is a side-scrolling beat ‘em up developed and published by Sega. It was released for the Arcade and Sega Mega Drive in 1991. It was later ported to the Game Gear (1992), Master System (1993), Wii (2007), iOS (2009), Microsoft Windows (2011) and Nintendo 3DS (2013). For this review, I chose to play the Mega Drive version.

You have the choice between Adam, Axel and Blaze. Each character has a unique move set (screenshot taken by the author)

Plot

A once peaceful city has been the victim of a crime wave. A secret criminal syndicate has taken over the local government and the local police force. Frustrated by the police force’s corruption, three young police officers take it upon themselves to clean up the streets and stop the crime syndicate.

Gameplay

Streets of Rage can be played in either one or two-player modes. You can choose one of three characters:

Adam Hunter – an accomplished boxer

Axel Stone – a skilled martial artist

Blaze Fielding – a judo expert

You must then battle through eight levels, which take from through mean streets and beaches, on a boat and into a hotel. Along the way, there are also a number of weapons such as bottles, knives and baseball bats that you can pick up and use against the enemies.

As you progress, you gain points for killing the enemies but you also gain extra points for picking up cash and gold bars. To gain health, you will need to find apples and beef joints. Occasionally, you may come across a 1-up icon too.

My favourite character has always been Axel (screenshot taken by the author)

How Does It Handle?

Each character has an impressive number of moves, with plenty of differentiation between the characters. Blaze is quick and can jump high and far but not as powerful as the other two. Adam is the slowest and can’t jump very high or far but is the most powerful, and Axel, my personal favourite, is quicker than Adam and just as powerful but doesn’t jump as high or as far or is as quick as Blaze. There are even a few moves with which you can use to double team the enemy. If things get too heavy, each character can use their special attack which involves calling for back-up in the form of a police car. A police officer, leaning out of the window proceeds to fire napalm or rain down fire upon the enemy in the form of a gatling gun rocket launcher hybrid. The controls are nice and responsive and the hit detection is spot on. There is also an element of strategy when fighting some of the bosses so that you can work together in a team.

Blaze can easily hold her own against a gang of baddies (screenshot taken by the author)

Graphics

Firstly, this game looks beautiful. The character sprites are clearly defined, colourful and very detailed! The level designs are awesome too and some of the best I’ve seen for 16-bit games released around this time.

Music

What a soundtrack! Memorable tunes and a nice gear change when fighting the bosses to emphasise that shit’s about to go down.

Replay Value

The game has four difficulty settings ‘easy’, ‘normal, ‘hard’ and ‘hardest’, but even if you stick to the easiest setting, I found that I returned to this game again and again, especially when playing in two-player mode with my brothers and sister.

I have so many fond memories of this game, and it’s probably why I rank it as as one of my favourite games of all time. Even after almost 30 years, I still return to it yearly with my little brother and we play through it.

Did I Complete The Game?

Yes, I have completed this game many times over the years on the ‘easy’ and ‘normal’ settings.

What The Critics Said:

Sega Power: “Double Dragon-style street fighter with arrange of 40 combat moves! Loads of enemies, frenzied activity and brilliant soundtracks. This sets new standards for urban guerrillas. Overall 5/5.[1]

Mean Machines: The greatest and most enjoyable beat ‘em up yet seen on the Megadrive. Overall 90%.[2]

Games-X: “Okay as beat ‘em ups go, but will only appeal to fans of the genre. Overall 3/5.[3]

Computer and Video Games: “Beautifully presented, the games smacks of quality from the moment you slap in the cart and prepare to slap heads. The gameplay is totally wicked. Each fighter has his or her own characteristics, but you’ll soon choose a favourite with which to kick ass. Overall 93%.[4]

Mega Tech: “This is the best beat ‘em up on the Megadrive with tons of moves, action, death and great electro soundtracks. Overall 92%.[5]

Sega Pro: “Basically this is Final Fight for the Megadrive. Great graphics and some amazing moves. This is the best beat-‘em up game yet for the Megadrive. Overall 96%.“[6]

Wizard: “Fighting game, third generation game. Not bad, still holds up well. Lots of action. Overall B.[7]

MegaTech: “Yes! The Megadrive needed a fabulous beat ‘em up, and Streets of Rage more than delivers. With excellent sprites, backdrops and brilliant music, Streets of rage is initially very appealing. Add in great gameplay and simultaneous two-player action and you’ve got an essential buy. Overall 92%.[8]

My Verdict:

“I can’t praise this game enough. It looks fantastic, it plays fantastic and the sound track is awesome. It truly is one the greatest video games ever made and I can be certain that even when I’m in my senior years, I will still return to relive the Streets of Rage adventure again and again.”

Rating:

What are your memories of Streets of Rage? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘The Hard Line: Mega Drive – Streets of Rage’. Sega Power. (October 1991). Issue 23:54.

[2] ‘Streets of Rage – Review’. Mean Machines. (September 1991). Issue 12:80-82.

[3] ‘Bare Knuckle – Review’. Games-X. (22nd-28th August 1991). Issue 18:38.

[4] ‘Streets of Rage – Review’. Computer and Video Games. (October 1991). Issue 119:54-6.

[5] ‘Streets of Rage – Review’. Mega Tech. (February 1992). Issue 2:30.

[6] ‘Streets of Rage – Review’. Sega Pro. (April 1992). Issue 6:29.

[7] ‘Game Reviews – Streets of Rage’. Wizard. (January 1993). Issue 17:24.

[8] ‘Game Index – Streets of Rage’. MegaTech. (May 1992). Issue 5:78.

Teenage Mutant Ninja Turtles II: The Arcade Game – Review

Multiplayer arcade games used to be goldmines in the arcades. There’s not much better as a teenager than spending your pocket money battling alongside your friends in a bid to rescue (insert person’s name here). Many of these games were ported to home consoles meaning you could do battle without leaving the comfort of your own home. However, not all converted coin-op games were successful. How did Teenage Mutant Ninja Turtles II: The Arcade Game fair?

Title screen (screenshot taken by the author)

Teenage Mutant Ninja Turtles: The Arcade Game (TMNT II on the NES) is a side-scrolling beat ‘em up, developed and released by Konami for the Arcade in 1989. It was ported to the NES in 1990 with some additional levels and enemies that were different from the arcade version. In 1991, it was released for the ZX Spectrum, Amiga, Amstrad CPC, Atari ST, PC and Commodore 64. For this review, I chose to play the NES version.

Plot

Tempted by a large bounty placed on the heads of the Turtles by arch-nemesis Shredder, two intergalactic bounty hunters kidnap April O’Neil and use her as bait to lure the Turtles out into the open.

Gameplay

To rescue April, The Turtles give chase and must fight their way through 10 hazardous levels, where endless numbers of enemies and several boss battles stand in their way in order to reach Shredder.

You start with three lives but can gain more with every 200 enemies you defeat. You can also regain health by eating pizza slices.

The graphics are far superior to the original NES TMNT game (screenshot taken by the author)

How Does It Handle?

I do, however, have a few gripes with this game. Firstly, these are supposed to be “ninja” Turtles, yet they have maybe three different moves: a flying kick, and two different ways to swing their weapons. WTF? There are no throws, there are no kick or punch combinations, and you cannot pick up extra weapons to throw at the enemies. Earlier games such as Double Dragon had more of a move set to prevent the fighting from becoming monotonous.

Secondly, Donatello is supposed to have a bo, a long wooden stick. Yet, his reach is pitiful. You have to get close to the enemies, within their striking range, to attack. If you don’t wish the game to be too easy, simply slow down his attack or make his bo attacks weaker. These points made the game very frustrating and dull for me.

Disappointingly, the NES version could only cope with a one- and two-player mode, so it loses the four-player mode which is what made the arcade version an awesome fighting experience.

Graphics & Music

Straight away, it is clear to see how much the graphics have been improved when compared to the first TMNT NES game. The levels and characters look great! They are colourful and vibrant, and the sprites are very well animated. The intro, although short, gets you straight into the action and contains the authentic TMNT theme. The game is faster, slicker, and the upbeat music really gets your blood pumping.

Donatello takes on Bebop (screenshot taken by the author)

Did I Complete The Game?

No, nowhere near.

What The Critics Said:

GamePro: “The heavy-duty faithful-to-the-arcade style game play (and it’s a long game!) are real crowd pleasers, and the radioactive mutants are as personable as ever. The new scenes blended in with the original arcade scenes are a great addition. The music could have been better but, hey, you can’t have everything.Overall 4.6/5.[1]

My verdict:

“This game looks fantastic! With the music, it looks and sounds just like a Turtle game should be! However, the gameplay is dull. These guys are supposed to be ninjas. Where are all their moves? The game becomes very boring, very quickly, even in two-player mode. I think this is a game for the younger gamer. It is overrated and only hardcore Turtles fans should bother with this game.”

Rating:

What are your memories of Teenage Mutant Ninja Turtles II: The Arcade Game? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] Arcade, J., ‘Proview – Teenage Mutant Ninja Turtles II: The Arcade Game’. GamePro. (December 1990). :106-8.

Altered Beast (Mega Drive) – Review

Altered Beast was one of the first 16-bit games I played as child and I have idealised memories of how good the game was. The question is…how will I feel revisiting it after 25 years?

Title screen (screenshot taken by the author)

Altered Beast is a side-scrolling beat ‘em up with some platform gaming elements. It was developed and published by Sega, and released in the arcade in 1988. It was later ported to the Master System, PC, NES, Atari ST, Mega Drive, ZX Spectrum, MSX, Commodore 64, Amstrad CPC, Amiga and MS-DOS. It was later released in the Wii Virtual Console, Xbox and PlayStation. For this review, I played the Mega Drive version.

After rising from your grave, you must fight your way through a graveyard whilst collecting orbs that turn you into an anthropomorphic beast (screenshot taken by the author)

Plot

“Rise from your grave!” commands Zeus, as you emerge from your tomb. You play as a Roman Centurion who is resurrected by Zeus (I know Zeus was a Greek God and the Roman equivalent was Jupiter, but let’s overlook the mythological inconsistencies). Your mission is to rescue Zeus’ daughter, Athena, (Minerva for the Romans) from the evil Demon God known as Neff who has taken her to the Underworld.

The cutscenes are accompanied by some incredibly eerie gothic organ music (screenshot taken by the author)

Gameplay

You must punch and kick your way through graveyards and caverns to reach the Underworld, all the while fighting numerous undead minions and monsters. In order to meet and defeat the end of level bosses, you need to collect three orbs which increase your strength and eventually morph you into anthropomorphised animals such as wolves, bears, tigers and dragons, each with unique abilities.

Chicken Stingers, as they are called in the manual, are similar to the pink creatures you ride in Golden Axe, with a similar attack. Does this mean Altered Beast and Golden Axe are in the same universe? (screenshot taken by the author)

How Does It Handle?

Modern critics argue that the game doesn’t hold up to today and I have to agree. The game is tougher and more frustrating than I remember. The screen scrolls slowly from left to right automatically, meaning you have no choice but to advance. The controls are sluggish and your punching and kicking range is so small that you need to get very close to the enemies. They are quicker than you and so can kick your arse pretty easily.

Graphics

The graphics are clearly, early 16-bit. The sprites and backgrounds would be cleaner and more detailed if this game was released a few years later. Having said that, I still think the games looks good.

Music

The music isn’t that much to write home about. However, the creepy gothic organ music during the cutscenes is pretty cool.

Shining in the Darkness and Golden Axe Link?

In a previous review, Shining in the Darkness, I discussed the possible links that suggest Shining in the Darkness and Golden Axe were in the same universe, due to the presence of Gilius Thunderhead, the green dwarf. During this review, I noticed that the Chicken Stingers, are identical (except for the colour palette change) to some of the Bizzarians in Golden Axe. Does this mean that Altered Beast is also set in the same universe as Shining in the Darkness and Golden Axe?

Did I Complete The Game?

Yes

What The Critics Said:

Mean Machines Sega: “Altered Beast is a spot-on conversion of the coin-op. The trouble is, the game wasn’t exactly a smash-hit – it’s a very simply beat ‘em up with only five levels. The gameplay is very samey, and it doesn’t take long to get all the way through the game. Overall 67%.”[1]

Sega Pro: “For its day, it was amazing – speech, smooth scrolling and lots of playability. However, its finest hour has truly passed. Overall 74%.[2]

The Games Machine: Altered Beast turns out very close indeed to its arcade origins, complete with two-player mode. The main characters and enemy sprites look ever so slightly washed out, but the detail is all there, and background graphics are spot on. Overall 87%.[3]

Sega Power: “However much you enjoy the coin-op, give this one a miss. Poor scrolling, jerky animation and limited gameplay. Overall 2/5.[4]

My Verdict:

“Does Altered Beast deserve the accolade of being a classic title? There are many video games that acheive the accolade as a ‘classic’ but not all of them are worthy of title. Having revisited Altered Beast, I can say that the concept was great, but the execution was lacking. The game is too short, the controls too sluggish and frustrating, and the graphics should have been better. I think this game is better remembered than played.”

Rating:

What are your memories of Altered Beast? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review: Mega Drive – Altered Beast’. Mean Machines Sega. (October 1992). Issue 1:137.

[2] ‘Sega Software Showdown – Altered Beast – Mega Drive.’ Sega Pro. (November 1991). Issue 1:19.

[3] ‘Review – Altered Beast’. The Games Machine. Issue 19:17.

[4] Jarrett, S., ‘The Hard Line – Altered Beast’. Sega Power. (April 1991). Issue 23:52.

Double Dragon – Review

If memory serves, my first time playing Double Dragon was on the Sinclair Spectrum ZX. I remember loving it and I’m sure this was another game that I played with my dad and older brother. It has gone down in history as a classic game and I was certainly looking forward to revisiting it again.

Title screen (screenshot taken by the author)

Double Dragon is a beat-em up developed by Technōs Japan and released in the Arcade in 1987. It was published in Europe and North America by Trade West, coming to home consoles in 1988. Versions have been released on the NES, Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Mega Drive, Game Gear, ZX Spectrum and Atari Lynx to name a few. It appeared on the Wii Virtual Console in 2008, Nintendo 3DS in 2013 and Wii U in 2013. For this review, I played was the NES version.P

Plot

You play as twin brothers Billy and Jimmy Lee (Hammer and Spike in the American versions), who must fight their way through the territory of the Black Warriors gang to rescue Billy’s girlfriend Marian.

Gameplay

At your disposal are an array of punches, kicks, headbutts, throws and elbow strikes. Along the way, you can temporarily use weapons such as baseball bats, knives, whips and dynamite sticks.

There are only four levels, but the game is challenging enough.

Unlike the arcade, the home console version’s two-player co-operative mode was replaced by alternating play, meaning each player plays the game on their own, which was a poor decision by the game designers. Initially, you are limited to just a few fighting moves but as you gain experience points, more fighting moves become available to you which I thought was a nice touch.

(screenshot taken by the author)

How Does It Handle?

The controls are easy to learn but aren’t as responsive as they could be. You can’t turn around quickly whilst punching but you can whilst kicking. I’d recommend kicking rather than punching anyway. One annoying part of level three is where you need to jump across a stream but as soon as you land you are hit by an enemy and fall into the water, losing a life.

Graphics

The graphics are good, especially the background of level one, and are superior to many contemporary games such as Renegade. The characters are distinctive, but the protagonist looks like he’s barefoot.

Due to the lack of power, the NES could only generate two enemies on the screen at any one time.

Replay Value

The NES version also contains a MODE B for both one and two-players where you can select any character from the game to fight in one-on-one battles which adds some replay value.

Oddly, this character looks like The Thing from Marvel’s Fantastic Four (screenshot taken by the author)

Did I Complete The Game?

No, I’ve yet to complete the NES version. I can only make it to level three (I swear I completed this game as a kid!).

What The Critics Said:

Entertainment Weekly Magazine: “…Double Dragon now has quality as well as content. There are more screens than the arcade, as well as vertical scrolling and the one on one match that is very reminiscent of Karate Champ (thrown in for free!)…This game is worth every penny! DIRECT HIT!”.[1]

Computer and Video Games: “Nintendo unfortunately locks the two-player mode option, but more than makes up for this deficiency with an extra one-on-one Street Fighter-style game included on the ROM. Overall 83%.[2]

Joystick: “Overall 75%”.[3]

Awards:

Best Graphics – Electronic Gaming Monthly “1989 Player’s Choice Awards”[4]

My Verdict:

“Double Dragon is a classic title and I don’t know anyone who hasn’t played it. In fact, I’d wager that I have never met a gamer who hasn’t at least heard of it. The game looks good, and there is a nice amount of hand-to-hand attacks and weapons to use. When this game was released, I can imagine it being a great game! However, it loses marks for the lack of a two-player co-op mode and its short length. It is not a game that encourages regular revisits. Sadly, the game is not as good as I remember but then it is always difficult to revisit games.”

Rating:

What are your memories of Double Dragon? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] Moon, J., ‘Review – Double Dragon’. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :44.

[2] Rignall, J., ‘Mean Machines – Double Dragon’. Computer and Video Games. (December 1988). : (https://ia800604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/Computer-and-Video-Games/Issue086/Pages/CVG08600175.jpg Accessed on 4th July 2020).

[3] Huyghues-Lacour, A., ‘Double Dragon’. Joystick. (April 1991). 15:112.

[4] The 1989 “Player’s Choice Awards” – Best Graphics: Double Dragon. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :19.

Alien Storm – Review

By the early 90s, multiplayer beat ‘em ups/hack and slash games such as Golden Axe, Streets of Rage, Teenage Mutant Ninja Turtles and Final Fight were growing increasingly popular. The increasing array of characters and fighting moves kept gamers playing these games time and again, using all characters in a bid to master them. The multiplayer modes meant that you could play with friends and spend countless rainy afternoons and cold winter evenings in imaginary worlds saving the planet, defeating crime bosses or rescuing royalty.

Title screen (screenshot taken by author)

Alien Storm is a beat ‘em up/shooter hybrid developed and published by Sega for the arcade in 1990, and ported to the Mega Drive and Master System in 1991. It was later released in the Wii Virtual Console in 2007, and as part of the Sega Mega Drive Ultimate Collection for the Xbox 360 and PlayStation 3. For this review, I chose to play the original Sega Mega Drive version.

Plot

Earth is being invaded by an army of incredibly ugly and aggressive aliens. A team of crack special force operatives known as the “Alien Busters”, comprising of the flame-thrower wielding Karen; the hunky Garth (Gordon in some versions) with his electric rifle, and Scooter (Slammer in PAL version) the robot, are sent to repel the invasion. Eight missions sees them battle through cities and towns, laboratories, electronic goods stores and eventually a UFO.

Oddly, the main character looks like Elvis Presley in his profile picture (screenshot taken by author)

Gameplay

The game is mostly a linear beat ‘em up which sees the players fight from left to right. There are sections of the levels where the game changes to a shooter style game which adds a nice bit of variety to the action. Each character can attack, run, and perform a running attack. There are two bars: life and energy to keep an eye on too. When using your weapon, the energy bar begins to deplete. If you use your special attack, the energy bar depletes more quickly. Along the way, you can pick up medicine and batteries to replenish your life and energy levels. There are a few end of level bosses in the game which take a long time to deafeat if you don’t have special attacks, so I recommend not using them until the boss fights.

Alien Storm incorporated elements of the rail-shooter genre (screenshot taken by author)

How Does It Handle?

The controls are very easy to learn, and the game quickly turns into a button masher with little strategy required.

Graphics

The graphics are great! The levels contain detailed backgrounds and the sprites are bright, colourful and well designed with clear outlines. As the game progresses the increased difficulty of the aliens is noted by a colour palette change.

Interestingly, if you look at the profile picture of Gordon in the bottom left corner of the screen, to me, he looks unmistakably like Elvis Presley.

Music

I think the music to this game is very good and fits well. I particularly like the short piece player before the beginning of each level. It’s quite sci-if/horror-sequel.

Watch out for the alien marsupials!!! (screenshot taken by author)

Replay Value

Before beginning the game, you can choose between three difficulty settings: easy, normal or hard. To add an extra element of difficulty, you can also set your energy bar levels to either easy, normal or hard. When you complete the game, after the end of game scenes and credits, you get a score and a rating. As far as I know, your score makes no difference to the game ending. This adds to the replay value of the game as it encourages additional run throughs.

Each character has an individual move set and special attack but there doesn’t seem to be a difference in strength, agility etc. This encourages you to replay the game trying out the different characters.

As with these types of games, two-player co-op modes only add to the fun. To further increase the replay value of the game, the Mega Drive version also contained a Duel mode and a Player vs Player mode. In the Duel mode, you select a player and must compete in fights with differing numbers and strengths of aliens. The more rounds you win, the higher your overall score at the end. I received a score of 82 and the title “Champion”. During these battles there is no way to regain your energy so use your weapons sparingly. In the Player vs Player mode, you and your opponent select one of the three main protagonists each to fight in a one on one battle. The first player to win two rounds, wins the fight. Sadly, this is a bit naff due to the fact that you only have a limited move set. There is not enough variation in attack combinations to make these battles interesting.

Did I Complete The Game?

Yes, I have completed this game many times over the years in both one and two-player modes, but only in easy mode.

What The Critics Said:

Mean Machines:An absolutely outstanding conversion from the coin-op, with great graphics and highly enjoyable one or two-player action. The big problem is that it’s just too easy. For some unknown reason, the import version was harder, but even then, it’s not that difficult to finish. Those new to the Mega Drive scene will really enjoy the action – experts, though, are warned that they might just find themselves finishing this prematurely. Overall 78%.[1]

Sega Pro: “A space age Golden Axe. One or two players can choose from three characters and then walk through eight levels packed with superbly animated and intricately detailed aliens. Great fun as each of the players has a special weapon and executes them in an amusing way. For instance, the robot takes off his (head) and self-destructs as he walks off screen. Way too easy, though. Overall 79%.[2]

Sega Power: “The game is, if anything, pitched a little too easy, and although the sound effects, music (especially the dance tunes) and graphics are excellent, there is little left to grab you after you’ve heard and seen them all. But as an original theme for a blast-‘em up, it’s got a lot of guts (urgh!). Easily a worthy of addition to your Sega collection. Overall 83%.[3]

Sega Power: “Horizontal scrolling blast-‘em up in the vein of high-tech Golden Axe.Great 3D shooting sections and ultra-high-speed scroll, but crippled by easy gameplay. Overall 3/5.[4]

My Verdict:

“I have great memories playing this game with my sister and brother. Its looks great, plays great, and the mix of beat ‘em up and shooter adds some nice variety. The replay value is there too, and I think this is an underrated game from the Mega Drive catalogue. However, it must be said that titles such as Golden Axe and Streets of Rage are still superior in every aspect: Story, graphics, music…the lot.”

Rating:

What are your memories of Alien Storm? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review: Mega Drive – Alien Storm’. Mean Machines. (October 1992). Issue 1:137.

[2] ‘Sega Showdown – Alien Storm’. Sega Pro. (November 1991). Issue 1:19.

[3] ‘Reviews – Alien Storm’. Sega Power. (April 1991). Issue 23:40.

[4] Jarrett, S., ‘The Hard Line – Alien Storm’. Sega Power. (April 1991). Issue 23:52.

Robocop – Review

“Dead or alive, you’re coming with me!”

Title screen (screenshot taken by the author)

Robocop is a beat ’em up/run and gun arcade game developed and published by Data East. Based on the 1987 film Robocop, it was released in 1988 for the Arcade, Apple 2, PC, Amiga and Atari ST. It was later release on the NES in 1989 and the Game Boy in 1990. For this review, I chose to play the NES version.

Plot

A crime wave has swept the city of Detroit and the streets are no longer safe. OCP, a private company, have developed a cyborg to assist law enforcement. Using his fists, and an array of guns, the cyborg known as Robocop aims to clean up the streets, destroy ED-209, and defeat Dick James, the mastermind behind the crime epidemic.

Before the game starts, the intro consists of a run through of Robocop’s cybernetic make-up, which I think would have been made better with a bit more backstory as to how Robocop came to be. Not everyone has seen the film after all.

A short but well illustrated cut scene kicks the game off (screenshot taken by the author)

Gameplay

That game is very easy to play. Robocop is a big hunk of machinery and so he can only walk at one speed (As you can imagine, he cannot jump). However, he can also climb and descend stairs, crouch and block, and punch or fire his gun (Note: when descending the stairs you only need to press down as oppose to diagonally down). He can fire his gun in all directions except straight down. During the levels, Robocop can pick up and use other firearms other than his standard side-arm including a machine gun and cobra gun (Robocops standard side-arm has infinite ammo but these other weapons do not).

There is no time limit to the levels, but Robocop’s energy bar depletes as he progresses through the level. Once the bar is depleted he will cease to function and need to restart the level. Thankfully, he can pick up batteries along the way to restore his energy bar. Robocop’s health bar will deplete if he is hit by an enemy. Collecting bottles labelled ‘P’ will help restore his health.

Why unarmed criminals try to take on a cyborg I’ll never know! (screenshot taken by the author)

At the bottom right of the screen are four symbols. When they flash they indicate the following:

Infrared Vision – Which will help you locate a weak wall that you need to punch to break through.

Punch – You can only defeat an enemy by punching.

Foe Detector – Begins to flash faster and faster the closer you get to a boss/sub-boss.

Energy/Power Alarm – Indicates when energy or health levels are low or when they drop dramatically.

How Does It Handle?

I do have a few issues with this game though. Firstly, the stupidity of the unarmed enemies and dogs. Why on Earth would you run towards a huge bloody cyborg that can dispatch you quite easily with one punch…especially when your only attack is a flying kick?! Also, you have one life, then it’s game over. You do seem to get an infinite number of continues but when you use them it takes you back to the beginning of that level. If you are going to force people to use continues and restart the level, then please give them more than one life.

That being said, like the film, Robocop matches his weapon to the threat level of his attackers, which I think is a very neat feature and adds an element of realism to the game. This means that Robocop won’t use his gun until he comes face to face with an enemy who uses guns, flamethrowers or explosives etc.

Graphics

Graphically, this game is good for an 8-bit console in 1989, and matches the likes of Ninja Gaiden. The sprites are detailed and clearly defined against the backgrounds, and when using his gun, Robocop even mimics the one-handed stance seen in the film. The backgrounds themselves are pretty good too. However, there is a fair bit of sprite flicker, especially from the dogs and when you’re shooting at the first boss.

The cut scenes between the levels are nicely illustrated and the phrase “Crime in progress” appears which is a nice nod to the movie.

Robocop will only use his gun when the threat level increases (screenshot taken by the author)

Replay Value

This game only has one difficulty setting so there really is not much to keep you coming back once the game is completed.

Did I Complete The Game?

No, I barely got past the first level. I just couldn’t be bothered with getting to the end of level boss, dying and being sent back to beginning of the level.

What The Critics Said:

At present I have been unable to locate contemporary reviews for the NES version.

My Verdict:

“Graphically, this game is good and the controls are simple and responsive. However, the game itself is very tough, and although it will certainly pose a challenge to gamers everywhere, the lack of lives sees you having to repeat the same monotonous levels over and over again. This game could have been so much more.”

Rating:

What are your memories of Robocop? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.