As a married man with a full time job, I find that I have less and less time to devote to videogames. I love modern games like the Uncharted and Assassin’s Creed series and thoroughly enjoy playing and immersing myself into these worlds. Sadly, I don’t have 40 extra hours a week to devote to such in-depth games on a regular basis. It is for this reason that I have embraced the retrogaming world. Games that one can simply pick up, mess around with for 20 minutes and put down again very much have their place in the gaming world. Simpler games should not be sniffed at!
Hudson’s Adventure Island is a side-scrolling platform game adapted from the arcade game Wonder Boy. It was developed and published by Hudson Soft, released in Japan in 1986, North America in 1987, and Europe in 1992 under the title of Adventure Island Classic. Versions can be found on the NES, MSX, Game Boy, Gamate, Game Boy Advance, Game Cube and PlayStation 2. For this review, I played the NES version.
You play as Master Higgins (Master Wigins in the UK and Takahashi Meijin in Japan), who has travelled to an island in the South Pacific to rescue Princess Leilani (sometimes known as Tina) from the Evil Witch Doctor. Along the way you need to eat fruit that appear out of the ether in order to keep your energy levels up. However, if you get touched by an enemy, you instantly die.
You run from left to right running through forests, mountains and caves, jumping to avoid your enemies. Along the way you will find eggs that contain bonus items to help you on your way. These items include:
Stone axes – Which can be used to throw at the enemies
Skateboard – Helps you travel faster
A flower – Double the points you get from collecting fruit
Milk – Fills up your energy bar
Honey – Make you invincible for a limited period of time
However, beware of the:
Eggplant – Takes energy away from you (which is fair enough as eggplants suck!)
There are 32 stages in total spread out over eight worlds. These are further divided up with checkpoints. Once the fourth stage of an area is completed, you must fight and defeat an end of level boss.
How Does It Handle?
Adventure’s Island’s controls are very slip/slidey (seemingly even more so than in similar games), meaning lots of sliding off the edges of platforms and it takes a while to get used to. It is also very unforgiving. You only have three lives, with little chance of gaining more and no continues.
It’s easy to look at these videogames nowadays and compare them to modern games, where they will always be found wanting. It is very unfair to do so. So let us compare it to a game that is still revered and remember fondly today: Super Mario Bros 2 (1988). Initially, I don’t think the background graphics necessarily any better or worse than SM2, but the more I see both games, the more I think that SM2 just looks better. However, the sprite design and colours that separate the two here. From what I have seen so far from Adventure Island, the enemy sprites have little to no animation, a stark contrast to SM2.
Also, unlike the Super Mario Bros.franchise, Adventure Island’s music is very forgettable.
Did I Complete The Game?
No, at present, I can only get to the third level of world one.
What the critics said:
At present, I cannot find any comptemorary reviews.
“I just didn’t enjoy playing this game and had little desire to put too much time and energy into it. The graphics are good and it is diverting if you have a spare 15 minutes on your hands, but it just lacks charm and for me, the game just feels cheap.”
What are your memories of Hudson’s Adventure Island? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
Altered Beast was one of the first 16-bit games I played as child and I have idealised memories of how good the game was. The question is…how will I feel revisiting it after 25 years?
Altered Beast is a side-scrolling beat ‘em up with some platform gaming elements. It was developed and published by Sega, and released in the arcade in 1988. It was later ported to the Master System, PC, NES, Atari ST, Mega Drive, ZX Spectrum, MSX, Commodore 64, Amstrad CPC, Amiga and MS-DOS. It was later released in the Wii Virtual Console, Xbox and PlayStation. For this review, I played the Mega Drive version.
“Rise from your grave!” commands Zeus, as you emerge from your tomb. You play as a Roman Centurion who is resurrected by Zeus (I know Zeus was a Greek God and the Roman equivalent was Jupiter, but let’s overlook the mythological inconsistencies). Your mission is to rescue Zeus’ daughter, Athena, (Minerva for the Romans) from the evil Demon God known as Neff who has taken her to the Underworld.
You must punch and kick your way through graveyards and caverns to reach the Underworld, all the while fighting numerous undead minions and monsters. In order to meet and defeat the end of level bosses, you need to collect three orbs which increase your strength and eventually morph you into anthropomorphised animals such as wolves, bears, tigers and dragons, each with unique abilities.
How Does It Handle?
Modern critics argue that the game doesn’t hold up to today and I have to agree. The game is tougher and more frustrating than I remember. The screen scrolls slowly from left to right automatically, meaning you have no choice but to advance. The controls are sluggish and your punching and kicking range is so small that you need to get very close to the enemies. They are quicker than you and so can kick your arse pretty easily.
The graphics are clearly, early 16-bit. The sprites and backgrounds would be cleaner and more detailed if this game was released a few years later. Having said that, I still think the games looks good.
The music isn’t that much to write home about. However, the creepy gothic organ music during the cutscenes is pretty cool.
Shining in the Darkness and Golden Axe Link?
In a previous review, Shining in the Darkness, I discussed the possible links that suggest Shining in the Darkness and Golden Axe were in the same universe, due to the presence of Gilius Thunderhead, the green dwarf. During this review, I noticed that the Chicken Stingers, are identical (except for the colour palette change) to some of the Bizzarians in Golden Axe. Does this mean that Altered Beast is also set in the same universe as Shining in the Darkness and Golden Axe?
Did I Complete The Game?
What The Critics Said:
Mean Machines Sega:“Altered Beast is a spot-on conversion of the coin-op. The trouble is, the game wasn’t exactly a smash-hit – it’s a very simply beat ‘em up with only five levels. The gameplay is very samey, and it doesn’t take long to get all the way through the game. Overall 67%.”
Sega Pro: “For its day, it was amazing – speech, smooth scrolling and lots of playability. However, its finest hour has truly passed. Overall 74%”.
The Games Machine: “Altered Beast turns out very close indeed to its arcade origins, complete with two-player mode. The main characters and enemy sprites look ever so slightly washed out, but the detail is all there, and background graphics are spot on. Overall 87%.“
Sega Power:“However much you enjoy the coin-op, give this one a miss. Poor scrolling, jerky animation and limited gameplay. Overall 2/5”.
“Does Altered Beast deserve the accolade of being a classic title? There are many video games that acheive the accolade as a ‘classic’ but not all of them are worthy of title. Having revisited Altered Beast, I can say that the concept was great, but the execution was lacking. The game is too short, the controls too sluggish and frustrating, and the graphics should have been better. I think this game is better remembered than played.”
What are your memories of Altered Beast? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
 ‘Review: Mega Drive – Altered Beast’. Mean Machines Sega. (October 1992). Issue 1:137.
 ‘Sega Software Showdown – Altered Beast – Mega Drive.’ Sega Pro. (November 1991). Issue 1:19.
 ‘Review – Altered Beast’. The Games Machine. Issue 19:17.
 Jarrett, S., ‘The Hard Line – Altered Beast’. Sega Power. (April 1991). Issue 23:52.
“They’re the world’s most fearsome fighting team. (We’re really hip!) They’re heroes in a half-shell and they’re green. (Hey, get a grip!) When the evil Shredder attacks, These Turtle boys don’t cut him no slack!”
The Teenage Mutant Ninja Turtles burst onto our TV screens in 1987. I had very mixed feelings towards them. On the one hand, ninjas were cool to most boys when I was a kid. On the otherhand, it coincided with the end of my favourite cartoon series Transformers. Over the next few years their star rose culminating in a trio of mediocre live action films in 1990, 1991, and 1993. With such a high evel of popularity, it was only a matter of time before video games featuring Turtle Power would appear.
Teenage Mutant Ninja Turtles is a side-scrolling platform game developed and published by Konami in 1989 for the NES (Ultra Games published it for the North American and European markets in 1989 and 1990 respectively). It was later released on the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum, and Playchoice 10. For this review, I played the NES version.
The story follows the main objective of the animated series. Leonardo, Donatello, Raphael and Michaelangelo must retrieve the Life Transformer Gun from Shredder in order to return Splinter to his human form.
There is a basic intro which shows the Turtles mutating from their smaller selves, before showing the range of moves they can perform. The music over the intro is quite good as it seems to signify the tough attitude of the Turtles. Sadly, the intro itself is pretty dull when compared to the likes of Batman (1989) and Castlevania III (1989).
There are three aspects to the game: A side-scrolling platform part where you must battle through warehouses, a swimming part where you must defuse bombs, and top down adventure-style part.
You begin in the overworld adventure mode, on the streets of the city. There is some catchy music playing whilst you investigate your surroundings. For some reason the energy meter at the bottom flickers, and I’m unsure if that was intentional, to draw your attention to it, or simply an error on the creator’s part. If at anytime you are unsure what to do, you can select the information area where either Splinter or April will explain your task. You can also see a map of the area, and the energy levels of each Turtle. If you need to, you can select which Turtle to use at any time.
When you enter buildings and sewers, you begin the platform part of the game. Which involves battling through enemies from left to right, and interestingly, right to left. Each Turtle is equipped with their respective weapon of either a katana, sai, bow and nunchuks. Along the way they can also pick up weapons such as shurikens with which to throw at the baddies. To gain health, keep an eye out for slices of pizza.
During all levels you can change between Turtles at any time. Each Turtle is distinguishable by their coloured bands and weapons just like the animated series. I tended to favour Donatello because of his long reach and power with the bo.
How Does It Handle?
The gameplay itself is simple. Walk, jump, swing your weapons in various directions, and throw projectiles. Annoyingly, the movement can get a bit choppy and jerky when there are too many enemies on screen.
The swimming level is notoriously tough. You need to find and disarm bombs that have been planted to destroy the dam. Although they can breathe underwater (not accurate for turtles but we won’t hold that against the creators), for Turtles, they don’t seem to be able to swim very well, and are hard to control. Often you must swim through tight gaps where “electric seaweed” damages you if you touch it. You also need to evade electric beams and disarm all the bombs before the time runs out.
The game is notoriously challenging. There are lots of baddies to kill but completing missions with all Turtles and health intact is nigh impossible. If you re-enter buildings and sewers, the levels are reset meaning you have to fight all the baddies again, but this is handy when needing to find pizza to gain health.
Occasionally you get a cut scene using a mix of in-game sprites and nicer drawn character close-ups. I feel they could have done better with these cut scenes, they feel lazy and uninspiring.
In overworld areas, the graphics are clean and colourful. However, some of sprites during the platform section are poorly illustrated and it’s difficult to identify what they are. Some enemies are clearly defined, but others look a bit hazy, and stick out like a sore thumb. The NES is clearly capable of so much more. You only have to look at Duck Tales (1989) and Batman (1989) to see how naff the platform level sprites are, including the Turtles themselves.
The music, though fitting for the game, lacks the recognisable traits of the animated series. The only time you hear anything resembling the original theme at certain times like when you rescue April or finish the swimming level. This is stark contrast to games like Duck Tales (1989) where the recognisable theme is present throughout.
This game has no obvious replay value but there is something about it that makes you want to return to it.
We owned this game back in the 80s when I was young. At the time, I thought it was awesome. Upon revisiting it I can see it’s merits and it’s failings. I know I got past the swimming level as a kid but in honestly think I had no idea what I was supposed to be doing for the rest of the game.
Did I Complete The Game?
No, I just about got past the swimming level.
What The Critics Said:
Computer & Video Games:“The graphics are great, a bit on the blocky side at times but with lots of colour and some nice additions such as the opening sequence which shows the turtles being transformed into their mutant alter-egos. The game itself is very tough…the high level of difficulty isn’t at all frustrating, in fact it only adds to the overall brilliance of the product. Overall 89%”
Electronic Gaming Monthly: Donn – “TMNT wasn’t overly impressive – I thought it would have been much better considering all the hype that t achieved. The game play is there and the graphics are nice, but the whole cart didn’t meet my expectations. It is good, but I was expecting more. Overall 5.75/10”.
Nintendo Power: “The sound effects and the music in the tunnels and buildings are excellent…Great graphics and excellent character control in Action Scenes make this an exceptional game…cool storyboard graphics. Overall 4.125/5”.
The Games Machine: “The game kicks off to a great start with an oriental tune and some impressive portraits of the turtles. Though, sadly, some of the in-game graphics are a bit iffy and there is the odd screen glitch. Initial playability is high, all the turtle sprites are well drawn and animated and the bad guys present quite a challenge. Overall 86%”.
Gamepro: “The absence of a multi-player option detracts from the whole concept of Turtle togetherness, the overall action is average, and it’s nearly impossible to finish with only two continues. Also, although the Turtles look cool, the Foot Clanners’ graphics are a little weak. Turtles Overall 3.8/5”.
Raze: “The difficulty factory is set just right; frustrating but nothing to put your Nintendo in physical danger. The graphics are impressive for the NES, with superb use of vivid colours and impressive animation. Overall 87%”.
Mean Machines: “Bodacious stuff! Definitely worth shelling out for! Overall 90%”.
Best Theme, Fun 1989 – Nintendo Power Awards 1989
Most Eagerly Anticipated Game (That Was Released) – Electronic Gaming Monthly Best and Worst of 1989
“TMNT is as tough as I remember. Graphically, the platform levels should have been much better. The gameplay would be great if it wasn’t so choppy, and it was disappointing that the original theme tune didn’t feature more. However, It was still a fond trip down memory lane, and I will certainly pick it up the controller up again at some point to try and beat the game in the future.”
What are your memories of TMNT? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
 Rand, P., ‘Mean Machines: Nintendo – Teenage Mutant Hero Turtles’. Computer and Video Games. (June 1990). Issue 104:98-9.