Hudson’s Adventure Island – Review

As a married man with a full time job, I find that I have less and less time to devote to videogames. I love modern games like the Uncharted and Assassin’s Creed series and thoroughly enjoy playing and immersing myself into these worlds. Sadly, I don’t have 40 extra hours a week to devote to such in-depth games on a regular basis. It is for this reason that I have embraced the retrogaming world. Games that one can simply pick up, mess around with for 20 minutes and put down again very much have their place in the gaming world. Simpler games should not be sniffed at!

Title screen (Screenshot taken by the author)

Hudson’s Adventure Island is a side-scrolling platform game adapted from the arcade game Wonder Boy. It was developed and published by Hudson Soft, released in Japan in 1986, North America in 1987, and Europe in 1992 under the title of Adventure Island Classic. Versions can be found on the NES, MSX, Game Boy, Gamate, Game Boy Advance, Game Cube and PlayStation 2. For this review, I played the NES version.

You play as Master Higgins (Master Wigins in the UK and Takahashi Meijin in Japan), who has travelled to an island in the South Pacific to rescue Princess Leilani (sometimes known as Tina) from the Evil Witch Doctor. Along the way you need to eat fruit that appear out of the ether in order to keep your energy levels up. However, if you get touched by an enemy, you instantly die.

Whilst traversing through forests, mountains and caves, you will find eggs that contain bonus items to help you on your way. These items include:

Stone axes – Which can be used to throw at the enemies

Skateboard – Helps you travel faster

A flower – Double the points you get from collecting fruit

Milk – Fills up your energy bar

Honeygirl – Make syou invincible for a limited period of time

However, beware of the:

Eggplant – Takes energy away from you.

There are 32 stages in total spread out over 8 worlds. These are further divided up with checkpoints. Once the fourth stage of an area is completed, you must fight and defeat an end of level boss.

It’s easy to look at these videogames nowadays and compare them to modern games, where they will always be found wanting. It is very unfair to do so. So let us compare it to a game that is still revered and remember fondly today: Super Mario Bros (1985). Intially, I don’t think the background graphics are any better or worse than Super Mario Bros, but I do think it’s the sprite design and colours that separate the two here. From what I have seen so far from Adventure Island, the enemy sprites have little to no animation, a stark contrast to Super Mario Bros. Also, unlike Super Mario Bros., Adventure Island’s music is very forgettable.

So what of gameplay? Adventure’s Island’s controls are very slip/slidey (seemingly even more so than in similar games), meaning lots of sliding off the edges of platforms and it takes a while to get used to. It is also very unforgiving. You only have three lives, with little chance of gaining more and no continues.

Did I complete the game?

No, at present, I can only get to the third level of world one.

What the critics said:

At present, I cannot find any comptemorary reviews.

My verdict:

“I just didn’t enjoy playing this game and had little desire to put too much time and energy into it. The graphics are good and it is diverting if you have a spare 15 minutes on your hands, but it just lacks charm and for me, the game just feels cheap.”

Rating:

What are your memories of Hudson’s Adventure Island? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.