Metal Gear Solid – Review

Every now and then, a video game comes along that defines a generation. The game in question is always innovative and pushes the boundaries of what we thought was possible from a video game. These are the games that are burned into the brains of gamers everywhere. We’ve all heard of them, we’ve all played them, we’ve all loved them! In the late 70s it was Space Invaders, in the 80s it was Pac-Man and Super Mario Bros. In the early 90s it was The Legend of Zelda: Link to the Past (1991) and Sonic the Hedgehog (1991). In 1998 it was Metal Gear Solid!

Title screen (Screenshot take by the author)

Metal Gear Solid (MGS) is a stealth game, billed as tactical espionage action. It was developed and published by Konami and released on the PlayStation in 1998 and for the PC in 2000. I used to own this game for the PlayStation all those years ago. However, for this review, I played the version found on the PlayStation Mini Classic.

Plot

Set in the year 2005, six years after the events of Metal Gear 2: Solid Snake (1990), a genetically enhanced special forces unit known as FOXHOUND has gone rogue and taken control of an island off the coast of Alaska. Why? Because the island contains a nuclear weapons disposal facility, meaning there are nuclear warheads present. Once they commandeer the facility, FOXHOUND threaten the US government with Metal Gear REX, a mecha capable of wielding and using nuclear weapons. To prevent nuclear weapons from being fired at the US, FOXHOUND demand the return of the remains of their deceased leader Big Boss as well as $1 billion within 24 hours.

Veteran Solid Snake is forced out of retirement by his former commanding officer and ordered to infiltrate the island and stop FOXHOUND.

The map allows you to see the line of sight of the enemy soldiers and security cameras, allowing you to evade detection (Screenshot take by the author)

Gameplay

The object of the game is to use stealth. Your mantra should be discretion is the better part of valour.

You take control of Snake as soon as he has entered the facility. To help navigate your way through the facility, you have a map in the top right hand of the screen that shows you where soldiers and security cameras are located. It also shows you their line of sight allowing you to evade notice. This is particularly handy because the game is played mostly from an almost top down view. There are only a few occasions when the angle changes: if you are crawling through a tunnel or under something, if you are pressed against a wall in an attempt to peer around it, or if you are using binoculars or a sight on a rifle or missile launcher.

A smart feature I was impressed with is the ability to knock down on walls and crates to get the attention of a nearby guard who will approach the sound. This allows you to slip by undetected.

Should you be detected, the music will change to a dramatic theme, your map will turn red and a countdown will begin once you have moved out of the enemy’s line of sight. Once the timer reaches zero, the map turns yellow and begins another countdown. You must continue to stay out of the enemies’ line of sight else they will spot you again and your map will turn red. Once the yellow timer reaches zero the enemy stop chasing you and you can use the map again to see where the enemy are located.

The codec allows you to communicate with mission control. They will either offer tips on how to procede or will contact you when the story is progressing (Screenshot take by the author)

You also have a codec, a communication device that allows you to speak to team members back at mission control. The people you communicate with will give you hints and tips on how to proceed. They will also contact you when the story progresses.

As the game progresses, you will trigger many cutscenes that will help story along and offer you more information. These cutscenes really draw you in. It’s the first game I played when I really felt like I was actively participating in a movie.

MGS really was a novel and innovative game when it was released. So much so that a training mode was needed. This could be found in VR Training Mode which allows you to get to grips with the controls and teachs you how to evade capture. It was very useful for gamers like myself who had hitherto been used to simple platform and sport games.

The cutscenes looked great for 1998, and really helped immerse you inot the story (Screenshot take by the author)

How Does It Handle?

The controls and camera angles take some getting used to. The almost top down perspective, even when firing your gun or rifle, make it difficult to see where the enemy is if they are not on screen which is very frustrating. The left joystick is used for aiming but takes practice to become accurate with it.

Graphics & SFX

I remember when this game came out. A friend of mine bought it and lent it to me after he’d completed it. I was amazed! The graphics looked great for the time and the game felt eerily realistic…such attention to detail! MSG has several nice little touches too. For example, when it’s cold, you will see the breath from the sprites and when you are walking on snow, the guards will spot your footsteps. Also, when walking on some surfaces, if you run, you will create loud footsteps which will also alert the guards to your presence.

Music

The music in the cut scenes really add to the atmosphere of the game. Throughout the main part of the game there is no music. However, should you be spotted a dramatic piece kicks in pushing your adrenaline sky high as you try to hide from the enemy or kill the boss.

Spoiler Alert

MGS really was imaginative in many ways. It broke the fourth wall on several occasions which, as a younger gamer, really freaked me out. Naturally, I won’t spoil it for you here but all I will say is that when fighting Psycho Mantis, you really DO need to think outside the box to defeat him.

The storyline is full of twists and turns and I still don’t think I fully understand what was going on. It will certainly have you reading up more about the game trying to make heads and tails of it.

The over head angle can become frustrating as it is very limiting, particularly for a game where you really need to see your surroundings (Screenshot take by the author)

Did I Complete The Game?

Yes, but only on the easiest setting.

What The Critics Said:

Computer and Video Games: “Metalgear is distinctive in that the game is woven around the story, rather than the opposite way around. The story sections are all portrayed using polygons, but look as slick as any FMV. Occasionally it’s quite funny – the wobbly bum close-ups in the prison block should raise a titter – but it’s always gripping. Overall 9/10.[1]

Gamepro: “However, Metal Gear’s solid works get slowed by a few wrenches. An inconsistent frame rate occasionally stalls the eye-catching graphics. Especially annoying are instances where you zoom in with binoculars or the rifle scope, and the graphics slow to a crawl while you pan back and forth. Another annoyance is in the early stages of the game, as you’re constantly interrupted with advice from your team that’s all listed in the instruction manual. Yet, even with its minor and distracting faults, Solid is this season’s top offering and one game no self-respecting gamer should be without. Forget fast-food action titles with rehashed formulas that never worked; Metal Gear Solid elevates video gaming to high art. Overall 5/5[2]

Game Revolution: “Let’s face it – the hype surrounding Metal Gear Solid would be hard for any game to match. It won numerous awards after E3, and deserved most of them. In the end, we have a great game, one of the best for the system. But its diminished length and excessive no-interactive plot hold it back from truly reaching the highest plateau. Still, this is a must have for any PSX library and a ton of fun. Overall A-.[3]

Gamespot: “Five years from now, when we look back upon Metal Gear Solid, what will we see? The game definitely is revolutionary in many ways. It breaks new ground in gameplay and truly brings the video game one step closer to the realm of movies. It is, without a doubt, a landmark game. But the extreme ease with which it can be mastered and the game’s insultingly short length keep it from perfection. Plus, do we really want games that are more like movies? If Hideo Kojima, the game’s producer, was so set on this type of cinematic experience, he should really be making movies instead of games. While Metal Gear Solid currently stands alone, it stands as more of a work of art than as an actual game. It’s definitely worth purchasing, but don’t be surprised if you suddenly get extremely angry when you finish the game the day after you brought it home. Overall 8.5/10.”[4]

IGN: “I’m in awe. An admittedly ambitious project from the very beginning, Metal Gear Solid has managed to deliver dutifully on all of its promises. From beginning to end, it comes closer to perfection than any other game in PlayStation’s action genre. Beautiful, engrossing, and innovative, it excels in every conceivable category. Overall 9.8/10.[5]

Next Generation: “There are precious few games in this world that end up living up to the hype when they are released – especially when they’ve been hyped as much as this one. However, rest assured that this is a game no player should miss and the best reason to own a PlayStation. Overall 5/5.[6]

Official PlayStation Magazine: “Metal gear Solid is just asking to be teased and dominated, and any gamer wanting to lock horns with the ultimate in plot, action and originality must grab a copy immediately. Overall 10/10.[7]

Arcade: “A brilliant, technically stunning, well thought through release  that’s sure to influence action adventure games for many years. Overall 5/5. [8]

Awards:

PlayStation Game of the Year – Electronic Gaming Monthly 1998 Gamers’ Choice Awards (Editor and Reader’s Choice)

Adventure Game of the Year – Electronic Gaming Monthly 1998 Gamers’ Choice Awards (Editor and Reader’s Choice)

Best Sound Effects – Electronic Gaming Monthly 1998 Gamers’ Choice Awards (Editor and Reader’s Choice)

Best Graphics – Electronic Gaming Monthly 1998 Gamers’ Choice Awards[9] (Editor Choice)

Excellence Award for Interactive Art – 1998 Japan Media Arts Festival[10]

My Verdict:

“A truly legendary and ground-breaking game. Fantastic graphics and a fully engrossing storyline that will draw you in and mess with your head. Challenging and inventive boss battles will really test your mettle. You will certainly play through this game more than once!”

Rating:

What are your memories of Metal Gear Solid? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Alex C., (15th Aug 2001). ‘Playstation Reviews – Metal Gear Solid’. Computer and Video Games. (https://web.archive.org/web/20080615233719/http://www.computerandvideogames.com/article.php?id=8389 Accessed 13th December 2020).

[2] Major Mike, (13th July 2005). ‘Review – Metal Gear Solid’. Gamepro. (https://web.archive.org/web/20080602095023/http://www.gamepro.com/sony/psx/games/reviews/236.shtml Acessed 13th December 2020).

[3]  (10/1/1998). ‘Metal gear Solid – PS’. Game Revolution. (https://web.archive.org/web/20070219011314/http://www.gamerevolution.com/review/sony/metal_gear_solid Accessed 13th December 2020).

[4] Gerstmann, J., (September 25, 1998). ‘Metal Gear Solid Review’. Gamespot.com. (https://www.gamespot.com/reviews/metal-gear-solid-review/1900-2546002/ Accessed 13th December 2020).

[5] Nelson, R., (22 Oct 1998). ‘Metal gear Solid’. IGN. (https://www.ign.com/articles/1998/10/22/metal-gear-solid-6 Accessed 13th December 2020).

[6] ‘Playstation – Metal Gear Solid’. Next Generation. (December 1998). Issue 48:118-9.

[7] Griffiths, D., ‘Play Test – Metal Gear Solid’. OPM. (February 1999). Issue 42:88.

[8] Pelley, R., ‘New PlayStation Games – Snakecharmer’. Arcade. (December 1998). Issue 1:126.

[9] ‘1998 Gamers’ Choice Awards’. Electronic Gaming Monthly. Issue 117:109-113. (https://retrocdn.net/images/4/4d/EGM_US_117.pdf Accessed 1

[10] ‘1998 Japan Media Arts Festival’. Plaza.bunka.go.jp. (https://archive.vn/gkmXZ Accessed 13th December 2020).

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Teenage Mutant Ninja Turtles II: The Arcade Game – Review

Multiplayer arcade games used to be goldmines in the arcades. There’s not much better as a teenager than spending your pocket money battling alongside your friends in a bid to rescue (insert person’s name here). Many of these games were ported to home consoles meaning you could do battle without leaving the comfort of your own home. However, not all converted coin-op games were successful. How did Teenage Mutant Ninja Turtles II: The Arcade Game fair?

Title screen (screenshot taken by the author)

Teenage Mutant Ninja Turtles: The Arcade Game (TMNT II on the NES) is a side-scrolling beat ‘em up, developed and released by Konami for the Arcade in 1989. It was ported to the NES in 1990 with some additional levels and enemies that were different from the arcade version. In 1991, it was released for the ZX Spectrum, Amiga, Amstrad CPC, Atari ST, PC and Commodore 64. For this review, I chose to play the NES version.

Plot

Tempted by a large bounty placed on the heads of the Turtles by arch-nemesis Shredder, two intergalactic bounty hunters kidnap April O’Neil and use her as bait to lure the Turtles out into the open.

Gameplay

To rescue April, The Turtles give chase and must fight their way through 10 hazardous levels, where endless numbers of enemies and several boss battles stand in their way in order to reach Shredder.

You start with three lives but can gain more with every 200 enemies you defeat. You can also regain health by eating pizza slices.

The graphics are far superior to the original NES TMNT game (screenshot taken by the author)

How Does It Handle?

I do, however, have a few gripes with this game. Firstly, these are supposed to be “ninja” Turtles, yet they have maybe three different moves: a flying kick, and two different ways to swing their weapons. WTF? There are no throws, there are no kick or punch combinations, and you cannot pick up extra weapons to throw at the enemies. Earlier games such as Double Dragon had more of a move set to prevent the fighting from becoming monotonous.

Secondly, Donatello is supposed to have a bo, a long wooden stick. Yet, his reach is pitiful. You have to get close to the enemies, within their striking range, to attack. If you don’t wish the game to be too easy, simply slow down his attack or make his bo attacks weaker. These points made the game very frustrating and dull for me.

Disappointingly, the NES version could only cope with a one- and two-player mode, so it loses the four-player mode which is what made the arcade version an awesome fighting experience.

Graphics & Music

Straight away, it is clear to see how much the graphics have been improved when compared to the first TMNT NES game. The levels and characters look great! They are colourful and vibrant, and the sprites are very well animated. The intro, although short, gets you straight into the action and contains the authentic TMNT theme. The game is faster, slicker, and the upbeat music really gets your blood pumping.

Donatello takes on Bebop (screenshot taken by the author)

Did I Complete The Game?

No, nowhere near.

What The Critics Said:

GamePro: “The heavy-duty faithful-to-the-arcade style game play (and it’s a long game!) are real crowd pleasers, and the radioactive mutants are as personable as ever. The new scenes blended in with the original arcade scenes are a great addition. The music could have been better but, hey, you can’t have everything.Overall 4.6/5.[1]

My verdict:

“This game looks fantastic! With the music, it looks and sounds just like a Turtle game should be! However, the gameplay is dull. These guys are supposed to be ninjas. Where are all their moves? The game becomes very boring, very quickly, even in two-player mode. I think this is a game for the younger gamer. It is overrated and only hardcore Turtles fans should bother with this game.”

Rating:

What are your memories of Teenage Mutant Ninja Turtles II: The Arcade Game? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] Arcade, J., ‘Proview – Teenage Mutant Ninja Turtles II: The Arcade Game’. GamePro. (December 1990). :106-8.

Tiny Toon Adventures – Review

“We’re tiny, we’re toony. We’re all a little looney. And in this cartoony we’re invading your TV. We’re comic dispensers. We crack up all the censors. On Tiny Toon Adventures get a dose of comedy.”

Title screen (screenshot taken by the author)

Tiny Toons Adventure is a single-player platform game developed and published by Konami. It was released on the NES in 1991 and it was this version I chose to review.

Plot

Not all is well in Acme Acres. The spoilt rich kid Montana Max is angry because he was unable to bribe the judges of the Animation Festival at Acme Looniversity. Now in a sulk, and wanting to get back at the winner, Buster Bunny, he kidnaps Babs Bunny. Buster, along with pals Dizzy Devil, Furrball, Plucky Duck and Hampton, sets out to rescue Babs.

A cute little platform game (screenshot taken by the author)

Gameplay

You initially start as Buster Bunny, but can also select Dizzy Devil, Furrball and Plucky Duck, each with their own unique abilities, to assist Buster. You will become your selected character when you collect the star icon. Using these characters, you must complete six worlds each with three levels (except the last two worlds which need to be completed in one go). These include:

1. Field of Screamz

2. Motion Ocean

3. Sure Weird Forest

4. Boomtown

5. Wacklyland

6. Monty’s Mansion

Each world ends with a boss battle. Throughout the levels you have the chance to collect carrots which can be exchanged with Hampton for extra lives.

You can only choose one character to assist Buster at the beginning of each world. It is disappointing that in order to change characters, you need to find the star icon as it would have been a nice opportunity to put in some more complex puzzles where each character is needed to use their unique skill. My preferred sidekick was Plucky Duck as he is the best swimmer and can glide whilst jumping.

How Does It Handle?

This is a cute little game, and it’s quite fun to play as the different characters. The controls are easy to learn and are very responsive. Each level has a time limit, which gives you a warning if the timer goes below 30 seconds. You also have unlimited continues. However, if you do use a continue, it takes you back to the beginning of the world.

Each character has unique abilities. Plucky Duck is the best swimmer (screenshot taken by the author)

It is also frustrating that if you die in the boss battle, you are sent back to the beginning of the level, but I guess they need to give the game some longevity.

Graphics

The Graphics for the levels and backgrounds are good…not great, just good. Then again, they don’t need to be ground-breaking. This is based on a children’s cartoon after all. The sprites are nicely drawn, although, it is a bit peculiar how Buster Bunny and Plucky Duck don’t have a nice clear black outline like the other sprites.M

Music

Oddly, there is no music over the title screen, but the in-game music is an 8-bit version of the Tiny Toon theme from the animated series. There is some musical variety through the different levels, but it is the main theme that is most often heard throughout the game.

I’m confused as to why Plucky Duck and Buster Bunny don’t have a nice clear black outline like all the other sprites (screenshot taken by the author)

Did I Complete The Game?

Yes, although I think I used approximately 20 continues for the last two worlds alone.

What The Critics Said:

GamePro: “Strip away that popularity, however, and you’ve still got a solid game with decent challenge. Konami’s given the Toons’ graphics their 8-bit best. Overall 3.4/5.[1]

Entertainment Weekly: “This multilevel action game is easy enough for even small children to master, although older kids may be challenged by the higher levels. Overall A-“.[2]

N-Force: “The funky fluffy sounds, perfectly compliment the graphics, and gameplay’s as brilliant as ever, with six massive levels and a multitude of sub-levels, the lastability factor’s excellent. Overall 89%”.[3]

My Verdict:

“Nice graphics and a fun little game which is diverting in its own way. The last two worlds in particular are quite challenging. Sadly, with one difficulty setting, there is a real lack of replay value. Definitely one for the younger gamers out there.”

Rating:

What are your memories of Tiny Toons Adventure? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] The Missing Link. ‘Nintendo Pro Review – Tiny Toon Adventure’. GamePro. (December 1991). Issue 29:38.

[2] Strauss, B., ‘The Latest Video Games Reviewed’. Entertainment Weekly. (August 7th, 1992). https://ew.com/article/1992/08/07/latest-videogames-reviewed/ Accessed on 10th May 2020).

[3] ‘Reviewed! – Tiny Toons Adventure’. N-Force. (August 1992). Issue 2:56-7.

Final Mission (S.C.A.T./Action in New York) – Review

Shoot ’em ups are not for the light-hearted. They require the quick reflexes and hand-eye coordination of a sprightly feline. They can also be immensely fun to play, especially in co-op mode. These sorts of games were perfect for the arcades and players brave enough to attempt them would soon find they had a mass of spectators cheering them on. Those were the days!

Title screen (screenshot taken by the author)

Final Mission is a side-scrolling shoot ‘em up developed by Natsume. It was published by Natsume Co. Ltd. (North America and Japan), Infogames (Europe), and Konami (Australia). It was released on the NES in Japan in 1990. In North America it was released in 1991 under the name SCAT: Special Cybernetic Attack Team. In 1992, it was released in Europe and Australia under the name Action in New York. It was later released on the Wii Virtual Console in 2011, and the Nintendo DS and Wii U in 2014. For this review, I played the NES version.

Plot

The year is 2029, Supreme Commander Vile Malmort leads an army of aliens to invade and conquer Earth. A team consisting of soldiers that are part-human, part-machine, are assembled and sent to repel the invasion.

Use your satellites to attack the enemy, and protect your six! (screenshot taken by the author)

Gameplay

Final Mission can be played in one or two-player co-op modes. You play as either Arnold or Sigourney, no doubt a nod to Arnold Schwarzenegger and Sigourney Weaver (in the Japanese version they are both male). You are equipped with jet packs and two satellite modules that fire at the enemies as you fly around the levels destroying the invaders. You must battle your way through five levels: New York City Ruins; Subterranean Realm; the Astrotube; the Battleship; and the Orbiting Platform. You can pick-up several upgrades along the way, boosting your attacking power and maneuverability. The upgrade icons are:

S – Increases the speed of your warrior

L – You wield a high powered laser gun that can shoot through some walls

W – You wield a wide beam to attack multiple enemies

B – Explosive shells

R – Restores your lost energy

How Does It Handle?

The controls are simple and easy to learn. The D-pad moves you around the screen. The B button fires your weapons (some weapons fire continuously when the fire button is held down). The A button locks your satellites into position, and unlocks them again so that they can change position as you move. There is no time limit but the screen will scroll sideways (and sometimes up and down). This feature adds an element of strategy when battling through the levels. Sadly, it only takes three of four hits before you die. You only have one life and four or five continues, which are used up very quickly making this game is very tough.

Graphics

The graphics and level detail are good. The backgrounds are very detailed and look great. In NES shoot ‘em ups, the backgrounds aren’t usually as detailed (see Gradius II [1988] and Over Horizon [1991]), but Final Mission’s backgrounds are really impressive. However, there is a little bit of flicker when the screen gets too busy.

Did I Complete The Game?

Nope, didn’t even get past the first stage.

What The Critics Said:

At present I have been unable to find a contemporary review of this game.

My Verdict:

“This game looks great and the controls easy to learn and are very responsive. Sadly, the difficulty level is rather off putting and I found that I simply didn’t enjoy playing this game. However, it is a little more fun in two-player mode.”

Rating:

What are your memories of Final Mission? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.

Contra (Probotector & Gryzor) – Review

A picture containing man, holding, people

Description automatically generated

Arcade games were designed to be nigh on impossible to complete. This was because not only did the creators want to challenge gamers, but they also needed to be able to sell a product to arcade owners who in turn wanted games that gamers would repeatedly pump their pocket money in to continue playing…it is a business after all. When arcade games were ported to home consoles, it often seems that the creators failed to adjust the difficulty levels. Young gamers today have no idea how easy they have it all with constant automatic saving, online walkthroughs and cheat pages close-by, at the touch of a button.

Title screen (screenshot taken by the author)

Contra is a run and gun video game developed and published by Konami for the Arcade in 1987. A home version was released on the NES in 1988 (in Europe, Contra was known as Probotector). Ocean Software ported the game to the ZX Spectrum, Commodore 64 and Amstrad CPC in Europe in 1988 under the name Gryzor. Interestingly, Ocean’s cover art for the game was a clearly influenced by a photograph of Arnold Schwarzenegger in the film Predator. For this review, I played the NES version of this game.

The cover art was clearly influenced by Arnold Schwarzenegger in the film Predator (1987).

Plot

According to the NES manual, in 1957, a large object crashed into the Amazon near some Mayan ruins. Nothing further seemed to have happened and the incident was forgotten about. 30 years later, reports of weird alien monsters terrorising the local villages have been received by the Pentagon. Rather than create a political incident by sending in an army, the US send in two commandos, Lance and Bill, to find and destroy the aliens.[1]

Bright colours, clearly defined sprites, and excellent gameplay (screenshot taken by the author)

Gameplay

Contra is easy to play but tough to master. You mainly run, jump, lay down, and shoot. The controls are nice and responsive, and you can shoot in all directions. However, if you want to shoot directly down, then you need to jump. You can jump down to a lower platform simply by pressing down and jump. Be careful though…one shot can kill you and you only get a finite amount of lives and continues.

The manual describes all the levels you will fight through as well as what all the power-ups do. The power-ups are greatly appreciated as you progress through the games and the enemies begin to increase in number and strength. They also make defeating the end of level bosses much easier.

After every level, the perspective changes and your character begins in the foreground firing at enemies and defensive weapons in the background. Once you destroy the circular flashing light, which powers the electrical fence stopping you from moving forward, the rear wall explodes and you can progress to the next room. This must be done several times before you complete the level.

After every level you must battle your way through a series of rooms by destroying a flashing button to lower the electrical field (screenshot taken by the author)

How Does It Handle?

The controls are tight and easy to learn. Being able to fire in all directions, and jump up and down to platforms really makes you feel like you’re at the arcades.

Graphics

The levels are very well designed and very detailed. They are brightly coloured with many different platforms for you to jump up to and down from.

Music

The music fits the game well, and the sprites are clean and nicely animated. The overall graphics are pretty damn good for a home console in 1988.

(screenshot taken by the author)

Replay Value

The game becomes a lot more fun in two-player mode. Although you are competing for points, you are actually co-operating to beat the game, and it certainly makes the game easier. Mrs. L was my co-op buddy for this run through.

Did I Complete The Game?

Mrs. L and I did complete the game, but we needed the cheat that gave us 30 odd lives each. Without the cheat we could only get past the first few levels. On YouTube I did see one video where someone completed the game without dying once. Fair play to them.

What The Critics Said:

Computer Gaming World: “Two player contests are always in demand, because most video games are designed for a solo gamer. Contra is doubly welcome, because it is a truly outstanding action epic.” No rating given.[2]

Joystick: ”Overall 92%”.[3]

Awards:

Best Action Game – 1989 Player’s Choice Awards[4]

My Verdict:

“Although this game is tough, it is also a lot of fun, especially in two player mode. Great graphics, tight controls, and adrenalin inducing levels. I think that you will find yourself returning to this game again and again.”

Rating:

What are your memories of Contra? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘How to Play Contra’. NES Contra Manual. :4 (https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_NES/manual/Formated/Contra_-_1988_-_Konami.pdf Accessed 28th March 2020)

[2] Katz, A., ‘Video Gaming World – Contra’. Computer Gaming World. (June 1988). 48:40.

[3] Huyghues-Lacour, A., ‘Probotector’. Joystick. (April 1991). 15:118.

[4] ‘The 1989 “Player’s Choice Awards” – Best Action Game: Contra’. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :20.

Teenage Mutant Ninja Turtles – Review

“They’re the world’s most fearsome fighting team.
(We’re really hip!)
They’re heroes in a half-shell and they’re green.
(Hey, get a grip!)
When the evil Shredder attacks,
These Turtle boys don’t cut him no slack!”

The Teenage Mutant Ninja Turtles burst onto our TV screens in 1987. I had very mixed feelings towards them. On the one hand, ninjas were cool to most boys when I was a kid. On the otherhand, it coincided with the end of my favourite cartoon series Transformers. Over the next few years their star rose culminating in a trio of mediocre live action films in 1990, 1991, and 1993. With such a high evel of popularity, it was only a matter of time before video games featuring Turtle Power would appear.

A picture containing food

Description automatically generated
Title screen (screenshot taken by author)

Teenage Mutant Ninja Turtles is a side-scrolling platform game developed and published by Konami in 1989 for the NES (Ultra Games published it for the North American and European markets in 1989 and 1990 respectively). It was later released on the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum, and Playchoice 10. For this review, I played the NES version.

Plot

The story follows the main objective of the animated series. Leonardo, Donatello, Raphael and Michaelangelo must retrieve the Life Transformer Gun from Shredder in order to return Splinter to his human form.

The overworld map allows you to explore buildings before heading back to the sewers (screenshot taken by author)

There is a basic intro which shows the Turtles mutating from their smaller selves, before showing the range of moves they can perform. The music over the intro is quite good as it seems to signify the tough attitude of the Turtles. Sadly, the intro itself is pretty dull when compared to the likes of Batman (1989) and Castlevania III (1989).

Gameplay

There are three aspects to the game: A side-scrolling platform part where you must battle through warehouses, a swimming part where you must defuse bombs, and top down adventure-style part.

The menu screen allows you to see a map of your area, receive instructions from Splinter, and change between the Turtles if their energy is getting too low (screenshot taken by author)

You begin in the overworld adventure mode, on the streets of the city. There is some catchy music playing whilst you investigate your surroundings. For some reason the energy meter at the bottom flickers, and I’m unsure if that was intentional, to draw your attention to it, or simply an error on the creator’s part. If at anytime you are unsure what to do, you can select the information area where either Splinter or April will explain your task. You can also see a map of the area, and the energy levels of each Turtle. If you need to, you can select which Turtle to use at any time.

When you enter buildings and sewers, you begin the platform part of the game. Which involves battling through enemies from left to right, and interestingly, right to left. Each Turtle is equipped with their respective weapon of either a katana, sai, bow and nunchuks. Along the way they can also pick up weapons such as shurikens with which to throw at the baddies. To gain health, keep an eye out for slices of pizza.

During all levels you can change between Turtles at any time. Each Turtle is distinguishable by their coloured bands and weapons just like the animated series. I tended to favour Donatello because of his long reach and power with the bo.

The sewers contain lots of baddies for you to defeat (screenshot taken by author)

How Does It Handle?

The gameplay itself is simple. Walk, jump, swing your weapons in various directions, and throw projectiles. Annoyingly, the movement can get a bit choppy and jerky when there are too many enemies on screen.

The swimming level is notoriously tough. You need to find and disarm bombs that have been planted to destroy the dam. Although they can breathe underwater (not accurate for turtles but we won’t hold that against the creators), for Turtles, they don’t seem to be able to swim very well, and are hard to control. Often you must swim through tight gaps where “electric seaweed” damages you if you touch it. You also need to evade electric beams and disarm all the bombs before the time runs out.

The game is notoriously challenging. There are lots of baddies to kill but completing missions with all Turtles and health intact is nigh impossible. If you re-enter buildings and sewers, the levels are reset meaning you have to fight all the baddies again, but this is handy when needing to find pizza to gain health.

Graphics

Occasionally you get a cut scene using a mix of in-game sprites and nicer drawn character close-ups. I feel they could have done better with these cut scenes, they feel lazy and uninspiring.

In overworld areas, the graphics are clean and colourful. However, some of sprites during the platform section are poorly illustrated and it’s difficult to identify what they are. Some enemies are clearly defined, but others look a bit hazy, and stick out like a sore thumb. The NES is clearly capable of so much more. You only have to look at Duck Tales (1989) and Batman (1989) to see how naff the platform level sprites are, including the Turtles themselves.

Some of the baddies are poorly illustrated , and it is unclear exactly what they are (screenshot taken by author)

Music

The music, though fitting for the game, lacks the recognisable traits of the animated series. The only time you hear anything resembling the original theme at certain times like when you rescue April or finish the swimming level. This is stark contrast to games like Duck Tales (1989) where the recognisable theme is present throughout.

The swimming level has gone down in history as being very tough to complete (screenshot taken by author)

Replay Value

This game has no obvious replay value but there is something about it that makes you want to return to it.

Personal Memories

We owned this game back in the 80s when I was young. At the time, I thought it was awesome. Upon revisiting it I can see it’s merits and it’s failings. I know I got past the swimming level as a kid but in honestly think I had no idea what I was supposed to be doing for the rest of the game.

Did I Complete The Game?

No, I just about got past the swimming level.

What The Critics Said:

Computer & Video Games: “The graphics are great, a bit on the blocky side at times but with lots of colour and some nice additions such as the opening sequence which shows the turtles being transformed into their mutant alter-egos. The game itself is very tough…the high level of difficulty isn’t at all frustrating, in fact it only adds to the overall brilliance of the product. Overall 89%[1]

Electronic Gaming Monthly: Donn – “TMNT wasn’t overly impressive – I thought it would have been much better considering all the hype that t achieved. The game play is there and the graphics are nice, but the whole cart didn’t meet my expectations. It is good, but I was expecting more. Overall 5.75/10.[2]

Nintendo Power: “The sound effects and the music in the tunnels and buildings are excellent…Great graphics and excellent character control in Action Scenes make this an exceptional game…cool storyboard graphics. Overall 4.125/5.[3]

The Games Machine: “The game kicks off to a great start with an oriental tune and some impressive portraits of the turtles. Though, sadly, some of the in-game graphics are a bit iffy and there is the odd screen glitch. Initial playability is high, all the turtle sprites are well drawn and animated and the bad guys present quite a challenge. Overall 86%.[4]

Gamepro: “The absence of a multi-player option detracts from the whole concept of Turtle togetherness, the overall action is average, and it’s nearly impossible to finish with only two continues. Also, although the Turtles look cool, the Foot Clanners’ graphics are a little weak. Turtles Overall 3.8/5.[5]

Raze: “The difficulty factory is set just right; frustrating but nothing to put your Nintendo in physical danger. The graphics are impressive for the NES, with superb use of vivid colours and impressive animation. Overall 87%.[6]

Mean Machines: “Bodacious stuff! Definitely worth shelling out for! Overall 90%.[7]

Awards:

Best Theme, Fun 1989 – Nintendo Power Awards 1989[8]

Best Overall 1989 – Nintendo Power Awards 1989[9]

Most Eagerly Anticipated Game (That Was Released) – Electronic Gaming Monthly Best and Worst of 1989[10]

My Verdict:

“TMNT is as tough as I remember. Graphically, the platform levels should have been much better. The gameplay would be great if it wasn’t so choppy, and it was disappointing that the original theme tune didn’t feature more. However, It was still a fond trip down memory lane, and I will certainly pick it up the controller up again at some point to try and beat the game in the future.”

Rating:

What are your memories of TMNT? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Rand, P., ‘Mean Machines: Nintendo – Teenage Mutant Hero Turtles’. Computer and Video Games. (June 1990). Issue 104:98-9.

[2] ‘Review Crew – TMNT’. Electronic Gaming Monthly. (October 1989). Issue 4:10.

[3] ‘Previews – Teenage Mutant Ninja Turtles.’ Nintendo Power. (March/April 1989). Issue 5:52-5.

[4] Caswell, M., ‘Reviews – Teenage Mutant Hero Turtles.’ The Games Machine. (July 1990). Issue 32:28-9.

[5] Slasher Quan, ‘Pro Classics – Teenage Mutant Ninja Turtles’. Gamepro. (March 1991). Volume 3 Issue 3:28-9.

[6] Ellis, L., ‘Reviews – Teenage Mutant Hero Turtles.’ Raze. (December 1990). Issue 2:46-7.

[7] ‘NES Review – Teenage Mutant Ninja Turtles’. Mean Machines. (October 1990). Issue 1:62-4.

[8] ‘Nintendo Power Awards ‘89’. Nintendo Power. (May/June 1990). Issue 12:27.

[9] ‘Nintendo Power Awards ‘89’. Nintendo Power. (May/June 1990). Issue 12:28.

[10] ‘Best and Worst of 1989’. Electronic Gaming Monthly – 1990 Video Game Buyer’s guide. Issue 5:19.

Age of Empires II: Age of Kings (Including The Conquerors, The Forgotten, The African Kingdoms, and The Rise of the Rajas Expansion Packs) – Review

Age of Empires (AoE) allowed you to take part in the rise and domination of ancient civilisations such as the Egyptians, Greeks, Babylonians, Yamato and Romans. The Roman Empire has now collapsed and a power vacuum has appeared in Europe. You can take control of civilisations such as the Mongols, Holy Roman Empire, Moors, and Franks, and follow the stories of some of history’s most famous leaders such as Joan of Arc, William Wallace, El Cid, Saladin, and Barbarossa. It’s time to shine up your armour, sharpen your weapons, and prepare to build an army capable of dominating your enemies. We are now in the Age of Kings!

The Age of Kings

Titlescreen (HD Edition) (Screenshot taken by the author)

Released in 1999, Age of Empires II: The Age of Kings is a real-time strategy game and the sequel to Age of Empires. It was developed by Ensemble Studios and published by Microsoft (for Windows and Macintosh), and Konami ( for Playstation 2) for the 2001 port. A spin-off was created for the Nintendo DS in 2006. I chose to review the PC version.

Every campaign has a campaign map allowing you to easily replay missions. This map is from the William Wallace tutorial (HD Edition) (screenshot taken by the author).

Gameplay

If you are new to AoE, and even if you’re not, a tutorial campaign is available where you help William Wallace (1270-1305) and his armies defend their lands from English encroachment. Other campaigns include:

Joan of Arc (1412-1431): Help the French push the English out of France during the Hundred Years’ War.

Saladin (1137-1193): Fight with the Muslim armies and help expel the Crusaders from the Holy Lands.

Genghis Khan (1162-1227): Lead Khan’s army on their invasion of Europe.

Frederick Barbarossa (1122-1190): Lead the Teutonic expansion of the Holy Roman Empire.

As with AoE, you have the option to play Campaign or Random Map modes. In Campaign Mode, you are given a specific objective fitting with the storyline. You must send your villagers to collect resources (wood, food, gold and stone) in order to build a base and train an army. By gathering resources you will also be able to progress from the Dark Age through the Feudal and Castle Ages to the Renaissance. If resources are scarce, you can used trade cogs or the market to sell and buy materials.

In-game in the William Wallace campaign (HD Edition) (screenshot taken by the author)

In Random Map Mode, the computer generates a range of differing landscapes and conditions and you have the option of choosing between 13 civilisations. Once chosen, you can then opt who you compete against, as well as your own aand your opponent’s starting ages. You can win by either defeating your enemy, by building a Wonder that stands for 1000 years, or by collecting relics in a certain amount of time. The additional Deathmatch Mode starts you with an abundance of resources to quickly build a powerful army, and Regicide Mode sees you needing to kill the opponent’s king unit to win.

What’s new?

Before each campaign mission you are greeted with a screen showing text, illustrations, and voice over narrating the context of the mission. During the missions, some of the characters converse with each other offering hints to help find resources, make you aware of enemy locations, or simply helping to move the story along.

Cut scene from the Joan of Arc campaign (HD Edition) (screenshot taken by the author)

AoE II has also introduced counter-units to ensure more strategic gameplay. For example, infantry such as men-at-arms and swordsmen, are good against buildings but poor against cavalry. So how do you defeat cavalry? You train spearmen and pikemen who, in groups, make short work of cavalry. Each civilisation also has one or two special units. For example, the Britons have Longbowmen, archery units with an increased attack range. Like priests in AoE, monks can convert enemy units and heal your own. They are also able to pick up and carry relics back to their churches. These relics can offer bonuses such as giving you a slow but steady trickle of gold into your coffers.

Another new interesting feature is the option to garrison units in town centres, castles, archery ranges and guard towers. When you garrison archers and villagers into the aforementioned buildings, additional arrows will be fired to help defend your base.

Last, but not least, you are able to read a short history of all civilisations featured in the game. As a history buff I find this a neat little feature as it adds more context to the campaigns and offers further insight into civilisations that we didn’t learn about at school.

The Siege of Orleans from the Joan of Arc campaign (HD Edition) (screenshot taken by the author)

One more helpful feature is the town bell. By pressing the bell icon when the town centre is selected, villagers will automatically garrison in the nearest building, which is handy for when you are being attacked. Interestingly villagers are now male and female adding more realism to the game.

How Does It Handle?

The game is easy to learn and navigate but difficult to master. Attempting to master it is not for the faint hearted either. All actions are control by the mouse but you have the option to use hot keys which allow you to create units whilst your off monitoring another aspect of the game.

The Siege of Jerusalem from the Saladin campaign (HD Edition) (screenshot taken by the author)

Replay Value

This game has tons of replay value. Once you’re bored with the expansion campaigns and random map modes, you can also play multiplayer online where the game really comes into its own, or so I am told.

What The Critics Said:

PC Zone: “Easy to learn, hard to master…detailed graphics and finely balanced units. Vastly improved single-player game…perhaps too similar to the original game. Overall 90%[1]

Gamespot: “No matter how you play it, chances are good that you’ll enjoy Age of Kings if not for its careful historical detail then because its context never takes precedence over the game’s playability. And if you’ve ever liked any other real-time strategy game in this classical style, then you’ll clearly see why this one deserves so much credit, even in direct comparison to the finest examples in its category. Overall 9.1/10[2]

Awards:

1999 Strategy Game of the Year – http://www.Gamespot.com

Best of ’99 Strategy Game – Gamepower

Editor’s Choice – PC Gamer

Editor’s Choice – Computer Gaming World[3]

Wikipedia states that AoE II won several other awards but I have been unable to verify those claims.

The Conquerors

Gameplay

In 2000, the Conquerors Expansion was released adding five new civilisations (Aztecs, Mayans, Spanish, Koreans and Huns) and four new campaigns:

Atilla the Hun (406-453): Follow Attila’s rise to power as he battles against a crumbling Roman Empire.

Montezuma (1466-1520): Ruler of the Tenochtitlán who must defend the Aztec Empire from Hernán Cortéz and the Spanish invasion.

El Cid (1043-1099): The Castillian knight who fought for both Christians and Muslims in Spain.

Battles of the Conquerors: A group of unrelated but famous historical battles including the Battle of Hastings (1066), the Battle of Tours (732), and the Battle of Yamazaki (1582).

Although some units are the same, many new buildings styles and units are introduced (HD Edition) (screenshot taken by the author)

The Conquerors introduces several new features and tweaks. New building styles and units indicative of the civilisations have been added such as the Eagle Warrior for the Aztecs. The addition of the King of the Hill, Defend the Wonder and Wonder Race scenarios, add new criteria for winning Random Map games. New winter and tropical maps have been included, and it is now possible to garrison infantry troops inside battering rams, increasing their speed and attack strength.

How Does It Handle?

AI has been improved to help manage your settlement. For example, villagers will automatically begin to collect the nearest resource once they have built a resource gathering site such as the lumber or gold mine sites. When building walls, villagers will spread out and build separate parts of the wall rather than massing on one block at a time. Also if more than one villager is sent to a farm, the second villager will automatically seed a new farm and begin to harvest food. Siege weapons such as mangonels and onagers will not automatically fire if they are at risk of hitting their own soldiers, which I know was something that annoyed a hell of a lot of gamers about AoE and AoE II.

What The Critics Said:

Gamespot: “Virtually every addition in The Conquerors helps make Age of Empires II a better, more thoroughly enjoyable game. Nevertheless, it’s true that the enhancements to the interface and the tweaks to the game’s balance are more obvious to more experienced Age of Kings players. This is largely because Age of Kings was an outstanding game to begin with – and as such, any improvements in an expansion pack such as The Conquerors understandably provide only a marginal improvement overall. At the same time, the multiple additions in The Conquerors add up to be more than enough to entice Age of Kings players to focus their attention on this ambitious, deeply strategic game once again – and for a long time. Overall 8.5/10[4]

Awards:

According to Wikipedia, The Conquerors won PC Gamer US Best Expansion Pack of 2000, but I was unable to find the magazine to verify.

The Forgotten

Titlescreen (HD Edition) (Screenshot taken by the author)

In 2013 another expansion pack, The Forgotten, developed by SkyBox Labs and Forgotten Empires, and published by Microsoft Studios, was released.

Gameplay

It introduced five new civilisations: Italians, Indians, Slavs, Magyars, and Incas. It also offered seven new campaigns which included:

Alaric of the Visigoths (370-410): Fighting back against the Romans.

Bari (c.800-Middle Ages): The fall of Rome left room for competing Italian states to try and gain power. Here is the story of one such Byzantine family.

Sforza (15th century): Sforza is a mercenary offering his services around Italy where they are needed. His fate is in your hands.

Dracula (1428-1477): The Story of Vlad the Impaler amidst incursions from the Ottoman Empire.

El Dorado (1540-41): Francisco Orellana and Gonzalo Pizarro travel to South America in search of the Lost City of Gold hidden somewhere in the Amazonian rainforest.

Prithviraja III (reign c.1178-1192): Help Prithviraja III unite the warring clans of India.

Battles of the Forgotten: More independent historical battles including the Conquest of Cyprus (1570-73), Battle of Langshan Jiang (919), and Dos Pilas (629-761).

As well as new technologies and new units consistent with the new civilisations, it also introduced Capture the Relic and Treaty modes for Random Map games. Not only are new maps included but some maps have been expanded so that they are four times bigger than previous maps.

How Does It Handle?

The Forgotten fixed a few bugs noted from the Age of Kings and The Conquerers.

What The Critics Said:

I was unable to find critic reviews for The Forgotten, although it has had mostly positive ratings from users on Steam.[5]

The African Kingdoms

(HD Edition) (Screenshot taken by the author)

In 2015 yet another expansion pack called The African Kingdoms was released.

Gameplay

It introduced four new civilisations (Berbers, Ethiopians, Malians, and the Portuguese). The new Campaigns included:

Sundjata (Malians c.1217-c.1255): The Ghanaian Empire has fallen leaving a power vacuum in West Africa. Help Sundjata build the Malian Empire and rule over West Africa.

Francisco de Almeida (c.1450-1510): Wars between the Moors and Christians have taken its toll on Portugal. They must branch out to find new sources of wealth unavailable to them in Europe. You must help push East to India.

Yodit (Ethiopans c.960): The Ethiopian Princess is accused of theft by her jealous nephew and is forced to flee her homeland. Help her regain her birth right.

Tariq ibn Ziyad (Berbers invasion of Spain and Portugal 711-718): Lead your army across the Strait of Gibraltar to wealth and glory in Iberia.

Screenshot from the Yodit campaign showing new building styles (HD Edition) (screenshot taken by the author)

As well as the usual bug fixes, tweaks, new units and technologies, consistent with the new civilisations, and new maps; a new mode, Sudden Death mode, was added.

What The critics Said:

I was unable to find critic reviews of The African Kingdom, although it has had very positive ratings from users.[6]

The Rise of the Rajas

(HD Edition) (Screenshot taken by the author)

Finally, in 2016, The Rise of the Rajas expansion pack was released.

Gameplay

It included four more civilisations (Burmese, Malay, Khmer and Vietnamese). The new campaigns were:

Bayinnaung (Burma 1516-1581): A warrior king is betrayed and assassinated. His devoted servant pledges to carry on his legacy and seeks to reunite south-east Asia and create an empire.

Suryavarman I (Cambodia 1002-1060): The Khmer Empire is in turmoil due to internal politics and warring factions. There are also external threats from the surrounding, hostile neighbours. You must help Suryavarman I rise to power, defeat the warring factions and restore the Khmer Empire to dominance.

Gajah Mada (Java 1290-1364): Prime Minister of Majapahit, Gajah Mada, plans to build an empire that will rule the archipelago. However, he has sworn an oath to the king. How will he reconcile his ambition and his loyalty?

Lê Lợi (Vietnam 1384-1433): Vietnam is in the midst of a civil war and the Ming Empire of China has intervened and seized control. Minor noble Lê Lợi must reunite the warring factions and regain independence.

(HD Edition) (Screenshot taken by the author)

As with the other expansions, many bug fixes and balance changes were made. A multitude of more maps were added, as well as the usualy building and unit style changes consistent with their respective civilisations.

What The Critics Said:

I was unable to find critic reviews of Rise of the Rajas, although it has had very positive ratings on from users on Steam.[7]

How Does It Handle?

The campaigns are excellent and are far superior to AoE. Before each misson, the cut scenes really help set up each scenario, drawing the user into the story. The mix of different civilisations and empires rising and falling is based on real history, highlighting how violent our past was, and how things could easily have turned out differently for the winners and losers. Imagine if the Normans were defeated at the Battle of Hastings, or if the Aztecs were able to repel the Spanish invasions. History may have turned out very differently. The addition of the expansion packs focussing on the history of not just European empires, but Asian, African and South American empires as well, means that the history of those non-European empires can be brought to the western world, where these histories are not taught in mainstream education. Learning about other cultures and histories will only enrich us.

One of the downsides to AoE was that once you had an army of maxed out hoplites, you could pretty much win any scenario. The introduction of counter units in AoE II has added an extra challenge to the game, forcing players to use a plethora of different units in their armies in order to be successful.

Graphics

The graphics of AoE II and all respective expansion packs are gorgeous. The lush green maps, arid deserts, and coastal areas are vastly improved from its predecessor. The buildings and units are more colourful and intricately illustrated, adding to the idea that technology has moved a long way since the Classical world. Although not perfect, and there are plenty of similarities, they have done a fine job in trying to create unique buildings and units distinctive to their respective civilisations.

Music

The music has also been improved. Although the in-game background music isn’t designed to take your attention away from the action, the music adds a feeling of dread to the game, and is very atmospheric.

Personal Experiences

For me, what lets this game down, and this is why I have only given it four stars instead of five, is that I feel that this was made for hardcore real-time strategy gamers only. There is nothing wrong with that of course. What I mean is that I found the majority of the missions too difficult, even on the easiest difficulty setting. You barely have time to figure out your location before you are inundated with wave upon wave of attacks. In some cases I got the feeling that the game must be cheating as they seemed to have an inexhaustible supply of resources.

“Get good!” I hear some of the hardcore real-time strategists say.

You may be right. Maybe I need to get better, but surely that is why difficulty settings are there. I also found that some of the missions took over two hours to complete. That just seemed too long for me.

Did I Complete The Games?

I have completed the games, but I mostly had to use the resource cheats as even the standard difficulty setting proved too difficult for me on many occasions.

My Verdict:

“All real-time strategists will love this game. The sequel and expansion packs are great value for money with tons of replay value. They are beautifully designed and very challenging. Too many similarities between units of different civilisations and the overall difficulty was too apparent to allow a clean sweep of five stars.”

Rating:

What are your memories of Age of Empires II? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Shoemaker, R., ‘Reviews – Age of Empires II: Age of Kings’. PC Zone. (Xmas 1999). Issue 84:72-75.

[2] Kasavin, G., (12th October 1999). ‘Age of Empires 2: Age of Kings – Review’. http://www.gamespot.com. (https://www.gamespot.com/reviews/age-of-empires-ii-the-age-of-kings-review/1900-2537995/ Accessed on 8th February 2020).

[3] (27th January 2000). ‘“Age of Empires II: The Age of Kings” Crowned No. 1 on Holiday Sales Charts Around the World’. News.Microsoft.com. (https://news.microsoft.com/2000/01/27/age-of-empires-ii-the-age-of-kings-crowned-no-1-on-holiday-sales-charts-around-the-world/ Accessed on 8th February 2020).

[4] Kasavin, G., (25th August 2000). ‘Age of Empires II: The Conquerors Review’. www.gamspot.com. (https://www.gamespot.com/reviews/age-of-empires-ii-the-conquerors-review/1900-2620147/ Accessed 8th February 2020).

[5] ‘Age of Empires II (2013): The Forgotten’. Steam. (https://store.steampowered.com/app/239550/Age_of_Empires_II_2013_The_Forgotten/ Accessed on 8th February 2020).

[6] ‘Age of Empires II (2013): The African Kingdoms’. Steam. (https://store.steampowered.com/app/355950/Age_of_Empires_II_2013_The_African_Kingdoms/ Accessed on 8th February 2020).

[7] ‘Age of Empires II: The Rise of the Rajas’. Steam. (https://store.steampowered.com/app/488060/Age_of_Empires_II_2013_Rise_of_the_Rajas/ Accessed on 9th February 2020).