Shoot ’em ups are not for the light-hearted. They require the quick reflexes and hand-eye coordination of a sprightly feline. They can also be immensely fun to play, especially in co-op mode. These sorts of games were perfect for the arcades and players brave enough to attempt them would soon find they had a mass of spectators cheering them on. Those were the days!
Final Mission is a side-scrolling shoot ‘em up developed by Natsume. It was published by Natsume Co. Ltd. (North America and Japan), Infogames (Europe), and Konami (Australia). It was released on the NES in Japan in 1990. In North America it was released in 1991 under the name SCAT: Special Cybernetic Attack Team. In 1992, it was released in Europe and Australia under the name Action in New York. It was later released on the Wii Virtual Console in 2011, and the Nintendo DS and Wii U in 2014. For this review, I played the NES version.
The year is 2029, Supreme Commander Vile Malmort leads an army of aliens to invade and conquer Earth. A team consisting of soldiers that are part-human, part-machine, are assembled and sent to repel the invasion.
Final Mission can be played in one, or two player co-op modes. You play as either Arnold or Sigourney, no doubt a nod to Arnold Schwarzenegger and Sigourney Weaver (in the Japanese version they are both male). You are equipped with jet packs and two satellite modules that fire at the enemies as you fly around the levels destroying the invaders. You must battle your way through five levels: New York City Ruins; Subterranean Realm; the Astrotube; the Battleship; and the Orbiting Platform. You can pick-up several upgrades along the way, boosting your attacking power and maneuverability. The upgrade icons are: S – Increases the speed of your warrior; L – You wield a high powered laser gun that can shoot through some walls; W – You wield a wide beam to attack multiple enemies; B – Explosive shells; and R – Restores your lost energy.
The controls are simple and easy to learn. The D-pad moves you around the screen. The B button fires your weapons (some weapons fire continuously when the fire button is held down). The A button locks your satellites into position, and unlocks them again so that they can change position as you move. There is no time limit but the screen will scroll sideways (and sometimes up and down). This feature adds an element of strategy when battling through the levels. Sadly, it only takes three of four hits before you die. You only have one life and four or five continues, which are used up very quickly making this game is very tough.
The graphics and level detail are good. The backgrounds are very detailed and look great. In NES shoot ‘em ups, the backgrounds aren’t usually as detailed (see Gradius II  and Over Horizon ), but Final Mission’s backgrounds are really impressive. However, there is a little bit of flicker when the screen gets too busy.
Did I complete the game?
Nope, didn’t even get past the first stage.
What the critics said:
At present I have been unable to find a contemporary review of this game.
My verdict: “This game looks great and the controls easy to learn and are very responsive. Sadly, the difficulty level is rather off putting and I found that I simply didn’t enjoy playing this game. However, it is a little more fun in two-player mode.”
What are your memories of Final Mission? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.