Streets of Rage

There are some games that will always remain close to my heart. Streets of Rage is one such game. For almost 30 years, I have regularly returned to this game time and time again, and am instantly transported to my youth. I decided to revisit it once more with my “reviewers” hat on and wondered if it would hold up to scrutiny. Read on to find out my verdict!

Title screen (Screenshot taken by the author)

Streets of Rage (Bare Knuckle in Japan) is a side-scrolling beat ‘em up developed and published by Sega. It was released for the Arcade and Sega Mega Drive in 1991. It was later ported to the Game Gear (1992), Master System (1993), Wii (2007), iOS (2009), Microsoft Windows (2011) and Nintendo 3DS (2013). I reviewed the Sega Mega Drive version.

You have the choice between Adam, Axel and Blaze. Each character has a unique move set (Screenshot taken by the author)

A once peaceful city has been the victim of a crime wave. A secret criminal syndicate has taken over the local government and the local police force. Frustrated by the police force’s corruption, three young police officers take it upon themselves to clean up the streets and stop the crime syndicate.

Streets of Rage can be played in either one or two-player modes. You can choose one of three characters:

Adam Hunter – an accomplished boxer

Axel Stone – a skilled martial artist

Blaze Fielding – a judo expert

My favourite character has always been Axel (Screenshot taken by the author)

The gameplay is fabulous. Each character has an impressive number of moves, with plenty of differentiation between the characters. Blaze is quick and can jump high and far but not as powerful as the other two. Adam is the slowest but is powerful and can jump high and far, and Axel, my personal favourite, is quicker than adam and just as powerful but doesn’t jump as high or as far. There are even a few moves with which you can use to double team the enemy. If things get too heavy, each character can use their special attack which involves calling for back-up in the form of a police car. A police offer, leaning out of the window proceeds to fire napalm or rain down fire upon the enemy in the form of a gatling gun rocket launcher hybrid.

Throughout the eight levels, there are also a number of weapons such as bottles, knives and baseball bats that you can pick up and use against the enemies.

Along the way, you gain points for killing the enemies but you also gain extra points for picking up cash and gold bars. To gain health, you will need to find apples and beef joints. Occasionally, you may come across a 1-up icon too.

Blaze can easily hold her own against a gang of baddies (Screenshot taken by the author)

Firstly, this game looks beautiful. The character sprites are clearly defined, colourful and very detailed! The level designs are also some of the best I’ve seen for 16-bit games released around this time.

The controls are tight, and each character has plenty of moves to prevent this from becoming a monotonous button mashing affair. The controls are nice and responsive and the hit detection is spot on. There is also an element of strategy when fighting some of the bosses so that you can work together in a team.

The game has four difficulty settings ‘easy’, ‘normal, ‘hard’ and ‘hardest’, but even if you stick to the easiest setting, I found that I returned to this game again and again, especially when playing in two-player mode with my brothers and sister.

I have so many fond memories of this game, and it’s probably why I rank it as as only of my favourite games of all time. Even after almost 30 years, I still return to it yearly with my little brother and we play through it.

Did I complete the game?

Yes, I have completed this game many times over the years on the ‘easy’ and ‘normal’ settings.

What the critics said:

Sega Power: “Double Dragon-style street fighter with arrange of 40 combat moves! Loads of enemies, frenzied activity and brilliant soundtracks. This sets new standards for urban guerrillas. Overall 5/5.[1]

Mean Machines: The greatest and most enjoyable beat ‘em up yet seen on the Megadrive. Overall 90%.[2]

Games-X: “Okay as beat ‘em ups go, but will only appeal to fans of the genre. Overall 3/5.[3]

Computer and Video Games: “Beautifully presented, the games smacks of quality from the moment you slap in the cart and prepare to slap heads. The gameplay is totally wicked. Each fighter has his or her own characteristics, but you’ll soon choose a favourite with which to kick ass. Overall 93%.[4]

Mega Tech: “This is the best beat ‘em up on the Megadrive with tons of moves, action, death and great electro soundtracks. Overall 92%.[5]

Sega Pro: “Basically this is Final Fight for the Megadrive. Great graphics and some amazing moves. This is the best beat-‘em up game yet for the Megadrive. Overall 96%.“[6]

Wizard: “Fighting game, third generation game. Not bad, still holds up well. Lots of action. Overall B.[7]

My verdict:

“I can’t praise this game enough. It looks fantastic, it plays fantastic and the sound track is awesome. It truly is one the greatest video games ever made and I can be certain that even when I’m in my senior years, I will still return to relive the Streets of Rage adventure again and again.”

Rating:


[1] ‘The Hard Line: Mega Drive – Streets of Rage’. Sega Power. (October 1991). Issue 23:54. (https://retrocdn.net/images/8/89/SegaPower_UK_23.pdf Accessed 13th September 2020).

[2] ‘Streets of Rage – Review’. Mean Machines. (September 1991). Issue 12:80-82. (https://retrocdn.net/images/f/f2/MeanMachines_UK_12.pdf Accessed 15th September 2020).

[3] ‘Bare Knuckle – Review’. Games-X. (22nd-28th August 1991). Issue 18:38. (https://retrocdn.net/images/2/26/GamesX_UK_18.pdf Accessed 15th September 2020).

[4] ‘Streets of Rage – Review’. Computer and Video Games. (October 1991). Issue 119:54-6. (https://retrocdn.net/images/d/d0/CVG_UK_119.pdf Accessed 15th September 2020).

[5] ‘Streets of Rage – Review’. Mega Tech. (February 1992). Issue 2:30. (https://retrocdn.net/images/2/21/MegaTech_UK_02.pdf Accessed 15th September 2020).

[6] ‘Streets of Rage – Review’. Sega Pro. (April 1992). Issue 6:29. (https://segaretro.org/index.php?title=File:SegaPro_UK_06.pdf&page=29 Accessed 15th September 2020).

[7] ‘Game Reviews – Streets of Rage’. Wizard. (January 1993). Issue 17:24. (https://archive.org/details/WizardMagazine017/page/n27/mode/2up Accessed 24th September 2020).

Broken Sword 3: The Sleeping Dragon

For better or for worse, game creators are always looking to innovate with video games. They strive to make games more realistic, to give gamers a feeling of awe and wonderment when they first see the game. They want the experience to be immersive, drawing the gamer into an imaginary world of escapism. Sometimes, the innovations are ground-breaking and the game in question is revered by creators and gamers alike, going down in history and regularly being referred to as “the game that broke the mould”. Sometimes, however, the game is a dud. Sometimes, creators try too much too soon before the technology has been fully realised, affecting the gameplay, sound and graphics, leading the game to be panned and unappreciated in the annuls of video game history.

Broken Sword 3: The Sleeping Dragon broke the mould of the format of the games that went before in the franchise. The question is: Is the game a dud or is it hailed as a giant leap forward in adventure gaming?

Broken Sword 3: The Sleeping Dragon is a single-player adventure game developed by Revolution Software. It was published by THQ in Europe and The Adventure Company in North America. It was released on Microsoft Windows, Xbox and PlayStation 2 in 2003. It is the third instalment of the Broken Sword series. I reviewed the version released on the PC.

The story begins a few years after the events of Broken Sword 2: The Smoking Mirror. We find that Nico Collard and George Stobbart have parted ways. George has returned to the US to continue his career as a lawyer and Nico is still that hungry journalist we met during their first outing.

It is a dark, stormy night in Paris. Beneath the city, a clandestine meeting is taking place. We are given little information other than a moment in time of great significance is drawing near. An individual known as the Preceptor sends his minions on an important mission…and failure will result in Armageddon!

Next, we find George on a chartered flight, flying over the jungle in the Congo. His pilot is unable to evade an oncoming storm and the plane crashes.

No more point and click (Screenshot taken by the author)

Back in Paris, a software consultant by the name of Vernon Blier is working at his computer. In the background, the news is reporting occurrences of extreme weather around the globe.

(Screenshot taken by the author)

Broken Sword 3: The Sleeping Dragon is the first and only game of the series to break away from the point-and-click style of gameplay. The game itself is more action driven. You can control your character making them walk and run, and creep, and there is an introduction of a new action menu. When you near something or someone that you can interact with, a little animated star-type cursor will appear on that something or someone. At the same time, a symbol will appear in the bottom right screen where there is a template of four buttons in the shape of a diamond. You have the choice to click which action you wish to take. There are also instances in the game where you need to time your actions precisely, else you may die and have to restart the action scene.

Straight away I can tell you that judging by the way the game is designed, it is clearly created with a joypad in mind. When playing on the PC and using a keyboard, the game feels awkward and clumsy. I was unable to get my PC joypad to work with the game but that may simply be down to my technological ineptitude. Eitherway, it shouldnt be that difficult to switch to a more game-friendly way of playing.

One rather annoying aspect of the game is that you cannot seem to skip conversations that you previously have had.

(Screenshot taken by the author)

Spoiler Alert

Occasionally, there is a convoluted puzzle like when you need to use an iron bar to break some silver coins out of a laminated book cover. I know, right? Also, there is a lack of inventivness in the puzzle department. On several occasions, the puzzles are simply the same tired moving crates and square boulders around in a logical way to climb over a wall or onto a ledge.

The graphics look great. This is the first instalment of the series where Broken Sword moved into 3D graphics, and thankfully they did a great job. The characters do not look polygonal at all, the backgrounds are detailed and well designed. When the camera gets a bit too close to Nico, it seems she has a bit of a pig nose reminiscent of Christina Ricci in Penelope (I may be exaggerating here).

Even though the game contains voice actors, the subtitles appear in different colours, signifying that a different person is speaking, which is a nice touch. It would still have been nice to have the name of the individual talking or a little portrait box indicating who is speaking.

Did I complete the game?

Yes

What the critics said:

Adventure Gamers: “An amazing, brilliant story, at times told with such directorial excellence as to bring out emotions normally reserved for Final Fantasy. Gorgeous, eye-popping cutscenes. Infuriatingly stupid puzzle design at nearly every step of the way. Broken Sword: The Sleeping Dragon is a game of breathtaking (sic) highs and ridiculous lows, and thankfully the highs definitely outnumber the lows (moreso(sic) if you’re better at crate puzzles than me, which apparently shouldn’t be too difficult). The bold attempts to innovate and push the adventure to new places are generally successful and quite welcome. Overall 4/5.[1]

Edge Online: “Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them. Both tenets of the Broken Sword series remain intact here, and that’s all the devoted fans could have wanted. A fairytale (sic) comeback. Overall 9/10.[2]

GameSpot: “Even if Broken Sword can at times be frustrating to play, it’s a joy to behold. The graphics sure aren’t cutting edge, but the attention to detail, vibrant colors(sic), and smooth animations give the game its own attractive style. (The “idle” animations of Nico repeatedly brushing her shoulder or stretching are odd and distracting, though.) The wonderfully elegant and evocative soundtrack varies from bold fanfares to jaunty comic bits to pensive piano interludes to suit the locales and situations. The voice-overs really bring the game to life, too. By and large, the actors are really acting here instead of just lazily reading their lines like you find in so many games. Unfortunately, the voice-overs highlight the game’s biggest flaw, a major sound bug. Occasionally, dialogue can cut out, a character will make two statements at the same time, or two characters will speak over each other entirely. This bug can ruin the mood or make it hard to know what on earth is going on when you miss vital dialogue.

It’s a shame problems like that mar Broken Sword: The Sleeping Dragon. With its blend of cinematic style, 3D immersion, sharp writing, and likable characters, this is otherwise an adventure game that does the genre proud. Overall 8.1/10.[3]

IGN: “Cartoonish graphics, incredible voice acting and an engrossing story all make this a game to look at, that is – if you can get past the horrible interface and somewhat repetitive block puzzles. Finishing the game also has a reward associated with it, in addition to the impressive ending. This is something far too few PC games do. The ending left it open enough for the next incarnation of Broken Sword – the adventures of George and Nico. I just would ask one thing of the developers – please improve the interface and skip the block puzzles! Those are the two things preventing this from being the perfect adventure game. Overall 8.4/10.[4]

Game Chronicles: “Adventure gaming is alive and well thanks to designers like Revolution and publishers like The Adventure Company. Broken Sword: The Sleeping Dragon is a stunning achievement in interactive entertainment. With a solid story, engaging characters, stunning visuals, and delightful dialogue, this is one adventure you simply won’t be able to tear yourself away from. This is a must-own title for anyone looking to relive the golden era of adventure gaming Overall 9.2.[5]

Eurogamer: “In many senses The Sleeping Dragon is a leap forward for the genre. The actual play mechanics, the interface and the visuals are great, but you’ll be wishing Revolution and THQ had invested as much time and effort polishing the narrative and puzzle element to the same high standards. We’re in no doubt that it tried, but we can’t lie just because we think Charles is a good bloke. We’re caught in two minds, ultimately. One says we’re excited to be talking about a largely uncompromising adventure game that does much to revive a dead genre, the other is that we’re gutted that it’s populated with cast hired from Stereotypes Anonymous that should have been subjected to the firing squad at the concept stage. There’s much potential here, but Cecil and co. have some work to do before they can awaken The Sleeping Genre. Overall 6/10“.[6]

My verdict:

“It’s great to have another Broken Sword game to add to the franchise. The game looks awesome, the music is cool and the story is…ok. However, the controls are awkward when playing on PC, and I didn’t like the move away from the point-and-click style of controls. I also found some of the puzzles montonous and tiresome. I just didn’t enjoy this game as much as I enjoyed the previous instalments in the series.”

Rating:

What are your memories of Broken Sword 3: The Sleeping Dragon? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Dickens, E., (December 16, 2003). ‘Broken Sword: The Sleeping Dragon – Review’. Adventure Gamers. (https://adventuregamers.com/articles/view/17657 Accessed 1st September 2020).

[2] Edge Staff, (December 1, 2003). ‘Broken Sword 3: The Sleeping Dragon review’. Edge Online. (https://web.archive.org/web/20140911031744/http://www.edge-online.com/review/broken-sword-3-sleeping-dragon-review/ Accessed 1st September 2020).

[3] Osborne, S., (November 25, 2003). ‘Broken Sword: The Sleeping Dragon Review’. GameSpot. (https://www.gamespot.com/reviews/broken-sword-the-sleeping-dragon-review/1900-6084646/ Accessed 1st September 2020).

[4] Krause, S., (13 Dec 2018). ‘Broken Sword: The Sleeping Dragon Review’. IGN. (https://www.ign.com/articles/2003/11/25/broken-sword-the-sleeping-dragon-review Accessed 1st September 2020).

[5] Smith, M., (January 11, 2004). ‘Broken Sword: The Sleeping Dragon Overview’. Game Chronicles. (http://www.gamechronicles.com/reviews/pc/brokensword/sleepingdragon.htm Accessed 1st September 2020).

[6] Reed, K., (26 November 2003). ‘Broken Sword: The Sleeping Dragon’. Euronet. (https://www.eurogamer.net/articles/r_brokensword3_ps2 Accessed 1st September 2020).

Return to Castle Wolfenstein

There is something inherently violent about humans, there really is no way to ignore it. Archaeological evidence of mass graves where the occupants show signs of sharp and blunt force trauma, and historical records of battles throughout history attest to this. This may be why gamers are drawn towards to violent games. Although, it is not so much the killing but the hero fantasy that we seek. We are never going to take on an entire castle of baddies using only our guile, sharpshooting and hand to hand combat skills in real life (thankfully). So we immerse ourselves in artifical worlds. Some may think there is something wrong with that. I say, what’s wrong with a little hero fantasy every now and them?

Titlescreen (Screenshot taken by the author)

Return to Castle Wolfenstein is a first-person shooter, and a reboot of Wolfenstein 3D (1992). It was developed by Gray Matter Interactive (Nerve Software developed the multiplayer) and published by Activision. It was released for the Microsoft Windows in 2001, Linux and Macintosh in 2002, Xbox and PlayStation 2 in 2003, and Steam in 2007. I reviewed the Microsoft Windows version.

It’s 1943 and World War II has been raging for four years. The Nazis have uncovered an ancient demon named Henrich who has been trapped deep underground in magical prison for 1000 years. They’re also developing a super soldier capable of destroying the allies and winning the war. You play as US Army Ranger William Blazkowitz who is charged with investigating the Nazis’ SS Paranormal Division and stopping their evil plans.

Even after 80 years, games about World War II are still popular (Screenshot taken by the author)

The missions consist of assassinations, data retrieval and sabotage. Some of the missions rely on stealth and your mission is over if you are spotted, which adds an extra layer of difficulty and breaks up the action nicely. It’s quite a long game, with some of the missions being quite lengthy for the time. There are plenty of authentic World War II weapons to choose from as well as fictional weapons such as the Tesla gun. Along the way, you will find ammo, armour and health packs to restore you weapons and health.

Sometimes, discretion is the better part of valour (Screenshot taken by the author)

The story, although fantastical, is engaging. The graphics and sound effects are good for the time, but the AI, as with lots of gmes of this era, still needs work. Enemies vary in strength and difficulty, these include standard German soldiers, experimental soldiers and the undead.

There is not much replay value here but the multiplayer addition was critically acclaimed.

Did I complete the game?

I am adamant that I completed this game when I first played it after its release. However, this time around, I couldn’t get defeat the final boss.

What the critics said:

Computer Gaming World: “If all you want to do is blast your way through countless Nazis and zombies, then this game is probably for you. But if you want a deep, engaging storyline with surprising twists and turns, this probably isn’t for your cup o’ tea. Overall 3.5/5.[1]

Eurogamer: “Return to Castle Wolfenstein is a worthy addition to the stable of id Software affiliated shoot ’em ups. The single player game is average to good and takes quite a while to finish, but the game really earns its salt by shipping with a first class multiplayer element. Overall 8/10. [2]

Game Revolution: “But in all, Return to Castle Wolfenstein is not what it could have been. As a story it’s utterly bizarre, as a sequel it’s sub-par, but as a stand-alone game it’s very good. The simple truth is that regardless of the detractions, killing Nazis will always be fun…always. There are few times that you can play a game and feel you made the world a better place. Wolfenstein 3D was one of those times. If the world isn’t any better after playing Return to Castle Wolfenstein, at least it might brighten your day. Overall 3.5/5.[3]

Gamespot: “In a weird inversion of the typical shooter model, Return to Castle Wolfenstein features an amazing multiplayer component coupled with a good if somewhat underwhelming single-player game. Then again, fans of id Software’s previous 3D shooters should be familiar with this model. But honestly, Return to Castle Wolfenstein is well worth buying for the multiplayer game alone, so the fact that you get a solid single-player game in the box can only be considered a bonus. Overall 9.2/10.[4]

IGN: “The single player campaign is certainly decent and will hold people’s interest long enough to get them accustomed to the various weapons in time to jump into multiplayer. It’s not quite the revolutionary trip back to Castle Wolfenstein that people may have been hoping for, but that’s no reason to discount it, as it is nothing less than a solid and satisfying experience. But it’s no doubt that the real value in the title falls on the multiplayer which is definitely one of the most enjoyable experiences I’ve had in quite a while. It all adds up to a really fun game that fans of the genre will love to get a piece of. Overall 9/10.[5]

My verdict:

Defeating the Nazi’s always feels fun and for the most part so is this game. I like the story, I like the graphics and I like the variety of missions. Unless you play multiplayer, there isn’t much replay value, but the game is long enough to certainly justify the purchase.

Rating:

What are your memories of Return to Castle Wolfenstein? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Price, T., ‘Reviews – Return to Castle Wolfenstein’. Computer Gaming World. (March 2002). Issue 212:74-5. (https://archive.org/stream/Computer_Gaming_World_Issue_212#page/n75/mode/2up Accessed 3rd August 2020).

[2] Bramwell, T., (25th July 2001). ‘Return to Castle Wolfenstein’, Eurogamer.net. (https://www.eurogamer.net/articles/r_rtcw Accessed 4th August 2020).

[3] Radakovic, N., (1st July 2001) ‘Return to Castle Wolfenstein Review’. GameRevolution.com.  (https://www.gamerevolution.com/review/32806-return-to-castle-wolfenstein-review Accessed 4th August 2020).

[4] Wolpaw, E., (27th Nov 2001). ‘Return to Castle Wolfenstein Review’. Gamespot.com. (https://www.gamespot.com/reviews/return-to-castle-wolfenstein-review/1900-2827475/ Accessed 4th August 2020).

[5] Adams, D., (1st December 2001). ‘Return to Castle Wolfenstein’. IGN.com (https://www.ign.com/articles/2001/12/01/return-to-castle-wolfenstein Accessed 4th August 2020).

Broken Sword II: The Smoking Mirror – Remastered

Broken Sword 2: The Smoking Mirror is a point-and-click adventure game developed by Revolution Software and published by Virgin Interactive. It was released in 1997 on Microsoft Windows and the PlayStation. A remastered edition was released in 2010 on Microsoft Windows, OSX and iOS. For this review, I looked at the original version on the Playstation and PC, and the remastered version on the PC.

Titlescreen (Screenshot taken by the author)

It has been six months since George Stobbart and Nico Collard stopped the Templar plot. Stobbart has returned to France from the US, where he was visiting his ill father, and plans to resume his relationship with Nico. Together they visit the house of archaeologist Professor Oubier in order to learn about a Mayan artefact that Collard has been researching. After arriving at Oubier’s house, they are ambushed, and Nico is kidnapped. Stobbart must rescue her whilst learning about, and preventing, a conspiracy to release the Mayan God Tezcatlipoca during an imminent eclipse.

“If it ain’t broke, don’t fix it!”, or so the old saying goes. The graphics have remained in the classic animated film style, which I am a fan of. The music, whilst subtle, is atmospheric and fitting, and usually indicates either danger or that an important puzzle has been solved. The controls and gameplay also remain the same, that is, you can control George and Nico (at separate times during the game) and direct them to walk or interact with objects by using a cursor. The cursor icon will change depending on what action you can do. For example, if you place the cursor over an item you are able to pick up, the icon will turn into an animated hand that motions as if to pick up an object. It’s all very clear and straight forward. You are also able access your items from your inventory by moving your cursor to the top of the screen, where your collected items will appear. Similarly, when talking to another character, icons will appear at the bottom of the screen, indicating that more information can be gleaned from that person.

The Remastered Version

After replaying the game years after its release, Charles Cecil, who originally designed the game, wished to fix several issues he noted about the original version. He felt that the backgrounds were too pixelated, the movies were of poor quality, the audio needed sharpening up and that some of the dialogue seemed a bit out of place. With these issues addressed, Cecil explains that they decided to add a diary and a hint system. He also enlisted the help of illustrator Dave Gibbons to create new artwork for an interactive-comic bonus.[1]

A large brick building

Description automatically generated
A comparison between the original (top) and the remastered (bottom) versions (Screenshot taken by the author)

There is a small difference with the original in how you gain access to your items. In the corners of the screen are slightly translucent icons. The bottom left is a satchel where your can find your collected items; the bottom right is the diary, reminding you of your journey; top left is the option menu, and top right is a question mark for when you need help. When talking to another character, a box will appear onscreen with icons that you can click on to gather information from that person.

A person standing in front of a building

Description automatically generated
A comparison between the original (top) and the remastered (bottom) versions (Screenshot taken by the author)

I enjoyed playing this game, but I think I still prefer the first instalment. It was great to see some familiar faces from the first game, and there were some interesting new characters added too.For me, there are two things that let this game down. Firstly, I felt that they didn’t provide enough information on the Maya and Tezcatlipoca. Other players may not feel they needed more information but I’m an archaeologist and a historian by trade, and so my curiosity naturally seeks more information on such subjects. My second gripe was slightly rectified in the remastered version in that I wish they had added something new to the game to.

In the remastered version, the graphics do look a lot smoother, and the colours have been toned down a bit to add more realism to the scenes. The little portrait character boxes that appear during conversations is a nice new touch too.

Did I complete the game?:

Yes, but I found this game tougher than the first and so probably used hints more often.

What the critics said of the original Version:

Gamespot: (Playstation) “The horrendous loading times that plagued the original have been trimmed a great deal, and the animation runs a lot smoother. Still, the game is not for everyone. Earfuls of semi-relevant conversation and the digital pad’s inability to properly replicate a mouse make Broken Sword II tedious at times. But while Broken Sword II certainly isn’t revolutionary, it’s still refreshing to see a game of this nature done well. A compelling story, plot twists, offbeat humour, great graphics, and solid sound makes Broken Sword II a game with great aspirations. It’s simply too bad the game’s format and the Playstation’s limited capabilities keep Broken Sword II from fully realizing them. Overall 6.9/10.[2]

Gamespsot: (PC) “George is slightly more sophisticated (a consequence of all that traveling he did in Circle of Blood no doubt), Nico has been fleshed out a bit and takes on a few adventures of her own, and the quirky humour of Circle of Blood raises its oddball head once more (i.e., the minor character who gets up from his desk only to reveal that he works in bikini underwear – not pants – because it makes him feel friskier). It’s Circle of Blood with new characters, a new storyline, a new threat to world harmony, and a few omissions and additions that help to streamline the adventure. Overall 7.9/10.[3]

Next Generation: (PC) “What’s new helps the game immensely, and the already intuitive interface is still there. Smoking Mirror may not be an outstanding leap in graphics adventures, but much like the sequel to a good book, it’s a fun romp with familiar characters and well-worth the price of purchase. Overall 3/5.[4]

Computer Gaming World: (PC) “All in all, Broken Sword: The Smoking Mirror is above average, but it’s not great. While the engine and the graphics have been refined, there are some minor slips in plot, dialogue, puzzles that bring the whole experience down a bit. Overall 3.5/5.[5]

What the critics said of the remastered version:

Gamezone: (PC) “Among the most impressive things about the Broken Sword series are its animated cut scenes, which look fantastic on the iPad. The animation itself is a bit dated, but it also brings a sense of nostalgia, reminiscent of cartoons and animated movies of the same time period. The voice acting is solid, and the game sounds great on the iPad. The remastered version of The Smoking Mirror is compatible with both the iPad and iPhone, and though the game can look a bit stretched and blurry at times on the iPad, the bigger screen is preferable for gameplay purposes. Overall 8/10.[6]

My verdict:

“A great sequel and enthralling storyline. Great graphics, and tougher puzzles than the first instalment. Pity that about the lack of innovation in gameplay, and information regarding the Mayan culture”

Rating:

What are your memories of Broken Sword II? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Hoggins, T., (January 4th 2011). ‘Broken Sword II: The Smoking Mirror Interview’. The Telegraph. (https://www.telegraph.co.uk/technology/video-games/8238685/Broken-Sword-II-The-Smoking-Mirror-interview.html Accessed 7th March 2020).

[2] Stohl, B., (May 5th 2000). ‘Broken Sword II Review – Playstation’. http://www.gamespot.com. (https://www.gamespot.com/reviews/broken-sword-ii-review/1900-2545928/ Accessed on 7th March 2020).

[3] Muldoon, M., (May 1st 2000). ‘Broken Sword II Review – PC’. http://www.gamespot.com. (https://www.gamespot.com/reviews/broken-sword-the-smoking-mirror-review/1900-2538230/ Accessed on 7th March 2020).

[4] ‘Rating: PC – Broken Sword: The Smoking Mirror’. Next Generation. (December 1997). Issue 36:170. (https://archive.org/details/NextGeneration36Dec1997/page/n171/mode/2up Accessed on 7th March 2020).

[5] Nguyen, T., ‘Review: PC – Broken Sword: The Smoking Mirror’. Computer Gaming World. (March 1998). Issue 164:162. (http://www.cgwmuseum.org/galleries/issues/cgw_164.pdf Accessed on 13th February 2020).

[6] Chase, S., (May 4th 2012). ‘Broken Sword II: The Smoking Mirror – Remastered Review’ Gamezone.com. (https://www.gamezone.com/reviews/broken_sword_ii_the_smoking_mirror_-_remastered/ Accessed 7th March 2020).

Monkey Island 2: LeChuck’s Revenge – Special Edition

Avast me hearties! Guybrush Threepwood be back with a new adventure for ye. So grab your mouse and be ready for more whacky adventures says I.

Original title screen (screenshot taken by the author)
Special Edition title screen (screenshot taken by the author)

Monkey Island 2: LeChuck’s Revenge is a single-player, point-and-click adventure game, and the second game in the Monkey Island series. It was developed and released by Lucasart in 1991 for the Amiga, FM Towns, Mac OS, and MS-DOS. The special edition was released in 2010 for iOS, Microsoft Windows, Playstation 3, Xbox 360, and Xbox One. The version I reviewed was downloaded from Steam.

Now I realise that I only recently reviewed The Secret of Monkey Island: Special Edition, but I felt that I had to play this second instalment straight way.

Seven months after defeating the pirate LeChuck, wannabe pirate Guybrush Threepwood finds himself back in the Caribbean in an attempt to locate the treasure of Big Whoop. From finding ingredients to make a voodoo doll, to attending fancy dress parties, rigged gambling, and drinking and spitting contests, Threepwood attempts to locate the map that’ll lead him to Big whoop.

The gameplay and graphics are identical to The Secret of Monkey Island (I won’t repeat them here). Once again you are able to switch between the original and updated graphics at the click of a button.

Lucasart have done it again. They have produced yet another fun game with plenty of humour, challenging puzzles and plenty of head scratching moments. The animation is smooth, the characters and the backgrounds are colourful and detailed.

However, for some reason that I can’t put my finger on, I didn’t enjoy this game quite as much as The Secret of Monkey Island, and that may be because there was nothing new to learn. Then again, that may just be me being very picky.

Did I complete the game?

Yes, I did complete the game with the assistance of a walkthrough on several occasions.

What the critics said about the original:

Amiga Computing: “…horribly close to being a perfect game. It’s certainly the best adventure game I’ve seen in ages… Overall 95%[1]

Computer and Video Games Magazine: “Already Monkey Island has staked a claim to the best game of this year…. Overall 96%.”[2]

What the critics said about the Special Edition:

“…good, but the lack of keyboard support took something away for me. That said, the game picked up on the problems I had with the first and changed it for the better. I did feel that this game took away some experiences, so that brought its score down a little. There are things you should be told but you should also learn on your own, and they gave away too much to the player this time around. Overall B+.”[3]

Awards:

Winner – 1992 Computer Gaming World ‘Best Adventure Game of the Year’[4]

My Verdict: “A worthy sequel. Funny, challenging and beautiful to look at…just keep your walkthrough guide close by.”

Rating:

What are your memories of Monkey Island 2: LeChuck’s revenge? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Whitehead, D., . ‘Review: Amiga – Monkey Island 2: LeChuck’s Revenge’. Amiga Computing. (August 1992). Issue 51:10-1. (http://amr.abime.net/review_8171 Accessed 17th February 2020).

[2] Boone, T., ‘Review: PC – Monkey Island 2: LeChuck’s Revenge’ Computer and Video Games Magazine. (February 1992). Issue 123: 15-7 (https://archive.org/details/computer-and-videogames-123/page/n17/mode/2up Accessed 17th February 2020).

[3] Meitzner, B., (Sept 19, 2011). ‘Review: Monkey Island 1 and 2 Special Edition’. Gaming Bus. (https://web.archive.org/web/20110927164615/http://www.gamingbus.com/2011/09/19/review-monkey-island-1-and-2-special-edition/ Accessed 14th December 2019).

[4] ‘CGW Salutes the Games of the Year – Best Adventure Game of the Year’. Computer Gaming World: Collector’s Edition. (November 1992). Issue 100: 110. (https://archive.org/details/Computer_Gaming_World_Issue_100/page/n109/mode/2up Accessed on 6th February 2020).