Dr. Robotnik’s Mean Bean Machine – Review

Puzzle games have always been popular. Humans clearly enjoy the mental challenge of solving a puzzle as well as the competitive challenge of solving it faster than a friend or opponent. One would presume that many puzzle games such as Tetris (1984), Columns (1989), Pipe Mania (1989) and Shanghai (1986) were cheap and easy to produce. Their popularity stems from the personal challenge as well as the fact that they are easy to learn but difficult to master. As the complexity of video games increased, how could game creators use the ideas from previous puzzle games and expand them for modern gamers of the 1990s? One answer was Dr. Robotnik’s Mean Bean Machine.

Title screen (Screenshot taken by the author)

Dr. Robotnik’s Mean Bean Machine is a falling block puzzle game and can be played in single or two-player mode. It was developed by Compile Co., Ltd. and published by Sega. It was released on the following platforms:

Mega Drive and Game Gear in 1993

Master System in 1994

Sonic Mega Collection for the GameCube in 2002

Wii Virtual Console in 2006

Sega Mega Collection Plus for the PlayStation 2 and Xbox in 2004

Sonic’s Ultimate Genesis Collection for the PlayStation 3 and Xbox 360 in 2009

Microsoft Windows in 2010

Nintendo 3DS in 2013

For this review, I played the version found on the Sonic’s Ultimate Genesis Collection (2009).

Plot

On the planet Mobius, Dr. Robotnik, Sonic the Hedgehog’s arch nemesis, has created a Mean Bean-Steaming Machine in order to turn the peaceful inhabitants of Beanville into evil robots. Once he has his army, he intends to ensure that music and fun disappear from Mobius forever…what a miserable bugger!

Gameplay

The game is similar to Tetris (1984) and Columns (1989), in that blocks, or in this case two coloured beans, fall from the top of the screen. As they slowly descend, you must decide where to place them before they reach the bottom. You can rotate them in order to place them vertically or horizontally, as well as changing which order the coloured beans are placed in.

When beans of the same colour are either on top, below or either side of another bean of the same colour, they form a link. When you link four or more beans together, they will disappear allowing earning you points and allowing beans that were above them to fall directly downward. The more beans you make disappear, the higher your score. The game ends when either you or your opponent’s dungeon is completely filled with beans.

To make this game more challenging, if you make more than one set of coloured beans disappear in a chain reaction, for example, then ‘refugee’ beans appear above your opponent’s screen. They will eventually fall and block your opponent from matching beans together. These ‘refugee’ beans can be made to disappear by matching four or more of that same-coloured beans whilst the ‘refugee’ beans are directly above, below or adjacent to the matching ones.

Ace graphics with vibrant colours (Screenshot taken by the author)

How Does It Handle?

The game is very easy to learn, and the controls are simple. A practice mode is available, but you really won’t need to bother with this unless you are a younger or more inexperienced gamer.

Graphics

The graphics won’t blow you away, but they don’t need to. They are perfect for what this game is. They are bright and colourful, and beans are easily distinguishable.

Music

The in-game music is very good. I particularly like the descending riff. I don’t know whether this riff was intentionally created to accentuate the fact that the beans are falling or whether this is a coincidence. Either way, I liked the music for this game.

Replay Value

Be warned, this game is not walk in the park! It is a tough game, and will take time and a multitude of continues to beat it. Luckily, the creators give you infinite continues and offer a password system so that you don’t need to keep going back to the beginning.

I’m not really a fan of these types of games but the more I played it, the more I enjoyed it. Its fun and really comes into its own in two-player mode.

Did I Complete The Game?

No, I couldn’t get past the 8th stage.

What The Critics Said:

Computer & Video Games: “…is as addictive and frustrating as the game it’s based on, the famous puzzler Tetris. The beans are a lot cuter and colourful than a bunch of bricks, and you also have to compete against the computer, which plays on a screen next to you; this makes the game even more difficult to complete. The graphics are bright and colourful, although not too adventurous, but it’s all good, obsessive fun. Overall 90%.[1]

GamePro: “Despite a lot of similarities to Tetris, Columns, and other classic puzzlers, this game is no has-bean. The offensive strategy makes it especially fun when playing against a friend. Games of this kind seem few and far between for the Genesis, so fans of this genre should find Mean bean Machine a match made in heaven. Overall 4.375/5.[2]

Mega: “Don’t let the seemingly innocuous exterior and simplistic appearance put you off. Mean Bean Machine is a devilishly addictive game which even haters of all stings Sonic-related will love.Overall 90%”.[3]

My Verdict:

“Bright, colourful with quirky music, this game is a lot of fun and particularly comes into its own in two-player mode. However, it is just too darn difficult in single player mode for the casual gamer. If you’re a fan of these sorts of puzzle games will love this game. If not, it is still worth a place in your collection.”

Rating:

What are your memories of Dr Robotnik’s Mean Bean Machine? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Tipping, A., Computer & Video Games. (January 1994). Issue 146:93.

[2] Andromeda, ‘Genesis ProReview – Dr. Robotnik’s Mean Bean Machine’. (January 1994). Volume 6, Number 1:58.

[3] Dyer, A., Dr. Robotnik’s Mean Bean Machine. Mega. (January 1994). :48-9.

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Street Fighter 2010: The Final Fight – Review

Sometimes an original game or franchise contains characters or ideas for spin-offs. Some are successful such as Super Mario Kart (1992) and Donkey Kong Country (1994)…but others are real stinkers. I’ve recently read several articles titled ‘Top Ten Spin-Offs That Sucked’ or titles to that effect. Most of the games cited in those articles I have never played and so cannot comment on them. However, Street Fighter 2010: The Final Fight did…and I’m afraid I have to agree.

Title screen (screenshot taken by the author)

Street Fighter 2010: Final Fight is a side-scrolling platform game developed and published by Capcom and released on the NES in 1990. It was later released on the 3DS Virtual Console in 2014, and Wii U Virtual Console in 2015. I chose to review the NES version.

Plot

According to the history of this game, Ken won the original Street Fighter tournament. He later retired and became a scientist (as you do) who developed cyboplasm, a substance that gives superhuman strength to whoever uses it. Naturally, Ken has taken the substance to keep himself in tip-top shape. One day, Ken’s lab partner, Troy, is murdered and the cyboplasm is stolen leading Ken to pursue the murderer to the far reaches of the galaxy. Oh, and the future has interplanetary warp gates to assist travel between planets.

Gameplay

Each level seems to consist of Ken battling a weird alien whilst dodging lots of small aliens. he attacks using his gun.

The game looks pretty good. I just couldn’t get on with the gameplay (screenshot taken by the author)

How Does It Handle?

The controls are frustrating. the difficulty is too damn hard and it’s not very enjoyable at all. You can jump, climb walls and back flip, you can fire short range projectiles left, right, up, down (when flip-jumping) and diagonally up…but for some reason you can’t crouch or fire diagonally down. This is fine but there are flying machines that seem to attack you from low down and you are unable to defend yourself. Had crouching and firing diagonally down been possible, this game would have been a lot more enjoyable. Alas, it wasn’t possible, and the frustration led to me simply getting annoyed and moving on.

Graphics

Having said that, the graphics are good with colourful levels and sprites that are nicely detailed.

Personal Thoughts

I have to say that I got the feeling that this game may have originally been a different creation and was given the Street Fighter title because the creators wanted to cash in on the franchise. It’s such a departure from the original format that I cannot understand how they thought it would tie in in a believable way.

Did I Complete The Game?

No, I only got to level 2.

What The Critics Said:

At present, I have been unable to find contemporary reviews.

My verdict:

“An odd spin-off with a totally different format to the original franchise. The controls suck as does the difficulty level.”

Rating:

What are your memories of Street Fighter 2010: The FInal Fight? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.

Streets of Rage – Review

There are some games that will always remain close to my heart. Streets of Rage is one such game. For almost 30 years, I have regularly returned to this game time and time again, and am instantly transported to my youth. I decided to revisit it once more with my “reviewers” hat on and wondered if it would hold up to scrutiny. Read on to find out my verdict!

Title screen (screenshot taken by the author)

Streets of Rage (Bare Knuckle in Japan) is a side-scrolling beat ‘em up developed and published by Sega. It was released for the Arcade and Sega Mega Drive in 1991. It was later ported to the Game Gear (1992), Master System (1993), Wii (2007), iOS (2009), Microsoft Windows (2011) and Nintendo 3DS (2013). For this review, I chose to play the Mega Drive version.

You have the choice between Adam, Axel and Blaze. Each character has a unique move set (screenshot taken by the author)

Plot

A once peaceful city has been the victim of a crime wave. A secret criminal syndicate has taken over the local government and the local police force. Frustrated by the police force’s corruption, three young police officers take it upon themselves to clean up the streets and stop the crime syndicate.

Gameplay

Streets of Rage can be played in either one or two-player modes. You can choose one of three characters:

Adam Hunter – an accomplished boxer

Axel Stone – a skilled martial artist

Blaze Fielding – a judo expert

You must then battle through eight levels, which take from through mean streets and beaches, on a boat and into a hotel. Along the way, there are also a number of weapons such as bottles, knives and baseball bats that you can pick up and use against the enemies.

As you progress, you gain points for killing the enemies but you also gain extra points for picking up cash and gold bars. To gain health, you will need to find apples and beef joints. Occasionally, you may come across a 1-up icon too.

My favourite character has always been Axel (screenshot taken by the author)

How Does It Handle?

Each character has an impressive number of moves, with plenty of differentiation between the characters. Blaze is quick and can jump high and far but not as powerful as the other two. Adam is the slowest and can’t jump very high or far but is the most powerful, and Axel, my personal favourite, is quicker than Adam and just as powerful but doesn’t jump as high or as far or is as quick as Blaze. There are even a few moves with which you can use to double team the enemy. If things get too heavy, each character can use their special attack which involves calling for back-up in the form of a police car. A police officer, leaning out of the window proceeds to fire napalm or rain down fire upon the enemy in the form of a gatling gun rocket launcher hybrid. The controls are nice and responsive and the hit detection is spot on. There is also an element of strategy when fighting some of the bosses so that you can work together in a team.

Blaze can easily hold her own against a gang of baddies (screenshot taken by the author)

Graphics

Firstly, this game looks beautiful. The character sprites are clearly defined, colourful and very detailed! The level designs are awesome too and some of the best I’ve seen for 16-bit games released around this time.

Music

What a soundtrack! Memorable tunes and a nice gear change when fighting the bosses to emphasise that shit’s about to go down.

Replay Value

The game has four difficulty settings ‘easy’, ‘normal, ‘hard’ and ‘hardest’, but even if you stick to the easiest setting, I found that I returned to this game again and again, especially when playing in two-player mode with my brothers and sister.

I have so many fond memories of this game, and it’s probably why I rank it as as one of my favourite games of all time. Even after almost 30 years, I still return to it yearly with my little brother and we play through it.

Did I Complete The Game?

Yes, I have completed this game many times over the years on the ‘easy’ and ‘normal’ settings.

What The Critics Said:

Sega Power: “Double Dragon-style street fighter with arrange of 40 combat moves! Loads of enemies, frenzied activity and brilliant soundtracks. This sets new standards for urban guerrillas. Overall 5/5.[1]

Mean Machines: The greatest and most enjoyable beat ‘em up yet seen on the Megadrive. Overall 90%.[2]

Games-X: “Okay as beat ‘em ups go, but will only appeal to fans of the genre. Overall 3/5.[3]

Computer and Video Games: “Beautifully presented, the games smacks of quality from the moment you slap in the cart and prepare to slap heads. The gameplay is totally wicked. Each fighter has his or her own characteristics, but you’ll soon choose a favourite with which to kick ass. Overall 93%.[4]

Mega Tech: “This is the best beat ‘em up on the Megadrive with tons of moves, action, death and great electro soundtracks. Overall 92%.[5]

Sega Pro: “Basically this is Final Fight for the Megadrive. Great graphics and some amazing moves. This is the best beat-‘em up game yet for the Megadrive. Overall 96%.“[6]

Wizard: “Fighting game, third generation game. Not bad, still holds up well. Lots of action. Overall B.[7]

MegaTech: “Yes! The Megadrive needed a fabulous beat ‘em up, and Streets of Rage more than delivers. With excellent sprites, backdrops and brilliant music, Streets of rage is initially very appealing. Add in great gameplay and simultaneous two-player action and you’ve got an essential buy. Overall 92%.[8]

My Verdict:

“I can’t praise this game enough. It looks fantastic, it plays fantastic and the sound track is awesome. It truly is one the greatest video games ever made and I can be certain that even when I’m in my senior years, I will still return to relive the Streets of Rage adventure again and again.”

Rating:

What are your memories of Streets of Rage? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘The Hard Line: Mega Drive – Streets of Rage’. Sega Power. (October 1991). Issue 23:54.

[2] ‘Streets of Rage – Review’. Mean Machines. (September 1991). Issue 12:80-82.

[3] ‘Bare Knuckle – Review’. Games-X. (22nd-28th August 1991). Issue 18:38.

[4] ‘Streets of Rage – Review’. Computer and Video Games. (October 1991). Issue 119:54-6.

[5] ‘Streets of Rage – Review’. Mega Tech. (February 1992). Issue 2:30.

[6] ‘Streets of Rage – Review’. Sega Pro. (April 1992). Issue 6:29.

[7] ‘Game Reviews – Streets of Rage’. Wizard. (January 1993). Issue 17:24.

[8] ‘Game Index – Streets of Rage’. MegaTech. (May 1992). Issue 5:78.

Double Dragon – Review

If memory serves, my first time playing Double Dragon was on the Sinclair Spectrum ZX. I remember loving it and I’m sure this was another game that I played with my dad and older brother. It has gone down in history as a classic game and I was certainly looking forward to revisiting it again.

Title screen (screenshot taken by the author)

Double Dragon is a beat-em up developed by Technōs Japan and released in the Arcade in 1987. It was published in Europe and North America by Trade West, coming to home consoles in 1988. Versions have been released on the NES, Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Mega Drive, Game Gear, ZX Spectrum and Atari Lynx to name a few. It appeared on the Wii Virtual Console in 2008, Nintendo 3DS in 2013 and Wii U in 2013. For this review, I played was the NES version.P

Plot

You play as twin brothers Billy and Jimmy Lee (Hammer and Spike in the American versions), who must fight their way through the territory of the Black Warriors gang to rescue Billy’s girlfriend Marian.

Gameplay

At your disposal are an array of punches, kicks, headbutts, throws and elbow strikes. Along the way, you can temporarily use weapons such as baseball bats, knives, whips and dynamite sticks.

There are only four levels, but the game is challenging enough.

Unlike the arcade, the home console version’s two-player co-operative mode was replaced by alternating play, meaning each player plays the game on their own, which was a poor decision by the game designers. Initially, you are limited to just a few fighting moves but as you gain experience points, more fighting moves become available to you which I thought was a nice touch.

(screenshot taken by the author)

How Does It Handle?

The controls are easy to learn but aren’t as responsive as they could be. You can’t turn around quickly whilst punching but you can whilst kicking. I’d recommend kicking rather than punching anyway. One annoying part of level three is where you need to jump across a stream but as soon as you land you are hit by an enemy and fall into the water, losing a life.

Graphics

The graphics are good, especially the background of level one, and are superior to many contemporary games such as Renegade. The characters are distinctive, but the protagonist looks like he’s barefoot.

Due to the lack of power, the NES could only generate two enemies on the screen at any one time.

Replay Value

The NES version also contains a MODE B for both one and two-players where you can select any character from the game to fight in one-on-one battles which adds some replay value.

Oddly, this character looks like The Thing from Marvel’s Fantastic Four (screenshot taken by the author)

Did I Complete The Game?

No, I’ve yet to complete the NES version. I can only make it to level three (I swear I completed this game as a kid!).

What The Critics Said:

Entertainment Weekly Magazine: “…Double Dragon now has quality as well as content. There are more screens than the arcade, as well as vertical scrolling and the one on one match that is very reminiscent of Karate Champ (thrown in for free!)…This game is worth every penny! DIRECT HIT!”.[1]

Computer and Video Games: “Nintendo unfortunately locks the two-player mode option, but more than makes up for this deficiency with an extra one-on-one Street Fighter-style game included on the ROM. Overall 83%.[2]

Joystick: “Overall 75%”.[3]

Awards:

Best Graphics – Electronic Gaming Monthly “1989 Player’s Choice Awards”[4]

My Verdict:

“Double Dragon is a classic title and I don’t know anyone who hasn’t played it. In fact, I’d wager that I have never met a gamer who hasn’t at least heard of it. The game looks good, and there is a nice amount of hand-to-hand attacks and weapons to use. When this game was released, I can imagine it being a great game! However, it loses marks for the lack of a two-player co-op mode and its short length. It is not a game that encourages regular revisits. Sadly, the game is not as good as I remember but then it is always difficult to revisit games.”

Rating:

What are your memories of Double Dragon? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] Moon, J., ‘Review – Double Dragon’. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :44.

[2] Rignall, J., ‘Mean Machines – Double Dragon’. Computer and Video Games. (December 1988). : (https://ia800604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/Computer-and-Video-Games/Issue086/Pages/CVG08600175.jpg Accessed on 4th July 2020).

[3] Huyghues-Lacour, A., ‘Double Dragon’. Joystick. (April 1991). 15:112.

[4] The 1989 “Player’s Choice Awards” – Best Graphics: Double Dragon. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :19.

Super Mario World 2: Yoshi's Island – Review

Every game from the Super Mario franchise has been hotly anticipated by fans of the series. After the success of Super Mario World, the bar was set extremely high for the sequel. The creators not only succeeded in producing a fantastic sequel (although it’s actually a prequel), but a game that proved so popular that its success spawned a series of spin-offs and sequels in itself. It really does seem like there is no stopping the Super Mario franchise!

Title screen (screenshot taken by the author)

Super Mario World 2: Yoshi’s Island (SMW2) is a side-scrolling platform game developed and published by Nintendo. It was released for the SNES in 1995, the Game Boy Advance in 2002, the Nintendo 3DS in 2011, and the Wii U Virtual Console in 2014. For this review, I played the version found on the SNES Mini.

The overworld map is different from Super Mario World, but does allow you to track your progress in each level (screenshot taken by the author)

Plot

SMW2 is a prequel to Super Mario World (SMW), and what a prequel it is! Magikoopa and the Koopalings intercept a stork that is carrying Baby Mario and Luigi. During the attack, Baby Mario is dropped but safely caught by Yoshi. The many Yoshies must bring Baby Mario back to the stalk. Oddly, it doesn’t explain why Magikoopa and the Koopalings are trying to intercept the brothers, or what they will do with them once they have captured them. Does Bowser know that they will grow up to be a thorn in his side?

Yoshi must carry Baby Mario through some dangerous levels whilst collecting gold coins, red coins, stars and flowers (screenshot taken by the author)

Gameplay

Keeping with the Super Mario traditions, the game mostly consists of running and jumping through the levels whilst collecting coins and tokens, although this game involves more puzzle-solving and item collecting than other platforms. The levels and bosses increase in difficulty as the game progresses. There is no time limit which allows deeper exploration into each level and enables you to take your time.

Yoshi has the ability to eat most of his enemies, spit and throw objects at his enemies, and jump or stamp on them (as long as they don’t have spikes). He can also briefly levitate which greatly helps whilst jumping larger gaps.

Yoshi also collects eggs which he can use to fire at enemies and obstacles. These can be found by either hitting a white and green coloured block from below (red and yellow ones also occur), or by eating certain enemies and laying them as eggs. Green eggs can simply be used as a projectile to either kill enemies or aimed to collect coins and flowers. Red eggs produce stars for you to collect when thrown, and yellow eggs produce coins when they are thrown. Yoshi can also eat green and red watermelons and then spit the seeds and fire at his enemies.

There are several areas where Yoshi can touch an icon and be transformed into either a helicopter, car, drill or submarine where applicable. This enables Yoshi to reach bonus coins and flowers etc. that were previously inaccessible. A flashing star power-up is also available which makes Mario invincible for a limited amount of time.

Although Yoshi is basically invincible, he will die if he falls onto spikes and into lava etc. When he does get hit by an enemy, Baby Mario becomes encased in a bubble and begins to fly away. A countdown will begin and you need to retrieve him before the time runs out. Once caught, the timer will increase again to ensure that you have at least 10 seconds on the timer. Throughout the game you can also collect little stars that increase the amount of time you have to retrieve Baby Mario.

Like Super Mario World, Yoshi can eat most of the enemies (screenshot taken by the author)

How Does It Handle?

The game plays very well, as one would expect from a Mario platform game. One incredibly irritating aspect to the game is that sometimes the bubble Baby Mario is in, floats to areas of the screen that Yoshi cannot reach.

Graphics

The game’s illustration style is reminiscent of a colouring book coloured by crayons. The levels, backgrounds, sprites and animations look great, but I personally prefer the illustration and colour scheme of SMW. Alas, the music isn’t as memorable as SMW or Super Mario Kart (1992) for that matter.

Music & SFX

The music is good but not as memorable as it’s predecessor. Baby Mario’s crying makes you want to leave him and turn the game off.

Replay Value

As well as simply playing through the levels, there is an added challenge of collecting 100% of the flowers, stars and red coins from over 40 levels (plus several different bonus levels and games). This greatly extends the game’s life and adds replay value.

Personal Memories

Yoshi’s Island is a very good prequel and I enjoyed playing through it. There are plenty of new features and designs that clearly distinguish this from SMW, but it is easy to learn and familiar enough to not seem too different from other Mario games. However, I feel this game lacks the charm of SMW, and although it is challenging, I found the game too frustrating in places, making me not want to bother trying to achieve 100%.

Did I Complete The Game?

I have completed the main storyline, but am yet to achieve 100% throughout.

What The Critics Said:

Edge: “…Yoshi’s Island is a welcome addition to the series – as playable, challenging and entertaining as the best of the other Mario games. Overall 9/10.[1]

Gamefan: “One word immediately springs to mind – perfect. Perfect gameplay, perfect graphics, perfect music.  Overall 9.7/10.[2]

Next Generation: “The most impressive features of Yoshi’s Island are its size and playability. Strewn with bonus levels of all kinds, much like the original, this game will keep your dinosaur friend hopping in several different directions. You’ll find yourself baffled at the task of completing this gargantuan game, but you’ll definitely enjoy trying. Overall 5/5.[3]

Nintendo Life: “Yoshi’s Island isn’t just a great platformer: it’s a reminder of why this silly little hobby of ours is so wonderful. Sure, the game contains no political satire, no poetic justice, no character development. But if what Miyamoto and Tezuka crafted isn’t a work of art, then the definition of “art” needs to be amended. Overall 10/10.[4]

Awards:

Action Platform Game of the Year – 1995 Game Fans Mega Awards

SNES Game of the Year – 1995 Game Fans Mega Awards

16-Bit Game of the Year – 1995 Game Fans Mega Awards[5]

My Verdict:

“A great and worthy prequel which I feel lacks a bit of the charm of Super Mario World. However, the graphics are gorgeous, and there is plenty to learn and find, differentiating it from its predecessors and most of its contemporaries. Don’t be fooled, this game is much tougher than Super Mario World and although there is plenty here to keep you coming back, rage quits will be frequent!”

Rating:

What are your memories of Yoshi’s Island? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Testscreen: SNES – Super Mario World 2: Yoshi’s Island’. Edge. (November 1995). Issue 26:62-65.

[2] ‘Viewpoint: SNES – Yoshi’s Island’. Gamefan. (October 1995). Volume 3 Issue 10:18.

[3] Rating: SNES – Yoshi’s Island: Super Mario World 2’. Next Generation. (February 1996). Issue 14:178.

[4] Delgrego, K., (23rd July 2009). ‘Super Mario World: Yoshi’s Island Review’. Nintendolife.com. (http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Accessed 11th on March 2020).

[5] ‘1995 Mega Awards’ Gamefan. (January 1996). Volume 4 Issue 1:106.

Myst – Review

Adventure game creators have always sought to immerse gamers into their imaginary worlds but have sometimes been limited by technology. For example, I remember some early Spectrum games that were simply text based. Although they were fun, I never felt immersed in the game. Myst was the first game I played where I felt that the immersion experience was successful on me. Other people’s opinions may differ of course, but I can only tell you how I felt about it. I should also warn you that there is a spoiler near the end of the review.

A plain and mysterious title screen, giving little away. Much like the game itself. (screenshot taken by the author)

Myst is a graphics adventure puzzle game developed by Cyan Inc. and published by Brøderbund Software. It was released for the Macintosh in 1993, Windows in 1994, 3DO in 1995, and PlayStation in 1996. A remake was released for Windows in 2000 and Macintosh in 2002, and the realMyst: Masterpiece Edition was released on Steam in 2014. The game was ported to many other platforms including Sega Saturn, PlayStation 3, PlayStation Portable, Android, iPhone, Nintendo 3DS, Jaguar CD, Amiga OS, CD-I, For this review, I replayed the original Windows version.

Your view as you explore this mysterious world

Plot

You play as an unnamed protagonist who has fallen into a fissure and appeared on a mysterious island. Where are you and how the hell do you leave?

One of several notes found on the island to assist you in working out what you are supposed to do. (screenshot taken by the author)

Gameplay

As you explore the island you learn more about its history and the worlds you will soon visit. Some notes also offer hints to help you progress through the game. You soon learn that you need to gather blue and red pages and restore them to two books found in the observatory. Two brothers, Sirrus and Achenar, have been trapped inside these books. As each one speaks to you through garbled transmissions, they explain that the other brother is mad and has imprisoned them in their respective books. They both try to convince you to free them instead of the other brother, both claiming that the other brother murdered their father. To find the pages you must explore several other worlds and solve various puzzles.

Both brothers are trapped in separate books…but which on whould you free? (screenshot taken by the author)

How Does It Handle?

You are able to move and turn by using a cursor to click the route you wish to take or the direction you wish to turn. You can also interact with objects by clicking and dragging them.

One of the more interesting aspects of this game is that you are simply thrust into this game with virtually no back story and no idea what you have to do, and oddly, you cannot die! At first you are simply wandering around, searching for buildings to enter and objects to interact with. This can be quite off putting to some as it can take a while to understand what the hell is going on. Some of the puzzles are fun and challenging. Others are less obvious to solve. One annoying aspect of the game is having to return to the same worlds to collect the other page you didn’t collect on your first visit, as you can only pick up one at a time. For me, this is a cheap way of extending the life of the game.

One of the other worlds you visit to find the blue and red pages is Channelwood. (screenshot taken by the author)

Graphics

The animations are not as smooth as modern games, and the 3D design of the worlds look dated, but I think the game has held up pretty well. The graphics really draw you in.

Music & SFX

Upon revisiting Myst 25 years later, I appreciate how the background music and minimalistic SFX bring an eerie air to the game adding to the feeling of being truly alone.

Personal Memories

I remember when this game was released, and I played it with a school friend. However, we never got that far as it was a bit too difficult for our teenage brains. When I came back to it years later, I fared better having gained much experience with these sorts of games. Back then, I thought the graphics were out of this world.

SPOILER ALERT!!!

There are four possible endings, with one of them being the true ending. However, the true ending is frustratingly and unsatisfyingly none existent and I found myself wandering Myst for some time before searching online to see if I had missed something. Nope, sure enough there is no ending. I guess I will have to play the sequel Myst: Riven, to see what happens next.

Did I Complete The Game?

Yes, but definitely needed help from the walkthrough on this on!

What The Critics Said:

Gamespot.com: “Myst is an immersive experience that draws you in and won’t let you go. Overall 8.9/10[1]

My Verdict:

“This is a tough game and seems to be aimed towards more experience adventure gamers. However, I loved the concept of the game, and the ambient music and SFX immerses you into the game. I just feel it could have been so much better if more story was included. I also felt the way you can only carry one coloured page at a time, meaning you have to go through each world twice, was a cheap way to prolong the game. I mean, who can’t carry two pages!”

Rating:

What are your memories of Myst? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Sengstack, J., (May 1, 1996). ‘Myst Review’. www.gamespot.com. (https://www.gamespot.com/reviews/myst-review/1900-2542724/ Accessed on 17th February 2020).

The Legend of Zelda: A Link to the Past – Review

In 1986, The Legend of Zelda was released for the NES and sold over 6 million copies.[1] Its success spawned a whole series of video games that continue today, with every instalment being much anticipated by fans all over the world. A Link to the Past was one of the SNES’s earliest games in Europe, but sadly I wouldn’t get to play it through properly until 2019.

Title screen (screenshot taken by the author)

The Legend of Zelda: Link to the Past is the third game in the Zelda series. It is an action-adventure game developed and published by Nintendo. It released for the SNES in Japan in 1991, and Europe and North America in 1992. It was ported to the Game Boy Advance as A link to the Past and Four Swords, as well as the Wii, Wii U. It was accessible for the Nintendo 3DS through the Virtual console and the Nintendo Switch through Nintendo Switch Online. The chose to review the SNES which came with the SNES Mini.

Plot

You play as young adventurer Link who must defeat the evil Ganon from gaining the power of the Triforce which would allow him to turn the world dark and evil. Link must save the Kingdom of Hyrule and stop Ganon by rescuing several maidens who are the descendants of the Seven Sages. To do this he must scour the dungeons and defeat a plethora of enemies and end of dungeon bosses.

Link can slash or pick up bushes and stones to find health and rupees (screenshot taken by the author)

Gameplay

Link is armed with a sword, shield, and bow and arrow with which to fight his enemies. By killing the many minions throughout the worlds, you can gain rupees, arrows and health. Your sword has two actions: You can swing it to attack or if you hold the attack button, your sword will charge and will produce a 360 degree swing, which is handy if you are surrounded by enemies. Once you gain the Pegasus Boots you can charge your enemies and stab them with your sword. Along the way you can acquire upgrades for your armour, sword and shield as well as many magical items to aid you in your quest.

The open world design enables you to explore every inch of the Light and Dark worlds, which can become frustratingly tedious at times as it involves returning to the same areas with new items to access secret areas. However, a cool aspect of the game is the need to warp from the Light and Dark worlds in different parts of the map in order to access areas that are inaccessible in the other world (it’ll make sense when you play it). The enemies re-spawn which can be annoying at times, but it also gives you the opportunities to gain more health, rupees and magic.

It would be very easy to get lost in this game. Thankfully you have a map to refer to. The map screen has a Mode 7 design which is a layer that can be easily rotated and scaled, and lends itself very well to racing games such as Super Mario Kart (1992).

The increasing difficulty of the dungeons and end bosses adds a challenging aspect to the game. You will find yourself spending many hours on this game as there is so much to explore. Don’t feel bad if you use a walkthrough, as some items are hard to find.

Link must warp from the Light to the Dark worlds and back again to gain access to certain areas

Graphics

This game looks fab. The graphics are bright in the Light World but not garish. The darker tones of the Dark World differentiate the two worlds very well. The overhead perspective offers a more 3D feel to the game and allows more detail and colour to the backgrounds and sprites.

Music

The main music for the Light World, known as the Hyrule Overture, is dramatic and fitting for the game. It is the music of a hero!

The dungeons increase in difficulty, so make sure you are well prepared before attempting them (screenshot taken by the author)

Personal Memories

My little brother had a SNES growing up, but he didn’t buy Link to the Past. The first time I saw it was at my friend Graeme’s house. I never really got to play it, but I watched the very early bits of it and was amazed by how great it looked. When I bought the SNES Mini, I was excited that I would finally get to play it. Was it as good as I’d hoped? Hell yes! My only gripe was that by the end of the game I was a bit bored as I felt it had become monotonous, and I should have been wanting more. Other than that, this is a great game and I would recommend it to all.

Did I Complete The Game?

Yes, but I did have some assistance from a walkthrough to find certain items.

What The Critics Said:

Nintendo Power: George: “This game is amazing. Its got incredible graphics, great sound effects, and it’s a well thought out adventure. Overall 4.675/5.[2]

Electronic Gaming Monthly: “Wow! This is the closest a game has ever come to being perfect. Everything except the graphics gets the best score possible. Unfortunately, Nintendo let us down when it comes to the graphics as there is nothing spectacular here. Overall 8.75/10.[3]

Computer and Video Games: “The graphics are very simple, but the animation is fluid and the game is packed full of colour. Sound-wise, Zelda III is spot on. It has some great orchestral scores and lovely sound effects throughout. If you liked the first two games, or you fancy a spot of RPG related malarkey, the get this straight away. It’s a corker! Overall 89%”.[4]

Superplay: “The long awaited 16-bit Zelda is a brilliantly designed and implemented adventure that puts similar games to shame, in much the same way as Mario dominates the platform world – Nintendo’s top programmer was involved in both games. Overall 9/10.[5]

Awards:

Best Video Game Sequel (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[6]

My Verdict:

“It was worth the 27 year wait!!! Beatutiful to look at, excellent gameplay, and an engaging story. Frustratingly lengthy at times, but a classic of the genre, and every gamer must at least attempt to play this game.”

Rating:

What are your memories of Zelda: A Link to the Past? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Sahdev, I., (November 12th, 2019). ‘The Legend of Zelda – Global Sales’. http://www.gamedesigngazette.com. http://www.gamedesigngazette.com/2018/01/the-legend-of-zelda-global-sales.html Accessed 19th February 2020).

[2] George & Rob. ‘Now Playing: SNES – The Legend of Zelda: A Link to the Past’. Nintendo Power. (March 1992). Issue 34:105.

[3] ‘Review Crew: SNES – Zelda III’. Electronic Gaming Monthly. (March 1992). Issue 32:24.

[4] O’Connor, F., ‘Review: Famicom – The Legend of Zelda III’ Computer and Video Games Magazine. (February 1992). Issue 123: 68.

[5] ‘What Cart? RPG/Adventure Games: SNES – Zelda III: A Link to the Past’. Superplay. (November 1992). Issue 1:90.

[6] ‘EGM’s Best and Worst of 1992: Best Video Game Sequel (All Game Systems) – Legend of Zelda III‘. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :17.