Super Mario World 2: Yoshi's Island – Review

Every game from the Super Mario franchise has been hotly anticipated by fans of the series. After the success of Super Mario World, the bar was set extremely high for the sequel. The creators not only succeeded in producing a fantastic sequel (although it’s actually a prequel), but a game that proved so popular that its success spawned a series of spin-offs and sequels in itself. It really does seem like there is no stopping the Super Mario franchise!

Title screen (screenshot taken by the author)

Super Mario World 2: Yoshi’s Island (SMW2) is a side-scrolling platform game developed and published by Nintendo. It was released for the SNES in 1995, the Game Boy Advance in 2002, the Nintendo 3DS in 2011, and the Wii U Virtual Console in 2014. For this review, I played the version found on the SNES Mini.

The overworld map is different from Super Mario World, but does allow you to track your progress in each level (screenshot taken by the author)

Plot

SMW2 is a prequel to Super Mario World (SMW), and what a prequel it is! Magikoopa and the Koopalings intercept a stork that is carrying Baby Mario and Luigi. During the attack, Baby Mario is dropped but safely caught by Yoshi. The many Yoshies must bring Baby Mario back to the stalk. Oddly, it doesn’t explain why Magikoopa and the Koopalings are trying to intercept the brothers, or what they will do with them once they have captured them. Does Bowser know that they will grow up to be a thorn in his side?

Yoshi must carry Baby Mario through some dangerous levels whilst collecting gold coins, red coins, stars and flowers (screenshot taken by the author)

Gameplay

Keeping with the Super Mario traditions, the game mostly consists of running and jumping through the levels whilst collecting coins and tokens, although this game involves more puzzle-solving and item collecting than other platforms. The levels and bosses increase in difficulty as the game progresses. There is no time limit which allows deeper exploration into each level and enables you to take your time.

Yoshi has the ability to eat most of his enemies, spit and throw objects at his enemies, and jump or stamp on them (as long as they don’t have spikes). He can also briefly levitate which greatly helps whilst jumping larger gaps.

Yoshi also collects eggs which he can use to fire at enemies and obstacles. These can be found by either hitting a white and green coloured block from below (red and yellow ones also occur), or by eating certain enemies and laying them as eggs. Green eggs can simply be used as a projectile to either kill enemies or aimed to collect coins and flowers. Red eggs produce stars for you to collect when thrown, and yellow eggs produce coins when they are thrown. Yoshi can also eat green and red watermelons and then spit the seeds and fire at his enemies.

There are several areas where Yoshi can touch an icon and be transformed into either a helicopter, car, drill or submarine where applicable. This enables Yoshi to reach bonus coins and flowers etc. that were previously inaccessible. A flashing star power-up is also available which makes Mario invincible for a limited amount of time.

Although Yoshi is basically invincible, he will die if he falls onto spikes and into lava etc. When he does get hit by an enemy, Baby Mario becomes encased in a bubble and begins to fly away. A countdown will begin and you need to retrieve him before the time runs out. Once caught, the timer will increase again to ensure that you have at least 10 seconds on the timer. Throughout the game you can also collect little stars that increase the amount of time you have to retrieve Baby Mario.

Like Super Mario World, Yoshi can eat most of the enemies (screenshot taken by the author)

How Does It Handle?

The game plays very well, as one would expect from a Mario platform game. One incredibly irritating aspect to the game is that sometimes the bubble Baby Mario is in, floats to areas of the screen that Yoshi cannot reach.

Graphics

The game’s illustration style is reminiscent of a colouring book coloured by crayons. The levels, backgrounds, sprites and animations look great, but I personally prefer the illustration and colour scheme of SMW. Alas, the music isn’t as memorable as SMW or Super Mario Kart (1992) for that matter.

Music & SFX

The music is good but not as memorable as it’s predecessor. Baby Mario’s crying makes you want to leave him and turn the game off.

Replay Value

As well as simply playing through the levels, there is an added challenge of collecting 100% of the flowers, stars and red coins from over 40 levels (plus several different bonus levels and games). This greatly extends the game’s life and adds replay value.

Personal Memories

Yoshi’s Island is a very good prequel and I enjoyed playing through it. There are plenty of new features and designs that clearly distinguish this from SMW, but it is easy to learn and familiar enough to not seem too different from other Mario games. However, I feel this game lacks the charm of SMW, and although it is challenging, I found the game too frustrating in places, making me not want to bother trying to achieve 100%.

Did I Complete The Game?

I have completed the main storyline, but am yet to achieve 100% throughout.

What The Critics Said:

Edge: “…Yoshi’s Island is a welcome addition to the series – as playable, challenging and entertaining as the best of the other Mario games. Overall 9/10.[1]

Gamefan: “One word immediately springs to mind – perfect. Perfect gameplay, perfect graphics, perfect music.  Overall 9.7/10.[2]

Next Generation: “The most impressive features of Yoshi’s Island are its size and playability. Strewn with bonus levels of all kinds, much like the original, this game will keep your dinosaur friend hopping in several different directions. You’ll find yourself baffled at the task of completing this gargantuan game, but you’ll definitely enjoy trying. Overall 5/5.[3]

Nintendo Life: “Yoshi’s Island isn’t just a great platformer: it’s a reminder of why this silly little hobby of ours is so wonderful. Sure, the game contains no political satire, no poetic justice, no character development. But if what Miyamoto and Tezuka crafted isn’t a work of art, then the definition of “art” needs to be amended. Overall 10/10.[4]

Awards:

Action Platform Game of the Year – 1995 Game Fans Mega Awards

SNES Game of the Year – 1995 Game Fans Mega Awards

16-Bit Game of the Year – 1995 Game Fans Mega Awards[5]

My Verdict:

“A great and worthy prequel which I feel lacks a bit of the charm of Super Mario World. However, the graphics are gorgeous, and there is plenty to learn and find, differentiating it from its predecessors and most of its contemporaries. Don’t be fooled, this game is much tougher than Super Mario World and although there is plenty here to keep you coming back, rage quits will be frequent!”

Rating:

What are your memories of Yoshi’s Island? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Testscreen: SNES – Super Mario World 2: Yoshi’s Island’. Edge. (November 1995). Issue 26:62-65.

[2] ‘Viewpoint: SNES – Yoshi’s Island’. Gamefan. (October 1995). Volume 3 Issue 10:18.

[3] Rating: SNES – Yoshi’s Island: Super Mario World 2’. Next Generation. (February 1996). Issue 14:178.

[4] Delgrego, K., (23rd July 2009). ‘Super Mario World: Yoshi’s Island Review’. Nintendolife.com. (http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Accessed 11th on March 2020).

[5] ‘1995 Mega Awards’ Gamefan. (January 1996). Volume 4 Issue 1:106.

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