Mighty Final Fight – Review

Side-scrolling beat ‘em ups were huge in arcades in the 80s. However, home consoles of the 80s struggled to replicate the arcade versions, which were far superior. Although the NES and Master System produced some good quality beat ‘em ups, it wouldn’t be until the late 80s that “arcade quality” beat ‘em ups could be found on home consoles like the Sega Mega Drive.

titlescreen (Screenshot taken by the author)

Mighty Final Fight is a side-scrolling beat ‘em up developed and published by Capcom in 1993 for the NES. It is a spin-off of the 1989 arcade classic Final Fight. It was later released on the Game Boy Advance (2006) and Wii Virtual Console (2014). I chose to review the NES version.

The Mad Gear Gang, the most notorious crime gang in Metro City, have kidnapped Jessica, the daughter of Haggar, mayor of the city. Along with Cody, Jessica’s boyfriend, and Cody’s training partner, Guy, they attempt to rescue her from the gang.

Sadly, the game can only be played in single-player mode (Screenshot taken by the author)

You can choose to be either:

Haggar – City Mayor and former professional wrestler

Cody – A street fighter who has developed his own unique fighting style by fusing boxing and karate

Guy – A master of Ninjutsu

Each with their own strengths and fighting styles. As the game progresses, you gain experience points which increase the strength of your character and unlock more fighting moves. Weapons can be found throughout the levels but they are dependant on the character your are playing as (Cody – knife, Guy – shuriken, Haggar – oversized mallet).

The graphics have been adapted in the Chibi art style (Screenshot taken by the author)

The game has been redesigned in the Chibi art style which gives  the characters and overall game a more childlike look. The graphics and backgrounds are a great improvement on previous games such as Double Dragon and Renegade, even if Haggar does look like he has a huge double chin. However, by 1993, the SNES and Mega Drive were already producing far superior titles such as Streets of Rage, Golden Axe and Teenage Mutant Ninja Turtles IV: Turtles in Time. There is also a limited number of sprites allowed on the screen at any one time, and there is a fair bit of flicker when fighting. This game is clearly pushing the NES to its limits.

The gameplay is pretty good. The controls are responsive, and the hit detection is spot on. The introduction of new moves keeps the fighting interesting too.

What really let’s this game down is that it is a single-player game and there is only one difficulty setting. This is a real shame, as side-scrolling fighters are always better in two-player mode. Without a two-player mode and the chance to increase the game’s difficulty, this game will never become a staple for late night gaming with buddies. However, it is slightly redeemed by having three distinct characters does add to the replay value of the game a little.

Did I complete the game?

Yes, my go to character is Cody. My older brother’s choice was always Guy.

What the critics said:

At present, I have been unable to locate a contemporary review.

My verdict:

“A fun little beat ‘em up which looks great, for a NES game, and plays very well. Good differentiation between the characters but a lack of two-player mode severely limits its replay value.”

Rating:

What are your memories of Mighty Final Fight? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.

Street Fighter 2010: The Final Fight – Review

Sometimes an original game or franchise contains characters or ideas for spin-offs. Some are successful such as Super Mario Kart and Donkey Kong Country…but others are real stinkers. I’ve recently read several articles titled ‘Top Ten Spin-Offs That Sucked’ or titles to that effect. Most of the games cited in those articles I have never played and so cannot comment on them. However, Street Fighter 2010: The Final Fight did…and I’m afraid I have to agree.

Titlescreen (Screenshot taken by the author)

Street Fighter 2010: Final Fight is a side-scrolling platform game developed and published by Capcom and released on the NES in 1990. It was later released on the 3DS Virtual Console in 2014, and Wii U Virtual Console in 2015. I chose to review the NES version.

According to the history of this game, Ken won the original Street Fighter tournament. He later retired and became a scientist (as you do) who developed cyboplasm, a substance that gives superhuman strength to whoever uses it. Naturally, Ken has taken the substance to keep himself in tip-top shape. One day, Ken’s lab partner, Troy, is murdered and the cyboplasm is stolen leading Ken to pursue the murderer to the far reaches of the galaxy. Oh, and the future has interplanetary warp gates to assist travel between planets.

The game looks pretty good. I just couldn’t get on with the gameplay (Screenshot taken by the author)

Firstly, I have to say that I got the feeling that this game was given the Street Fighter title because the creators wanted to cash in on the franchise. It’s such a departure from the original format that I cannot understand how they thought it would tie in in a believable way.

Having said that, the graphics are good! However, the controls are frustrating. the difficulty is too damn hard and it’s not very enjoyable at all. You can jump, climb walls and back flip, you can fire short range projectiles left, right, up, down (when flip-jumping) and diagonally up…but for some reason you can’t crouch or fire diagonally down. This is fine but there are flying machines that seem to attack you from low down and you are unable to defend yourself. Had crouching and firing diagonally down been possible, this game would have been a lot more enjoyable. Alas, it wasn’t possible, and the frustration led to me simply getting annoyed and moving on.

Did I complete the game?

No, I only got to level 2.

What the critics said:

At present, I have been unable to find contemporary reviews.

My verdict:

“An odd spin-off with a totally different format to the original franchise. The controls suck as does the difficulty level.”

Rating:

What are your memories of Street Fighter 2010: The FInal Fight? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.

Chip & Dale Rescue Rangers – Review

“Ch, Ch, Ch, Chip and Dale. Rescue Rangers!!!”

Titlescreen (Screenshot taken by the author)

Chip ‘n’ Dale Rescue Rangers is a platform game developed and published by Capcom and released for the NES in 1990. It would later be released in the 2017 The Disney Compilation Collection for Microsoft Windows, PlayStation 4 and Xbox One. I chose to review the NES version.

The evil Fat Cat has stolen Mandy’s kitten. The Rescue Rangers pledge to rescue the kitten. Through streets, over and through buildings, and forests; Chip and Dale must evade foes such as mechanical bulldogs, robotic rats, and gansgter lizard-type things known as warts. You can choose to dodge these dangerous foes or throw various items such as crates and apples at them. After each level, Gadget offers some advice about how to defeat the trickier aspects of the next level.

You can use objects such as crates and apples to throw at your enemies (Screenshot taken by the author)

The game can be played in on or two-player mode. In one-player mode, you can choose to be either Chip or Dale. Each player can only be hit three times before they die.

The levels are brightly coloured, well designed and detailed, and pose a nice challenge for the average gamer. The sprites are well animated and the controls are sharp and responsive. It is easy to distinguish between the two protangonists as Chip wears a hat and a dark jacket.

The game has many trickier parts but it is enjoyable to play. I wasn’t expecting to like this game but I really enjoyed it. Although the game has minimal replay value, it’s a lot of fun and a great game to be played with a younger sibling or child.

Did I complete the game?

Yes

What the critics said:

Electronic Gaming Monthly: “Every part of this game from the graphics, to the sounds to the gameplay are well done indeed. Rescue Rangers only falls flat in terms of challenge and difficulty. Overall 7.75/10.[1]

Nintendo Power: “Overall 4/5.[2]

Mean Machines: “Not groundbreakingly original, but very good nonetheless. Fun to play and long-lasting Overall 88%.”[3]

Total!: “Groovesome, slick and utterly dashing platform game with some ingenious two-player twist and a brain curdling difficulty curve! Overall 81%.[4]

Awards:

Parents’ Choice (1990) – Parents’ Choice Foundation[5]

My Verdict:

“This game looks great…but don’t be fooled by its cutsie look. There are some challenging parts to it, but nothing a seasoned gamer can’t handle. Excellent gameplay too. I enjoyed it more than I thought I would.”

Rating:

What are your memories of Chip & Dale Rescue Rangers? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] ‘Review – Chip and Dale Rescue Rangers.’ Electronic Gaming Monthly. (July 1990). Issue 12:12. (https://retrocdn.net/images/a/a1/EGM_US_012.pdf Accessed 12th October 2020).

[2] ‘Chip and Dale Rescue Rangers’. Nintendo Power. (July-August 1990). Issue 14:26. (https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20014%20%28July-August%201990%29/page/n25/mode/2up Accessed 12th October 2020).

[3] ‘Nintendo review – Rescue Rangers’. Mean Machines. (February 1992). Issue 17:52-4.   (https://web.archive.org/web/20190519025012/http://www.meanmachinesmag.co.uk/pdf/rescuerangersnes.pdf Accessed 12th October 2020).

[4] ‘Chip ‘n’ Dale’. Total!. (April 1992). Issue 4:26-7. (https://archive.org/details/Total_Issue_004_1992-04_Future_Publishing_GB/page/n25/mode/2up Accessed 12th October 2020).

[5] ‘Keeping Kids Entertained’. The Seattle Times. (Dec 27, 1990) (https://archive.seattletimes.com/archive/?date=19901227&slug=1111657 Accessed 12th October 2020).

Street Fighter II – Review

Every once in a while, a game comes along and raises the bar for video games everywhere. In the 70s there was Space Invaders, Pong, and Asteroids. In the 80s you had Pacman, Super Mario Bros. and Tetris. In 1991 Street Fighter II hit the arcade and was an instant hit with people lining up to spend their pocket money for a few minutes of intense action.

Title screen (screenshot taken by the author)

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game developed and published by Capcom for the arcade and released in 1992. It is part of a sub-series of Street Fighter II games along with Street Fighter II: Championship Edition, Super Street Fighter II: The New Challengers, Super Street Fighter Turbo, and Hyper Street Fighter II: The Anniversary Edition. I will not be reviewing each sub-series instalment individually, so they will all be lumped in together. For this review, I revisited Street Fighter II Turbo: Hyper Fighting version that can be found of the SNES Mini.

Street Fighter II Turbo: Hyper Fighting was also ported to the following:

  • 1992 – Amiga, Atari ST, Commodore 64, Amstrad CPC, Spectrum ZX and PC (DOS)
  • 1994 – CPS Changer
  • 1995 – Game Boy
  • 1997 – Master System
  • 1998 – Saturn and PlayStation
  • 2004 – Mobile
  • 2006 – PlayStation 2, XBox and PlayStation Portable
  • 2018 – PlayStation 4, XBox One, Nintendo Switch and Windows

According to Street Fighter “canon”, Ryu won the first tournament by defeating Sagat. During the battle, Sagat was badly injured by Ryu, hence his chest scar, and suffered a mental breakdown. Later, the story seems to have changed a bit. Now, Sagat was winning the fight quite easily. When Ryu had been knocked down, Sagat offers a hand to help him up. Ryu, possibly affected by the darker nature of his martial art, takes advantage of this show of mercy and performs a Shoryuken to Sagat’s chest. Ryu goes on to win the tournament. Sagat melts away, is recruited by M. Bison and joins Shadaloo (Shadowloo – a powerful and deadly criminal organisation).[1]

There are 12 characters to choose from and the fights take place all over the world (screenshot taken by the author)

So, we find ourselves entering a second tournament. Who are the competitors?

  • Ryu is the champion of the first tournament and a student of Shotoken karate. Dedicating his entire life to martial arts, Ryu has no home, no family or friends. He wanders the globe testing his skills against other fighters.
  • Ken is also a student of Shotoken karate, but has a huge ego to match his fighting ability. In recent years, Ken has not been training as hard, and is not as sharp as he used to be. A challenge from fellow student Ryu prompts Ken back into action and he enters the tournament.
  • E. Honda is the greatest sumo wrestler of all time and has received the highly prestigious title of “Yokozuna” (Grand Champion). After hearing that the world doesn’t consider sumo wrestling a true sport, he has entered the tournament to prove himself.
  • Guile is ex-special forces. He was captured and imprisoned, along with co-pilot Charlie, during a mission to Cambodia (or Malaysia depending on which information you read). After months of imprisonment in the jungle, they escaped and began their long trek back to civilisation. Along the way Charlie died, and Guile has been seeking vengeance ever since.
  • Chun-Li is an undercover Interpol officer secretly tracking a smuggling organisation known as Shadowloo. The trail leads to the tournament in which she enters, believing that one of the Grand Masters (Balrog, Vega, Sagat or M. Bison) is responsible for her father’s death.
  • Blanka is somewhat of an enigma. From the rainforest of Brazil, he is the source of reported sightings of a creature that is half-man, half-beast. Recently he has been found wandering into cities and fighting whoever dares to confront him.
  • Zangief is a proud Russian. He loves his country and he loves fighting! One of his favourite pastimes is wrestling bears, hence the scars all over his body.
  • Dhalsim has spent a lifetime dedicating himself to yoga. He has a disciplined mind, but now he wishes to enter the tournament to test his fighting skills. Proving himself will help him gain a higher state of consciousness.
  • Balrog (based on boxer Mike Tyson) is a former Heavyweight boxing champion who has been banned from the ring for disobeying the rules. He is very strong and very aggressive, and fights in the streets of Las Vegas for money. He is also bodyguard to M. Bison.
  • Vega is a nobleman by birth, and has spent time blending Ninjitsu with skills learnt while he was a matador. He has been nicknamed the “Spanish Ninja”.
  • Sagat was once labelled “King of the Street Fighters” but has since lost this title due to being defeated by Ryu in the first tournament. Skilled in Muay Thai boxing, he plans to regain his title in this tournament.
  • M. Bison is a mysterious but powerful man. He is the leader of the criminal organisation Shadowloo and the ultimate boss that must be defeated to ensure victory.[2]
Fight! (screenshot taken by the author)

Street Fighter II can be played in one or two-player modes. In one-player mode, once you have selected a fighter, you must battle your way through all the other opponents before fighting the Grand Masters: Balrog, Vega, Sagat and M. Bison. There are eight difficulty settings allowing for less experienced players to practice on easier settings. Each character has their own motivation for entering the tournament, and in order to see each character’s own unique ending, you need to defeat the game on at least level six (as I recall but I may be wrong).

Shoryuken! (screenshot taken by the author)

Each character is distinct (although nowadays some argue a little stereotyped) and has their own individual fighting styles, except for Ken and Ryu who have the same Shotoken fighting style. The fights take place all over the world with beautifully illustrated and animated backdrops. The music is memorable, with each fighter having their own distinct tune. Some, annoyingly, get stuck in your head.

Balrog was based of former Heavyweight Boxing Champion Mike Tyson (screenshot taken by the author)

Like all great games, Street Fighter II is easy to play but difficult to master. Once the fun of the one-player mode has been exhausted, Street Fighter II really comes into its own with a highly addictive two-player mode. All over the world, you can be guaranteed to bump into people who have memories and stories about rainy afternoons and late nights with friends playing into the the early hours of the morn. Additionally, during one and two-player modes, you can increase the fun and challenge even more by turning the time limit on or off, and increasing or decreasing the speed of the game.

Did I complete the game?

I have completed the game in the sense that I have finished the game with all 12 characters and have seen their respective endings. However, I have not defeated the game with all 12 players on the hardest setting.

What the critics said:

Edge Magazine: “If you own SNES SFII it’s still a tricky decision whether you should buy Turbo: at current import prices, probably not. But if you’ve yet to be introduced to the genteel art of street-fighting, and have a few pounds to shed, SFII Turbo is the one to get. Overall 9/10“.[3]

Gamepro: “Despite the minor quibbles with the AI of the computer, the repetitive crowd-noise effect, and the removal Re-Dizzy Combos from CE mode, SF II Turbo is worth every penny for its boss and speed features alone. Overall 5/5“.[4]

Nintendo Power: “This game is a must have for all Super NES players who like action and competition. Overall 4/5.[5]

Electronic Games: “For those looking for a good fighting game, Street Fighter II is the best to date. Capcom should be proud. This translation has no equal. Overall 94%.[6]

Superplay: “Faults? Well, as a one-player game it’s superb, but inevitably has its limits – it’s the two-player game that makes it so great, even trouncing Super Tennis for laughs and general lasting interst. Overall 94%.[7]

Super NES Buyer’s Guide: “Spectacular graphics, great animations and realistic sounds make this a great game to get! Overall 9.3/10.[8]

Electronic Gaming Monthly: Steve: “All the moves, graphics, gameplay and sounds are rolled into a 16-Meg cartridge that will do anything but disappoint fans of the arcade original or fighting games in general. Awesome! Overall 9.5/10.[9]

N-Force: “The smooth animation’s poetry in motion, it’s martial art! Apart from minor control problems which will be remedied with the new joypad, this is everything you could ask for. If you’ve got a SNES you’ve got to get a copy. It’s the game of the year! Overall 96%.[10]

Megazone: “Street Fighter II is already and undoubted classic on the arcades and this classy conversion will be a smash hit for the Super Nintendo. Overall 95%.[11]

Awards:

Best Game of the Year (All Games Systems) & (SNES) – Electronic Gaming Monthly’s Best and Worst of 1992[12]

Best Video Game Ending (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[13]

Joint winner of Best Video Game Babe (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[14]

Hottest New Character in a Video Game (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[15]

Best Trick That Didn’t Work (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[16]

According to Wikipedia, Street Fighter II won several more accolades, but as of yet, I have been unable to find the original magazines to verify.

My verdict: “Memorbale characters, memorable music, and fab gameplay. SFII has multiple difficulty levels, plenty of different characters to use, and a competitive two-player mode, giving this game huge replay value. SFII remains close to the hearts of gamers everywhere.”

Rating:

What are your memories of Street Fighter II? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Jasper, G., (July 20th, 2018). ‘Street Fighter: Timeline and Story Explained’. www.denofgeek.com. (https://www.denofgeek.com/us/games/street-fighter-v/242133/street-fighter-timeline-and-story-explained Accessed 20th February 2020).

[2] ‘The World Warriors’. Street Fighter II: Turbo Instruction Manual. (March 1991). :14-37.

[3] ‘Testscreen: SNES – Street Fighter II: Turbo’. Edge Magazine. (October 1993). Issue 1:82.

[4] Quan, S., ‘Super NES ProReview: Street Fighter II: Turbo’. Gamepro. (August 1993). Issue 49:26-35.

[5] ‘Now Playing: SNES – Street Fighter II’. Nintendo Power. (August 1993). Issue 38:105.

[6] Camron, M., ‘Video Game Gallery: SNES – Street Fighter II’. Electronic Games. (October 1992). Volume 1 Issue 1:72.

[7] Brookes, J., ‘UK Review: SNES – Street Fighter II’. Superplay. (November 1992). Issue 1:67.

[8] ‘Super NES Review – Street Fighter II’. Super Nes Buyer’s Guide. (July 1992). Volume 1 Issue 2:60.

[9] Steve., ‘Review Crew – Street Fighter II’. Electronic Gaming Monthly. (July 1992). Volume 5 Issue 7:18.

[10] ‘Reviewed! – Street Fighter II’. N-Force. (August 1992). Issue 2:48-9.

[11] Iredale, A., ‘Review: SNES – Street Fighter II’. Megazone. (October/November 1992). Issue :36-7.

[12] ‘EGM’s Best and Worst of 1992: Best Game of the Year (All Game Systems) & (SNES) – Street Fighter II: Turbo’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :14.

[13] ‘EGM’s Best and Worst of 1992: Best Video Game Ending (All Systems) – Street Fighter II’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :20.

[14] ‘EGM’s Best and Worst of 1992: Best Video Game Babe (All Systems) – Street Fighter II’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :20.

[15] ‘EGM’s Best and Worst of 1992: Hottest New Character in a Video Game (All Systems) – Street Fighter II’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :20.

[16] ‘EGM’s Best and Worst of 1992: Best Trick That Didn’t Work (All Systems) – Street Fighter II’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :22. (

Aladdin – Review

Aladdin is a Middle-Eastern folk tale about a boy who went from rags to riches with the help of a genie. The western world embraced this tale, and is one of the more well-known stories from the Arabic world. In 1992, Disney released their animated film version, bringing Aladdin to a “whole new world”…er…I mean generation. Its popularity, due to a great soundtrack and an award winning performance by Robin Williams, saw a video game released a year after the films hit the cinemas.

Title screen (screenshot taken by the author)

Aladdin is a single-player side-scrolling action platformer which was developed by Virgin Games. It was published in 1993 by Sega and Disney Software for the Sega Megadrive, and by Capcom for the SNES. It was later ported to the NES, Game Boy, Amiga and DOS formats. I chose to review the Mega Drive Version.

You play as the hero Aladdin who must must rescue the Princess Jasmine from the evil Jafar. Whilst traversing the levels you are able to jump, crouch, and climb ropes. To defeat enemies, you have the choice of a scimitar with which to slash your opponent or you can collect apples to use as projectiles. If you collect tokens of the Genie’s head or Abu’s head, you will gain access to bonus stages to gain extra lives and such. Although not identical, the story arc of the game closely follows that of the Disney film.

Aladdin was praised by critics for its graphics (screenshot taken by the author)

The graphics are bright and colourful, and the animation is fun to watch. All the levels are detailed, look beautiful and make you feel like you’re playing the movie. The music consists of songs from the movie soundtrack so no doubt you will be humming along. There are cut scenes between the levels allowing the storyline to move along, but you do not need to have seen the film in order to enjoy the game.

The difficulty of the levels increase as the game progresses. One level which sees our hero trying to escape the Cave of Wonders is particularly hard and had me swearing many times at the TV and/or controller pad.

SPOILER ALERT!!!

Frustratingly, at the end of the game you can only defeat Jafar by throwing apples at him. What the game doesn’t tell you is that you need 36 apples to defeat him. If you don’t have enough there is little else you can do other than restart the entire game, and ensure you use the apples sparingly.

“Prince Ali fabulous he Ali Ababwa” (screenshot taken by the author)

When the game is completed the ending is practically non-existant, which begs the question, should one have bothered to complete it in the first place. The answer, of course, is yes as this is a good game and worth playing.

Did I complete the game?

Yes, but I wasn’t happy about getting all the way to the end before realising that I had to restart and play through again to ensure I had enough apples to defeat Jafar.

What the critics said:

Edge Magazine: “…almost perfect. The sound could have been better – but that’s a minor quibble. Anyway, at last the Mega Drive has a new platform king. Move over spiky blue one, Aladdin’s in town. Overall 8/10.”[1]

My verdict: “Prince Ali! Fabulous He! Ali Ababwa. A fun little game that is well worth your time. Great graphics and music, however older generations might get bored a little easily with this one.”

Rating:

What are your memories of Aladdin? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review Mega Drive: Aladdin’. Edge Magazine. (November 1993). Issue 2:92-3.