Tekken 3 – Review

Normally, fighting games aren’t for me. I have neither the patience nor desire to learn all the moves and master them so that I can spend hours on a single play at the arcades, defeating all opponents who dare to approach the arcade machine. There are, however, a few exceptions to this rule. The Street Fighter, Tekken and Soul Blade franchises have always managed to gain my attention. Tekken 3 is now 23 years old. The question is, does it still hold up?

Title screen (Screenshot taken by the author)

Tekken 3 is a fighting game, and the third instalment in the Tekken franchise. It was developed and published by Namco and was released in the arcade in 1997 before being ported to the PlayStation in 1998. The arcade version was released for the PlayStation 2 in 2005, and re-released on PlayStation Classic Mini in 2018. Although I have previously owned Tekken 3 on the PlayStation, I chose to review the PlayStation Classic Mini version.

15 years after Tekken 2, Heihachi Mishima has established a paramilitary defence force, known as Tekken Force, to protect his company. Upon searching an ancient temple, they unwittingly release an ancient demon known as Ogre. Ogre proceeds to travel the world killing martial artists. In order to lure Ogre into a trap, Heihachi organises a third Iron Fist tournament.

The game contains 21 characters (11 of which need to be unlocked by completing the game with different characters). Each character has their own unique back stories, endings and fighting styles.  There were two characters only available on PlayStation: Dr. Boskonovitch and Gon.

The returning characters were:

Anna Williams – Younger sister of Nina Williams, she wa placed in suspended animation after the second Iron Fist Tournament. Before the third tournament she was reanimated. She follows Nina into the third tournament in a bid to help her regain her memory and to stop her from becoming an assassin again.

Heihachi Mishima – Head of Mishima Zaibatsu and grandfather of Jin Kazama, he arranges the third Iron Fist Tournament to lure Ogre into the open.

Lei Wulong – A respected detective, Lei has entered the tournament to investigate the disappearance of the martial artists masters.

Nina Williams – After failing to assassinate Kazuya Mishima in the last tournament, Nina was forced to become a test subject for cryogenic experiments. She has been reawakened by Ogre’s powers and plans to assassinate Jin Kazama.

Paul Phoenix – Frustrated by letting victory in the previous tournament slip from his grasp, he has renewed his training. He is determined not to let vistory escape him this time.

Yoshimitsu – Leader of the Manji Clan, Yoshimitsu and his clan act as a modern day Robin Hood. Upon learning his friend Dr. Bosconovitch needs Ogre’s blood to survive, he has entered the tournament to help the man who once saved him.

(Screenshot taken by the author)

New Characters:

Bryan Fury – A cyborg kickboxer who plans to kidnap Dr. Bosconovitch for his creator Dr. Abel.

Dr. Bosconovitch – Elderly genius scientist and friend of Yoshimitsu’s. Currently imprisoned by the Mishima Zaibatsu.

Eddy Gordo – Eddy seeks to avenge his father who was killed by the “Organsiation”, and were also responsible for him being thrown in jail. By winning the Iron Fist Tournament, he hopes to take over the Mishima Financial Empire and use their resources against the “Organisation”.

Forest Law – Son of Marshal Law, he was persuaded to enter the Iron Fist Tournament by Paul Phoenix where he can prove himself to his father.

Gon – An unlockable fighting dinosaur.

Gun Jack – Third in the series of the Jack robots. He has been sent into the tournament to retrieve the memory data of Jack 2.

Hwoarang – Hwoarang has two motives for entering the Iron Fist Tournament. The first is to defeat Ogre who killed his mentor, Baek. The second, is to defeat Jin, who he had previously lost to in a fight.

Jin Kazama – Jin is Jun Kazama’s son. He was trained by his grandfather, Heihachi, and seeks to defeat Ogre in order to avenge the death of his mother.

Julia Chang – Adopted daughter of Michelle Chang. She has entered the tournament to rescue he mother who has been kidnapped by Mishima Zaibatsu.

King II – A protege of the original King, who was killed by Ogre, King II wishes to become a professional wrestler and take over his mentor’s orphanage.

Kuma II – Son of the original Kuma, he is Heihachi’s loyal bodyguard.

Ling Xiaoyu – Ling is a huge fan of amusement parks. She wishes to win the Iron Fist Tournament to raise enough money to build an amusement park in China.

Mokujin – A 2000 year old training dummy who has been brought to life by Ogre’s release.

Panda – Xiaoyu’s pet and bodyguard.

Tiger Jackson – A disco man with an afro. Basically, a palette swap of Eddy Gordo.

Ogre – The God of Fighting, he is a mysterious humanoid who is immortal.

True Ogre – Ogre’s true self.

Fight! Fight! Fight! (Screenshot taken by the author)

Ok, let’s not beat around the bush. This game is awesome! There really is no disputing that statement. I remember when this game came out. I was blown away by the graphics. Although nowadays, it looks a little rough around the edges, I still think it looks great and, graphically, has held up.

The basics of the game are easy to learn. Advance, retreat, left punch, right punch, left kick, right kick, jump etc. However, this is a 3D game, so you are able to side step into the back and foreground. If you’re close enough to the opponent and perform a throw, your chareacter will perform different throws depending on which way your opponent is facing. During the fights, you are able to access the move manual which shows you how to perform a large array of moves, which is handy for beginners.

As well as the standard Arcade/Story Mode and Two Player Vs. Mode, there are several other modes which really add to the replay value of this game:

Team Battle Mode – Each team chooses four players in a winner stays on fight. The first defeat all characters in the other team wins.

Survival Mode – Choose a character to fight with and see how many fights you can win consecutively. You gain back a little bit of energy after each fight, but not much. You cannot change the difficulty setting, time limit or number of rounds. There is no option for Player 2 to join.

Time Attack Mode – Compete against the clock to complete all stages. Again, you cannot change the difficulty setting, time limit or number of rounds. You cannot change characters when continuing and Player 2 cannot join.

Apologies for the blurry shot (Screenshot taken by the author)

Tekken Force Mode – This beat ‘em up style mode sees you fight your way through several levels battling the Tekken Force. Although it was a nice idea, this mode falls a bit flat in practice. It’s a poor man’s side-scrolling beat ‘em up.

Practice Mode – Pretty self-explanatory.

Tekken Ball Mode – This is great fun. It’s beach volleyball, but using fighting moves to hit the ball. The stronger your attack, the more power the ball absorbs until it finally hits someone, dealing them a devastating blow, or until it hits the floor.

No bikinis in this game of Tekken Ball (Screenshot taken by the author)

Theatre Mode – This mode allows you to re-watch all the FMV sequences that you have unlocked in the game.

You’ll have hours and even weeks of enjoyment out of this one. I’ll say it, this game is amazeballs! My favourite character to play with is Hwoarang. Some of his kick combinations are phenomenal, and I throroughly enjoy kicking my little brother’s butt with him.

Did I complete the game?

Yes, I unlocked all videos, modes and characters

What the critics said:

Allgame: “It’s loads of fun with quick and deep gameplay that’ll keep you, your friends, and most of the gamers in this genre busy for weeks and months on end. Overall 4.5/5“.[1]

Computer and Video Games: “Fantastic! Own the arcade at home, plus a whole bunch of new features and characters. Overall 5/5.[2]

Edge Magazine: “Edge’s only – slight – reservation is that those who have played Tekken 2 to the point of exhausting all enthusiasm for the game may not find this new version initially appealing. Those prodigal sons should persevere, as even a short sequence of bouts will bring the reward of instant addiction. Make no mistake, the master has returned. Overall 9/10.[3]

Entertainment Weekly: “Building on its predecessors (both all-time PlayStation best-sellers), the latest version has crisper graphics and speedier martial-arts animation. Watch the characters sidestep, punch, and kick in their beautifully detailed costumes, and you’ll think you’re performing in a ballet choreographed by Jackie Chan. Overall A.[4]

Game Informer: “Tekken 3 is just plain awesome. Tekken 2 is still one of my favorite(sic) fighters, but 3 just puts it to shame. There are so many unique fighters like Lei, King, Gordo, and Hwoarang that can be played by anyone; but only a select few will be able to master their fighting styles. It is a shame though that the 1-player Arcade mode can still be beaten on Easy set at one round, but the Force Mode does make for some very interesting and entertaining 1-player fighting. Of course, 2-player mode is where Tekken 3 is at. Spend a night unlocking the characters and a lifetime battling it out with your friends. If you only buy one fighting game this year, make it Tekken 3. Overall 9.5/10.[5]

GamePro: “There’s no arguing that other games will try to topple Tekken 3, but that’s a tall order to fill. Trust us-Tekken 3 is the best fighting game ever. Overall 5/5. [6]

Game Revolution: All in all, Tekken 3 ranks as one of the best console fighting games ever…If you have a PlayStation, and you love fighting games, the decision to buy this game is a no-brainer. If you’re still dropping quarters in the arcade version, forget it, just get the home version. With everything that the arcade version has and more, this is one of the few times that a console game outshines its arcade counterpart. Overall 4.5/5.[7]

GameSpot: “Not much stands between Tekken 3 and a perfect 10 score. If the PlayStation exclusive characters were better and Force mode a bit more enthralling, it could have come closer to a perfect score. Needless to say, Tekken 3 is the best PlayStation game to come along in a long time, and this one won’t be topped anytime soon. Overall 9.9/10.[8]

IGN: “Tekken 3 on the PlayStation is the most well-rounded fighting package on the market. Not only does it provide an excellent fighting game, but the extra modes and practice features make it the benchmark for fighters to come. The only gripe that we’d have with it is that Namco’s set the bar so high that we shudder with anticipation and dread over what the designers’ll have to do to top this.  Overall 9.3/10.[9]

Next Generation: “There is no better fighting game, on this system or any other. It’s clearly superior to the previous games in the series and a stunning value for Tekken aficionados. Overall 4.5/5.[10]

Awards:

Best Fighting Game1998 Best of E3 Game Critics Awards[11]

Fighting Game of the Year – 1998 Gamers’ Choice Awards[12]

Best Fighting Game of the Year – Video Games Awards[13]

My verdict:

“Great graphics (with the exception of a few shaky parts) and great gameplay, full of unique characters and storylines. There is plenty here to keep you coming back for more time and time again. The game has aged very well and still feels fresh.”

Rating:


[1] Sackenheim, S., ‘Allgame – Tekken 3 Review’. Internet Wayback Machine. https://web.archive.org/web/20141114121007/http://www.allgame.com/game.php?id=9362&tab=review Accessed on 14th August 2020).

[2] ‘Tekken 3 Review’. Computer and Video Games. Issue 202:48-55. (https://archive.org/stream/Computer_and_Video_Games_Issue_202_1998-09_EMAP_Images_GB#page/n47/mode/2up Accessed on 14th August 2020).

[3] (April 23, 1998) ‘Edge – Tekken3 Review’. Internet Wayback Machine. https://web.archive.org/web/20120509212114/http://www.edge-online.com/reviews/tekken-3-review Accessed on 14th August 2020).

[4] Walk, G. E., (June 19, 1998). ’The X-Files Game; Tekken 3; Gran Turismo; Mulan Animated Storybook’. Entertainment Weekly.  https://ew.com/article/1998/06/19/x-files-gametekken-3gran-turismomulan-animated-storybook/ Accessed 14th August 2020).

[5] (May 1998). ‘Game Informer – Tekken Care of business’. Internet Wayback Machine. (https://web.archive.org/web/19990911170224/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=may98&doc=tek3 Accessed on 14th August 2020).

[6] Scary Larry. (November 24, 2000). GamePro – Tekken 3 Review Internet Wayback Machine. (https://web.archive.org/web/20090107235810/http://www.gamepro.com/article/reviews/207/tekken-3/ Accessed 14th August 2020).

[7] Ferris., C., (June 4th 2004). ‘Tekken 3 Review’. Gamerevolution. (https://www.gamerevolution.com/review/34070-tekken-3-review Accessed 14th August 2020).

[8] Gerstmann, J., (March 30, 1998). ‘Tekken 3 Review’. Gamespot.com. (https://www.gamespot.com/reviews/tekken-3-review/1900-2549648/ Accessed on 14th August 2020).

[9] (24th Aug 1998). ‘Tekken 3’. IGN. (https://www.ign.com/articles/1998/08/24/tekken-3 Accessed 14th August 2020).

[10] ‘Tekken 3 Review’. Next Generation. (June 1998). Issue 42:138-140. (https://archive.org/details/NextGeneration42Jun1998/page/n141/mode/2up Accessed 14th August 2020).

[11] ‘1998 Winners’. Game Critic Awards. (http://www.gamecriticsawards.com/1998winners.html Accessed 14th August 2020).

[12] ‘1998 Gamer’s Choice Awards’. Electronic Gaming Monthly. (April 1999). Issue 117:112. (https://retrocdn.net/images/4/4d/EGM_US_117.pdf Accessed 14th August 2020).

[13] ‘Video Games Awards’. Game Informer. (February 1999). Issue 70: 25. (https://archive.org/details/Game_Informer_Issue_070_February_1999/page/n25/mode/2up Accessed 14th August 2020).

Street Fighter II – Review

Every once in a while, a game comes along and raises the bar for video games everywhere. In the 70s there was Space Invaders, Pong and Asteroids. In the 80s you had Pacman, Super Mario Bros. and Tetris. In 1991 Street Fighter II hit the arcade and was an instant hit, and people lined up to spend their pocket money for a few minutes of intense action.

Title screen (Screenshot taken by the author)

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game developed and published by Capcom for the arcade and released in 1992. It is part of a sub-series of Street Fighter II games along with Street Fighter II: Championship Edition, Super Street Fighter II: The New Challengers, Super Street Fighter Turbo, and Hyper Street Fighter II: The Anniversary Edition. I will not be reviewing each sub-series instalment individually, so they will all be lumped in together. For this review, I revisited Street Fighter II Turbo: Hyper Fighting version that can be found of the SNES Mini.

Street Fighter II Turbo: Hyper Fighting was also ported to the following:

  • 1992 – Amiga, Atari ST, Commodore 64, Amstrad CPC, Spectrum ZX and PC (DOS)
  • 1994 – CPS Changer
  • 1995 – Game Boy
  • 1997 – Master System
  • 1998 – Saturn and PlayStation
  • 2004 – Mobile
  • 2006 – PlayStation 2, XBox and PlayStation Portable
  • 2018 – PlayStation 4, XBox One, Nintendo Switch and Windows

According to Street Fighter “canon”, Ryu won the first tournament by defeating Sagat. During the battle, Sagat was badly injured by Ryu, hence his chest scar, and suffered a mental breakdown. Later, the story seems to have changed a bit. Now, Sagat was winning the fight quite easily. When Ryu had been knocked down, Sagat offers a hand to help him up. Ryu, possibly affected by the darker nature of his martial art, takes advantage of this show of mercy and performs a Shoryuken to Sagat’s chest. Ryu goes on to win the tournament. Sagat melts away, is recruited by M. Bison and joins Shadaloo (Shadowloo – a powerful and deadly criminal organisation).[1]

There are 12 characters to choose from and the fights take place all over the world (Screenshot taken by the author)

So, we find ourselves entering a second tournament. Who are the competitors?

  • Ryu is the champion of the first tournament and a student of Shotoken karate. Dedicating his entire life to martial arts, Ryu has no home, no family or friends. He wanders the globe testing his skills against other fighters.
  • Ken is also a student of Shotoken karate, but has a huge ego to match his fighting ability. In recent years, Ken has not been training as hard, and is not as sharp as he used to be. A challenge from fellow student Ryu prompts Ken back into action and he enters the tournament.
  • E. Honda is the greatest sumo wrestler of all time and has received the highly prestigious title of “Yokozuna” (Grand Champion). After hearing that the world doesn’t consider sumo wrestling a true sport, he has entered the tournament to prove the them all wrong.
  • Guile is ex-special forces. He was captured and imprisoned, along with co-pilot Charlie, during a mission to Cambodia (or Malaysia depending on which information you read). After months of imprisonment in the jungle, they escaped and began their long trek back to civilisation. Along the way Charlie died, and Guile has been seeking vengeance ever since.
  • Chun-li is an undercover Interpol officer secretly tracking a smuggling organisation known as Shadowloo. The trail leads to the tournament in which she enters, believing that one of the Grand Masters (Balrog, Vega, Sagat or M. Bison) is responsible for her father’s death.
  • Blanka is somewhat of an enigma. From the rainforest of Brazil, he is the source of reported sightings of a creature that is half-man, half-beast. Recently he has been found wandering into cities and fighting whoever dares to confront him.
  • Zangief is a proud Russian. He loves his country and he loves fighting! One of his favourite pastimes is wrestling bears, hence the scars all over his body.
  • Dhalsim has spent a lifetime dedicating himself to yoga. He has a disciplined mind, but now he wishes to enter the tournament to test his fighting skills. Proving himself will help him gain a higher state of consciousness.
  • Balrog (based on boxer Mike Tyson) is a former Heavyweight boxing champion who has been banned from the ring for disobeying the rules. He is very strong and very aggressive, and fights in the streets of Las Vegas for money. He is also bodyguard to M. Bison.
  • Vega is a nobleman by birth, he has spent time blending Ninjitsu with skills learnt while he was a matador. He has been nicknamed the “Spanish Ninja”.
  • Sagat was once labelled “King of the Street Fighters” but has since lost this title due to being defeated by Ryu in the first tournament. Skilled in Muay Thai boxing, he plans to regain his title in this tournament.
  • M. Bison is a mysterious but powerful man. He is the leader of the criminal organisation Shadowloo. He is the ultimate boss that must be defeated to ensure victory.[2]
Fight! (Screenshot taken by the author)

Street Fighter II can be played in one or two-player modes. In one-player mode, once you have selected a fighter, you must battle your way through all the other opponents before fighting the Grand Masters: Balrog, Vega, Sagat and M. Bison. There are eight difficulty settings allowing for less experienced players to practice on easier settings. Each character has their own motivation for entering the tournament, and in order to see each character’s own unique ending, you need to defeat the game on at least level six (as I recall but I may be wrong).

Shoryuken! (Screenshot taken by the author)

Each character is distinct (although nowadays some argue a little stereotyped) and has their own individual fighting styles, except for Ken and Ryu who have the same Shotoken fighting style. The fights take place all over the world with beautifully illustrated and animated backdrops. The music is memorable, with each fighter having their own distinct tune. Some, annoyingly, get stuck in your head.

(Screenshot taken by the author)

Like all great games, Street Fighter II is easy to play but difficult to master. Once the fun of the one-player mode has been exhausted, Street Fighter II really comes into its own with a highly addictive two-player mode. All over the world, you can be guaranteed to bump into people who have memories and stories about late rainy afternoons and nights with friends playing into the the early hours of the morn. Additionally, during one and two-player modes, you can increase the fun and challenge even more by turning the time limit and increasing or decreasing the speed of the game.

Did I complete the game?

I have completed the game in the sense that I have finished the game with all 12 characters and have seen their respective endings. However, I have not defeated the game with all 12 players on the hardest setting.

What the critics said:

Edge Magazine: “If you own SNES SFII it’s still a tricky decision whether you should buy Turbo: at current import prices, probably not. But if you’ve yet to be introduced to the genteel art of street-fighting, and have a few pounds to shed, SFII Turbo is the one to get. Overall 9/10“.[3]

Gamepro: “Despite the minor quibbles with the AI of the computer, the repetitive crowd-noise effect, and the removal Re-Dizzy Combos from CE mode, SF II Turbo is worth every penny for its boss and speed features alone. Overall 5/5“.[4]

Nintendo Power: “This game is a must have for all Super NES players who like action and competition. Overall 4/5.[5]

Electronic Games: “For those looking for a good fighting game, Street Fighter II is the best to date. Capcom should be proud. This translation has no equal. Overall 94%.[6]

Superplay: “Faults? Well, as a one-player game it’s superb, but inevitably has its limits – it’s the two-player game that makes it so great, even trouncing Super Tennis for laughs and general lasting interst. Overall 94%.[7]

Super NES Buyer’s Guide: “Spectacular graphics, great animations and realistic sounds make this a great game to get! Overall 9.3/10.[8]

Electronic Gaming Monthly: Steve: “All the moves, graphics, gameplay and sounds are rolled into a 16-Meg cartridge that will do anything but disappoint fans of the arcade original or fighting games in general. Awesome! Overall 9.5/10.[9]

N-Force: “The smooth animation’s poetry in motion, it’s martial art! Apart from minor control problems which will be remedied with the new joypad, this is everything you could ask for. If you’ve got a SNES you’ve got to get a copy. It’s the game of the year! Overall 96%.[10]

Megazone: “Street Fighter II is already and undoubted classic on the arcades and this classy conversion will be a smash hit for the Super Nintendo. Overall 95%.[11]

Awards:

Best Game of the Year (All Games Systems) & (SNES) – Electronic Gaming Monthly’s Best and Worst of 1992[12]

Best Video Game Ending (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[13]

Joint winner of Best Video Game Babe (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[14]

Hottest New Character in a Video Game (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[15]

Best Trick That Didn’t Work (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992[16]

According to Wikipedia, Street Fighter II won several more accolades, but as of yet, I have been unable to find the original magazines to verify.

My verdict: “Memorbale characters, memorable music, and fab gameplay. SFII has multiple difficulty levels, plenty of different characters to use, and a competitive two-player mode, giving this game huge replay value. SFII remains close to the hearts of gamers everywhere.”

Rating:

What are your memories of Street Fighter II? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Jasper, G., (July 20th, 2018). ‘Street Fighter: Timeline and Story Explained’. www.denofgeek.com. (https://www.denofgeek.com/us/games/street-fighter-v/242133/street-fighter-timeline-and-story-explained Accessed 20th February 2020).

[2] ‘The World Warriors’. Street Fighter II: Turbo Instruction Manual. (March 1991). :14-37. https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABHE.pdf Accessed 20th February 2020).

[3] ‘Testscreen: SNES – Street Fighter II: Turbo’. Edge Magazine. (October 1993). Issue 1:82. https://archive.org/details/EDGE.N001.1993.10-Escapade/page/n81/mode/2up Accessed 21st February 2020).

[4] Quan, S., ‘Super NES ProReview: Street Fighter II: Turbo’. Gamepro. (August 1993). Issue 49:26-35. (https://retrocdn.net/images/0/04/EGM_US_BuyersGuide_1993.pdf Accessed 21st February 2020).

[5] ‘Now Playing: SNES – Street Fighter II’. Nintendo Power. (August 1993). Issue 38:105. (https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20038%20July%201992#page/n113/mode/2up Accessed 21st February 2020).

[6] Camron, M., ‘Video Game Gallery: SNES – Street Fighter II’. Electronic Games. (October 1992). Volume 1 Issue 1:72. (https://archive.org/stream/Electronic-Games-1992-10/Electronic%20Games%201992-10#page/n71/mode/2up Accessed 21st February 2020).

[7] Brookes, J., ‘UK Review: SNES – Street Fighter II’. Superplay. (November 1992). Issue 1:67. (https://archive.org/details/Superplay_Issue_01_1992-11_Future_Publishing_GB/page/n65/mode/2up Accessed 22nd February 2020).

[8] ‘Super NES Review – Street Fighter II’. Super Nes Buyer’s Guide. (July 1992). Volume 1 Issue 2:60. (https://archive.org/details/snes_buyers_guide_002r_-_1992_jul/page/n59/mode/2up Accessed 22nd February 2020).

[9] Steve., ‘Review Crew – Street Fighter II’. Electronic Gaming Monthly. (July 1992). Volume 5 Issue 7:18. (https://retrocdn.net/images/0/04/EGM_US_036.pdf Accessed 23rd February 2020).

[10] ‘Reviewed! – Street Fighter II’. N-Force. (August 1992). Issue 2:48-9. (https://archive.org/details/N-Force_No_2_1992-08_Europress_Impact_GB/page/n47/mode/2up Accessed 23rd February 2020).

[11] Iredale, A., ‘Review: SNES – Street Fighter II’. Megazone. (October/November 1992). Issue :36-7. (https://retrocdn.net/images/5/55/Megazone_AU_24.pdf Accessed 23rd February 2020).

[12] ‘EGM’s Best and Worst of 1992: Best Game of the Year (All Game Systems) & (SNES) – Street Fighter II: Turbo’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :14. (https://retrocdn.net/images/0/04/EGM_US_BuyersGuide_1993.pdf Accessed 21st February 2020).

[13] ‘EGM’s Best and Worst of 1992: Best Video Game Ending (All Systems) – Street Fighter II’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :20. (https://retrocdn.net/images/0/04/EGM_US_BuyersGuide_1993.pdf Accessed 21st February 2020).

[14] ‘EGM’s Best and Worst of 1992: Best Video Game Babe (All Systems) – Street Fighter II’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :20. (https://retrocdn.net/images/0/04/EGM_US_BuyersGuide_1993.pdf Accessed 21st February 2020).

[15] ‘EGM’s Best and Worst of 1992: Hottest New Character in a Video Game (All Systems) – Street Fighter II’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :20. (https://retrocdn.net/images/0/04/EGM_US_BuyersGuide_1993.pdf Accessed 21st February 2020).

[16] ‘EGM’s Best and Worst of 1992: Best Trick That Didn’t Work (All Systems) – Street Fighter II’. Electronic Gaming Monthly’s 1993 Video Game Buyer’s Guide. (1993). :22. (https://retrocdn.net/images/0/04/EGM_US_BuyersGuide_1993.pdf Accessed 21st February 2020).