If memory serves, my first time playing Double Dragon was on the Sinclair Spectrum ZX. I remember loving it and I’m sure this was another game that I played with my dad and my older brother. It has gone down in history as a classic game and I was certainly looking forward to revisiting it again.
Double Dragon is a beat-em up developed by Technōs Japan and released in the Arcade in 1987. It was published in Europe and North America by Trade West, coming to home consoles in 1988. Versions have been released on the NES, Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Mega Drive, Game Gear, ZX Spectrum and Atari Lynx to name a few. It appeared on the Wii Virtual Console in 2008, Nintendo 3DS in 2013 and Wii U in 2013. For this review, I played was the NES version.
You play as twin brothers Billy and Jimmy Lee (Hammer and Spike in the American versions), who must fight their way through the territory of the Black Warriors gang to rescue Billy’s girlfriend Marian. At your disposal are an array of punches, kicks, headbutts, throws and elbow strikes. Along the way, you can temporarily use weapons such as baseball bats, knives, whips and dynamite sticks. There are only four levels, but the game is quite challenging and, at present, I can only make it to level three (I swear I completed this game as a kid!).
Unlike the arcade, the home console version’s two-player co-operative mode was replaced by alternating play, meaning each player plays the game on their own, which was a poor decision by the game designers. Initially, you are limited to just a few fighting moves but as your gain experience points, more fighting moves become available to you which I thought was a nice touch. Due to the lack of power, the NES could only generate two enemies on the screen at any one time.
The NES version also contains a MODE B for both one and two-players where you can select any character from the game to fight in one-on-one battles which adds some replay value.
The graphics are good, especially the background of level one, and are superior to many contemporary games such as Renegade. The characters are distinctive, but the protagonist looks like he’s barefoot. The controls are easy to learn but aren’t as responsive as they could be. You can’t turn around quickly whilst punching but you can whilst kicking. I’d recommend kicking rather than punching anyway. One annoying part of level three is where you need to jump across a stream but as soon as you land you are hit by an enemy and fall into the water, losing a life.
Did I complete the game?
No, I’ve yet to complete the NES version.
What the critics said:
Entertainment Weekly Magazine: “…Double Dragon now has quality as well as content. There are more screens than the arcade, as well as vertical scrolling and the one on one match that is very reminiscent of Karate Champ (thrown in for free!)…This game is worth every penny! DIRECT HIT!”.
Computer and Video Games: “Nintendo unfortunately locks the two-player mode option, but more than makes up for this deficiency with an extra one-on-one Street Fighter-style game included on the ROM. Overall 83%”.
Best Graphics – Electronic Gaming Monthly “1989 Player’s Choice Awards”
“Double Dragon is a classic title and I don’t know anyone who hasn’t played it. In fact, I’d wager that I have never met a gamer who hasn’t at least heard of it. The game looks good, and there is a nice amount of hand-to-hand attacks and weapons to use. When this game was released, I can imagine it being a great game! However, it loses marks for the lack of a two-player co-op mode and its short length. It is not a game that encourages regular revisits. Sadly, the game is not as good as I remember but then it is always difficult to revisit games.”
What are your memories of Double Dragon? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.
You stand in the tunnel and hear the chants from the stands echo all around you. Your supporters expect glory. Can you immortalise yourself and your team by winning silverware and reigning supreme? Tie up the laces of your football boots and adjust your shin pads. Its not just Kick Off, its Super Kick Off!
Super Kick Off is the sequel to Kick Off 2. It was developed by Anco Software, Tiertex Design Studios and Enigma Variations, and published by US Gold, Imagineer, and Misawa Entertainment in 1991. It was released on the Mega Drive, Master System, Game Gear, and SNES.
The game is played with a top down view, similar to that of World Cup Italia ’90, but the overall graphics are more detailed, especially where the sprites are concerned. The game has also added footballers of different skin tones, making the game more realistic. The pitches are also prettier and the crowd is brightly coloured.
The in-game menu icons are not labelled but are fairly self-explanatory. One league and three cup competitions, plus a two-player mode, adds to the replay value. It is also possible to increase the overall speed of the game and adjust the difficulty setting of the oppoenent, to add more of a challenge.
The teams are a random array of Europe’s better teams from the early 90s. The names of the players are not real but are close enough to distinguish who they really are (Griggs = Giggs etc.). Oddly, some players begin out of position. For example, when playing with Man Utd, Spruce (Steve Bruce), starts upfront instead of in defence, so a little tinkering is needed to amend such insanity.
The music is forgettable and not as catchy as World Cup Italia ’90 which had a very Latino feel to it. There are a few SFX but the gasps from the crowd everytime the ball is either saved by the goalkeeper or goes out of play is very annoying.
Controlling the ball takes a bit of getting used to. You have to either manoeuvre the player around the moving ball or press the ‘trap’ button before changing direction. The ‘trap’ button also acts as the pass button and so many times the ball gets kicked wildly out of play. Tackling is pretty much non-existant other than running into the opposition to steal the ball, and the offside rule tends to happen at odd times during the match. Once you can beat the computer regularly on the hardest setting (14-0 if you must know), you know it’s time to stop playing the game.
Although an improvement on most previous football games, I am still at a loss as to how computer designers were consistantly unable to produce a realistic football game in the 80s and early 90s. You only need three buttons: For attacking – 1) short pass, 2) long pass, and 3) shoot. For defense – 1) standing tackle, 2) sliding tackle, and 3) control nearest player to the ball etc. It’s that simple!
Did I complete the game?
Yes, I won all leagues and trophies in this game.
What the critics said:
Mean Machines Sega:“The best football game going, and one which every Mega Drive owner, regardless of their interest in sport, should leap out and purchase. Overall 95%”.
Sega Power:“You wanted a decent football game and you’ve got one! You’ll need patience to get used to controlling the players, but it’s more than worth the effort. Overall 5/5“.
My verdict:“An improvement on most previous football games, and certainly worth playing. However, they are still a long way to go where football games are concerned.”
What are your memories of Super Kick Off? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Facebook.
The lightning quick blue ball of spikes has returned, and this time he has speedy side-kick. Yes, Sonic is back with a faster, bigger, and more challenging game for those with quick reflexes.
Sonic the Hedgehog 2 is a platform game developed and published by Sega for the Megadrive in 1992. It is the sequel to Sonic the Hedgehog with 8-bit versions being released on the Master System and Game Gear. In recent years, versions were released for multiple mobile platforms as well as part of a number of Sega collection packages for the PlayStation and Xbox systems. I reviewed the Mega Drive version of Sonic 2.
Sonic is back, and this time he has assistance from his trusty sidekick Miles “Tails” Prower, a two-tailed fox. Dr. Robotnik is also back, and again plans to steal the Chaos Emeralds to power his space station known as the Death Egg. Once again Sonic must make his way through an array of different levels evading the robotic minions of Dr. Robotnik. Like the first instalment, Sonic has the option to destroy the minions to release the animals that Dr. Robotnik has trapped inside them.
There are plenty of new features in this game. At the start of the game you can choose to play as Sonic, Tails, or as Sonic with Tails. There is no real difference between Sonic and Tails, but I would recommend playing as one or the other alone. The reason for this is the Special Stages where Sonic attempts to win the Chaos Emeralds. The stages are now designed like a half-pipe run and are broken into stages. You must gain ‘X’ amount of rings to progress to the next stage, all the while dodging obstacles that will make you lose rings if you hit them. If you have Tails with you, he will often get hit by an obstacle and will lose you rings.
Once you have won all the Chaos Emeralds, Sonic gains the ability to transform into Super Sonic by gaining 50 rings and jumping into the air. As Super Sonic you are invincible, can run faster and jump higher. However it uses up your rings at a rate of one per second. Once they are gone, Sonic reverts back to his normal self.
Sonic 2 also sees the introduction of the ‘Spin-Dash’, which enables Sonic to spin and gain speed whilst stationary.
The addition of a competitive two-player mode where you can race another player through certain levels and special stages adds an extra element of fun which I know myself and my buddies found particularly diverting.
With the release of Sonic and Knuckles in 1994, the two cartridges could be interlocked, enabling you to play through Sonic 2 as Knuckles the Echidna. Knuckles can glide and climb walls, enabling you find alternative routes through the levels. However, he cannot jump as high as Sonic and Tails, making some of the boss fights a bit more difficult.
The graphics haven’t changed that much since the first Sonic game. The Sonic sprite is a slightly darker shade of blue, and the enemy sprites are designed to have a more mechanical look. The levels are longer, less linear (you sometimes have to go back on yourself to find the correct route) and more intricately designed, making traversing the levels more challenging. Some of the evil minions are harder to destroy and the end of level bosses are certainly more challenging and inventive too. The music is good, but I don’t think its quite as memorable as the first game.
I did feel that the way you have no rings or means to get them for the last two bosses is a cheap way to make the bosses harder, and I found that frustrating.
The two-player mode is what my friends and I played alot when we got this game. I remember distinctly arriving at my buddy’s house and eagerly turning the game on for the first time. We played the for hours. Having revisited the game I noticed that in one-player mode and two-player mode, the game has a tendency to slow down and the sprites flicker a bit when Sonic and Tails are going top speed, in particularly when you are hit by an enemy and lose lots of rings.
Did I complete the game?
Yes, I have completed this game a few times through whilst winning all the Chaos Emeralds.
What the critics said:
Gamepro: “Its tough to follow a classic but Sonic the Hedgehog 2 earns top honours. There’s enough stuff that’s new and different in Sonic 2 to make it a must-have cart for fans of the original. Overall 19.5/20.”
Gamesmaster:“The changes are there, but they’re just not profound enough to transform the agme into an essential buy for owners of the original. Overall 65%.”
Computer & Video Games: Paul Anglin – “At first glance Sonic may not look radically different to the original, but it packs a lot more punch than Bluey’s first outing. The levels are absolutely massive, with so much to do and so much to find that you’ll bust a gut trying. Overall 94%“.
Computer & Video Games: Tim Boone –“For a start it’s all a tad faster, and the addition of Tails is a real master stroke to beef up the gameplay. Graphics are no great improvement over the original, but seeing as the first game’s were about the best you’ll find that’s no bad thing! Sound is ace too. Overall 94%”
Gamer Fan:“Sonic 2 is amazing, faster and nastier than ever spinning through awesome new zones that will make your eyes bug out! The creativity and attention to detail is remarkable and to finish with all the chaos emeralds is a worthy challenge for even the best players. Overall 98.5%”
Mean Machines Sega:“Sonic has outdone itself. An absolute gem of a game which your Megadrive will be screaming out for. Overall 96%”.
Mega: “Sonic 2 is pure, top grade video game entertainment. No one should miss it. Fight for a copy. Overall 94%”.
Megazone:“Sonic 2 is a brilliant sequel, and does what most sequels don’t do – improve and expand on the original. Overall 96%”.
Sega Force: “One of the best games of the year and definitely worth the wait! Overall 97%”.
Electronic Games: “Sonic the Hedgehog 2 offers the same exciting play as the first, but the welcome additions of two-player simultaneous play and more levels only enhance this exciting title. Sonic shows no signs of slowing down! Overall 91%”.
Best Game of the Year (Sega Genesis) – Electronic Gaming Monthly Best and Worst of 1992
Game of the Year – Megazone Games of the Year 1992
Hottest New Character in a Video Game (All Systems) – Electronic Gaming Monthly’s Best and Worst of 1992
“There was something about this game that I didn’t like, but I can’t quite put my finger on what it was. I just didn’t enjoy it as much as I did the first. That being said, this is a solid sequel, and I did have fun revisiting the game. There are plenty of new features, to make it worth playing, and the addition of a two-player mode adds to the overall enjoyment of the game”
What are your memories of Sonic 2? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also follow me on Facebook.
In 1989, Nintendo released Tetris on the Game Boy, and it proved to be an instant hit. By its 25-year anniversary Tetris had sold over 70 million copies worldwide. Sega, eager to compete, needed a puzzle game of their own. They settled-on Columns, similar enough not to deter Tetris fans, but different enough to try and attract a new audience. Sadly, Columns couldn’t imitate Tetris’ success.
Columns is a puzzle game created by Jay Geertsen for the arcade in 1989. Its success led to it being ported to many other platforms. The version I played was from the Sonic’s Ultimate Sega Collection on the Playstation 3. It was originally developed and published by Sega in 1990.
The game consists of three coloured jewels being dropped to the bottom of a rectangular screen, similar to Tetris. However, instead of aiming to complete horizontal lines, you must match three or more of the same coloured jewels in either a vertical, horizontal or diagonal line. Once lined up the jewels will disappear allowing any jewels above to fall down to the lowest point possible. You will also be awarded points. You are able to cycle the order of the jewels to aid in your organisation of landed jewels. If a multi-coloured, flashing set of jewels appears, you can land any colour of jewel that you wish and all of that type of jewel will disappear. The higher your score, the faster the jewels will fall. Columns can be played in one-player and multiplayer modes, flash-modes and a time trial mode which add to the replay value of such a seemingly simple but highly addictive game.
I have a real soft spot for this game and prefer it to Tetris, possibly because of the beautifully coloured jewels. The graphics in general have a classical Greek/Roman feel to them and each jewel is brightly coloured and easily distinguishable from the others. The music is rather basic but does have a tendency to get stuck in your head, but mostly you will find that you’ll turn the sound down and listen to your own music, podcast or an audiobook.
I used to play this game a lot and got pretty damn good at it. As you can see from the photograph below, the highest score I achieved was 5408848 at level 121. I would have continued but I had been playing for a while and was due to go out for the evening. I could have paused and come back to it but I feel that I had proved my aptitude for the game.
Did I complete the game?
No one seems to know how high the score or levels go, and I don’t know of anyone who has “completed” this game, so I’m going to assume this is a game that cannot be completed.
What the critics said:
Mean Machines Index:“Sega’s answer to Tetris, this puzzle game is excellent. There’s a huge variety of options, including arcade-style time trials, three different difficulty settings, nine different starting levels, and a two-plater head-to-head made which adds to the game’s lasting appeal. Overall 88%”
Sega Power: “A Tetris clone with a superb challenge mode. Simple and addictive. Overall 4/5”.
Sega Power:“A Tetris clone with superb one-on-one challenge mode. More of an end-of-blast relaxer than a main game. Simple, addictive , but expensive for what it is. Overall 4/5”.
“It’s like Tetris, but better in my opinion. Colourful, challenging and surprisingly addictive.”
What are your memories of Columns? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also follow me on Facebook.
In the voice of the great Formula 1 commentator Murray Walker, “And there he goes! Look at that! Villeneuve has passed him! Villeneuve has won the Brazilian Grand Prix!”.
Ayrton Senna’s Super Monaco GP II is a Formula One racing game developed and published by Sega. It was released on the Megadrive, Master System and Game Gear in 1992, and is the follow up to Super Monaco GP. The game’s development was also assisted by Senna, who supplied his own advice about the tracks featured in the game.
Naturally the object of the game is to win the Driver’s World Championship and/or the Senna GP. To win the World Championship, you must race 15 other drivers on tracks from the 1991 Formula One season. You gain points depending on the position that you finish. The higher the finish, the more points you accrue.
In PracticeMode you can choose to train freely or simulate a race. This enables you to familiarise yourself with the sharp turns of each track, and allowing you to perfect your racing line. In Practice Mode you can also select the number of laps you wish to complete, your starting position and sometimes, the weather.
In BeginnerMode, you first enter your name and select your nationality. You are then given the choice to run a few practice laps before the main race. When you select RaceMode, you can choose your preferred type of gear box (automatic, 4-speed manual and 7-speed manual). Before the main race starts you must complete a lap in the quickest time possible. Your time compared to the times of the other drivers will dictate you starting position. Your aim is to be the Polesitter.
Master Mode is pretty much the same as Beginner Mode with the exception that you may get the opportunity to drive better race cars by challenging rivals during races. If you beat the rival, you race their car from then on. There are five different car companies to achieve.
For the Senna GP, you simply compete in one race. You can choose from three tracks, and your lap times are given after each race.
As mentioned, when reviewing Super Hang-On, I’m not a fan of racing games. There’s nothing wrong with them, they just don’t do it for me, so I am reluctant to spend too much time on them. However, I will say that even though I found this game very challenging, I did enjoy playing it.
The game is challenging and much practice is needed to understand the physics of the game. Frustratingly, when a collision with another racer occurs, you aways seem to come off worse than the other racer. No serious damage occurs, it just slows you down. However, if you hit a sign or barrier at high speed, you will crash and your race is over.
The 16 tracks plus the Beginner, Master, and Senna GP modes increase the replay value considerabley, and fans of racing games will find that this not a game that will be completed within a few hours. Alas, it is a pity there is not a two-player option.
The graphics are bright and colourful, and should be praised for their realism. I’d argue that they are superior to F1 (1993). The music is very basic and easily forgettable, but then again you’re not playing a racing game for the music are you!
Did I complete the game?
Sadly no. The best result I achieved was fourth overall. In the World Championship.
What the Critics Said:
Mean Machines: “A very good racing game – but if you’ve already got Super Monaco GP, this simply isn’t different enough to be worth buying. Overall 87%”
Mean Machines:“If you already have the original Super Monaco in your cart collection, take a look before you buy because it is very similar. However, if you’ve just got your Mega Drive and fancy owning one of the greatest road racers money can buy, take a look at Ayrton Senna’s Super Monaco GP II – it leaves the others on the starting grid. Overall 94%”
Computer & Video Games:“Super Monaco still ranks one of the best racers on the Mega Drive, right up there with the likes of Road Rash and Super Hang-On. However, it has to be said that this sequel is quite a disappointment because it’s too close to the original game! Overall 84%”
Sega Power: “Bigger and Badder sequel to the original game, this time with the golden touch of Ayrton Senna himself. Hit the gas and burn some rubber, baby. Groovy! Overall 5.5”.
My Verdict:“Becomes more enjoyable the more you play it. Fans of racing games with love the realism, and the challenge.”
What are your memories of Ayrton Senna’s Super Monaco GP 2? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also follow me on Facebook.
He may not be the sharpest flint in pre-history, but Chuck Rock has a head as hard as a rock and a belly that is deadly. So get ready to navigate jungles and swamps, battle dinosaurs, and rescue your wife before Garry Glitter has his way with her. Unga Bunga!!!
Chuck Rock is a side-scrolling platform game developed by Core Design. It has been published and ported to many other platforms including:
Core Design – Atari St and Amiga (1991), Commodore 64 (1992), and Amiga CD32 (1994)
Krisalis Software – Acorn Archimedes (1991)
Virgin Interactive – Sega Megadrive (1991), Sega Master System (1993) and Game Gear (1992)
Sony Imagesoft – Sega Mega-CD (1993), SNES (1992) and Game Boy (1993).
I reviewed the Mega Drive version.
Set in a fantasy prehistoric Stone Age, Chuck’s wife, Ophelia has been kidnapped by Garry Glitter (no, not the disgraced pop star). Chuck must navigate his way through jungles, swamps, ice-capped mountains and caves, all the while evading various dinosaurs and prehistoric animals; or if you are feeling brave, barging them out the way with your belly, performing flying kicks, or picking up huge boulders and throwing them. I’d recommend using the latter two to kill your enemies.
The opening musical number on the title screen is awesome and I found myself delaying playing the game in order to listen to the song the whole way through. It seems that even though Chuck rock isn’t the sharpest tool in the box, he has aspired to lead singer of a rock band. Throughout the game the graphics and music are very good, and there’s plenty to catch the eye and make you think “That looks cool”.
The game is challenging with some tough levels. Oddly, the end bosses are all very easy to defeat with the exception of the third boss. The only boss that you need a strategy to defeat is the first boss, but other than that, it is simply a case of button mashing. Sadly this game lacks replay value, and once completed you may only wish to revisit it once or twice before turning your attention to the next challenge.
Did I complete the game?
Yes, I completed the game without the use of cheats. Sadly, Upon completing the game you are met another example of an anti-climatic ending to a game that deserved more.
What the critics said:
Mean Machines: “An excellent and quite original platform game that’s highly recommended to all Megadrive players. Overall 91%.”
Mean Machines Index: “A brilliant, humorous Megadrive platform game with real character. Its graphics are out-of-this-world, the sound completely brilliant, and the game play pretty good too! A must have for your Megadrive collection. Overall 91%”
Sega Power: “Groovy goings-on 100 million years B.C. with wild sonics and graphics as Chuck rescues his wife from the evil Garry Glitter. Overall 4/5.”
Electronic Gaming Monthly: “The gameplay could use a little fine tuning, but it is still very fun to play. The graphics are comical and the music jams. Overall 7.75/10”.
Megazone:“Graphics wise this game is a hit (as good as the Amiga on the Mega Drive), the sound is pretty good (not quite up to the Amiga, but still pretty hot) and some imaginative sprite drawings have been added to this game. Overall 85%”.
GamePro:“The game’s worth the bucks for the music and graphics alone. From standpoint of challenge and gameplay, it’s middle of the road – not too hard and not too easy. Overall 4.6/5.”
My verdict:“Unga Bunga – The game has nice graphics and is fun to play. The simple button mashing as oppose to a strategy needed to defeat end of level bosses, is a mark against this game. The lack of replay value means that once completed I doubt you will want to play through again.”
What are your memories of Chuck Rock? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Facebook.