Super Hang-On

Hold on to your hats guys, its time to rev that engine, feel the horsepower, and leave your competitors to eat your dust. Glory awaits!

Screenshot taken by the author

Super Hang-On is a single-player motorcycle racing game developed and published by Sega. Originally released in the arcade in 1987 as a sequel to Hang-On, it would later be released for the following:

1987 – Amstrad CPC, Arcade, Commodore 64, and ZX Spectrum.

1989/1990 – Atari ST, Commodore Amiga, Macintosh, DOS, Sega Megadrive, and Sharp X68000.

2003 – Game Boy Advance (Sega Arcade Gallery)

2010 – Wii’s Virtual Console (2012 in North America)

2012 – Xbox Live Arcade (Sega Vintage Collection)

The version I reviewed was on the Sega Mega Drive and can be found in the Mega Games I package.

Whilst still similar to Hang-On, there is now a choice of four new tracks, based on the continents of the world. Each continent contains a different number of stages to increase difficulty (Africa = 6 stages, Asia = 10 stages etc.). A turbo button is also available should you need an extra boost.

Screenshot taken by the author

The Megadrive version, which I played as part of Sega’s Mega Games I, contains both the full arcade mode, and an original mode. The original mode is a bit more in-depth and allows you to gain sponsorship and earn money to upgrade your motorbike.

I have vague recollections of playing this in the arcade at Folkestone Rotunda Amusement Park when I was a pre-pubescent imp. It had the full arcade set up complete with a replica motorbike that you could sit on and use your weight to lean left or right. Being small at the time, my father would stand at the back of the bike and help me lean it, ensuring I didn’t go flying off.

Screenshot taken by the author

The bike is easy to control, and the game is easy to learn. The graphics are clean, with brightly coloured sprites making it easy to distinguish yourself from other riders. The backgrounds and time of day change as you move through the stages of a race giving you a real sense of location and distance. At the top of the screen you have information telling you your score, speed, what course and stage you are on, and a countdown dial.

The game can become frustrating when you crash in Arcade mode as there is no way to make the time up again, so you may as well restart the game. I also dislike the time countdown in arcade mode too. In the arcade one can understand a time limit as you want games that are “quarter guzzlers”, but for gaming at home, it’s just plain annoying. Admittedly I didn’t spend that much time on this game as I’m not a racing fan, but if you are, I am sure that you will enjoy the challenge of this game.

Did I complete the game?

Nope, nowhere near.

What the critics said:

Mean Machines: “A high quality racing game which is a must for speed freaks. Overall 86%.[1]

Mean Machines: “This cart manages to contain all of the playability of the coin-op, coulpled with slick audio-visuals. Definitely worth getting if you enjoyed the coin-op, or if you’re after a decent Mega Drive game at a bargain price. Overall 90%.”[2]

Sega Power: “Brilliant biking coin-op conversion. Terrific sensation of speed and movement, with good graphics and smooth 3D update. Thrilling to play and lasts for ages. Overall 5/5.[3]

Sega Power “Another coin-op classic of yesteryear. Fine, but a bit mouldy. Overall 4/5.”[4]

My Verdict: “I’m not a fan of racing games but if you are, this may prove a challenge. Beautiful graphics and scenery too, and enough replay value to make it worth adding to your collection.”

Ratings:

What are your memories of Super Hang-On? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Mega Drive Review – Super Hang-On’. Mean Machines. (October 1990). Issue 1:82-4. (https://archive.org/details/Mean_Machines_Issue_01_1990-10_EMAP_Images_GB/page/n83/mode/2up Accessed 23rd September 2020).

[2] Leadbetter, R.,’Review: Mega Drive – Super Hang-On’. Mean Machines. (October 1992). Issue 1:127 (https://archive.org/details/mean-machines-sega-magazine-01/page/n125/mode/2up Accessed 15th February 2020).

[3] Jarrett, S., ‘The Hard Line – Super Hang-On’. Sega Power. (April 1991). Issue 23:54. (https://retrocdn.net/images/8/89/SegaPower_UK_23.pdf Accessed on 29th July 2020.

[4] ‘The Hard Line – Review: Mega Drive – Super Hang-On’. Sega Power. (September 1993). Issue 46:98. (https://retrocdn.net/images/b/b9/SegaPower_UK_46.pdf Accessed 17th February 2020).

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