You stand in the tunnel and hear the chants from the stands echo all around you. Your supporters expect glory. Can you immortalise yourself and your team by winning silverware and reigning supreme? Tie up the laces of your football boots and adjust your shin pads. It’s not just Kick Off, it’s Super Kick Off!

Super Kick Off is the sequel to Kick Off 2. It was developed by Anco Software, Tiertex Design Studios and Enigma Variations, and published by US Gold, Imagineer, and Misawa Entertainment in 1991. It was released on the Mega Drive, Master System, Game Gear, and SNES. I chose to review the Mega Drive version.
How Does It Handle?
The in-game menu icons are not labelled but are fairly self-explanatory. One league and three cup competitions, plus a two-player mode, adds to the replay value. It is also possible to increase the overall speed of the game and adjust the difficulty setting of the opponent, to add more of a challenge.
The teams are a random array of Europe’s better teams from the early 90s. The names of the players are not real but are close enough to distinguish who they really are (Griggs = Giggs etc.). Oddly, some players begin out of position. For example, when playing with Man Utd, Spruce (Steve Bruce), starts upfront instead of in defence, so a little tinkering is needed to amend such insanity.
Controlling the ball takes a bit of getting used to. You have to either manoeuvre the player around the moving ball or press the ‘trap’ button before changing direction. The ‘trap’ button also acts as the pass button and so many times the ball gets kicked wildly out of play. Tackling is pretty much non-existant other than running into the opposition to steal the ball, and the offside rule tends to happen at odd times during the match. Once you can beat the computer regularly on the hardest setting (14-0 if you must know), you know it’s time to stop playing the game.
Although an improvement on most previous football games, I am still at a loss as to how computer designers were consistantly unable to produce a realistic football game in the 80s and early 90s. You only need three buttons: For attacking – 1) short pass, 2) long pass, and 3) shoot. For defense – 1) standing tackle, 2) sliding tackle, and 3) control nearest player to the ball. It’s that simple!

Graphics
The game is played with a top down view, similar to that of World Cup Italia ’90, but the overall graphics are more detailed, especially where the sprites are concerned. The game has added footballers with different skin tones, making the game more realistic. The pitches are also prettier and the crowd is brightly coloured.

Music & SFX
The music is forgettable and not as catchy as World Cup Italia ’90 which had a very Latino feel to it. There are a few SFX but the gasps from the crowd everytime the ball is either saved by the goalkeeper or goes out of play is rather annoying.

Replay Value
Most sport games have plenty of replay value as there is always another team to play as and there is always a two-player mode.
Did I Complete The Game?
Yes, I won all leagues and trophies in this game.
What The Critics Said:
Mean Machines Sega: “The best football game going, and one which every Mega Drive owner, regardless of their interest in sport, should leap out and purchase. Overall 95%”.[1]
Sega Power: “You wanted a decent football game and you’ve got one! You’ll need patience to get used to controlling the players, but it’s more than worth the effort. Overall 5/5“.[2]
My Verdict:
“An improvement on most previous football games, and certainly worth playing. However, they are still a long way to go where football games are concerned.”
Rating:

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[1] ‘Review: Mega Drive – Super Kick Off’. Mean Machines Sega. (February 1993). 5:18-21.
[2] ‘The Hard Line: Mega Drive – Super Kick Off’. Sega Power. (September 1993). 46:98.