Ayrton Senna’s Super Monaco GP II – Review

In the voice of the great Formula 1 commentator Murray Walker, “And there he goes! Look at that! Villeneuve has passed him! Villeneuve has won the Brazilian Grand Prix!”.

Titlescreen (Screenshot taken by the author)

Ayrton Senna’s Super Monaco GP II is a Formula One racing game developed and published by Sega. It was released on the Mega Drive, Master System and Game Gear in 1992, and is the follow up to Super Monaco GP. The game’s development was also assisted by Senna, who supplied his own advice about the tracks featured in the game. I chose to review the Mega Drive version.

Naturally the object of the game is to win the Driver’s World Championship and/or the Senna GP. To win the World Championship, you must race 15 other drivers on tracks from the 1991 Formula One season. You gain points depending on the position that you finish. The higher the finish, the more points you accrue.

In Practice Mode you can choose to train freely or simulate a race. This enables you to familiarise yourself with the sharp turns of each track, and allowing you to perfect your racing line. In Practice Mode you can also select the number of laps you wish to complete, your starting position and sometimes, the weather.

The late, great Ayrton Senna died tragically from injuries sustained during a crash whilst competing in the 1994 San Marino Grand Prix (Screenshot taken by the author)

In Beginner Mode, you first enter your name and select your nationality. You are then given the choice to run a few practice laps before the main race. When you select Race Mode, you can choose your preferred type of gear box (automatic, 4-speed manual and 7-speed manual). Before the main race starts you must complete a lap in the quickest time possible. Your time compared to the times of the other drivers will dictate you starting position. Your aim is to be the Polesitter.

Master Mode is pretty much the same as Beginner Mode with the exception that you may get the opportunity to drive better race cars by challenging rivals during races. If you beat the rival, you race their car from then on. There are five different car companies to achieve.

For the Senna GP, you simply compete in one race. You can choose from three tracks, and your lap times are given after each race.

In-game screen offering all the views and information you need (Screenshot taken by the author)

As mentioned, when reviewing Super Hang-On, I’m not a fan of racing games. There’s nothing wrong with them, they just don’t do it for me, so I am reluctant to spend too much time on them. However, I will say that even though I found this game very challenging, I did enjoy playing it.

The game is challenging and much practice is needed to understand the physics of the game. Frustratingly, when a collision with another racer occurs, you aways seem to come off worse than the other racer. No serious damage occurs, it just slows you down. However, if you hit a sign or barrier at high speed, you will crash and your race is over.

The 16 tracks plus the Beginner, Master, and Senna GP modes increase the replay value considerabley, and fans of racing games will find that this not a game that will be completed within a few hours. Alas, it is a pity there is not a two-player option.

The graphics are bright and colourful, and should be praised for their realism. I’d argue that they are superior to F1 (1993). The music is very basic and easily forgettable, but then again you’re not playing a racing game for the music are you!

Did I complete the game?

Sadly no. The best result I achieved was fourth overall. In the World Championship.

What the Critics Said:

Mean Machines: “A very good racing game – but if you’ve already got Super Monaco GP, this simply isn’t different enough to be worth buying. Overall 87%[1]

Mean Machines: “If you already have the original Super Monaco in your cart collection, take a look before you buy because it is very similar. However, if you’ve just got your Mega Drive and fancy owning one of the greatest road racers money can buy, take a look at Ayrton Senna’s Super Monaco GP II – it leaves the others on the starting grid. Overall 94%”[2]

Computer & Video Games: “Super Monaco still ranks one of the best racers on the Mega Drive, right up there with the likes of Road Rash and Super Hang-On. However, it has to be said that this sequel is quite a disappointment because it’s too close to the original game! Overall 84%[3]

Sega Power: “Bigger and Badder sequel to the original game, this time with the golden touch of Ayrton Senna himself. Hit the gas and burn some rubber, baby. Groovy! Overall 5.5.[4]

My Verdict: “Becomes more enjoyable the more you play it. Fans of racing games with love the realism, and the challenge.”

Rating:

What are your memories of Ayrton Senna’s Super Monaco GP 2? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review: Mega Drive – Ayrton Senna’s Super Monaco GP II’. (June 1992). Issue 21:20-1. Mean Machines. (https://ia600306.us.archive.org/2/items/mean-machines-magazine-21/MeanMachines_21_Jun_1992.pdf Accessed 14th December 2019).

[2] Leadbetter, R., ‘Review: Mega Drive – Ayrton Senna’s Super Monaco GP II’. Mean Machines. (October 1992). Issue 1:126. (https://archive.org/details/mean-machines-sega-magazine-01/page/n125/mode/2up Accessed 15th February 2020).

[3] Boone, T., ‘Review: Mega Drive – Ayrton Senna’s Super Monaco Grand Prix 2’ Computer & Video Games. (July 1992). Issue 128:68. (https://retrocdn.net/images/0/08/CVG_UK_128.pdf Accessed on 11th February 2020).

[4] ‘The Hard Line – Review: Mega Drive – Super Monaco GP II’. Sega Power. (September 1993). Issue 46:99. (https://retrocdn.net/images/b/b9/SegaPower_UK_46.pdf Accessed 17th February 2020).

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