Earthbound (Mother 2) – Review

RPGs are like Marmite. You either love ’em or you hate ’em. What tends to put gamers off is the investment needed to play through the game and many argue that the need to fight endless battles against minor minions to increase stats are a cheap way to ensure the longevity of a game. However, this is also what attracts many gamers. They fully immerse themselves in their chosen character and enter a world of pure escapism where they can be a barbarian, dwarf, mage, elf or countless other humanoid species.

Title screen (screenshot taken by the author)

Earthbound (Mother 2 in Japan) is a single-player RPG developed by Ape Inc. and HAL Laboratory, and published by Nintendo. It is the second game in the Mother series, and was released in Japan in 1994 and North America in 1995 for the SNES and Game Boy Advance. In 2013, it was released on the Wii U Virtual Console. For this review, I played the version found on the SNES Mini.

The graphics suggest the game was designed for a younger audience (screenshot taken by the author)

Plot

A decade after the events of Mother, the alien force that is Giygas has enveloped and consumed the world with hatred, turning animals, plants and humans into monsters. With his three companions: Paula, Jeff and Poo, Ness must travel the world collecting melodies from the eight sanctuaries in order to stop the invasion.

Characters:

Ness – Just a normal kid who defeats his enemies with the use of a baseball bat

Paula – Ness’ friend who possesses psychic powers

Jeff – A young scientific genius

Poo – A mysterious Eastern prince

Fighting scenes sport an array of weird and whacky opponents (screenshot taken by the author)

Gameplay

The game is viewed in 2D with the overworld view being an iosmetric design Interestingly, unlike other RPGs, there is no difference between the over-world and town/dungeon scenes, meaning the game moves seamlessly between the two.

What makes Earthbound different form other RPGs, is that it isn’t based on random encounter scenarios. In this game, you can actually see your enemies and can give them a wide berth if you do not wish to fight. Also, once your team reach a certain level, many of the lesser enemies are automatically defeated, meaning you don’t have to waste your time faffing around with pointless battles that give you little in the way of experience points. Additionally, you can gain a tactical advantage by approaching an enemy from behind. This allows you to strike first everytime. I thought that these were great features to have. I have always disliked the random encounter aspect of RPGs. I understand that they may be important for the game to ensure your characters build their stats but I’d rather have the option to fight when I wanted to because I feel random encounters just slow the game down too much.

The battle scenarios consist of standrd RPG practice in that it is a turn based affair. You can choose to attack, use an object, defend yourself, use PSI, flee etc. However, you still need to do battle with them in order to gain inexperience points, items and money.

There are a few other interesting aspects to this game. Firstly, your father regularly deposits money into your account so that you are never short of cash to buy new weapons and other items. Secondly, because you can only carry a certain amount of items, you can drop off items or have them delivered to you when you find a telephone. Thirdly, your character becomes homesick at times, which I believe affects him during battles. To remedy this, you simply need to call your mother who gives you a pep talk…very cute!

Isometric overworld view (screenshot taken by the author)

How Does It Handle?

Although the game looks to be aimed towards a younger audience with whacky and childish jokes, I thought that it was quite fun to play. The story is well thought out, if a little bizarre, and there are plenty of collectables to keep you interested. The controls are simple to learn and the game isn’t to complex and so can be easily picked up played.

Graphics

Although cartoon like, I thought the graphics were good (but not great), bright and colourful, with lots of variations amongst the sprites.

Did I Complete The Game?

Yes, with minimal help from a walkthrough

What The Critics Said:

Gamefan: If you love RPGs, you really must buy earthbound. At first glance the game may not seem like much, but a rich and involving adventure hides just beneath this game’s 8-bit veneer. While not as mind blowing as, say, FFIII, EB is just as fun to play simply because it’s so wacky, original and amusing. Overall 89%.[1]

Super Play: “An RPG that’s very much more than the sum of its parts. If you’ve got the patience to suffer its crude elements then prepare to be boggled: there’s simply nothing like it on the SNES. Overall 88%.[2]

Nintendo Power: “A great story, fun graphics, good sound effects. Frequent, sometimes tedious battles. Poorly designed inventory system limits how many items you can carry. Overall 4/5.[3]

Game Players: “The game’s biggest strength is its humour, but while there’s something here for everyone, most of the quips and strangeness are geared for the younger set – it ain’t exactly Final Fantasy or Illusion of Gaia. Overall 69%.[4]

Awards:

RPG of the Year – 1995 Game Fan Mega Awards[5]

My Verdict:

“I really wanted to give this game five stars, but I feel that the graphics let this game down a bit. When compared to the likes of Final Fantasy III and Secret of Mana, the graphics are not what one expects from a SNES. However, don’t be put off by first impressions. This game has much to offer and endears itself to you the longer your play it. Say ‘Fuzzy Pickles'”

Rating:

What are your memories of Earthbound? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] Rox, N., ‘Earthbound – Review’. Gamefan. (August 1995). Volume 3 Issue 8:70-71.

[2] Nicholson, Z., ‘Earthbound – Review.’ Super Play. (September 1995). Issue 35:38-40.

[3] ‘Earthbound – Review’. Nintendo Power. (June 1995). Volume 73:10-19 & 107.

[4] Lundrigan, J., ‘Earthbound – Review’. Game Players. (July 1995). Issue 54:60.

[5] ‘1995 Mega Awards’ Gamefan. (January 1996). Volume 4 Issue 1:106.

Mighty Final Fight – Review

Side-scrolling beat ‘em ups were huge in arcades in the 80s. However, home consoles of the 80s struggled to replicate the arcade versions, which were far superior. Although the NES and Master System produced some good quality beat ‘em ups, it wouldn’t be until the late 80s that “arcade quality” beat ‘em ups could be found on home consoles like the Sega Mega Drive, Turbografx-16 and PC Engine.

title screen (screenshot taken by the author)

Mighty Final Fight is a side-scrolling beat ‘em up developed and published by Capcom in 1993 for the NES. It is a spin-off of the 1989 arcade classic Final Fight, and was later released on the Game Boy Advance (2006) and Wii Virtual Console (2014). I chose to review the NES version.

Plot

The Mad Gear Gang, the most notorious crime gang in Metro City, have kidnapped Jessica, the daughter of Haggar who is the city Mayor. Along with Cody, Jessica’s boyfriend, and Cody’s training partner, Guy, they attempt to rescue her from the gang.

Sadly, the game can only be played in single-player mode (screenshot taken by the author)

Gameplay

You can choose to be either:

Haggar – City Mayor and former professional wrestler

Cody – A street fighter who has developed his own unique fighting style by fusing boxing and karate

Guy – A master of Ninjutsu

Each character has their own strengths and fighting styles. As the game progresses, you gain experience points which increase the strength of your character and unlock more fighting moves. Weapons can be found throughout the levels but they are dependant on the character you’re playing as (Cody – knife, Guy – shuriken, Haggar – oversized mallet).

The graphics have been adapted in the Chibi art style (screenshot taken by the author)

How Does It Handle?

The gameplay is pretty good. The controls are responsive, and the hit detection is spot on. The introduction of new moves keeps the fighting interesting too.

Graphics

The game has been redesigned in the Chibi art style which gives the characters and overall game a more childlike look. The graphics and backgrounds are a great improvement on previous games such as Double Dragon and Renegade, even if Haggar does look like he has a huge double chin. However, by 1993, the SNES and Mega Drive were already producing far superior titles such as Streets of Rage (1991), Golden Axe (1989) and Teenage Mutant Ninja Turtles IV: Turtles in Time (1991). There is also a limited number of sprites allowed on the screen at any one time, and there is a fair bit of flicker when fighting. This game is clearly pushing the NES to its limits.

Replay Value

What really let’s this game down is that it is a single-player game and there is only one difficulty setting. This is a real shame, as side-scrolling fighters are always better in two-player mode. Without a two-player mode and the chance to increase the game’s difficulty, this game will never become a staple for late night gaming with buddies. However, it is slightly redeemed by having three distinct characters that does add a bit of replay value of the game.

Did I Complete The Game?

Yes, my go to character is Cody. My older brother’s choice was always Guy.

What The Critics Said:

At present, I have been unable to locate a contemporary review.

My Verdict:

“A fun little beat ‘em up which looks great, for a NES game, and plays very well. Good differentiation between the characters but a lack of two-player mode severely limits its replay value.”

Rating:

What are your memories of Mighty Final Fight? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.

Street Fighter 2010: The Final Fight – Review

Sometimes an original game or franchise contains characters or ideas for spin-offs. Some are successful such as Super Mario Kart (1992) and Donkey Kong Country (1994)…but others are real stinkers. I’ve recently read several articles titled ‘Top Ten Spin-Offs That Sucked’ or titles to that effect. Most of the games cited in those articles I have never played and so cannot comment on them. However, Street Fighter 2010: The Final Fight did…and I’m afraid I have to agree.

Title screen (screenshot taken by the author)

Street Fighter 2010: Final Fight is a side-scrolling platform game developed and published by Capcom and released on the NES in 1990. It was later released on the 3DS Virtual Console in 2014, and Wii U Virtual Console in 2015. I chose to review the NES version.

Plot

According to the history of this game, Ken won the original Street Fighter tournament. He later retired and became a scientist (as you do) who developed cyboplasm, a substance that gives superhuman strength to whoever uses it. Naturally, Ken has taken the substance to keep himself in tip-top shape. One day, Ken’s lab partner, Troy, is murdered and the cyboplasm is stolen leading Ken to pursue the murderer to the far reaches of the galaxy. Oh, and the future has interplanetary warp gates to assist travel between planets.

Gameplay

Each level seems to consist of Ken battling a weird alien whilst dodging lots of small aliens. he attacks using his gun.

The game looks pretty good. I just couldn’t get on with the gameplay (screenshot taken by the author)

How Does It Handle?

The controls are frustrating. the difficulty is too damn hard and it’s not very enjoyable at all. You can jump, climb walls and back flip, you can fire short range projectiles left, right, up, down (when flip-jumping) and diagonally up…but for some reason you can’t crouch or fire diagonally down. This is fine but there are flying machines that seem to attack you from low down and you are unable to defend yourself. Had crouching and firing diagonally down been possible, this game would have been a lot more enjoyable. Alas, it wasn’t possible, and the frustration led to me simply getting annoyed and moving on.

Graphics

Having said that, the graphics are good with colourful levels and sprites that are nicely detailed.

Personal Thoughts

I have to say that I got the feeling that this game may have originally been a different creation and was given the Street Fighter title because the creators wanted to cash in on the franchise. It’s such a departure from the original format that I cannot understand how they thought it would tie in in a believable way.

Did I Complete The Game?

No, I only got to level 2.

What The Critics Said:

At present, I have been unable to find contemporary reviews.

My verdict:

“An odd spin-off with a totally different format to the original franchise. The controls suck as does the difficulty level.”

Rating:

What are your memories of Street Fighter 2010: The FInal Fight? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.

Chip & Dale Rescue Rangers – Review

“Ch, Ch, Ch, Chip and Dale. Rescue Rangers!!!”

Title screen (screenshot taken by the author)

Chip ‘n’ Dale Rescue Rangers is a platform game developed and published by Capcom and released for the NES in 1990. It would later be released in the 2017 The Disney Compilation Collection for Microsoft Windows, PlayStation 4 and Xbox One. I chose to review the NES version.

Plot

The evil Fat Cat has stolen Mandy’s kitten. The Rescue Rangers pledge to rescue the kitten.

Gameplay

Through streets, over and through buildings, and forests; Chip and Dale must evade foes such as mechanical bulldogs, robotic rats, and gansgter lizard-type things known as warts. You can choose to dodge these dangerous foes or throw various items such as crates and apples at them. After each level, Gadget offers some advice about how to defeat the trickier aspects of the next level.

The game can be played in on or two-player mode. In one-player mode, you can choose to be either Chip or Dale. Each player can only be hit three times before they die.

You can use objects such as crates and apples to throw at your enemies (screenshot taken by the author)

How Does It Handle?

This game plays really well. The controls are responsive and I don’t recall many (if any) parts of the game where you die cheaply. The game has many trickier parts but it is enjoyable to play. I wasn’t expecting to like this game but I really enjoyed it.

Graphics

The levels are brightly coloured, well designed and detailed, and pose a nice challenge for the average gamer. It is easy to distinguish between the two protangonists as Chip wears a hat and a dark jacket.

Replay Value

Although the game has minimal replay value, it’s a lot of fun and a great game to be played with a younger sibling or child.

Did I Complete The Game?

Yes

What The Critics Said:

Electronic Gaming Monthly: “Every part of this game from the graphics, to the sounds to the gameplay are well done indeed. Rescue Rangers only falls flat in terms of challenge and difficulty. Overall 7.75/10.[1]

Nintendo Power: “Overall 4/5.[2]

Mean Machines: “Not groundbreakingly original, but very good nonetheless. Fun to play and long-lasting Overall 88%.”[3]

Total!: “Groovesome, slick and utterly dashing platform game with some ingenious two-player twist and a brain curdling difficulty curve! Overall 81%.[4]

Awards:

Parents’ Choice (1990) – Parents’ Choice Foundation[5]

My Verdict:

“This game looks great…but don’t be fooled by its cutsie look. There are some challenging parts to it, but nothing a seasoned gamer can’t handle. Excellent gameplay too. I enjoyed it more than I thought I would.”

Rating:

What are your memories of Chip & Dale Rescue Rangers? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] ‘Review – Chip and Dale Rescue Rangers.’ Electronic Gaming Monthly. (July 1990). Issue 12:12.

[2] ‘Chip and Dale Rescue Rangers’. Nintendo Power. (July-August 1990). Issue 14:26.

[3] ‘Nintendo review – Rescue Rangers’. Mean Machines. (February 1992). Issue 17:52-4.

[4] ‘Chip ‘n’ Dale’. Total!. (April 1992). Issue 4:26-7.

[5] ‘Keeping Kids Entertained’. The Seattle Times. (Dec 27, 1990).

Golden Axe – Review

Video games set in fantasy lands have always been popular. There is something enthralling about controlling musclebound and bronzed barbarians, big-breasted Amazonian women and axe-wielding dwarves who can not only hack their way through masses of monsters but also use fantastical magic when the situation warrants it. I mean, who doesn’t want to play a video game like that?

Title screen (screenshot taken by the author)

Golden Axe is a side-scrolling arcade hack ‘n’ slash developed and published by Sega, and released for the arcade in 1989. Over the next few years, it was later ported to the following:

Mega Drive/Genesis

Master System

Sega CD

IBM

PC

Amiga

Atari ST

Amstrad CPC

Commodore 64

Turbo Grafix-16

Wonder Swan

ZX Spectrum

For this review, I replayed the Mega Drive version from 1990.

You can choose to fight as either Ax Battler, Tyrius Flare ot Gilius Thunderhead (screenshot taken by the author)

Plot

Set in the high-fantasy land of Yuria, the evil Death Adder has risen to power. His soldiers are responsible for the massacre of thousands of peaceful villagers. Soon, he kidnaps the King of Yuria and his daughter and steals the Golden Axe. Thankfully, three warriors emerge who are capable of saving the kingdom:

Ax Battler – a mighty barbarian from the far plains. He seeks to avenge the death of his mother. He is brave and strong, and wields volcanic magic.

Tyrius Flare – an Amazonian from deep within the jungles whose mother and father were killed by Death Adder. She has skill with the sword and possesses immense magical power that can rain down fire upon her enemies.

Gilius Thunderhead – a dwarf who wields a mighty axe and uses his speed and cunning to defeat his enemies. He seeks to avenge the death of his brother at the hands of Death Adder. His magic ability sees bolts of lightning strike from the heavens.

Together, they have sworn to purge Yuria of the pestilence that is Death Adder’s army and rescue the king and princess.

My personal favourite is Gilius Thunderhead (screenshot taken by the author)

Gameplay

To progress through the game, your heroes must battle their way through hordes of Death Adder’s ugly minions using only their swords and a bit of magic. Along the way, you will come across elves whom you can attack for magic and food. If things become too desperate, all three can use their individual magical powers to destroy their enemies. Gilius is limited to three bars, Ax to four bars and Tyrius to six bars. Tyrius magic is the more powerful of the three.

Arcade mode sees you play through all the stages whereas Beginner mode only takes you to level three where you fight Death Adder Jr. Duel mode sees you fight in 12 consecutive battles against increasingly harder opponents.

Some Bizzarians can come in very useful (screenshot taken by the author)

How Does It Handle?

The controls are slick and responsive, and the hit detection is spot on. The two main tactics you will use is to either to hack and slash your way through or charge at your enemies from a distance and either kick, shoulder barge or headbutt them. So, it’s not just a case of button mashing. You need to change your strategy depending on the enemy you’re facing. Occasionally, you may capture a Bizzarian. These weird creatures consist of one weird pink creature with a beak that uses its tail to swipe at your enemies, or dragons who breathe fire (blue = flame, pink = fireball). Interestingly, the tail swiping Bizzarian looks similar to the one’s seen in Altered Beast (1988). Could it be that Golden Axe and Altered Beast (1988) are in the same universe?

Graphics

The graphics look fantastic, expecially the backgrounds which are very detailed. The sprites look great and are animated well. Interestingly, Gilius Thunderhead seems to appear as a shopkeeper in Shining in the Darkness (1991). Even one of his sacks in the store contains a face of one of the elves from Golden Axe. Again, does this mean that Golden Axe, Altered Beast (1988) and Shining in the Darkness (1991) are all set in the same universe?

Replay Value

Naturally, the game can be played in one- or two-player mode. There are three difficulty settings: Easy, Normal and Hard, and you can adjust the number of life bars you begin from three to five. You also begin with three lives and three continues. Watch out though, in two-player mode as you can damage your co-op buddy.

Personal Memories

I have a lot of memories with Golden Axe playing with my siblings. I always played as Gilius Thunderhead. Again, it is a game that has given me many hours of fun, and I have returned to it year after year, even though I can easily complete the game. When I play in two-player mode, I don’t necessarily think it is about the challenge, but more trying to recapture an adventure with my younger brother.

Did I cComplete The Game?

Yes, I have completed this game many times over the years on easy. Strangely, I don’t think I have ever played this game on the Normal or Hard settings. I must remedy that.

What The Critics Said:

Electronic Gaming Monthly: “The screen graphics are perfect, with exceptional detail in in both the characters and background. The game is almost exactly like the arcade, with endless fighting filling each round. Axe moves slow, but has all the hack and slash action you could ask for. Overall 29/40.[1]

Mean Machines: “A flawless conversion that even improves on the arcade game! Superb! Overall 91%.[2]

Game Machine: “The character sprites are all big and bold, with more than a rainbowful of colours. The pounding soundtrack only adds to the involving and inviting atmosphere of the game. Fast action, superb attention to detail in the fight sequences and some breathtaking magical spells makes Golden Axe a must for all arcade action fans. Overall 92%.[3]

Zero: “Everything about this game is good; graphics, sound and playability. One-player is brill; two-player is unbeatable. Overall 94%.[4]

Wizard: “Again, another first generation Sega game. Medieval action game. Overall C.[5]

Sega Power: “Hack-‘n’-slash with all the frills of the classic coin-op. Two-player mode isn’t as smooth as expected and for one it’s easy to finish. Still, hugely playable and addictive! Overall 4/5.[6]

MegaTech: “Golden Axe is a pixel-perfect replica of the arcade machine, containing identical graphics, sound and gameplay. This is one of the best arcade conversions ever seen, and a game with no Megadrive owner should be without. Overall 94%. [7]

My Verdict:

“An excellent coin-op conversion. It looks great, plays great and the two-player mode will have you coming back again and again.”

Rating:

What are your memories of Golden Axe? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] ‘Review: Genesis – Golden Axe’. Electronic Gaming Monthly. (March 1990). Issue 8:22.

[2] ‘Mega Drive Review – Golden Axe’. Mean Machines. (October 1990). Issue 1:42-4.

[3] ‘Review: Mega Drive – Golden Axe’. Game Machine. (March 1990). Issue 28:30-1.

[4] ‘Review: Mega Drive – Golden Axe’. (April 1990) Issue 6:74.

[5] ‘Game Reviews – Golden Axe’. Wizard. (January 1993). Issue 17:24.

[6] ‘The Hard Line – Golden Axe.’ Sega Power. (October 1991). Issue 23:53.

[7] ‘Game Index – Golden Axe’. MegaTech. (May 1992). Issue 5:76.

Star Wars: Rebel Assault 2 – The Hidden Empire – Review

Occasionally, even though the first game in a series may be panned by critics, creators will get a second bite of the cherry. When this occurs, one would hope that the creators learn where they went wrong in the first instalment and remedy these mistakes to help ensure the success of the sequel. Alternatively, they could just ignore all feedback because, let’s face it, it has a trademarked brand name in the title and will therefore sell anyway.

Title screen (screenshot taken by the author)

Star Wars: Rebel Assault 2 – The Hidden Empire is an action rail-shooter developed by Lucasart (Factor 5 for the PlayStation), and published by Lucasart. It was released 1995 for DOS/Windows, PlayStation and Mac OS. I chose to review the PC version.

Rail-shooters are fine, but at least sort out the jittery aiming! (screenshot taken by the author)

Plot

Set after the destruction of the first Death Star, you play as Rebel pilot Rookie One. After a series of mysterious disappearances, you are sent out on patrol near the planet Dreighton to investigate. Your party soon receive a distress call from a ship whose pilot explains that he has valuable information regarding a secret project that the Galactic Empire are hatching in order to destroy the Rebel Alliance once and for all. Sadly, the pilot carrying the information is killed before you can reach him and your party is then attacked by Tie Fighters.

These levels would have been better suited with a light gun (screenshot taken by the author)

Gameplay

The gameplay is almost identical to Star Wars: Rebel Assault, in that there are three gameplay types. The first is a rail-shooter where, for the most part, the computer pilots your ship whilst you take control of the crosshair and try to shoot at the enemy. Occasionally, you will be called upon to steer when a flashing arrow appears, indicating that you need to press that direction on your joystick/control pad etc. The second sees you shoot at stormtroopers, killing a certain number before you can progress to the next screen. The third sees you take control of a ship/speeder, and you must fly through a course, again, with occasional flashing arrows showing the safest way through.

I found the controls jittery, and it is very difficult to determine depth perception (screenshot taken by the author)

How Does It Handle?

Sadly, there aren’t many positives I can give this game. The issues that plagued the first game were not fixed for the sequel. The controls are still just as jittery and frustrating to use. Whenever you release control of the cross hair, it immediately centres, which is incredibly annoying when you are trying accurately shoot moving targets with a joystick/control pad. I even tried to turn the sensitivity of my control pad down to 0, which helped aiming a bit. Annoyingly, you cannot change the axis for the joypad during the game. It is easier to have the controls as up is up and down is down for the shooting scenes, but have down is up and up is down for the flying levels. I don’t know why, it just feels more intuitive that way.

The issue with the flying levels is that it is difficult to distinguish depth perception. For the levels where you need to shoot and occasionally direct your ship, ensuring you don’t collide with asteroids or the side of the space stations, it is the pits and doesn’t compare at all to Star Wars: Tie Fighter.

I can’t understand why they didn’t learn from the first game. If you’re going to have a rail-shooter then a light gun or allowing the user to use a mouse makes more sense. Using a joytick etc. to aim is just too annoying and inaccurate.

Graphics

The game begins with the Star Wars text giving a brief backstory to the game. The opening scene really pulls you in and gets you straight into the action.

Although it may look a bit fuzzy nowadays, at the time, the graphics were awesome and just what you’d expect from any Star Wars game. The only issue with the graphics is that when flying the Millennium Falcon, for example, it’s not easy to judge when you are going to crash into the sides or into and incoming object.

Music

The intro to this game is awesome. It’s great to have the original music from the movies. Sadly, James Earl Jones didn’t reprise his role as Darth Vader.

Did I Complete The Game?

No, I rage quit after Mission 3 – The Mining Tunnels as I was so fucked off with the jerky, shitty flying controls!

What The Critics Said:

GameSpot: “There’s also a serious gameplay problem in the vehicular levels. The controls are too loose and jittery, meaning that you have to constantly fidget with the directional pad just to fly in a straight line. This also makes it almost impossible to dodge obstacles in your path. An even larger flaw is that, even with that awful control, the game is still much too easy to vanquish – any average player should be able to rip through it in two or three hours. Overall 4.9/10.[1]

GameSpot: “Rebel Assault II’s fine musical score, well-written script, and decent acting will be enough to satisfy those seeking a worthwhile multimedia “experience,” but the limited gameplay will most likely send hard-core gamers running back to Tie Fighter. Overall 7.5/10.[2]

Next Generation: “…you aren’t playing a game. You’re watching a movie that requires you to move a stick around and press a button at certain points until you get to see more of the movie. Overall 2/5.[3]

My verdict:

Star Wars: Rebel Assault 2 – The Hidden Empire seems to be unsure just what type of game it is. It has no redeeming features that would make a gamer choose this game over say, Tie Fighter or Dark Forces, as they are superior in every way. Jittery controls and poor targeting just make for a frustrating game that is no fun. What makes this game worse than Star Wars: Rebel Assault , is that they clearly didn’t learn from their mistakes.

Rating:

What are your memories of Star Wars: Rebel Assault 2The Hidden Empire? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1]  Gamespot Staff, (May 2, 2000). ‘Rebel Assault II – Review’. GameSpot. (https://www.gamespot.com/reviews/rebel-assault-ii-review/1900-2549039/ Accessed 3rd September 2020).

[2] Gamespot Staff, (May 5, 2000). ‘Rebel Assault 2: The Hidden Empire – Review’. GameSpot. (https://www.gamespot.com/reviews/rebel-assault-ii-review/1900-2532726/ Accessed 3rd September 2020).

[3] ‘The Empire Strikes Out – Rebel Assault II’. Next Generation. (March 1996). Issue 15:92.

Streets of Rage – Review

There are some games that will always remain close to my heart. Streets of Rage is one such game. For almost 30 years, I have regularly returned to this game time and time again, and am instantly transported to my youth. I decided to revisit it once more with my “reviewers” hat on and wondered if it would hold up to scrutiny. Read on to find out my verdict!

Title screen (screenshot taken by the author)

Streets of Rage (Bare Knuckle in Japan) is a side-scrolling beat ‘em up developed and published by Sega. It was released for the Arcade and Sega Mega Drive in 1991. It was later ported to the Game Gear (1992), Master System (1993), Wii (2007), iOS (2009), Microsoft Windows (2011) and Nintendo 3DS (2013). For this review, I chose to play the Mega Drive version.

You have the choice between Adam, Axel and Blaze. Each character has a unique move set (screenshot taken by the author)

Plot

A once peaceful city has been the victim of a crime wave. A secret criminal syndicate has taken over the local government and the local police force. Frustrated by the police force’s corruption, three young police officers take it upon themselves to clean up the streets and stop the crime syndicate.

Gameplay

Streets of Rage can be played in either one or two-player modes. You can choose one of three characters:

Adam Hunter – an accomplished boxer

Axel Stone – a skilled martial artist

Blaze Fielding – a judo expert

You must then battle through eight levels, which take from through mean streets and beaches, on a boat and into a hotel. Along the way, there are also a number of weapons such as bottles, knives and baseball bats that you can pick up and use against the enemies.

As you progress, you gain points for killing the enemies but you also gain extra points for picking up cash and gold bars. To gain health, you will need to find apples and beef joints. Occasionally, you may come across a 1-up icon too.

My favourite character has always been Axel (screenshot taken by the author)

How Does It Handle?

Each character has an impressive number of moves, with plenty of differentiation between the characters. Blaze is quick and can jump high and far but not as powerful as the other two. Adam is the slowest and can’t jump very high or far but is the most powerful, and Axel, my personal favourite, is quicker than Adam and just as powerful but doesn’t jump as high or as far or is as quick as Blaze. There are even a few moves with which you can use to double team the enemy. If things get too heavy, each character can use their special attack which involves calling for back-up in the form of a police car. A police officer, leaning out of the window proceeds to fire napalm or rain down fire upon the enemy in the form of a gatling gun rocket launcher hybrid. The controls are nice and responsive and the hit detection is spot on. There is also an element of strategy when fighting some of the bosses so that you can work together in a team.

Blaze can easily hold her own against a gang of baddies (screenshot taken by the author)

Graphics

Firstly, this game looks beautiful. The character sprites are clearly defined, colourful and very detailed! The level designs are awesome too and some of the best I’ve seen for 16-bit games released around this time.

Music

What a soundtrack! Memorable tunes and a nice gear change when fighting the bosses to emphasise that shit’s about to go down.

Replay Value

The game has four difficulty settings ‘easy’, ‘normal, ‘hard’ and ‘hardest’, but even if you stick to the easiest setting, I found that I returned to this game again and again, especially when playing in two-player mode with my brothers and sister.

I have so many fond memories of this game, and it’s probably why I rank it as as one of my favourite games of all time. Even after almost 30 years, I still return to it yearly with my little brother and we play through it.

Did I Complete The Game?

Yes, I have completed this game many times over the years on the ‘easy’ and ‘normal’ settings.

What The Critics Said:

Sega Power: “Double Dragon-style street fighter with arrange of 40 combat moves! Loads of enemies, frenzied activity and brilliant soundtracks. This sets new standards for urban guerrillas. Overall 5/5.[1]

Mean Machines: The greatest and most enjoyable beat ‘em up yet seen on the Megadrive. Overall 90%.[2]

Games-X: “Okay as beat ‘em ups go, but will only appeal to fans of the genre. Overall 3/5.[3]

Computer and Video Games: “Beautifully presented, the games smacks of quality from the moment you slap in the cart and prepare to slap heads. The gameplay is totally wicked. Each fighter has his or her own characteristics, but you’ll soon choose a favourite with which to kick ass. Overall 93%.[4]

Mega Tech: “This is the best beat ‘em up on the Megadrive with tons of moves, action, death and great electro soundtracks. Overall 92%.[5]

Sega Pro: “Basically this is Final Fight for the Megadrive. Great graphics and some amazing moves. This is the best beat-‘em up game yet for the Megadrive. Overall 96%.“[6]

Wizard: “Fighting game, third generation game. Not bad, still holds up well. Lots of action. Overall B.[7]

MegaTech: “Yes! The Megadrive needed a fabulous beat ‘em up, and Streets of Rage more than delivers. With excellent sprites, backdrops and brilliant music, Streets of rage is initially very appealing. Add in great gameplay and simultaneous two-player action and you’ve got an essential buy. Overall 92%.[8]

My Verdict:

“I can’t praise this game enough. It looks fantastic, it plays fantastic and the sound track is awesome. It truly is one the greatest video games ever made and I can be certain that even when I’m in my senior years, I will still return to relive the Streets of Rage adventure again and again.”

Rating:

What are your memories of Streets of Rage? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘The Hard Line: Mega Drive – Streets of Rage’. Sega Power. (October 1991). Issue 23:54.

[2] ‘Streets of Rage – Review’. Mean Machines. (September 1991). Issue 12:80-82.

[3] ‘Bare Knuckle – Review’. Games-X. (22nd-28th August 1991). Issue 18:38.

[4] ‘Streets of Rage – Review’. Computer and Video Games. (October 1991). Issue 119:54-6.

[5] ‘Streets of Rage – Review’. Mega Tech. (February 1992). Issue 2:30.

[6] ‘Streets of Rage – Review’. Sega Pro. (April 1992). Issue 6:29.

[7] ‘Game Reviews – Streets of Rage’. Wizard. (January 1993). Issue 17:24.

[8] ‘Game Index – Streets of Rage’. MegaTech. (May 1992). Issue 5:78.

Broken Sword 3: The Sleeping Dragon – Review

For better or for worse, game creators are always looking to innovate with video games. They strive to make games more realistic, and to give gamers a feeling of awe and wonderment when they first see the game. They want the experience to be immersive, drawing the gamer into an imaginary world of escapism. Sometimes, the innovations are ground-breaking and the game in question is revered by creators and gamers alike, going down in history and regularly being referred to as “the game that broke the mould”. Sometimes, however, the game is a dud. Sometimes, creators try too much too soon before the technology has been fully realised, affecting the gameplay, sound and graphics, leading the game to be panned and unappreciated in the annuls of video game history.

Broken Sword 3: The Sleeping Dragon broke the mould of the format of the games that went before in the franchise. The question is: Is the game a dud or is it hailed as a giant leap forward in adventure gaming?

Title screen (screenshot taken by the author)

Broken Sword 3: The Sleeping Dragon is a single-player adventure game developed by Revolution Software. It was published by THQ in Europe and The Adventure Company in North America. It was released on Microsoft Windows, Xbox and PlayStation 2 in 2003. It is the third instalment of the Broken Sword series. For this review, I chose to play the PC version.

Plot

The story begins a few years after the events of Broken Sword 2: The Smoking Mirror. We find that Nico Collard and George Stobbart have parted ways. George has returned to the US to continue his career as a lawyer and Nico is still that hungry journalist we met during their first outing.

It is a dark, stormy night in Paris. Beneath the city, a clandestine meeting is taking place. We are given little information other than a moment in time of great significance is drawing near. An individual known as the Preceptor sends his minions on an important mission…where failure will result in Armageddon!

Next, we find George on a chartered flight, flying over the jungle in the Congo. His pilot is unable to evade an oncoming storm and the plane crashes.

Back in Paris, a software consultant by the name of Vernon Blier is working at his computer. In the background, the news is reporting occurrences of extreme weather around the globe.

No more point and click (screenshot taken by the author)

Gameplay

Broken Sword 3: The Sleeping Dragon is the first and only game of the series to break away from the point-and-click style of gameplay. The game itself is more action driven. You can control your character making them walk, run, and creep, and there is an introduction of a new action menu. When you near something or someone that you can interact with, a little animated star-type cursor will appear on that something or someone. At the same time, a symbol will appear in the bottom right screen where there is a template of four buttons in the shape of a diamond. You have the choice to click which action you wish to take. There are also instances in the game where you need to time your actions precisely, else you may die and have to restart the action scene.

Broken Sword 3 saw a departure from 2D animation (screenshot taken by the author)

How Does It Handle?

Straight away I can tell you that judging by the way the game is designed, it is clearly created with a controller in mind. When playing on the PC and using a keyboard, the game feels awkward and clumsy. I was unable to get my PC Controller to work with the game but that may simply be down to my technological ineptitude. Eitherway, it shouldn’t be that difficult to switch to a more game-friendly way of playing.

One rather annoying aspect of the game is that you cannot seem to skip conversations that you previously have had. When a game relies on revisiting characters to see if new questions have appeared, this becomes tiresome.

Broken Sword 3 saw a departure from the point and click format (Screenshot taken by the author)

Graphics

The graphics look great. This is the first instalment of the series where Broken Sword moved into 3D graphics, and thankfully they did a great job. The characters do not look polygonal at all, the backgrounds are detailed and well designed. Oddly, when the camera gets a bit too close to Nico, it seems she has a bit of a pig nose reminiscent of Christina Ricci’s character in Penelope (2008) (I may be exaggerating here).

Even though the game contains voice actors, the subtitles appear in different colours, signifying that a different person is speaking, which is a nice touch. It would still have been nice to have the name of the individual talking or a little portrait box indicating who is speaking.

Spoiler Alert

Occasionally, there is a convoluted puzzle like when you need to use an iron bar to break some silver coins out of a laminated book cover (I know, right?). There is also a lack of inventivness in the puzzle department. On several occasions, the puzzles are simply the same tired moving crates and square boulders around in a grid to climb over a wall or onto a ledge.

Did I Complete The Game?

Yes

What The Critics Said:

Adventure Gamers: “An amazing, brilliant story, at times told with such directorial excellence as to bring out emotions normally reserved for Final Fantasy. Gorgeous, eye-popping cutscenes. Infuriatingly stupid puzzle design at nearly every step of the way. Broken Sword: The Sleeping Dragon is a game of breathtaking (sic) highs and ridiculous lows, and thankfully the highs definitely outnumber the lows (moreso(sic) if you’re better at crate puzzles than me, which apparently shouldn’t be too difficult). The bold attempts to innovate and push the adventure to new places are generally successful and quite welcome. Overall 4/5.[1]

Edge Online: “Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them. Both tenets of the Broken Sword series remain intact here, and that’s all the devoted fans could have wanted. A fairytale (sic) comeback. Overall 9/10.[2]

GameSpot: “Even if Broken Sword can at times be frustrating to play, it’s a joy to behold. The graphics sure aren’t cutting edge, but the attention to detail, vibrant colors(sic), and smooth animations give the game its own attractive style. (The “idle” animations of Nico repeatedly brushing her shoulder or stretching are odd and distracting, though.) The wonderfully elegant and evocative soundtrack varies from bold fanfares to jaunty comic bits to pensive piano interludes to suit the locales and situations. The voice-overs really bring the game to life, too. By and large, the actors are really acting here instead of just lazily reading their lines like you find in so many games. Unfortunately, the voice-overs highlight the game’s biggest flaw, a major sound bug. Occasionally, dialogue can cut out, a character will make two statements at the same time, or two characters will speak over each other entirely. This bug can ruin the mood or make it hard to know what on earth is going on when you miss vital dialogue.

It’s a shame problems like that mar Broken Sword: The Sleeping Dragon. With its blend of cinematic style, 3D immersion, sharp writing, and likable characters, this is otherwise an adventure game that does the genre proud. Overall 8.1/10.[3]

IGN: “Cartoonish graphics, incredible voice acting and an engrossing story all make this a game to look at, that is – if you can get past the horrible interface and somewhat repetitive block puzzles. Finishing the game also has a reward associated with it, in addition to the impressive ending. This is something far too few PC games do. The ending left it open enough for the next incarnation of Broken Sword – the adventures of George and Nico. I just would ask one thing of the developers – please improve the interface and skip the block puzzles! Those are the two things preventing this from being the perfect adventure game. Overall 8.4/10.[4]

Game Chronicles: “Adventure gaming is alive and well thanks to designers like Revolution and publishers like The Adventure Company. Broken Sword: The Sleeping Dragon is a stunning achievement in interactive entertainment. With a solid story, engaging characters, stunning visuals, and delightful dialogue, this is one adventure you simply won’t be able to tear yourself away from. This is a must-own title for anyone looking to relive the golden era of adventure gaming Overall 9.2.[5]

Eurogamer: “In many senses The Sleeping Dragon is a leap forward for the genre. The actual play mechanics, the interface and the visuals are great, but you’ll be wishing Revolution and THQ had invested as much time and effort polishing the narrative and puzzle element to the same high standards. We’re in no doubt that it tried, but we can’t lie just because we think Charles is a good bloke. We’re caught in two minds, ultimately. One says we’re excited to be talking about a largely uncompromising adventure game that does much to revive a dead genre, the other is that we’re gutted that it’s populated with cast hired from Stereotypes Anonymous that should have been subjected to the firing squad at the concept stage. There’s much potential here, but Cecil and co. have some work to do before they can awaken The Sleeping Genre. Overall 6/10“.[6]

My Verdict:

“It’s great to have another Broken Sword game to add to the franchise. The game looks awesome, the music is cool and the story is…ok. However, the controls are awkward when playing on PC, and I didn’t like the move away from the point-and-click style of controls. I also found some of the puzzles montonous and tiresome. I just didn’t enjoy this game as much as I enjoyed the previous instalments in the series.”

Rating:

What are your memories of Broken Sword 3: The Sleeping Dragon? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Dickens, E., (December 16, 2003). ‘Broken Sword: The Sleeping Dragon – Review’. Adventure Gamers. (https://adventuregamers.com/articles/view/17657 Accessed 1st September 2020).

[2] Edge Staff, (December 1, 2003). ‘Broken Sword 3: The Sleeping Dragon review’. Edge Online. (https://web.archive.org/web/20140911031744/http://www.edge-online.com/review/broken-sword-3-sleeping-dragon-review/ Accessed 1st September 2020).

[3] Osborne, S., (November 25, 2003). ‘Broken Sword: The Sleeping Dragon Review’. GameSpot. (https://www.gamespot.com/reviews/broken-sword-the-sleeping-dragon-review/1900-6084646/ Accessed 1st September 2020).

[4] Krause, S., (13 Dec 2018). ‘Broken Sword: The Sleeping Dragon Review’. IGN. (https://www.ign.com/articles/2003/11/25/broken-sword-the-sleeping-dragon-review Accessed 1st September 2020).

[5] Smith, M., (January 11, 2004). ‘Broken Sword: The Sleeping Dragon Overview’. Game Chronicles. (http://www.gamechronicles.com/reviews/pc/brokensword/sleepingdragon.htm Accessed 1st September 2020).

[6] Reed, K., (26 November 2003). ‘Broken Sword: The Sleeping Dragon’. Euronet. (https://www.eurogamer.net/articles/r_brokensword3_ps2 Accessed 1st September 2020).

Bomb Jack – Review

Video games do not have to be complex to be enjoyable and challenging. If they did, early video games such as Space Invaders (1978) and Asteroid (1979) would never have gained popularity. I feel it is important for modern gamers to go back and play early retro games to help them appreciate just how far video games have developed in such a short space of time.

Title screen (screenshot taken by the author)

Bomb Jack is a platform game developed and published by Tehkan. It was released in the arcade in 1984, and later ported to SG100 (1985), Amstrad CPC, Commodore 64, ZX Spectrum and Commodore 16 (1986), Atari ST and Amiga (1988), Game Boy (1992), Java ME (2003) and Atari XL (2008). For this review, I chose to play the ZX Spectrum version.

Personally, I think the backgrounds look awesome (screenshot taken by the author)

Gameplay

You play as Bomb Jack. The object of the game is to collect bombs that have been laid on each level, all the while dodging an array of monsters. Collecting the bombs also increases your score. If you collect the special power block with a ‘P’ on it, the enemies will temporarily turn into octagonal blocks with smiley faces on them. Collect these to rid yourself of these enemies and to gain extra points. Other power blocks include:

‘B’ – increases score multiplier by 5x

‘E’ – extra life

‘S’ – awards a free game (I think this was only present in the arcade version).

There are five different screens. Once you have completed the five screens, you simply go around again and again until all your lives are lost. You must try to gain the highest score possible to reach the top of the scoreboard.

Collecting the ‘P’ power block will temporarily turn the enemies into octagonal blocks (screenshot taken by the author)

How Does It Handle?

The sprite is easy to control and the controls are tight. You simply move left or right and jump. To make things a little easier, Bomb Jack can float after jumping, reducing his falling speed.

Graphics

The backgrounds to the levels are gorgeous! Although the sprites, power-ups and enemies are plain black, it is all you need for this sort of game. There is no need for over the top sprite design or animation.

Replay Value

The game is challenging and strangely addictive, and although the replay value is limited, it’s the sort of game that nowdays keeps people glued to their smart phones on public transport.

Did I Complete This Game?

I don’t think this is the sort of game you complete. You simply keep going, trying to get the highest score possible.

What The Critics Said:

Crash: “A great arcade conversion, don’t miss it! Overall 92%.[1]

My Verdict:

“A simple but somewhat addictive game. Tight controls, easy to learn and fun to play. Beautiful backgrounds too, especially for a ZX Spectrum!”

Rating:

What are your memories of Bomb Jack? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Reviews – Bomb Jack’. Crash. (April 1986). Issue 27:20-1.

Teenage Mutant Ninja Turtles II: The Arcade Game – Review

Multiplayer arcade games used to be goldmines in the arcades. There’s not much better as a teenager than spending your pocket money battling alongside your friends in a bid to rescue (insert person’s name here). Many of these games were ported to home consoles meaning you could do battle without leaving the comfort of your own home. However, not all converted coin-op games were successful. How did Teenage Mutant Ninja Turtles II: The Arcade Game fair?

Title screen (screenshot taken by the author)

Teenage Mutant Ninja Turtles: The Arcade Game (TMNT II on the NES) is a side-scrolling beat ‘em up, developed and released by Konami for the Arcade in 1989. It was ported to the NES in 1990 with some additional levels and enemies that were different from the arcade version. In 1991, it was released for the ZX Spectrum, Amiga, Amstrad CPC, Atari ST, PC and Commodore 64. For this review, I chose to play the NES version.

Plot

Tempted by a large bounty placed on the heads of the Turtles by arch-nemesis Shredder, two intergalactic bounty hunters kidnap April O’Neil and use her as bait to lure the Turtles out into the open.

Gameplay

To rescue April, The Turtles give chase and must fight their way through 10 hazardous levels, where endless numbers of enemies and several boss battles stand in their way in order to reach Shredder.

You start with three lives but can gain more with every 200 enemies you defeat. You can also regain health by eating pizza slices.

The graphics are far superior to the original NES TMNT game (screenshot taken by the author)

How Does It Handle?

I do, however, have a few gripes with this game. Firstly, these are supposed to be “ninja” Turtles, yet they have maybe three different moves: a flying kick, and two different ways to swing their weapons. WTF? There are no throws, there are no kick or punch combinations, and you cannot pick up extra weapons to throw at the enemies. Earlier games such as Double Dragon had more of a move set to prevent the fighting from becoming monotonous.

Secondly, Donatello is supposed to have a bo, a long wooden stick. Yet, his reach is pitiful. You have to get close to the enemies, within their striking range, to attack. If you don’t wish the game to be too easy, simply slow down his attack or make his bo attacks weaker. These points made the game very frustrating and dull for me.

Disappointingly, the NES version could only cope with a one- and two-player mode, so it loses the four-player mode which is what made the arcade version an awesome fighting experience.

Graphics & Music

Straight away, it is clear to see how much the graphics have been improved when compared to the first TMNT NES game. The levels and characters look great! They are colourful and vibrant, and the sprites are very well animated. The intro, although short, gets you straight into the action and contains the authentic TMNT theme. The game is faster, slicker, and the upbeat music really gets your blood pumping.

Donatello takes on Bebop (screenshot taken by the author)

Did I Complete The Game?

No, nowhere near.

What The Critics Said:

GamePro: “The heavy-duty faithful-to-the-arcade style game play (and it’s a long game!) are real crowd pleasers, and the radioactive mutants are as personable as ever. The new scenes blended in with the original arcade scenes are a great addition. The music could have been better but, hey, you can’t have everything.Overall 4.6/5.[1]

My verdict:

“This game looks fantastic! With the music, it looks and sounds just like a Turtle game should be! However, the gameplay is dull. These guys are supposed to be ninjas. Where are all their moves? The game becomes very boring, very quickly, even in two-player mode. I think this is a game for the younger gamer. It is overrated and only hardcore Turtles fans should bother with this game.”

Rating:

What are your memories of Teenage Mutant Ninja Turtles II: The Arcade Game? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] Arcade, J., ‘Proview – Teenage Mutant Ninja Turtles II: The Arcade Game’. GamePro. (December 1990). :106-8.