Star Wars: Dark Forces – Review

In the early 90s, I was at the height of my Sci-fi geekdom. I watched and re-watched Star Trek and Star Wars movies with unhealthy regularity. The video games that the franchises were producing in the early 90s were also filling my daily quota of science fiction. Resisting the entreaties of my parents to go out into the summer sun, I preferred to stay in a darkened room and lose myself in these cherished universes. Some would say it was an unhealthy hobby for a teenager, and they could be right…if it wasn’t for the fact that I played competitive football at least twice and week, and worked part-time jobs that is. However, the memories I have playing these games with a childhood chum (who I shall refer to as MC), are not to be discarded lightly.

Title screen (Screenshot taken by the author)

Star Wars: Dark Forces is a first-person shooter developed and published by Lucasart in 1995 for MS-DOS and Macintosh. A year later it was released for PlayStation. In 2009 it was re-released on Steam. The version I played for this review was for the PC.

A map can be used whilst still moving around the levels which is very helpful (Screenshot taken by the author)

You play as Kyle Katarn, who is studying agricultural mechanics with the intention of working in the family business. Whilst at the academy, he is told that his parents were killed by the Rebels, causing him to enlist in the Imperial Army. Whilst working for the Imperial Army he meets Jan Ors, a double agent working for the Rebels. She informs Katarn that it was an Empire raid killed his parents. With the truth known, he helps Ors escape. He then becomes mercenary and begins to take on jobs for the Rebel Alliance.

The first mission is set during Rogue One, and sees Katarn charged with stealing the Death Star plans (naturally this storyline is not considered official canon). It then skips to after A New Hope. Once the Death Star is destroyed, the Rebels ask Kyle to investigate an assault on a Rebel base by a new type of Imperial soldier.

This first-person shooter sees Katarn navigate his way through several locations including a Star Destroyer, Jabba the Hutt’s Palace, and the planet Coruscant. The levels are well designed and challenging, and really give the illusion that you are in the Star Wars universe.  Throughout the levels, there are lots of secret doors which contain power-ups and goodies to help you on your way.

“There he is, blast him!” (Screenshot taken by the author)

You can choose between a number of different weapons with which to fight the Imperial soldiers including blasters, thermal detonators, land mines, and some more explosive weapons. All weapons have a secondary mode which offers a different effect when fired. All weapons need ammunition so use the more powerful weapons sparingly.

The map unfolds as you progress for the level, adding to the feeling of isolation and the unknown. You can toggle this map to be overlaid whilst you are walking around the level too which is a useful tool to have. There are times in the game when you need to use night-vision goggles and breathing apparatus which are nice touches. Just remember that you’ll need to pick up batteries for the night vision goggles as they only have limited power.

The in-game music is atmospheric, but very basic. Don’t expect John William’s well-constructed musical themes blasting through your speakers in high fidelity. The in-game graphics are generally good. Although the levels are 3D, the baddies are 2D. However, they are well illustrated and use familiar exclamations such as “You’re not authorised in this area!”, and “There he is, blast him!”. Sadly, they do become a little pixelated as you get closer to them. The cutscenes are beautifully illustrated but sadly, it’s not the real Darth Vader’s voice.

Even animated, Darth Vader is an imposing figure (Screenshot taken by the author)

The controls let this game down a little. Whilst you are able to run, jump, duck, swim and look around, the mouse only allows you to look horizontally turning left and right. You need to use the keyboard to look up and down. This makes it unnecessarily difficult when shooting at enemies on high ledges. The jumping is frustrating too as the player doesn’t stop instantly when landing which, although realistic, means plummeting to your death alot as it’s difficult to gauge when you are near to falling off the edges.

The three difficulty settings, and the fact this is a Star Wars game, give this game some replay value, but I don’t think this is a game that will have you returning time and time again.

Did I complete the game?

Yes!

What the critics said:

Gamespot:Of course, it doesn’t hurt that the game is set in the Star Wars universe. It’s much more fun to blast Imperial lackeys than faceless monsters. The familiar setting is enhanced by your enemies’ taunts, like “Stop, Rebel Scum!” Dark Forces’ only real flaws are its tragically short length – less than a dozen levels – and its lack of multiplayer options or add-ons, which severely limits the replay value. Overall 7.6/10”.[1]

Next Generation: “Ultimately, Dark Forces offers nothing that Doom didn’t provide a year ago apart from some pretty Star Wars cut-scenes. And Technically, it’s on par with the most accomplished 3D games, but it seems that LucasArts’ reputation as a software pioneer has made it wary of producing an instantly playable title. Dark Forces will be judged by Doom Standards, and in most areas, it falls just short. Overall 3.5/5.[2]

PC Zone: “The best Doom-inspired game to date, based on Star Wars. Overall 95%.”[3]

My verdict:

“Overall the game has a good storyline and is fun, even for non-Star Wars gamers. Some of the controls need a little fine tuning but the number of weapons you can use, the level designs and familiar phrases such as “There he is, blast him!” make this game worth playing. However, single player limits the replay value a bit.”

Rating:

What are your memories of Dark Forces? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Dulon, R., (1st May 1996). ‘Star Wars Dark Forces Review’. Gamespost.com https://www.gamespot.com/reviews/dark-forces-review/1900-2538507/ Accessed 17th March 2020.

[2] ‘Finals: PC – Dark Forces’. Next Generation. (May 1995). Volume 1 Issue 5:94. https://archive.org/details/nextgen-issue-005/page/n95/mode/2up Accessed 17th March 2020.

[3] ‘CD Rom Review – Dark Forces’. PC Zone. (March 1995). Issue 24:52-56. https://archive.org/stream/PC_Zone_24_March_1995#page/n55/mode/2up Accessed 17th March 2020.

Broken Sword II: The Smoking Mirror – Remastered – Review

Broken Sword 2: The Smoking Mirror is a point-and-click adventure game developed by Revolution Software and published by Virgin Interactive. It was released in 1997 on Microsoft Windows and the PlayStation. A remastered edition was released in 2010 on Microsoft Windows, OSX and iOS. For this review, I looked at the original version on the Playstation and PC, and the remastered version on the PC.

Titlescreen (Screenshot taken by the author)

It has been six months since George Stobbart and Nico Collard stopped the Templar plot. Stobbart has returned to France from the US, where he was visiting his ill father, and plans to resume his relationship with Nico. Together they visit the house of archaeologist Professor Oubier in order to learn about a Mayan artefact that Collard has been researching. After arriving at Oubier’s house, they are ambushed, and Nico is kidnapped. Stobbart must rescue her whilst learning about, and preventing, a conspiracy to release the Mayan God Tezcatlipoca during an imminent eclipse.

“If it ain’t broke, don’t fix it!”, or so the old saying goes. The graphics have remained in the classic animated film style, which I am a fan of. The music, whilst subtle, is atmospheric and fitting, and usually indicates either danger or that an important puzzle has been solved. The controls and gameplay also remain the same, that is, you can control George and Nico (at separate times during the game) and direct them to walk or interact with objects by using a cursor. The cursor icon will change depending on what action you can do. For example, if you place the cursor over an item you are able to pick up, the icon will turn into an animated hand that motions as if to pick up an object. It’s all very clear and straight forward. You are also able access your items from your inventory by moving your cursor to the top of the screen, where your collected items will appear. Similarly, when talking to another character, icons will appear at the bottom of the screen, indicating that more information can be gleaned from that person.

The Remastered Version

After replaying the game years after its release, Charles Cecil, who originally designed the game, wished to fix several issues he noted about the original version. He felt that the backgrounds were too pixelated, the movies were of poor quality, the audio needed sharpening up and that some of the dialogue seemed a bit out of place. With these issues addressed, Cecil explains that they decided to add a diary and a hint system. He also enlisted the help of illustrator Dave Gibbons to create new artwork for an interactive-comic bonus.[1]

A large brick building

Description automatically generated
A comparison between the original (top) and the remastered (bottom) versions (Screenshot taken by the author)

There is a small difference with the original in how you gain access to your items. In the corners of the screen are slightly translucent icons. The bottom left is a satchel where your can find your collected items; the bottom right is the diary, reminding you of your journey; top left is the option menu, and top right is a question mark for when you need help. When talking to another character, a box will appear onscreen with icons that you can click on to gather information from that person.

A person standing in front of a building

Description automatically generated
A comparison between the original (top) and the remastered (bottom) versions (Screenshot taken by the author)

I enjoyed playing this game, but I think I still prefer the first instalment. It was great to see some familiar faces from the first game, and there were some interesting new characters added too.For me, there are two things that let this game down. Firstly, I felt that they didn’t provide enough information on the Maya and Tezcatlipoca. Other players may not feel they needed more information but I’m an archaeologist and a historian by trade, and so my curiosity naturally seeks more information on such subjects. My second gripe was slightly rectified in the remastered version in that I wish they had added something new to the game to.

In the remastered version, the graphics do look a lot smoother, and the colours have been toned down a bit to add more realism to the scenes. The little portrait character boxes that appear during conversations is a nice new touch too.

Did I complete the game?:

Yes, but I found this game tougher than the first and so probably used hints more often.

What the critics said of the original Version:

Gamespot: (Playstation) “The horrendous loading times that plagued the original have been trimmed a great deal, and the animation runs a lot smoother. Still, the game is not for everyone. Earfuls of semi-relevant conversation and the digital pad’s inability to properly replicate a mouse make Broken Sword II tedious at times. But while Broken Sword II certainly isn’t revolutionary, it’s still refreshing to see a game of this nature done well. A compelling story, plot twists, offbeat humour, great graphics, and solid sound makes Broken Sword II a game with great aspirations. It’s simply too bad the game’s format and the Playstation’s limited capabilities keep Broken Sword II from fully realizing them. Overall 6.9/10.[2]

Gamespsot: (PC) “George is slightly more sophisticated (a consequence of all that traveling he did in Circle of Blood no doubt), Nico has been fleshed out a bit and takes on a few adventures of her own, and the quirky humour of Circle of Blood raises its oddball head once more (i.e., the minor character who gets up from his desk only to reveal that he works in bikini underwear – not pants – because it makes him feel friskier). It’s Circle of Blood with new characters, a new storyline, a new threat to world harmony, and a few omissions and additions that help to streamline the adventure. Overall 7.9/10.[3]

Next Generation: (PC) “What’s new helps the game immensely, and the already intuitive interface is still there. Smoking Mirror may not be an outstanding leap in graphics adventures, but much like the sequel to a good book, it’s a fun romp with familiar characters and well-worth the price of purchase. Overall 3/5.[4]

Computer Gaming World: (PC) “All in all, Broken Sword: The Smoking Mirror is above average, but it’s not great. While the engine and the graphics have been refined, there are some minor slips in plot, dialogue, puzzles that bring the whole experience down a bit. Overall 3.5/5.[5]

What the critics said of the remastered version:

Gamezone: (PC) “Among the most impressive things about the Broken Sword series are its animated cut scenes, which look fantastic on the iPad. The animation itself is a bit dated, but it also brings a sense of nostalgia, reminiscent of cartoons and animated movies of the same time period. The voice acting is solid, and the game sounds great on the iPad. The remastered version of The Smoking Mirror is compatible with both the iPad and iPhone, and though the game can look a bit stretched and blurry at times on the iPad, the bigger screen is preferable for gameplay purposes. Overall 8/10.[6]

My verdict:

“A great sequel and enthralling storyline. Great graphics, and tougher puzzles than the first instalment. Pity that about the lack of innovation in gameplay, and information regarding the Mayan culture”

Rating:

What are your memories of Broken Sword II? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Hoggins, T., (January 4th 2011). ‘Broken Sword II: The Smoking Mirror Interview’. The Telegraph. (https://www.telegraph.co.uk/technology/video-games/8238685/Broken-Sword-II-The-Smoking-Mirror-interview.html Accessed 7th March 2020).

[2] Stohl, B., (May 5th 2000). ‘Broken Sword II Review – Playstation’. http://www.gamespot.com. (https://www.gamespot.com/reviews/broken-sword-ii-review/1900-2545928/ Accessed on 7th March 2020).

[3] Muldoon, M., (May 1st 2000). ‘Broken Sword II Review – PC’. http://www.gamespot.com. (https://www.gamespot.com/reviews/broken-sword-the-smoking-mirror-review/1900-2538230/ Accessed on 7th March 2020).

[4] ‘Rating: PC – Broken Sword: The Smoking Mirror’. Next Generation. (December 1997). Issue 36:170. (https://archive.org/details/NextGeneration36Dec1997/page/n171/mode/2up Accessed on 7th March 2020).

[5] Nguyen, T., ‘Review: PC – Broken Sword: The Smoking Mirror’. Computer Gaming World. (March 1998). Issue 164:162. (http://www.cgwmuseum.org/galleries/issues/cgw_164.pdf Accessed on 13th February 2020).

[6] Chase, S., (May 4th 2012). ‘Broken Sword II: The Smoking Mirror – Remastered Review’ Gamezone.com. (https://www.gamezone.com/reviews/broken_sword_ii_the_smoking_mirror_-_remastered/ Accessed 7th March 2020).

Saboteur – Review

I was born in 1983, and had an older brother and father who were interested in computer games. Although I vaguely remember some sort of computer system that we played Pong on, the first computer system that we owned that I really remember was the Sinclair ZX Spectrum. Games on cassette tapes, multi-coloured loading screens, and games frustratingly crashing often were my childhood memories. One game that holds a special place in my heart is Saboteur, as it was the first game that I completed. I remember playing it alot as a child. My dad even spent time creating a map showing every room and all the features. For this review, I revisited the ZX Spectrum 128 version.

Title screen (Screenshot taken by the author)

Saboteur is a single-player stealth action-adventure game. It was developed by Clive Townsend and published by Durell Software in 1985 for the ZX Spectrum, Commodore 64, Amstrad CPC and Commodore 16. Enhanced versions were released for the PC, iOS and Android in 2017, and the Nintendo Switch in 2018.

Beware of the Dog! (Screenshot taken by the author)

You play as a ninja who must infiltrate a warehouse to steal a floppy disk, which contains names of rebel leaders, before escaping in a helicopter. Along the way you may have to evade or engage in hand to hand combat with guards and guard dogs. You can also pick up and throw projectiles such as shurikens, knives and bricks. To add to the excitement, you’re given a time limit with which to complete the mission.

There are nine skill levels which increase the difficulty of the mission by including more guards, more locked security doors and giving the player less time to complete the mission. This feature adds to the overall replay value of the game.

Let’s start with the music. The music is only existant once the game has loaded, and you see the first option screen where you can opt to play with a joystick, keyboard or Kempton interface. You also have the option to redefine the command keys. The music that plays over this menu is actually pretty good. It reminds me of the sort of music melody that might be played over any number of 80s action movies. It tells the player that the game is serious and means business. Sadly, there is no in-game music.

Use your kung-fu skills to take out the guards (Screenshot taken by the author)

As far as SFX goes, the game is quiet. I don’t know whether the lack of in-game music and SFX was intentional or not, bearing in mind that this is supposed to be a stealth game. You can hear the boat as it arrives at the dock and your saboteur’s footsteps as he runs. There is a noise when you’re being fired at and when you attack a guard, but other than that the game is eerily silent. This silence, intentional or not, actually adds to the atmosphere of the game.

The graphics are smooth, and I like the way that there is a stark difference between rooms that are lit and rooms that are supposed to be in darkness. The sprites are clear and well defined, and there is virtually no colour bleed between sprites, and the backgrounds.

The game is easy to learn and control, and there are plenty of places to explore, even if you don’t necesarily need to visit them to complete the mission.

What the critics said:

Computer & Video Games: “Saboteur is an addictive, exciting and challenging game. A mixture of Exploding Fist and Impossible Mission. It’s a winner – watch it climb the charts! Overall 9.25/10.[1]

Sinclair User: “The game is very realistic, the graphics are outsnaindgly smooth and there is no colour clash or flicker to speak of. There are nin levels of play, ranging from extremely easy to extremely difficult. Overall 5/5“.[2]

Your Sinclair: “Saboteur manags to combine the good graphical representations of the other kung-fu games with a solid background of an action-packed story. One to be recommended. Overall 9/10”.[3]

Computer Gamer: “An exceptional game that takes the kung-fu game a stage further to perfection. Overall 4.75/5.[4]

My verdict:

“Modern gamers, don’t be fooled by the seemingly crude graphics and lack of music and SFX. This game is challenging and fun, and there is enough here to have you wanting to continue playing on harder difficulty settings.”

Rating:

What are your memories of Saboteur? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Software Review: Saboteur’. Computer & Video Games. (January 1986). :23. (http://live.worldofspectrum.org/infoseek/magazines/computer–video-games/51#22 Accessed 26th February 2020).

[2] Edgely, C., ‘Spectrum Software Scene: Saboteur’. Sinclair User. (January 1986). Issue 46:20. (http://live.worldofspectrum.org/infoseek/magazines/sinclair-user/46#20 Accessed 26th February 2020).

[3] ‘Review: Saboteur’. Your Sinclair. (January 1986). Issue 1:66-7. (https://archive.org/details/your-sinclair-01/page/n65/mode/2up Accessed 26th February 2020).

[4] ‘Reviews: Saboteur’. Computer Gamer. (December 1986). Issue 9:74. (https://archive.org/details/Computer_Gamer_Issue_09_1985-12_Argus_Press_GB/page/n73/mode/2up Accessed on 26th February 2020).

Broken Sword: Shadow of the Templars – The Director’s Cut – Review

Original cover art

Ah the city of Paris, home of the Notre Dame Cathedral, the Eiffel Tower, and the Louvre. A city that countless visitors seek for romantic getaways, art and culture. George Stobbart was visiting Paris. He was enjoying a coffee and minding his own business…then a bomb exploded in the café he was sitting by.

Screenshot taken by the author

Broken Sword: Shadow of the Templars (also known as Circle of Blood) is a point and click game developed and published by Revolution Software in 1996. It was released on multiple platforms including Android, Game Boy Advance, iOS, Linux, Mac OS, Nintendo DS, Nintendo Switch, Palm OS, PlayStation, PlayStation 2, PlayStation 4, PlayStation Vita, Wii, Windows, Windows Mobile, Xbox, Xbox One. Here, I will review the Director’s Cut which was released in 2009.

Director’s Cut cover art

This is the first instalment of the Broken Sword series. You play as American George Stobbart who witnesses the assassination of a man named Plantard. Whilst enjoying a coffee at a Parisian Café, Stobbart observes the assassin enter and then leave with a briefcase moments before an explosion destroys the establishment. Naturally Stobbart begins to investigate the murder because, let’s face it, the explosion almost killed him too and to rub salt into the wound, he appears to be a suspect. During his investigation he meets and allies himself with French reporter Nicole “Nico” Collard. What starts as a murder investigation soon unravels as a conspiracy plot involving the Knights Templar, taking Stobbart and Collard to several different countries including Ireland, Spain, Syria, and Scotland in search of the murderer.

Screenshot taken by the author

The game is designed to be reminiscent of the classic animated film genre. The story is engaging, and the puzzles are challenging but not convoluted like in the Monkey Island series. I did need assistance to help with the odd puzzle, but I never got bored of this game.

Screenshot taken by the author

The Director’s Cut has several differences when compared with the original release. The graphics have been improved and are smoother. There are extra scenes; In the original you begin with Stobbart at the Café, but in the Director’s Cut, you begin with Nico needing to escape a Plantard’s house. Artwork of character profiles appear during conversation scenes, and there are extra puzzles to work your way through.

Did I complete the game?

I did, but there were one or two occasions when I had to use a walkthrough.

What the critics said about the original game:

Gamespot.com “Without question, Circle of Blood is an adventure of epic proportions and ranks as one of the most intriguing games to roll out this year. Its only drawback is that the graphics might be too real. After playing the game, you might find yourself wanting to pack your bags and take in the European sights first-hand. But if you’re lacking for travel funds and must stay home and play computer games, Circle of Blood definitely won’t disappoint you. Overall rating 9.2 superb[1]

What critics said about the Director’s Cut:

PC Gamer Magazine “Wonky visuals, but this is as close to the Da Vinci Code meets Monkey Island as we’ll get. Did I mention the hot French accent? Overall 69%[2]

Awards for the original cut:

Best Adventure 1997 – Generation 4 Magazine

Best Quest – Quest Magazine[3]

Awards for the Director’s Cut:

Pocket Gamer Gold Award 2010 – Pocket Gamer [4]

(Wii version) Best European Adventure 2011 – European Game Awards[5]

My verdict: “I love this game, and am a huge fan of the franchise. I love the graphics, the story, and the puzzles. If you like point and clicks, and even if you don’t, I’m sure you will find this game entertaining.”

Rating:

What are your memories of Broken Sword: Shadow of the Templars? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Anderson, R., (October 3rd, 1996). ‘Review – Circle of Blood’. Gamspot.com. (https://www.gamespot.com/reviews/circle-of-blood-review/1900-2538410/ Accessed 10th December 2019).

[2] PC Gamer. (October 31st 2010). ‘Review – Broken Sword: Shadow of the Templars Director’s Cut’. PC Gamer. (https://www.pcgamer.com/uk/broken-sword-shadow-of-the-templars-directors-cut-review/ Accessed 10th December 2019).

[3] Cecil, C., (July 18, 2011). ‘A New STEAM Age’. TED. (https://web.archive.org/web/20131217015330/http://www.youtube.com/watch?v=kcUcl23D7mA Accessed 10th December 2019).

[4] Usher, A., (Jun 28, 2012). ‘Broken Sword: Shadow of the Templars – The Director’s Cut’. Pocket Gamer. (https://www.pocketgamer.com/articles/042432/classic-point-and-click-title-broken-sword-the-directors-cut-makes-its-way-onto-android/ Accessed 13th December 2019).

[5] European Game Awards. (https://web.archive.org/web/20120415092901/http://www.european-games-award.com/ Accessed on 13th December 2019).

Age of Empires (Including Rise of Rome Expansion Pack) – Review

The history of the world is full of civilisations competing for resources, wealth and glory. Age of Empires offered the chance to relive those struggles, and immerse ourselves in a world that we are so far removed from.

Age of Empires was developed by Ensemble Studios and published by Microsoft Games. It was released in 1997 for the PC, spawned a number of sequels and spin-offs, and has gained a loyal following. It was the original PC version I chose to review.

AOE is a real-time strategy game which sees you lead the ancient civilisations of Egypt, Greece, Babylonia and the Yamato, through the Stone Age, Tool Age, Bronze Age and Iron Age, in order to rise up and become dominant empires. In order to progress through the ages, you need to build your base and grow your army. To do this you send villagers to gather resources of wood, food, gold and stone. Upon reaching a new age, better soldiers, weapons and technologies become available to you.

Screenshot taken by the author
Screenshot taken by the author

You have the option of playing single player campaigns, as well as a Random Map mode in which different maps are generated for each match. Other adjustments can be made to make the matches harder such as adding a Death Match mode. You can even create your own scenarios in the Scenario Builder and set your own match parameters. Multiplayer is also available to play online. These features give this game tons of replay value.

The Rise of Rome extension was released in 1998 and contained four extra campaigns based on the Roman Empire. These campaigns included the Rise of Rome, Ave Caesar, Pax Romana, and Enemies of Rome. The expansion pack added some extra features such as being able to queue the production of units, allowing you to continue with other objectives whilst your army is being created. It also allows the player to double-click a single unit to highlight all similar units on the screen, handy for when in the height of battle.

Screenshot taken by the author

A few negative points include the lack of diversity in the units amongst the different civilisations. If you didn’t know from the campaign menu or didn’t select a civilisation when beginning a Random Map game, you could be forgiven for not knowing which civilisation you were. Regardless of what colour your army is, an indication to which civilsation you are can be found by looking at the style of the border at the bottom of the screen.

The hoplite armies are also very overpowered. If you have a squad of about 10, you can pretty much decimate any confrontation with ease. Your only hope to defend against such an army is to either have an equal army of hoplites or get a few lucky strikes with a catapult. Lastly, some of the missions can become monotonous. Most missions are simply building an army and destorying the enemy base. There are a few more interesting missions such as finding and marking ancient horse symbols, but these are few and far between.

That being said, this game is utterly brilliant. Whats not to like? The game is easy to learn and highly addictive. There are plenty of different units with which to build your mighty army. The missions increase in difficulty, challenging your strategy to the end, and the replay value will have you coming back year after year.

If you would like to learn more about the origins of Age of Empires, I would recommend you listen to Season 3 Episode 22 of The Life and Times of Video Games podcast.

Did I complete the games?

I have successfully completed all campaigns without the use of cheats and loved every second of it. I will no doubt unsheath my sword again in the future, just to ensure I can still cut the mustard.

What the critics said of Age of Empires:

Allgame.com: “Although the building at the beginning of a mission is slightly repetitive at times, the game is still extremely enjoyable. Overall 4.5/5[1]

Gamespot.com: Age of Empires looked, and pretends, to be so very much more. It still has tons of potential and a fundamental gameplay that remains entertaining enough to overcome the flaws and merit a fair rating. The system can go very far with some fine-tuning, but as it stands it seems downright schizo. Is it a simplified Civilization or a modestly beefed up Warcraft? It’s almost as if the designers started out to create one game and ended up with another. Overall 6.8/10[2]

PC Zone Magazine: You’ll have to spend a few hours getting to know it before you’ll be able to find the fastest routes to each main advance and what you should be researching first to get to the weapons and buildings that suit your style of play best. But then this is the sort of thing that gets people hooked in the first place. And hooked you will be. Overall 9.4/10[3]

What the critics said of Age of Empires: The Rise of Rome:

Computer Games Strategy Plus: “If you enjoyed Age of Empires, Rise of Rome will put fresh blood on your sword. Overall 4/5[4]

Awards:

Finalist – 1997 Computer Gaming World ‘Strategy Game of the Year’[5]

Outstanding Multiplay – CGW 1998 Premier Awards: Special Award[6]

My verdict: “A classic real-time strategy game, and you even learn a little about classical history too. It has tons of replay value, and although it’s not perfect, I find myself drawn back to this game year after year.”

Rating:

What are your memories of Age of Empires? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Couper, C., (14th Novermber 2014). ‘Age of Empires – Review’. Allgame.com. (https://web.archive.org/web/20141114122303/http://www.allgame.com/game.php?id=714&tab=review Accessed 10th December 2019).

[2] McDonald, L.T., (October 27th 1997). Age of Empires. Gamespot.com. (https://web.archive.org/web/20080726183453/http://www.gamespot.com/pc/strategy/ageofempires/review.html Accessed 10th December 2019).

[3] Anderson, C., (May 19th 2008). ‘Review – Age of Empires’, PC Zone Magazine. (https://web.archive.org/web/20080518133649/http://www.computerandvideogames.com/article.php?id=2701 Accessed on 10th December 2019).

[4] Finn, D., ‘Strategy Review – Rise of Rome’. Computer Games Strategy Plus. (January 1999). Issue 98:106 (https://archive.org/stream/CGStrategyPlus_assorted/CG-StrategyPlus-98#page/n105/mode/2up Accessed on 3rd January 2020).

[5] ‘Best and Worst of 1998: Strategy Game of the Year’. Computer Gaming World. (March 1998). Issue 164:84. (https://archive.org/details/Computer_Gaming_World_Issue_164/page/n87/mode/2up Accessed on 6th February 2020)

[6] ‘CGW 1998 Premier Awards: Special Award – Outstanding Multiplay’. Computer Gaming World. (March 1998). Issue 164:89. (http://www.cgwmuseum.org/galleries/issues/cgw_164.pdf Accessed on 13th February 2020).