In the early 90s, I was at the height of my Sci-fi geekdom. I watched and re-watched Star Trek and Star Wars movies with unhealthy regularity. The video games that the franchises were producing in the early 90s were also filling my daily quota of science fiction. Resisting the entreaties of my parents to go out into the summer sun, I preferred to stay in a darkened room and lose myself in these cherished universes. Some would say it was an unhealthy hobby for a teenager, and they could be right…if it wasn’t for the fact that I played competitive football at least twice and week, and worked part-time jobs that is. However, the memories I have playing these games with a childhood chum (who I shall refer to as MC), are not to be discarded lightly.
Star Wars: Dark Forces is a first-person shooter developed and published by Lucasart in 1995 for MS-DOS and Macintosh. A year later it was released for PlayStation. In 2009 it was re-released on Steam. The version I played for this review was for the PC.
You play as Kyle Katarn, who is studying agricultural mechanics with the intention of working in the family business. Whilst at the academy, he is told that his parents were killed by the Rebels, causing him to enlist in the Imperial Army. Whilst working for the Imperial Army he meets Jan Ors, a double agent working for the Rebels. She informs Katarn that it was an Empire raid that killed his parents. With the truth known, he helps Ors escape. He then becomes a mercenary and begins to take on jobs for the Rebel Alliance.
The first mission is set during Rogue One (2016), and sees Katarn charged with stealing the Death Star plans (naturally this storyline is not considered official canon). It then skips to after A New Hope (1977). Once the Death Star is destroyed, the Rebels ask Kyle to investigate an assault on a Rebel base by a new type of Imperial soldier.
This first-person shooter sees Katarn navigate his way through several locations including a Star Destroyer, Jabba the Hutt’s Palace, and the planet Coruscant.
You can choose between a number of different weapons with which to fight the Imperial soldiers including blasters, thermal detonators, land mines, and some more explosive weapons. All weapons have a secondary mode which offers a different effect when fired. All weapons need ammunition so use the more powerful weapons sparingly.
The map unfolds as you progress for the level, adding to the feeling of isolation and the unknown. You can toggle this map to be overlaid whilst you are walking around the level too which is a useful tool to have.
How Does It Handle?
The levels are well designed and challenging, and really give the illusion that you are in the Star Wars universe. Throughout the levels, there are lots of secret doors which contain power-ups and goodies to help you on your way.
There are times in the game when you need to use night-vision goggles and breathing apparatus which are nice touches. Just remember that you’ll need to pick up batteries for the night vision goggles as they only have limited power.
The controls let this game down a little. Whilst you are able to run, jump, duck, swim and look around, the mouse only allows you to look horizontally turning left and right. You need to use the keyboard to look up and down. This makes it unnecessarily difficult when shooting at enemies on high ledges. The jumping is frustrating too as the player doesn’t stop instantly when landing which, although realistic, means plummeting to your death alot as it’s difficult to gauge when you are near to falling off the edges.
Graphics & SFX
The in-game graphics are generally good. Although the levels are 3D, the baddies are 2D. However, they are well illustrated and use familiar exclamations such as “You’re not authorised in this area!”, and “There he is, blast him!”. Sadly, they do become a little pixelated as you get closer to them. The cutscenes are beautifully illustrated but sadly, it’s not the real voice Darth Vader.
The in-game music is atmospheric, but very basic. Don’t expect John William’s well-constructed musical themes blasting through your speakers in high fidelity.
The three difficulty settings, and the fact this is a Star Wars game, give this game some replay value, but I don’t think this is a game that will have you returning time and time again.
Did I Complete The Game?
What The Critics Said:
Gamespot: “Of course, it doesn’t hurt that the game is set in the Star Wars universe. It’s much more fun to blast Imperial lackeys than faceless monsters. The familiar setting is enhanced by your enemies’ taunts, like “Stop, Rebel Scum!” Dark Forces’ only real flaws are its tragically short length – less than a dozen levels – and its lack of multiplayer options or add-ons, which severely limits the replay value. Overall 7.6/10”.
Next Generation: “Ultimately, Dark Forces offers nothing that Doom didn’t provide a year ago apart from some pretty Star Wars cut-scenes. And Technically, it’s on par with the most accomplished 3D games, but it seems that LucasArts’ reputation as a software pioneer has made it wary of producing an instantly playable title. Dark Forces will be judged by Doom Standards, and in most areas, it falls just short. Overall 3.5/5”.
PC Zone: “The best Doom-inspired game to date, based on Star Wars. Overall 95%.”
“Overall the game has a good storyline and is fun, even for non-Star Wars fans. Some of the controls need a little fine tuning but the number of weapons you can use, the level designs and familiar phrases such as “There he is, blast him!” make this game worth playing. However, the game does have limited replay value.”
What are your memories of Dark Forces? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
 Dulon, R., (1st May 1996). ‘Star Wars Dark Forces Review’. Gamespost.com https://www.gamespot.com/reviews/dark-forces-review/1900-2538507/ Accessed 17th March 2020.
 ‘Finals: PC – Dark Forces’. Next Generation. (May 1995). Volume 1 Issue 5:94.
 ‘CD Rom Review – Dark Forces’. PC Zone. (March 1995). Issue 24:52-56.