Star Trek: Judgement Rites – Review

Star Trek: 25th Anniversary (1992) was a commercial success and highly praised by critics on MS-DOS. Star Trek fans everywhere were treated to the reunion of the original cast with episodic-type missions that contained all the atmosphere and charm of the television series. A sequel would be released a year later. Would it achieve the same success as its predecessor?

Title screen (screenshot taken by the author)

Star Trek: Judgement Rites is a single-player point and click game developed by Interplay Productions and released for MS-DOS in 1993. A version would be developed by Mac OS and released on the Mac in 1995. I chose to review the PC version downloaded from Steam.

Plot

Judgement Rites picks up directly after the final mission of 25th Anniversary (1992). Once again you take command of the USS Enterprise bridge crew and are instantly thrown into a scenario that could spell disaster for the Federation. There are eight missions or “episodes” for you to complete with the emphasis on brains over brawn. The main story arc consists of the crew becoming aware that the missions they are embarking on seem to have been created by a superior race of aliens who are testing the Federation’s suitability for contact.

Captain’s Log…(screenshot taken by the author)

What’s New?

During each mission, Kirk, Spock and Mccoy beam to a planet or another spaceship. They are joined by a fourth member of the crew whose speciality is needed for that particular mission. In 25th Anniversary (1992), the focus was very much of Kirk, Spock and McCoy but this game also allots time to other characters such as Uhura and Scotty, allowing them to come to the fore and shine.

Gameplay

The gameplay is identical to 25th Anniversary (1992). You use the cursor to direct your characters to interact with objects and characters. When speaking to other characters, there are times when you have the option to choose a diplomatic or terse response. This will directly affect your end of mission score. If your end of mission score is too low, you will be ordered back to Starfleet Academy to retrain, ending the game so save multiple games and save often.

The missions and story are more complex than 25th Anniversary (1992). The game really tests your problem solving skills (screenshot taken by the author)

How Does It Handle?

The interface is very user friendly and I can’t imagine anyone not being able to learn easily how to work the game.

There are a few differences between Judgement Rites and 25th Anniversary (1992). Firstly, 25th Anniversary (1992) focussed on individual missions much like the TV show. Judgement Rites sees most of the missions follow a story arc throughout the game. Also, unlike 25th Anniversary, you do not have to fight in a starship battles when playing on Easy Mode, which I was a little bit disappointed in. After all, we all love a good starship battle don’t we? Guess I’ll just have to play through again on a harder setting.

Graphics

Once again, the vibrancy of the colours and the detail of the sprites and background are very pleasing to the eye. Apparently, Judgement Rites had sharper graphics and SFX than 25th Anniversary, but after comparison I can’t say I noticed it really. Maybe the backgrounds were more detailed but the improvements maybe so subtle as to go undetected by my aging eyes.

I found this game harder and the missions more complex than 25th Anniversary, especially the mission called “Through This Be Madness…”. I felt that the puzzles were harder and there was greater depth to the material of each mission.

SFX & Music

The original cast all return to voice their characters which, naturally, makes you feel as if you are playing an episode from the Original series. The game just wouldn’t be the same without the dulcet yet unemotional tones of Spock, or the comedic bickering of Spock and McCoy that we know so well from the television series.

The music has improved a little I feel. As well as the regular Star Trek themes, there are some original pieces which are very distinctive and add well to the atmosphere of the game.

A character from the Original series makes an appearance and no it’s not Harry Mudd (screenshot taken by the author)

Personal Memories

I first played this game almost 20 years ago. If memory serves, the voices of the original cast were not available then. I can’t remember if the issue was my computer or not but according to my research, the voices of the cast were only available on the CD-ROM versions. I wish more of these games were created as they are so much fun, and not just for Star Trek fans. I’m sure point and click fans would also enjoy the challenge of the game.

Together, 25th Anniversary and Judgement Rites feel like the final season of the Original series that the crew and fans deserved. With the passing of DeForrest Kelly, James Doohan and Leonard Nimoy, games revolving around the Original series are incredibly unlikely.

Did I Complete The Game?

Yes, but I did need to use a walk through several times. Much more than I did with 25th Anniversary (1992).

What The Critics Said:

Electronic Entertainment: “Judgement Rites captures the feel of the original show, down to the nuances of the dialog. Other than Kirk, though, the characters in the game aren’t used to their fullest potential, so there’s room for improvement. Overall 9/10.[1]

Awards:

Game of the Month – Electronic Entertainment (March 1994)[2]

My Verdict:

“Complex and challenging puzzles, fantastic dialog true to the TV show, bright colourful graphics and excellent SFX. There is more depth to the peripheral characters although, it is still the Kirk, Spock and McCoy show. Pity about the lack space battles though.”

Rating:


[1] Olafson, P., ‘Game of the Month – Star Trek: Judgement Rites’. Electronic Entertainment. (March 1994). :80-1.

[2] Ibid,. :80-1.

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Star Trek: 25th Anniversary – Review

“Space…the final frontier. These are the voyages of the starship Enterprise. Its five-year mission to explore strange new worlds; to seek out new life and new civilisations; to boldly go where no man has gone before.”

Title screen (screenshot taken by the author)

Star Trek: 25th Anniversary is a single-player adventure video game in the point and click format. It was developed and published by Interplay for DOS in 1992, Amiga in 1994, MacOS in 1995 and OSX and Linux in 2015. For this review, I played the Enhanced CD version.

Plot

Based on Star Trek: The Original Series, the game sees you take control of the crew of the starship USS Enterprise. There are seven missions to complete, with each mission styled like an episode of the series. During these missions you encounter strange new species, as well as run-ins with more familiar alien races such as the Klingons and Romulans. There is even an encounter with notorious con-artist Harry Mudd. However, the game isn’t just point and click based. There are also opportunities for space battles too when dealing with the Elasi pirates.

On the bridge of the USS Enterprise (screenshot taken by the author)

Gameplay

The gameplay is mostly point and click based. You can select whether to walk, look, speak to, or interact with; scenery, people, and items. Your inventory is available at the top left of the screen where you can choose to wield weapons or items when interacting with your surroundings. You also have the ability to select characters to interact with your environment which adds to the realism of the game…you wouldn’t ask Bones to decipher a computer lock would you…”Damn it Jim I’m a doctor, not a locksmith!!”.

When talking to the many characters you encounter, you sometimes have several options of how to interact. Only one is the correct way to reply or ask a question. The others are considered too hostile for Federation standards and affect how the other character reacts and, ultimately, your end of mission score.

Occasionally, you may be called upon to use your phasers against an enemy. You will have the option not to fire, fire on stun setting, or set your phasers to kill. Again, your decision affects not only the safety of your crew, but also your end of mission score.

It’s the Klingons!!! (screenshot taken by the author)

How Does It Handle?

This game is a bit more complex than most point and clicks of its time. The main point and click parts of the game are straight forward. However, the starship battles take practice as you need to learn to fix your ships damage whilst flying your starship.

The puzzles have varying degress of difficulty. Most are simple enough, but some of the missions allow for more than one outcome which greatly affects your end of mission score. One mission however, is very tough, especially if you find maths difficult. I don’t know anyone who worked it out without using a walkrthough.

A particularly nice touch is that before you beam to your destination, you are able to access the ship’s computer and type in keywords from your mission brief. A computer voice will then read out the relevant information and then, like Wikipedia, you find yourself scribbling down keywords and going down a rabbit hole gaining more and more information about the mission ahead.

Be advised, if you buy this game online, you will need to Google for the star map which came with the original instruction manual wise you won’t know which solar systems to navigate to and will end up in counties space battles with Klingons, Romulans or Elasi Pirates.

Graphics

Graphics wise, the game looks brilliant. The sprites are bright, colourful and clearly defined. The backgrounds are incredibly detailed and well-illustrated. The only downside to the graphics are the pixalated look of the starships and planets during the intro and beginning of each mission. During battles, the starships are designed to give the illusion of the ships being 3D but they clearly are not, and at times look less than smooth.

SFX

What makes this game particularly great, is that it contains the actual voices of the original crew, with authentic music from the show (albeit an 8-bit version). The background sound FX, especially when you are on the bridge of the Enterprise, are very reminiscent of the TV show and really immerses you in the game. Additionaly, what brings this game to life is the interactions between the characters which makes you feel as if you are watching an episode of Star Trek.

“Fascinating” (screenshot taken by the author)

Spoiler Alert!!!

Beware on the last mission. There seems to be a bug which leads you to a dead end. I spent a lot of time revisiting rooms before looking online to see where I’d gone wrong. This was where I read some walkthroughs and realised, I’d gone wrong. I only used the walkthrough to help progress on Mission six where some advanced mathematical skills are needed to find a code.

Did I Compete The Game?

Yes, many years ago, but I did need help for mission six when you need to work out a code for a door lock.

What The Critics Said:

Computer & Video Games: Frank O’Connor “The graphics are in super mega VGA-o-Vision and look dreamy. The sprites are excellent, right down to the high-heeled boots for the male characters. The music is a spot-on rendition of the TV themes, with a smattering of groovy sound effects for good measure. Overall 93%.[1]

ACE: “The only real problem is the overall longevity, as defined by the number of missions – with only eight of them, seasoned adventurers may find the challenge distressingly short-lived. Those new to the genre, however, would be hard pushed to find a friendlier, more enjoyable and absorbing experience. Overall 960/1000.[2]

My Verdict:

“Authentic, fun, challenging…one of the best Star Trek games ever made. Point and click fans should also enjoy the game, even if they’re not Star Trek fans.”

Rating:

What are your memories of Star Trek: 25th Anniversary? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] O’Connor, F., ‘Review: PC – Star Trek: 25th Anniversary’. Computer & Video Games Magazine. (April 1992). Issue 125:60-1.

[2] ‘Screentest – Star Trek: 25th Anniversary’. ACE. (April 1992). Issue 55:60-5.

Star Wars: Dark Forces – Review

In the early 90s, I was at the height of my Sci-fi geekdom. I watched and re-watched Star Trek and Star Wars movies with unhealthy regularity. The video games that the franchises were producing in the early 90s were also filling my daily quota of science fiction. Resisting the entreaties of my parents to go out into the summer sun, I preferred to stay in a darkened room and lose myself in these cherished universes. Some would say it was an unhealthy hobby for a teenager, and they could be right…if it wasn’t for the fact that I played competitive football at least twice and week, and worked part-time jobs that is. However, the memories I have playing these games with a childhood chum (who I shall refer to as MC), are not to be discarded lightly.

Title screen (screenshot taken by the author)

Star Wars: Dark Forces is a first-person shooter developed and published by Lucasart in 1995 for MS-DOS and Macintosh. A year later it was released for PlayStation. In 2009 it was re-released on Steam. The version I played for this review was for the PC.

A map can be used whilst still moving around the levels which is very helpful (screenshot taken by the author)

Plot

You play as Kyle Katarn, who is studying agricultural mechanics with the intention of working in the family business. Whilst at the academy, he is told that his parents were killed by the Rebels, causing him to enlist in the Imperial Army. Whilst working for the Imperial Army he meets Jan Ors, a double agent working for the Rebels. She informs Katarn that it was an Empire raid that killed his parents. With the truth known, he helps Ors escape. He then becomes a mercenary and begins to take on jobs for the Rebel Alliance.

The first mission is set during Rogue One (2016), and sees Katarn charged with stealing the Death Star plans (naturally this storyline is not considered official canon). It then skips to after A New Hope (1977). Once the Death Star is destroyed, the Rebels ask Kyle to investigate an assault on a Rebel base by a new type of Imperial soldier.

Gameplay

This first-person shooter sees Katarn navigate his way through several locations including a Star Destroyer, Jabba the Hutt’s Palace, and the planet Coruscant.

You can choose between a number of different weapons with which to fight the Imperial soldiers including blasters, thermal detonators, land mines, and some more explosive weapons. All weapons have a secondary mode which offers a different effect when fired. All weapons need ammunition so use the more powerful weapons sparingly.

The map unfolds as you progress for the level, adding to the feeling of isolation and the unknown. You can toggle this map to be overlaid whilst you are walking around the level too which is a useful tool to have.

“There he is, blast him!” (screenshot taken by the author)

How Does It Handle?

The levels are well designed and challenging, and really give the illusion that you are in the Star Wars universe. Throughout the levels, there are lots of secret doors which contain power-ups and goodies to help you on your way.

There are times in the game when you need to use night-vision goggles and breathing apparatus which are nice touches. Just remember that you’ll need to pick up batteries for the night vision goggles as they only have limited power.

The controls let this game down a little. Whilst you are able to run, jump, duck, swim and look around, the mouse only allows you to look horizontally turning left and right. You need to use the keyboard to look up and down. This makes it unnecessarily difficult when shooting at enemies on high ledges. The jumping is frustrating too as the player doesn’t stop instantly when landing which, although realistic, means plummeting to your death alot as it’s difficult to gauge when you are near to falling off the edges.

Graphics & SFX

The in-game graphics are generally good. Although the levels are 3D, the baddies are 2D. However, they are well illustrated and use familiar exclamations such as “You’re not authorised in this area!”, and “There he is, blast him!”. Sadly, they do become a little pixelated as you get closer to them. The cutscenes are beautifully illustrated but sadly, it’s not the real voice Darth Vader.

Music

The in-game music is atmospheric, but very basic. Don’t expect John William’s well-constructed musical themes blasting through your speakers in high fidelity.

Even animated, Darth Vader is an imposing figure (screenshot taken by the author)

Replay Value

The three difficulty settings, and the fact this is a Star Wars game, give this game some replay value, but I don’t think this is a game that will have you returning time and time again.

Did I Complete The Game?

Yes!

What The Critics Said:

Gamespot:Of course, it doesn’t hurt that the game is set in the Star Wars universe. It’s much more fun to blast Imperial lackeys than faceless monsters. The familiar setting is enhanced by your enemies’ taunts, like “Stop, Rebel Scum!” Dark Forces’ only real flaws are its tragically short length – less than a dozen levels – and its lack of multiplayer options or add-ons, which severely limits the replay value. Overall 7.6/10”.[1]

Next Generation: “Ultimately, Dark Forces offers nothing that Doom didn’t provide a year ago apart from some pretty Star Wars cut-scenes. And Technically, it’s on par with the most accomplished 3D games, but it seems that LucasArts’ reputation as a software pioneer has made it wary of producing an instantly playable title. Dark Forces will be judged by Doom Standards, and in most areas, it falls just short. Overall 3.5/5.[2]

PC Zone: “The best Doom-inspired game to date, based on Star Wars. Overall 95%.”[3]

My Verdict:

“Overall the game has a good storyline and is fun, even for non-Star Wars fans. Some of the controls need a little fine tuning but the number of weapons you can use, the level designs and familiar phrases such as “There he is, blast him!” make this game worth playing. However, the game does have limited replay value.”

Rating:

What are your memories of Dark Forces? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Dulon, R., (1st May 1996). ‘Star Wars Dark Forces Review’. Gamespost.com https://www.gamespot.com/reviews/dark-forces-review/1900-2538507/ Accessed 17th March 2020.

[2] ‘Finals: PC – Dark Forces’. Next Generation. (May 1995). Volume 1 Issue 5:94.

[3] ‘CD Rom Review – Dark Forces’. PC Zone. (March 1995). Issue 24:52-56.

Star Wars: Rebel Assault – Review

Star Wars is one of the most loved franchises in movie history, and has a place in the hearts of millions of cinema goers everywhere. Now it’s your turn to get into the cockpit and help fight against the evil Galactic Empire. May the Force be with you!

Title screen (Screenshot taken by the author)

Star Wars: Rebel Assault is a rail shooter developed and published by LucasArts, and released in 1993 for DOS, MAC, Sega-CD, and 3DO Interactive Multiplayer. I chose to review the version downloaded from Steam. There is a spoiler below so watch out for it.

Training missions will see you flying through canyons at high speed… (screenshot taken by the author)

Plot

The game is set during Star Wars: A New Hope, although for some reason, the Battle of Hoth seems to takes place too. You play as Rookie 1, who is a trainee Rebel pilot. Once you complete the trainee missions, you are sent to take on the Empire in battles that see you navigate asteroid belts, fly in close proximity to a Star Destroyer and many other hazardous situations.

Gameplay

Throughout the 15 levels, there are three aspects to this game. First person shooter, overhead view, and third person view, depending on which level you are on.

…tracking and shooting Imperial Probes… (screenshot taken by the author)

How Does It Handle?

Star Wars: Rebel Assault had so much potential, and as a Star Wars fan I loathe to criticise the franchise, but the gameplay really lets this game down, to the point where the fun of playing was drained out of the experience. An example of this is during the battle scenes. The cross hair used to aim is so jittery, and because you don’t have control of the craft, aiming is incredibly difficult and accuracy goes in the toilet. Using a mouse as oppose to a joystick or joypad surprisingly only makes things worse. Flying through the canyons and through caves also becomes frustrating because it is difficult to gauge when you are going to hit obstacles. The attempt to make the game 3D simply plays havoc with your depth perception, especially because this is a rail shooter and you have no real control over the craft.

…and traversing through asteroid fields. (screenshot taken by the author)

Graphics

For the time, the graphics looked great! Nowadays, the pixelated film footage from the movies looks fuzzy and cheap, and for some reason the original dialogue containing voices of the original actors has been replaced, which detracts from the game because it sticks out like a sore thumb.

Music

The SFX and music are authentic music and sounds from the movie which really adds to the atmosphere of the game, making you believe you are in a Star Wars movie.

Cut scenes from the original movie was added which I thought looked great at the time (screenshot taken by the author)

SPOILER ALERT!!!

Another odd factor was that the ending of A New Hope was re-written for this game. There is no sign of Luke, Wedge or Han Solo, and it’s you who destroys the Death Star. You are then shown the ceremony at the end of A New Hope and see Luke Skywalker as he walks down to collect his medal…how come you aren’t awarded a medal? Unless that is supposed to be you of course, which wouldn’t make sense if you choose your pilot to be female.

One mission sees you take on a Star Destroyer (screenshot taken by the author)

Did I Complete The Game:

Sadly, I could not get past the asteroid field in Chapter 6 and became so frustrated that I decided not to continue playing.

What The Critics Said:

NEXT Generation: “The clips from the Star Wars movies, the music, and the 3D rendered graphics are all great – however, they all function as little more than window dressing for a not-so-hot, shooter-style game. The control is none too solid, and the gameplay is rudimentary. Overall 2/5.”[1]

NEXT Generation: “Yes the gameplay is silky and yes, the music and visuals are terrific, but this is, after all, an “arcade” game, and the rails here will get old fairly quickly. If you’re really into Star Wars, Rebel Assault will make you happy. Overall 2/5.”[2]

Computer Gaming World: “Rebel Assault is a gorgeous, fast-paced shooter that is a lot of fun to play. The problem is, the fun is too short lived, and the game certainly doesn’t lure us back to play again and again (No rating given).”[3]

Electronic Gaming Monthly: “Being a Star Wars fan I tried to give this one a chance but to no avail…The digitalised looking graphics are just too grainy, and the gameplay is simple and not interesting enough to maintain your level of attention. Overall 5.75/10.”[4]

My Verdict:

“For me, this game was a cheap way to cash-in on the Star Wars franchise and has very few redeeming features. The music and some of the graphics are the only reason why this game gets a 2-star rating instead of a 1-star rating. The controls are simply awful.”

Rating:

What are your memories of Star Wars: Rebel Assault? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review:PC – Rebel Assault’. NEXT Generation. (March 1995). Volume 1 Issue 3:89.

[2] ‘Review:PC – Rebel Assault’. NEXT Generation. (December 1995). Volume 1 Issue 12:195.

[3] Schuytema, P.C., ‘Begger’s Canyon Anyone?”. Computer Gaming World. (February 1993). Issue 115:176-8.

[4] ‘Review Crew:PC – Rebel Assault’. Electronic Gaming Monthly. (July 1994). Volume 7 Issue 7:38.