“Space…the final frontier. These are the voyages of the starship Enterprise. Its five-year mission to explore strange new worlds; to seek out new life and new civilisations; to boldly go where no man has gone before.”
Star Trek: 25th Anniversary is a single-player adventure video game in the point and click format. It was developed and published by Interplay for DOS in 1992, Amiga in 1994, MacOS in 1995 and OSX and Linux in 2015. For this review, I played the DOS version.
Based on Star Trek: The Original Series, the game sees you take control of the crew of the starship USS Enterprise. There are seven missions to complete, with each mission styled like an episode of the series. During these missions you encounter strange new species, as well as run-ins with more familiar alien races such as the Klingons and Romulans. There is even an encounter with notorious con-artist Harry Mudd. However, the game isn’t just point and click based. There are also opportunities for space battles too when dealing with the Elasi pirates.
The gameplay is mostly point and click based. You can select whether to walk, look, speak to, or interact with; scenery, people, and items. Your inventory is available at the top left of the screen where you can choose to wield weapons or items when interacting with your surroundings. You also have the ability to select characters to interact with your environment which adds to the realism of the game…you wouldn’t ask Bones to decipher a computer lock would you…”Damn it Jim I’m a doctor, not a locksmith!!”.
When talking to the many characters you encounter, you sometimes have several options of how to interact. Only one is the correct way to reply or ask a question. The others are considered too hostile for Federation standards and affect how the other character reacts and, ultimately, your end of mission score.
Occasionally, you may be called upon to use your phasers against an enemy. You will have the option not to fire, fire on stun setting, or set your phasers to kill. Again, your decision affects not only the safety of your crew, but also your end of mission score.
Graphics wise, the game looks brilliant. The sprites are bright, colourful and clearly defined. The backgrounds are incredibly detailed and well-illustrated. The only downside to the graphics are the pixalated look of the starships and planets during the intro and beginning of each mission. During battles, the starships are designed to give the illusion of the ships being 3D but they clearly are not, and at times look less than smooth.
What makes this game particularly great, is that it contains the actual voices of the original crew, with authentic music from the show (albeit an 8-bit version). The background sound FX, especially when you are on the bridge of the Enterprise, are very reminiscent of the TV show and really immerses you in the game. Additionaly, what brings this game to life is the interactions between the characters which makes you feel as if you are watching an episode of Star Trek.
A particularly nice touch is that before you beam to your destination, you are able to access the ship’s computer and type in keywords from your mission brief. A computer voice will then read out the relevant information and then, like Wikipedia, you find yourself scribbling down keywords and going down a rabbit hole gaining more and more information about the mission ahead.
The puzzles have varying degress of difficulty. Most are simple enough, but some of the missions allow for more than one outcome which greatly affects your end of mission score. One mission however, is very tough, especially if you find maths difficult. I don’t know anyone who worked it out without using a walkrthough.
Beware on the last mission. There seems to be a bug which leads you to a dead end. I spent a lot of time revisiting rooms before looking online to see where I’d gone wrong. This was where I read some walkthroughs and realised, I’d gone wrong. I only used the walkthrough to help progress on Mission six where some advanced mathematical skills are needed to find a code.
Did I compete the game?
Yes, many years ago, but I did need help for mission six when you need to work out a code for a door lock.
What the critics said:
Computer & Video Games: Frank O’Connor “The graphics are in super mega VGA-o-Vision and look dreamy. The sprites are excellent, right down to the high-heeled boots for the male characters. The music is a spot-on rendition of the TV themes, with a smattering of groovy sound effects for good measure. Overall 93%”.
ACE: “The only real problem is the overall longevity, as defined by the number of missions – with only eight of them, seasoned adventurers may find the challenge distressingly short-lived. Those new to the genre, however, would be hard pushed to find a friendlier, more enjoyable and absorbing experience. Overall 960/1000”.
“Authentic, fun, challenging…one of the best Star Trek games ever made. Point and click fans should also enjoy the game, even if they’re not Star Trek fans.”
What are your memories of Star Trek: 25th Anniversary? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
 O’Connor, F., ‘Review: PC – Star Trek: 25th Anniversary’. Computer & Video Games Magazine. (April 1992). Issue 125:60-1. (https://archive.org/details/cvg-magazine-125/page/n59/mode/2up Accessed 19th April 2020).
 ‘Screentest – Star Trek: 25th Anniversary’. ACE. (April 1992). Issue 55:60-5. https://archive.org/stream/ACE35Aug90/ACE/ACE55-Apr92#page/n63/mode/2up Accessed 19th April 2020).