Age of Mythology and The Titans Expansion – Review

Ancient mythology has always fascinated me. It is the religion of the ancients before monotheism took hold. Although ancient mythology is not quite given the respect it deserves by modern theists, our world would certainly be poorer without it. Tales of heroes, gods and demi-gods have been the subject of legends and epic sagas for thousands of years, and more recently, movies and TV series.

Title Screen (screenshot taken by the author)

Age of Mythology is a real-time strategy game, and a spin off of the Age of Empires series. Developed by Ensemble Studios and published by Microsoft Games, it was released in 2002 for the PC. An extended edition was released on Steam in 2014 but I chose to review the original version.

Plot

The civilisations are based on Greek, Norse and Egyptian mythology. You follow the story of Atlantean hero Arkantos who is hunting a cyclops. This cyclops is in league with Poseidon, whose plan it is to release the Titans and bring the rule of Zeus, Odin and Ra to an end. To stop the Titans from being freed, Arkantos and his army must travel from Atlantis through Greece, Scandinavia and Egypt to find and re-seal doors to Tartarus.

Gameplay

The gameplay is more or less the same as Age of Empires series. You must collect resources to build a base and an army in order to wipe out the opposition. However, there are a few features that distinguish this from the Age of Empires series. Firstly, you are able to train and use mythological creatures, but in order to do so, you must gain favour from the Gods (favour replaces stone in this game). Each civilisation gains favour in different ways (Greek – send villagers to worship at the temples, Norse – gains favour in battle and Egypt – gains favour by building statues). Secondly, when advancing to the next age (the four ages are: Archaic, Classical, Heroic and Mythical) you must choose which God to follow into the next age. Different Gods offer different units and abilities. You will also gain unique God powers to add to your arsenal. Some will aid in attacking the enemy, others will add to your resources and villager gathering abilities. A great new feature is that whilst building your army, you can now produce up to five units at a time, meaning that five units will be released from the barracks instead of one which rememdies a gripe that I have had with the Age of Empires series. Interestingly, there is also a slight difference in how you gather resources and build with the Norse civilisation. Not only will you have a portable storage caravan, but the Ulfsarks, who are an infantry unit, can also build. Your villagers will gather resources as normal, but you can also produce dwarves who are better at mining gold.

The new 3D engine looks great! (screenshot taken by the author)

The effectiveness of units is based on the rock-paper-scissors model: Infantry are good against cavalry, cavalry are good against archers, and archers are good against infantry. Mythological units are great against normal units but are vulnerable to heroes. Heroes are few and far between in the Greek and Egyptian civilisations, but any Hersir units can be upraded to hero status provided you have enough resources.

Throughout every map stage, there are hidden relics which are valuable to collect. Your hero can carry them to your temple where they will assist you in either supplying a trickle of a particular resource, making certain improvments cheaper, or regenerating certain units when they die.

How Does It Handle?

The controls are very straight forward and the game is easy to learn. I see no glaring issues that need to be addressed.

Graphics

The graphics have moved into the 3D realm and are stunning by 2002-3 standards. The bright colours of the landscape, the detail of the sea and terrain, and the design of the sprites are fantastic.

Music

The music is memorable and fitting to the atmosphere of the game. Ensemble Studios have a habit of creating great music for their AOE series and AOM is no exception. It is soothing and I enjoy listening to it even when not playing the game.

You must choose which God to worship. Each God will offer different units and abilities (screenshot taken by the author)

Replay Value

There is plenty of replay value in multiplayer mode and changeable difficulty settings. I have played through this game multiple times over the years, and even spent hours on Random Map mode. You will quickly learn which civilisations and Gods you prefer to play with and use. In 2016, another expansion pack, Tale of the Dragon was released but I have yet to play this expansion.

Did I Complete The Game?

I have played through and completed these games many times, and I enjoy them so much, I’m sure I’ll play through many times in the future.

What The Critics Said About Age of Mythology:

Gamespot: “Of course, what’s most important is that Age of Mythology plays remarkably well. Featuring lots of interesting, inventive design decisions, plenty of fun-to-use units, and tons of variety, Age of Mythology is the last real-time strategy game you’ll need for a long time. It’s a necessary addition to any real-time strategy fan’s collection, and the game is accessible enough so that even those without much experience with the genre should be able to pick up and enjoy the game without getting overwhelmed. Novices and die-hard RTS players alike will all note the remarkable amount of care and quality that clearly went into every aspect of Age of Mythology–the sorts of things that have already established Ensemble Studios as one of the leading developers of real-time strategy games and that now reinforce the company’s position as a leader and innovator in one of PC gaming’s most competitive and most popular genres.Overall 9.2/10”.[1]

IGN: “I can’t recommend this game enough. It’s particularly gratifying that, in a year with so few RTS games (and fewer good ones), Ensemble has favored (sic) us with such a fantastic complete package. It’s a real ornament for the genre and a benchmark that won’t soon be surpassed. After thousands of words of explanation, the short take is this: if you love the RTS genre, you have to own this game. I won’t take any excuses. Overall 9.3/10.[2]

My Verdict:

“What can I say? This game looks great, plays great, sounds great, and keeps the player thoroughly interested with the clear distinctions between civilisations and Gods. This game is an absolute  banger and I can’t sing its praises enough.“

Rating:

In 2003, an expansion pack, The Titans, was released.

Plot

The story follows Kastor, son of Arkantos, who is tricked into attacking his allies and helping release the Titans.

Title screen (screenshot taken by the author)

What’s New?

AOM: The Titans adds a fourth civilisation, the Atlanteans, to the mix. Although similar to the Greeks, there are some differences including the ability to turn most human units into heroes. They do not require drop off points for resources as each villager is accompanied by a donkey.

There is also the new addition of Titan powers to use. Gaia, Kronos and Oranos are the main Titans and with each age advancement you must choose which minor Titan to follow, again, each offer different units and technologies.

A new Atlantean civilisation has been added (screenshot taken by the author)

On some of the missions, and in Random Map mode, you will be able to release a Titan to cause the destruction of your enemies. They are slow moving but incredibly powerful. They can be killed but you need a huge army with lots of mythical and hero units or a Titan of your own. Once the Titan is dead you cannot create another.

Release a Titan to smite your enemies (screenshot taken by the author)

Did I Complete The Expansion Pack?

I have completed AoM: The Titans many times and will no doubt return again in the future.

What The Critics Said About Age of Mythology: The Titans:

IGN: “Sure, I’d still like to have seen a completely new civilization based on an entirely different set of myths, but The Titans serves as a nice coda to the previous game, which I’m not sure would’ve been possible if the series had branched out a bit more. In the end, the balance and personality are what keep me coming back for more. Overall 8.9.[3]

Gamespy: “While I was in the game, I was having too much fun to give serious consideration to what are essentially minor quibbles. The bottom line is this: Age of Mythology: The Titans is a great add-on that gives AoM fans plenty of new toys to play with that are not only fun in their own right, but make the game they’re attached to much, much better. Overall 4.5/5.[4]

My Verdict:

“What a fantastic expansion…a great new story and a new civilisation to learn about and use. The introduction of the Titans as a physical entity that you can use a great addition too.”

Rating:

What are your memories of Age of Mythology and The Titans expansion? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Kasavin, G., (November 1, 2002). ‘Age of Mythology Review’. Gamepsot.com. https://www.gamespot.com/reviews/age-of-mythology-review/1900-2896451/ Accessed on 14th July 2020.

[2] Butts, S., (November 4, 2002). ‘Age of Mythology Review’. IGN. (https://www.ign.com/articles/2002/11/04/age-of-mythology-review Accessed on 14th July 2020).

[3] Butts, S., (September 30, 2003). ‘Age of Mythology: The Titans Review. IGN. (https://www.ign.com/articles/2003/09/30/age-of-mythology-the-titans-review Accessed on 14th July 2020).

[4] Rausch, A., (October 9, 2003). ‘Reviews – Age of Mythology: The Titans.’ Gamespy.com. http://pc.gamespy.com/pc/age-of-mythology-the-titans/498508p1.html Accessed on 14th July 2020).

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Age of Empires (Including Rise of Rome Expansion Pack) – Review

The history of the world is full of civilisations competing for resources, wealth and glory. Age of Empires offered the chance to relive those struggles, and immerse ourselves in a world that we are so far removed from.

Age of Empires was developed by Ensemble Studios and published by Microsoft Games. It was released in 1997 for the PC, spawned a number of sequels and spin-offs, and has gained a loyal following. It was the original PC version I chose to review.

You begin in the Stone Age with rudimentary weapons and little technology (screenshot taken by the author)

Gameplay

AOE is a real-time strategy game which sees you lead the ancient civilisations of Egypt, Greece, Babylonia and the Yamato, through the Stone Age, Tool Age, Bronze Age and Iron Age, in order to rise up and become dominant empires. In order to progress through the ages, you need to build your base and grow your army. To do this you send villagers to gather resources of wood, food, gold and stone. Upon reaching a new age, better soldiers, weapons and technologies become available to you.

Build your civilisation to conquer the known world (screenshot taken by the author)

You have the option of playing single player campaigns, as well as a Random Map mode in which different maps are generated for each match. Other adjustments can be made to make the matches harder such as adding a Death Match mode. You can even create your own scenarios in the Scenario Builder and set your own match parameters. Multiplayer is also available to play online. These features give this game tons of replay value.

Each campaign contains a number of missions. Before each mission, you are given a timeline and briefing with mission objectives and hints to draw you into the game.

How Does It Handle?

The controls are simple. You use your mouse to hover over a unit (villager, priest, military personnel etc.) and click on them to gain control. You can then either move them or call them to action. For example, if you highlight a villager, and then click on a tree, the villager will begin to gather wood and carry it to the nearest storage pit or town centre. A menu also appears in at the bottom of the screen with options to build and repair buildings.

For military personnel, once they have been highlighted, you can direct them to attack enemy units or buildings. Default stances can also be set which will instruct them to attack enemies on sight, attack enemies within a certain range of your settlement before returning to their original position, or simply ordering them to stand their ground. ‘Standing Your Ground’ is useful for archers and artillery (for these units, there is also a ‘ceasefire’ option). With artillery such as catapults, you can damage your own troops so be aware when deploying troops.

When clicking a building, options will appear at the bottom of the screen where you can choose to research technologies or create new troops (obviously depending on the type of building). Each civilisation has a slightly different technology tree and so certain technologies will need to have been researched before progressing to the next age, or before certain troops and other technologies become available. For example, you can only build a market once you have reached the Tool Age. Building a market will allow you to build farms which in turn is a vital food source. However, you need wood to build farms. It all weaves together beautifully like an intricate web. Markets also allow you to offer tribute in the form of resources to other players.

Graphics

Visually, the game has an isometric view and I think it looks beautiful. The attention to detail of the landscapes, buildings and units make the game look awesome and really gives you the feeling you are watching these ancient civilisations grow.

Music

I adore the music too. The creators tried to ensure that the music was authentic to the time periods and cultures by performing with instruments that would have been used by musicians of the time. This attention to detail really adds to the atmosphere of the game.

Personal Memories

Just hearing the music again takes me back to when I was 16, playing this game for hours on end when I should have been studying for my G.C.S.E’s. I ended up with poor grades so let that be a lesson to you not to neglect your studies! I love the music so much that I often listen to the AOE soundtrack.

The Rise of Rome extension was released in 1998 and contained four extra campaigns based on the Roman Empire. These campaigns included the Rise of Rome, Ave Caesar, Pax Romana, and Enemies of Rome. The expansion pack added some extra features such as being able to queue the production of units, allowing you to continue with other objectives whilst your army is being created. It also allows the player to double-click a single unit to highlight all similar units on the screen, handy for when in the height of battle.

Help Caesar conquer Britannia (screenshot taken by the author)

Any Negative Points?

A few negative points include the lack of diversity in the units amongst the different civilisations. If you didn’t know from the campaign menu or didn’t select a civilisation when beginning a Random Map game, you could be forgiven for not knowing which civilisation you were. Regardless of what colour your army is, an indication to which civilsation you are can only be found by looking at the style of the border at the bottom of the screen.

The hoplite armies are also very overpowered. If you have a squad of about 10, you can pretty much decimate any confrontation with ease. Your only hope to defend against such an army is to either have an equal army of hoplites or get a few lucky strikes with a catapult. Having a large contingent of Heavy Horse Archers also helps as they can easily keep their distance. Lastly, some of the missions can become monotonous. Most missions are simply building an army and destorying the enemy base. There are a few more interesting missions such as finding and marking ancient horse symbols, but these are few and far between.

My Final Word

That being said, this game is utterly brilliant. What’s not to like? The game is easy to learn and highly addictive. There are plenty of different units with which to build your mighty army. The missions increase in difficulty, challenging your strategy to the end, and the replay value will have you coming back year after year.

If you would like to learn more about the origins of Age of Empires, I would recommend you listen to Season 3 Episode 22 of The Life and Times of Video Games podcast.

Did I Complete The Games?

I have successfully completed all campaigns without the use of cheats and loved every second of it. I will no doubt unsheath my sword again in the future, just to ensure I can still cut the mustard.

What The critics Said Of Age of Empires:

Allgame.com: “Although the building at the beginning of a mission is slightly repetitive at times, the game is still extremely enjoyable. Overall 4.5/5[1]

Gamespot.com: Age of Empires looked, and pretends, to be so very much more. It still has tons of potential and a fundamental gameplay that remains entertaining enough to overcome the flaws and merit a fair rating. The system can go very far with some fine-tuning, but as it stands it seems downright schizo. Is it a simplified Civilization or a modestly beefed up Warcraft? It’s almost as if the designers started out to create one game and ended up with another. Overall 6.8/10[2]

PC Zone Magazine: You’ll have to spend a few hours getting to know it before you’ll be able to find the fastest routes to each main advance and what you should be researching first to get to the weapons and buildings that suit your style of play best. But then this is the sort of thing that gets people hooked in the first place. And hooked you will be. Overall 9.4/10[3]

What The Critics Said Of Age of Empires: The Rise of Rome:

Computer Games Strategy Plus: “If you enjoyed Age of Empires, Rise of Rome will put fresh blood on your sword. Overall 4/5[4]

Awards:

Finalist – 1997 Computer Gaming World ‘Strategy Game of the Year’[5]

Outstanding Multiplay – CGW 1998 Premier Awards: Special Award[6]

My Verdict: “A classic real-time strategy game, and you even learn a little about classical history too. It has tons of replay value, and although it’s not perfect, I find myself drawn back to this game year after year.”

Rating:

What are your memories of Age of Empires? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Couper, C., (14th Novermber 2014). ‘Age of Empires – Review’. Allgame.com. (https://web.archive.org/web/20141114122303/http://www.allgame.com/game.php?id=714&tab=review Accessed 10th December 2019).

[2] McDonald, L.T., (October 27th 1997). Age of Empires. Gamespot.com. (https://web.archive.org/web/20080726183453/http://www.gamespot.com/pc/strategy/ageofempires/review.html Accessed 10th December 2019).

[3] Anderson, C., (May 19th 2008). ‘Review – Age of Empires’, PC Zone Magazine. (https://web.archive.org/web/20080518133649/http://www.computerandvideogames.com/article.php?id=2701 Accessed on 10th December 2019).

[4] Finn, D., ‘Strategy Review – Rise of Rome’. Computer Games Strategy Plus. (January 1999). Issue 98:106.

[5] ‘Best and Worst of 1998: Strategy Game of the Year’. Computer Gaming World. (March 1998). Issue 164:84.

[6] ‘CGW 1998 Premier Awards: Special Award – Outstanding Multiplay’. Computer Gaming World. (March 1998). Issue 164:89.