Shining In The Darkness – Review

Shining in the Darkness (Shining and the Darkness in Japan) is a role-playing game developed by Climax Entertainment and Sonic Software Planning, and was published by Sega in 1991 for the Mega Drive. This was the version I chose to review.

Shining in the Darkness doesn’t have a title screen as such (screenshot taken by the author)

Plot

In the Kingdom of Thornwood, the king’s daughter, Princess Jessa, has disappeared whilst visiting the shrine of her deceased mother. Mortred, one of the king’s most brave and trusted knights, was charged with escorting her to the shrine. He is also missing. You take control of Mortred’s son and agree to be the search party.

Gameplay

Shining in the Darkness is a real dungeon crawler that sees your character, along with friends Milo and Pyra, exploring what seems like endless miles of dungeons. Along the way you have random encounters with all manner of ugly beasts. Deafeating these will help your team gain experience points and level up, increasing stats and allowing new spells to be learnt. Gold is also acquired which allows you to buy new weapons and armour.

When leaving the palace, a map appears showing you the three locations you can visit: the palace, the town or the dungeons. In the town you can visit the shrine to save your progress; enter the tavern to talk to some interesting characters and regain your health with an overnight stay; visit the weaponry and armoury where you can upgrade to stronger weapons and armour; and buy antidotes and healing potions needed for your adventures in the dungeon from the Alkemist (not alchemist I might add).

Isn’t that Gilius Thunderhead from Golden Axe? (screenshot taken by the author)

Moving through the dungeons is simple. You can move forwards, walk backwards and turn left or right. The interactive menu consists of four boxes at the bottom of the screen and can be called upon at any time. It allows you to check your party’s status, use items, equip weapons and armour etc. When confronted with enemies, the menu changes to include attack, use item, use magic and flee options. When attacking, you have the option to choose which groups of enemies to attack first, but sadly, you cannot choose which individuals to attack within a group. If your health gets too low, you can spirit yourself out of the dungeons using the egress spell or angel feather.

How Does It Handle?

Although it is easy to learn, the game soon becomes too monotonous in my opinion. Having to navigate the same dungeon levels to gain enough experience points to fight deadlier opponents and raise enough money for better weapons becomes a real drag after a while. I know this is the whole point of RPGs but I found myself losing interest, especially when you have to traverse the same dungeons you’ve completed to reach the next dungeon. There are also times when it is unclear where you should go next. I definitely recommend you draw your own map else you will get lost.

Graphics

The graphics are awesome. The palace, tavern and shop scenes are bright and colourful, and the dungeons themselves and the enemies are well illustrated. There really are no complaints here. The game looks gorgeous!

Music

The music sounds great and has heroic air, fitting for such a game.

To arms! (screenshot taken by the author)

Golden Axe Link?

A nice little Easter Egg is that the dwarf who sells you your weapons seems to be the dwarf Gilius Thunderhead from Golden Axe. One of his sacks on the left in the background even has a picture of one of those little imps who you steal magic potions from. Does this mean that Golden Axe and Shining in the Darkness occur in the same universe?

What The Critics Said:

Mean Machines: “A reasonable, but pricey RPG with impressive graphics, let down by combat system that soon becomes a chore. Overall 69%.[1]

Mean Machines Sega: “A role-playing game with excellent graphics and a brilliant window system. Shining in the Darkness is recommended to RPG buffs. Watch out though for irritating combat, reliant on luck than the player’s skill. Overall 72%.[2]

Dragon: “The game combines the icons and combat of Phantasy Star III, the first person perspective of Phantasy Star I, and the great close-up graphics of Phantasy Star II. The combat can sometimes be tedious without the battle animation so well programmed in Phantasy Star II. Overall 4/5.[3]

Sega Force: “Shining in the Darkness is the most colourful, enchanting RPG I’ve played on the Mega Drive – I enjoyed it even more than Phantasy Star II and III. Overall 90%“.[4]

Sega Pro: “RPG’s and great graphics don’t usually go together but Shining in the Darkness breaks the mould. Loads of playability and potential addictiveness will make this RPG a game to remember. Overall 93%.[5]

Sega Power: “Startling graphics, super smooth animation and brilliant labyrinths to explore. A corker! Overall 5/5.[6]

My Verdict:

“This is a beautiful game! It is easily to learn and there is plenty there to keep hardened RPG fans interested for hours and hours. For the average gamer though, monotony and frustration at repeating the same areas again and again soon becomes tiresome. However, this game is definitely worth your attention”

Rating:

What are your memories of Shining in the Darkness? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @Nicklovestogame.


[1] ‘Mega Drive Review: Shining in the Darkness’. Mean Machines. (November 1991). Issue 14:112-3.

[2] ‘Review: Mega Drive – Shining in the Darkness’. Mean Machines Sega. (October 1992). Issue 1:140.

[3] ‘Reviews – Shining in the Darkness’. Dragon Magazine. (February 1992). Issue 178:60.

[4] ‘Reviewed – Shining in the Darkness’. Sega Force. (January 1992). Issue 1:52-3.

[5] ‘Proreview – Shining in the Darkness’ Sega Pro. (November 1991). Issue 1:58-60.

[6] Jarrett, S., ‘The Hard Line – Shining in the Darkness’. Sega Power. (April 1991). Issue 23:54.

Advertisement

Kick Master – Review

Many gamers love a good martial arts beat ’em up…Double Dragon, Shinobi, and Ninja Gaiden to name a few. Oddly, Kick Master is set in a medieval world where you battle through forests and caves as oppose to city streets. Where are the knights with their mighty steeds and glinting armour? Where are the broadswords, morning stars, maces and axes? There are none. Apparently, the best way to defeat the monsters in this game is by using an array of kicks. So limber up those hamstrings and groin muscles, and prepare defend yourself against an army of evil demons. Why? Because yet another princess needs saving! After all, if you don’t do it, who else will?

Title screen (screenshot taken by the author)

Kick Master is an action game developed by KID and Published by Taito. Although it is considered an action game, it contains elements of a role-playing game, explained below. It was released on the NES in 1992, and this was the version I chose to review.

Plot

Castle Lowrel has been attacked by the evil witch Belzed. The king and queen have been slain, and Princess Silphee (strange name I know) has been abducted. You play as Thonolan, an aspiring martial artist, who must battle through eight stages of monsters and defeat Belzed by using an array of kicks and magic spells.

Gameplay

When you kill a monster, it releases three objects for you to grab. Each object either assists you (heart for energy, coin for experience points, and potion bottle for magic points) or hinders you (skull and crossbones for poison). Along the way you will pick up different magical abilities such as lightning, healing and fireballs etc. (thankfully these are also explained in the manual). As your experience level increases, more types of kicks are unlocked.

The level graphics are very detailed and push the NES to its limit (screenshot taken by the author)

How Does It Handle?

The gameplay is quite frustrating and takes some getting used to. The reach of your kicks isn’t all that far, so you have to be incredibly precise with the timing of your attacks else you get hit by the monsters.

The levels have no time limit which allows the player to take their time and really get to grips with the different kicks when they become available. The game has infinite continues, and after each level you will be given a password, allowing you to walk away and come back to it another day. However, you will not get to see the end credits until you complete it on the hardest setting.

The game actually requires a certain amount of tactics. As mentioned above, when an enemy is killed, they release three objects. If you’re quick enough you may be able to catch two before they disappear off screen. However, it soon becomes clear that you must either focus on gaining experience points to unlock more kicks, or collect magic points to be able to use spells. You can do a mix of both of course. This adds a layer of complexity to the game not often found in these sorts of 8-bit adventures.

Additionally, one nice feature is that in the options menu, there is a demonstration of all the kicks Thonolan can perform, and at what level he needs to achieve to unlock them. This is also explained in the manual.

Graphics

The title screen is quite plain, with a black screen and a rectangular banner with Kick Master splashed across it.

The pre-game intro is text based, but once the game begins, an animated introduction shows how Thonolan’s brother is killed in battle. The illustrations are bright and colourful, but the animation is very basic. The character illustrations do not move but the background does in a parallaxing kind of way.

Graphically, the levels look great and are very detailed. They probably pushed the NES to its limits. All the sprites are distinctive and are varying in their strength and difficulty to defeat. This was also the first game to use parallax scrolling.

Music

The music that then plays is quite catchy and fits well with the game, adding an air of almost Castlevania-esque creepiness to it.

Entering the bowls of the Earth! (screenshot taken by the author)

Personal Experience

I can’t say that I didn’t enjoy playing this game, but then again, I can’t say that I did. I am…indifferent to it. I wasn’t instantly enamoured with this game, but I will say that the game grows on you the more your play.

Did I Complete The Game?

At present, I have been unable to complete the game. I managed to reach the octopus boss battle at the end of level 5 but so far am unable to defeat it. I do, however, have a password and will no doubt return to this game in the future.

What The Critics Said:

Gamepro: “If Kick Master sounds similar to most NES side-scrolling martial arts offering, you’re right. But that doesn’t mean it’s not great. The challenge pushes the fast-and-furious needle almost off the scale, but that’s cool because you get unlimited continues and passwords. Overall 21/25.[1]

Nintendo Power: “Overall 13.7/20.[2]

My Verdict:

“The gameplay takes a little getting used to but the graphics look great. Take time to get used to Kick Master as it will grow on you. This game is a challenge and will not be completed in an afternoon.”

Rating:

What are your memories of Kick Master? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Boss Music. ‘Nintendo Pro Review – Kick Master’. Gamepro. (February 1992). 31:28.

[2] ‘Kick Master’. Nintendo Power. (September 1991). 28:42-47.

Phantasy Star IV: The End of the Millennium – Review

After six years and four games, Phantasy Star IV sees the conclusion of the original Phantasy Star series. In the Phantasy Star universe, the games have spanned several thousand years and players were introduced to many different characters including Alis, one of the first female protagonists in computer game history. I have thoroughly enjoyed playing through the series but as George Harrison wrote, “All things must pass”.

Title screen (screenshot taken by the author)

PSIV is a role-playing game that was developed and published by Sega and released for the Sega Genesis in Japan in 1993. It would not make an appearance in North America and Europe until 1995. It was later released on the Wii U Virtual Console in 2008. For this review, I played the version found on the Sonic’s Ultimate Genesis Collection (2009) for the PlayStation 3.

Plot

Taking place 1000 years after the events of Phantasy Star II (1989), a cataclysmic event known as the Great Collapse has turned Motavia back into a desert planet, and once again there is an increase in biomonsters appearing throughout the world. Chaz Ashley, a young hunter, learns of the link between the biomonsters and the ecological crisis on the planet. The computer system put in place to control the climate is malfunctioning, and the planet is reverting back to its original desert-like state. It also seems that Dark Force is back, hellbent on destroying the Algol system once and for all.

Gameplay

The gameplay has been kept the same as previous instalments – that is, top down view with the exception of battle mode. As you walk around you will have random battle encounters that allow you to earn money and gain experience points. The more points you earn, the higher each player’s stats will become. The view changes to a third person view fir the battles.

Sadly, the overworld graphics seem to have reverted back to the PSII model making it look a little dated (screenshot taken by the author)

How Does It Handle?

Firstly, the story is more fleshed out than it’s previous instalments, and a lot more engaging. The dialogue in general feels like there was a better translation of the original script. Additionally, during dialogue moments, character profile boxes appear which are beautifully illustrated. It also clarifies exactly who is speaking. During cutscenes, more illustrated boxes are added giving the illusion that you’re reading a comic book. There are also a few nice surprises in the form of characters from previous games reappearing, but I won’t spoil it by telling you who.

There is a significant increase in walking speed for the characters, meaning you can get from A to B a lot quicker. You are also able to increase the speed of the battles and text to help hurry the game along. One annoyance was that when you approach a person and/or object, whilst still pressing that direction, you walk around the target as oppose to stopping in front of it. When you play it, you’ll know what I mean.

The menu system is easy to access and straight forward to navigate. What made me particularly happy is that you no longer need to manually go into your menu and pass items between characters in order for them to equip or use them. The weapons and armour will automatically be available to those who can wield them.

Originally the game came with a very comprehensive 40-page manual explaining every aspect of the game including: Information on each character, what the main items are for, what all the spells and techniques do when used, what injuries you can incur, a map of Motavia, and information on weapons and armour.

The graphics in battle mode have also reverted back to a similar style to PSII (1989), with the addition of illustared backgrounds (screenshot taken by the author)

Graphics

Oddly, the sprites in the overworld seem to have reverted to PSII (1989) style graphics as oppose to PSIII (1990) or creating newer, more improved graphics. Comparing the two, one could be forgiven for thinking PSIII (1990) was a later instalment. Sadly, these graphics look dated for the mid-90s, especially when compared to RPGs such as Al-Qadim: The Genie’s Curse (1994) and Shining Force 2 (1993). Also, the PlayStation had been released in 1994, upping the expected standard for games in general. When the PlayStation could produce RPGs like Suikoden (1995), what chance did the Mega Drive have?

On Dezo – added snowy effects give the impression that you are in a blizzard. However, this effect is heavy on the eyes. (screenshot taken by the author)

Buying and equipping weapons and armour has been simplified, and for the better. When you buy a new weapon or piece of armour, arrows appear by the name of the individual who can wield it. Sadly, you cannot see if an item will improve the stats of that character until you buy it and equip it.

PSIV reintroduces fighting animations back into battle mode, similar to that of PSII. However, this time the backgrounds have also been kept. The animations of the physical attacks of the characters are the same as they were in PSII which is a little disappointing. The backgrounds during the battles are more detailed and, in some cases, animated. Additionally in PSIV, you can now use your transport vehicle during battles instead of using your characters.

A nice new feature is that two or more characters can combine their spells and techniques to create bigger and more powerful attacks. Sadly, this is very trial and error and it doesn’t always work (screenshot taken by the author)

The enemies are beautifully illustrated and animated. There are some real ugly bastards in this game. A nice little extra is that sometimes, when two or more fighters use a certain technique or spell, it can combine to produce a stronger attack. Sadly, this doesn’t happen everytime you attempt it.

One added bonus is that you no longer need to  pay to restore a fallen comrade. You simply go to a hostel, and bed down for the night. In the morning, said comrade will be right as rain.

Finally, and thank Christ, the battle menu is now wonderfully intuitive. It is very easy to learn, and they have finally simplified the way you can chose which enemy to attack. This makes strategic attacks a hell of a lot easier.

Did I complete the game?

Yes, a walkthrough was needed on several occasions though.

What the critics said:

Electronic Gaming Monthly: “This is the fourth instalment in the Phantasy Star series with an improved magic system that allows you to combine spells for more power. Overall 7.75/10[1]

GameFan: “The graphics are gorgeous, the music is some of the best I’ve heard in a while on the Genesis., full of batchin’ samples, and the game exudes nothing but pure, joyous power. Overall 93/100.[2]

Mean Machines Sega: “The best pure RPG for the Megadrive…” Overall 88%.[3]

Sega Saturn Magazine: “The gameplay – controlling inventories, arming combatants, and using spells – is not to everyone’s taste. But the game succeeds by creating climactic moments, introducing new characters and powers, and taking many weird and wonderful plot turns. Overall 90%.[4]

Game Players: “Newer RPGs like Final Fantasy III make this game look ancient…this still feels like every other Phantasy Star Game…The game offers plenty of items while staying clear and user-friendly. Fighting every other step drives you crazy. Overall 70%.[5]

My verdict:

“Although the graphics are beginning to look a bit dated, they are still pleasing to look at for the most part. The story is compelling with some nice surprises, and they have simplified the menu systems making them easier to navigate. Personally I feel this is the best Phantasy Star in the series.”

Rating:

What are your memories of Phantasy Star IV? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review Crew: Genesis – Phantasy Star IV’. Electronic Gaming Monthly. (June 1995). Issue 71: 46.

[2] Rox, N., ‘Genesis Review – Phantasy Star IV: The End of the Millennium’. GameFan. (April 1995). Volume 3 Issue 4:19 & 27.

[3] ‘Megadrive Review – Phantasy Star IV’. Mean Machines Sega. (July 1995) Issue 33:76-7.

[4] ’16-bit Megadrive – Phantasy Star IV’. Sega Saturn Magazine. (December 1995). Issue 2:91.

[5] Slate, C., ’Genesis: Review – Phantasy Star IV: The End of the Millennium’. Game Players. (February 1995). Issue 49:38-9.

Phantasy Star III: Generations of Doom – Review

Ah, role-playing games. The opportunity for real adventure. Battle ugly-ass monsters, fill your pockets with treasure, and wield magic weapons. Cast spells of fire, lightning, as well as healing. Journey through mystical and fantastical lands, through deadly dungeons, dark forests, and creepy castles. Build your fighter’s stats until they are strong enough to defeat the demonic rulers of the evil armies.

Title screen (screenshot taken by the author)

Phantasy Star III: Generations of Doom is an RPG developed and published by Sega and is the sequel to Phantasy Star II. It was released in Japan in 1990 for the Sega Mega Drive and reached Europe and North America in 1991. For this review, I played the version found on Sonic’s Ultimate Genesis Collection (2009) on the PlayStation 3.

Plot

1000 years before the start of the game, which seems to be set in a medieval setting as oppose to a science-fiction setting, two factions are engulfed in a bitter feud. Orakio, a swordsman, and Lava, a sorceress, meet for an armistice and both mysteriously disappear. Both factions blame each other for their leader’s disappearance, and all communication and travel between the two worlds cease. War seems inevitable…

The colours are less headache-inducing, and the graphics are more detailed than previous instalments (screenshot taken by the author)

Firstly, you get a nice intro with some beautiful illustrations, and text explaining the back story. The game then begins with Rhys, Prince and heir to the Orakian kingdom of Landen. He is due to marry Maia, whom Rhys found washed up on a beach two months earlier (a bit odd, but ok). The ceremony is interrupted by a dragon, identified as a Layan, who abducts Maia in what is seemingly a deliberate act of war. During his search for Maia, Rhys recruits a number of fighters to assist him.

Strangely, PSIII doesn’t resolve what happened at the end of PSII (1989). What happened to your fighters? What happened to Rolf, Rudo and company? Were they defeated? Did they survive? Me may never find out!

Gameplay

Continuing in the tradition of most RPGs, PSIII involves the player exploring a 2D world, recruiting characters, random enemy encounters, and a turn-based battle system. You can attack the enemy in three ways: with a weapon, using magic spells, and/or using special techniques. I know in PSIV (1993) you can use dynamite to attack the enemies, but I don’t recall seeing that option in this game…I may be wrong of course. Once enemies are defeated you gain Meseta (money) and experience points. Experience points are necessary to increase your fighter level which in turn, increases their stats.

The overworld is more detailed and realistic than previous instalments (screenshot taken by the author)

The overworld gameplay hasn’t changed. It is still a near top down view and you must wander from town to town whilst buying new weapons and armour, gleaning information from local villagers, and fighting a multitude of different creatures.

The blue grid system has been done away with in favour of scene-setting backgrounds (screenshot taken by the author)

How Does It Handle?

The battle menu is still more complicated than it needs to be. In PSIV (1993), they rectify this to create an intuitive, and simple battle menu.

Graphics

The overworld graphics are less vibrant, but more detailed, and realistic in my opinion. It certainly gives me less of a headache looking at it anyway.

When battling enemies, for some reason they have done away with seeing your fighters attack the enemies which is disappointing because it looked great in PSII (1989). The enemies are more detailed, and some, in the later levels, just look really peculiar and I have no idea what they are supposed to be. Thankfully, they have brought back the backgrounds, and done away with the blue grid. Controversially, I prefer the backgrounds from PSI (1987) as I think they are more interesting to look at.

Why is Guile from Street Fighter II appearing as if he belongs in an 80s new romantic band? (screenshot taken by the author)

Replay Value

What is unique about PSIII, compared to other games in the franchise, is that the story spans three generations. At the end of each generation, you have the option to choose who you wish to marry. This determines who you will take control of in the next generation storyline. As I understand it, the only difference it makes is that it will affect the offspring’s ability to use their techniques. There are potentially 10 different generational choices, which affect the game’s ending. Although this adds to the replay value, I don’t imagine many people would wish to play through such a gargantuan game a second or third time…but then again, I may be wrong.

Did I Complete The Game?

Yes, but with the help of a walkthrough at times.

What The Critics Said:

Mean Machines: “Another enormous role-playing game, but this one has far more depth and variety than its predecessor. It’s by far the best RPG on the Megadrive…Overall 89%.[1]

Electronic Gaming Monthly: Martin – “One of the best RPGs ever! Phantasy Star 3 blows away the previous games, although it isn’t necessarily more challenging overall. The game throws in a lot of new features like different generations who each will encounter their own quests to overcome. Awesome RPG! Overall 8/10”.[2]

Dragon: “Though we didn’t like it as much as Phantasy Star II, Phantasy Star III is creative in many ways. First, you have the ability to marry a person and then become the offspring of that union to continue the quest. The various endings in the game are a definite plus as well. The graphics are excellent, except for combat (Phantasy Star II is better here)…Overall, this game will definitely keep you fixed to the television for weeks. Overall 4/5.[3]

Games-X: “The game is graphically excellent but above all, the control system is easy to use. A highly enjoyable cartridge that will appeal to most RPG fans. Overall 4/5.[4]

My Verdict:

“Another great game for the Phantasy Star universe. Improved graphics, a great story with a new generational storyline, and alternate storylines. They still need to decide what they are doing with the battle scene animations and battle menus.”

Rating:

What are your memories of Phantasy Star III? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review: Mega Drive – Phantasy Star III’. Mean Machines. (October 1992). Issue 1:140.

[2] ‘Review Crew: Phantasy Star III’. Electronic Gaming Monthly. (May 1991). 22:16.

[3] ‘Phantasy Star III’. Dragon. (December 1991). 176:61.

[4] ‘Phantasy Star III – Review’. Games-X. (26th Sept-2nd Oct 1991). Issue 23:34.

Phantasy Star – Review

Role-playing games have the ability to take us out of ourselves and whisk us off to fantasy lands where we can choose to be warriors, mages, dwarves, and any other imaginary creature that suits us. We can select our own weapons, and if we are successful, gain strength and are harder to defeat. Phantasy Star promised to whisk us off to such a fantasy universe.

Screenshot taken by the author

Phantasy Star is a single-player role-playing game developed and published by Sega. It was released on the Sega Master System in 1987, and latterly re-released on the Sega Saturn, PS2, and Nintendo Switch. To review, I played this game as part of Sonic’s Ultimate Genesis Collection (2009).

Plot

The game is set in the fictional Algol star system which contains three planets: Palma – a lush and green planet, Motavia – a desert planet, and Dezoris – an ice planet. Algol is ruled by King Lassic, who early in his reign was considered kind and benevolent. He later becomes a cruel and sociopathic ruler. Soon, a rebellion begins to overthrow the now evil king. One hero, who falls during a battle, is Nero. His sister, Alis, the main protagonist (incidently, one of the first female protagonists for video games), swears to avenge her brother. She assembles a party consisting of a warrior named Odin, a wizard named Noah, and a cat-like creature named Myau. Together the party swear to kill King Lassic and restore peace to the kingdom.

The overworld is how you traverse the landscape (screenshot taken by author)

Gameplay

There are two gameplay modes. The first is from a near top down perspective whilst walking around the villages and planet surfaces. When walking around the surface of the planet, outside the cities, and in caves etc. You come across random battle encounters where you must choose to fight your opponent or attempt to run away. When exploring dungeons and caves, and in a battle, the view switches to first-person mode.

If you are successful in battle, you will gain experience points and money. Experience points allow the level of the character to increase and subsequently, your characters stats making them stronger in attack and defence.

The battle scenes are highly detailed and look great (screenshot taken by author)

How Does It Handle?

The game is easy to learn and enjoyable. The fight mode is simple, but it can become frustrating that when fighting multiple enemies, you seem unable to select which enemy to attack, which can hinder fighting tactics. The game contains a back-up save option, which if you play RPGs will know that this is very useful.

The dungeon-crawling sections are very atmospheric (screenshot taken by author)

Graphics

For an 8-bit game, I think it is a really beautiful game! The colours are vibrant, the sprites are well designed, and there is a great variety of them to fight. The backgrounds during the fight scenes are also varied and are very detailed. I’ll wager this game pushed the Master System to its limits.

Music

The music becomes tiresome after a while but since it is not essential to the game, you can simply turn the sound off and listen to your own music or podcasts.

Did I Complete The Game?

I did complete the game, but with the assistance of a walkthrough. Sadly, as I have gotten older, I simply don’t have the time or inclination to spend countless hours on these sorts of RPGs.

What The Critics Said:

Computer & Video Games Magazine: “Real RPG fans should definitely check Phantasy Star out, but anyone with a passing interest in this type of game might not feel they’re getting their money’s worth. Overall 75%[1]

S: The Sega Magazine: “An excellent entertainment – once you’ve teamed up with Odin, Noah and Myau and built up some strength, it’s like controlling an interactive movie. Brilliant? Yes it is. Overall 94%[2]

Mean Machines: “A sprawling RPG which offersa great depth of gameplay, decent graphics and a good challenge. There are slightly better games of this sort (and cheaper too – this cart costs £40), but if you’re an RPG fan who has them all, this is well worth getting. Overall 75%[3]

Sega Power: “If you’re into RPG adventures this is the one to go for. Explore stunning 3D labyrinths and solve a quest big enough to last for months. Huge. Astounding Get it. Overall 5/5.[4]

Sega Power: “If you’re into RPG adventures this is the one to go for. Explore stunning 3D labyrinths and solve a quest big enough to last for months. Astounding and huge. Get it. Overall 5/5.”[5]

Awards:

Best Graphics – 1989 Electronic Gaming Monthly’s Player’s Choice Awards[6]

My Verdict: “A beautiful 8-bit game, just a pity the story is a bit thin. However, all RPG fans should enjoy this game.”

Rating:

What are your memories of Phantasy Star? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Rignall, J., ‘Mean Machines Review: Master System – Phantasy Star’. Computer & Video Games Magazine. Issue 89:92-3.

[2] ‘Special: Phantasy Star’. S: The Sega Magazine. (June 1990). Issue 7:11.

[3] ‘Games Index: Master System – Phantasy Star’. Mean Machines. (October 1992). Issue 1:135.

[4] Jarrett, S., ‘The Hard Line – Phantasy Star’. Sega Power. (April 1991). Issue 23:58.

[5] ‘The Hard Line – Review: Master System – Phantasy Star’. Sega Power. (September 1993). Issue 46:100.

[6] ‘The “Player’s Choice Awards” – Best Graphics: Phantasy Star’. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :19.