Ah, role-playing games. The opportunity for real adventure. Battle ugly-ass monsters, fill your pockets with treasure, and wield magic weapons. Cast spells of fire, lightning, as well as healing. Journey through mystical and fantastical lands, through deadly dungeons, dark forests, and creepy castles. Build your fighter’s stats until they are strong enough to defeat the demonic rulers of the evil armies.
Phantasy Star III: Generations of Doom is an RPG developed and published by Sega and is the sequel to Phantasy Star II. It was released in Japan in 1990 for the Sega Mega Drive and reached Europe and North America in 1991. For this review, I played the version found on Sonic’s Ultimate Genesis Collection (2009) on the PlayStation 3.
1000 years before the start of the game, which seems to be set in a medieval setting as oppose to a science-fiction setting, two factions are engulfed in a bitter feud. Orakio, a swordsman, and Lava, a sorceress, meet for an armistice and both mysteriously disappear. Both factions blame each other for their leader’s disappearance, and all communication and travel between the two worlds cease. War seems inevitable…
Firstly, you get a nice intro with some beautiful illustrations, and text explaining the back story. The game then begins with Rhys, Prince and heir to the Orakian kingdom of Landen. He is due to marry Maia, whom Rhys found washed up on a beach two months earlier (a bit odd, but ok). The ceremony is interrupted by a dragon, identified as a Layan, who abducts Maia in what is seemingly a deliberate act of war. During his search for Maia, Rhys recruits a number of fighters to assist him.
Continuing in the tradition of most RPGs, PSIII involves the player exploring a 2D world, recruiting characters, random enemy encounters, and a turn-based battle system. You can attack the enemy in three ways: with a weapon, using magic spells, and/or using special techniques. I know in PSIV you can use dynamite to attack the enemies, but I don’t recall seeing that option in this game…I may be wrong of course. Once enemies are defeated you gain Meseta (money) and experience points. Experience points are necessary to increase your fighter level which in turn, increases their stats.
The overworld gameplay hasn’t changed. It is still a near top down view and you must wander from town to town whilst buying new weapons and armour, gleaning information from local villagers, and fighting a multitude of different creatures. The overworld graphics are less vibrant, but more detailed, and realistic in my opinion. It certainly gives me less of a headache looking at it anyway.
When battling enemies, for some reason they have done away with seeing your fighters attack the enemies which is disappointing because it looked great in PSII. The enemies are more detailed, and some, in the later levels, just look really peculiar and I have no idea what they are supposed to be. Thankfully, they have brought back the backgrounds, and done away with the blue grid. Controversially, I prefer the backgrounds from PSI as I think they are more interesting to look at.
The battle menu is still more complicated than it needs to be. In PSIV, which I will be reviewing in several weeks, they rectify this to create an intuitive, and simple battle menu.
Strangely, PSIII doesn’t resolve what happened at the end of PSII. What happened to your fighters? What happened to Rolf, Rudo and company? Were they defeated? Did they survive? Me may never find out!
What is unique about PSIII, compared to other games in the franchise, is that the story spans three generations. At the end of each generation, you have the option to choose who you wish to marry. This determines who you will take control of in the next generation storyline. As I understand it, the only difference it makes is that it will affect the offsprings ability to use their techniques. There are potentially 10 different generational choices, which affect the game’s ending. Although this adds to the replay value, I don’t imagine many people would wish to play through such a gargantuan game a second or third time…but then again, I may be wrong.
Did I complete the game?
Yes, but with the help of a walkthrough at times.
What the critics said:
Mean Machines: “Another enormous role-playing game, but this one has far more depth and variety than its predecessor. It’s by far the best RPG on the Megadrive…Overall 89%”.
Electronic Gaming Monthly: Martin – “One of the best RPGs ever! Phantasy Star 3 blows away the previous games, although it isn’t necessarily more challenging overall. The game throws in a lot of new features like different generations who each will encounter their own quests to overcome. Awesome RPG! Overall 8/10”.
Dragon: “Though we didn’t like it as much as Phantasy Star II, Phantasy Star III is creative in many ways. First, you have the ability to marry a person and then become the offspring of that union to continue the quest. The various endings in the game are a definite plus as well. The graphics are excellent, except for combat (Phantasy Star II is better here)…Overall, this game will definitely keep you fixed to the television for weeks. Overall 4/5”.
Games-X: “The game is graphically excellent but above all, the control system is easy to use. A highly enjoyable cartridge that will appeal to most RPG fans. Overall 4/5”.
“Another great game for the Phantasy Star universe. Improved graphics, a great story with a new generational storyline, and alternate storylines. They still need to decide what they are doing with the battle scene animations and battle menus.”
What are your memories of Phantasy Star III? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
 ‘Review: Mega Drive – Phantasy Star III’. Mean Machines. (October 1992). Issue 1:140.
 ‘Review Crew: Phantasy Star III’. Electronic Gaming Monthly. (May 1991). 22:16.
 ‘Phantasy Star III’. Dragon. (December 1991). 176:61.
 ‘Phantasy Star III – Review’. Games-X. (26th Sept-2nd Oct 1991). Issue 23:34.