Kick Master

Many gamers love a good martial arts beat ’em up…Double Dragon, Shinobi, and Ninja Gaiden to name a few. Oddly, Kick Master is set in a medieval world where you battle through forests and caves as oppose to city streets. Where are the knights with their mighty steeds and glinting armour? Where are the broadswords, morning stars, maces and axes? There are none. Apparently, the best way to defeat the monsters in this game is by using an array of kicks. So limber up those hamstrings and groin muscles, and prepare defend yourself against an army of evil demons. Why? Because yet another princess needs saving! After all, if you don’t do it, who else will?

Title screen (screenshot taken by the author)

Kick Master is an action game developed by KID and Published by Taito. Although it is considered an action game, it contains elements of a role-playing game, explained below. It was released on the NES in 1992, and this was the version I reviewed.

Castle Lowrel has been attacked by the evil witch Belzed. The king and queen have been slain, and Princess Silphee (strange name I know) has been abducted. You play as Thonolan, an aspiring martial artist, who must battle through eight stages of monsters and defeat Belzed by using an array of kicks and magic spells. As your experience level increases, more types of kicks are unlocked.

The title screen is quite plain, with a black screen and a rectangular banner with Kick Master splashed across it. The music that then plays is quite catchy and fits well with the game, adding an air of almost Castlevania-esque creepiness to it. The pre-game intro is text based, but once the game begins, an animated introduction begins showing how Thonolan’s brother is killed in battle. The illustrations are bright and colourful, but the animation is very basic. The character illustrations do not move but the background does in a parallaxing kind of way.

The level graphics are very detailed and push the NES to its limit (screenshot taken by the author)

The gameplay is quite frustrating and takes some getting used to. The reach of your kicks isn’t all that far, so you have to be incredibly precise with the timing of your attacks else you get hit by the monsters. When you kill a monster, it releases three objects for you to grab. Each object either assists you (heart for energy, coin for experience points, and potion bottle for magic points) or hinders you (skull and crossbones for poison). Along the way you will pick up different magical abilities such as lightning, healing and fireballs etc. (thankfully these are also explained in the manual).

The levels have no time limit which allows the player to take their time and really get to grips with the different kicks when they become available. The game has infinite continues, and after each level you will be given a password, allowing you to walk away and come back to it another day. However, you will not get to see the end credits until you complete it on the hardest setting.

Entering the bowls of the Earth! (screenshot taken by the author)

Graphically, the levels look great and are very detailed. They probably pushed the NES to its limits. All the sprites are distinctive and are varying in their strength and difficulty to defeat. This was also the first game to use parallax scrolling.

The game actually requires a certain amount of tactics. As mentioned above, when an enemy is killed, they release three objects. If you’re quick enough you may be able to catch two before they disappear off screen. However, it soon becomes clear that you must either focus on gaining experience points to unlock more kicks, or collect magic points to be able to use spells. You can do a mix of both of course. This adds a layer of complexity to the game not often found in these sorts of 8-bit games.

Additionally, one nice feature is that in the options menu, there is a demonstration of all the kicks Thonolan can perform, and at what level he needs to be to be able to perform them. This is also explained in the manual.

I can’t say that I didn’t enjoy playing this game, but then again, I can’t say that I did. I am…indifferent to it. I wasn’t instantly enamoured with this game, but I will say that the game grows on you the more your play.

Did I complete the game?

At present I have been unable to complete the game. I managed to reach the octopus boss battle at the end of level 5 but so far am unable to defeat it. I do however have a password and will no doubt return to this game in the future.

What the critics said:

Gamepro: “If Kick Master sounds similar to most NES side-scrolling martial arts offering, you’re right. But that doesn’t mean it’s not great. The challenge pushes the fast-and-furious needle almost off the scale, but that’s cool because you get unlimited continues and passwords. Overall 21/25.[1]

Nintendo Power: “Overall 13.7/20.[2]

My verdict:

“The graphics look great! The gameplay takes a little getting used to but the graphics look great. Take time to get used to Kick Master as it will grow on you. This game is a challenge and will no be completed in an afternoon.”

Rating:

What are your memories of Kick Master? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Facebook.


[1] Boss Music. ‘Nintendo Pro Review – Kick Master’. Gamepro. (February 1992). 31:28 https://archive.org/details/GamePro_Issue_031_February_1992/page/n29/mode/2up Accessed 2nd April 2020).

[2] ‘Kick Master’. Nintendo Power. (September 1991). 28:42-47. https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20028%20September%201991#page/n43/mode/2up Accessed 2nd April 2020).