Phantasy Star II – Review

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Before the 1990s, RPGs were a niche genre in the video game world. They take a lot of time and effort to play, and not everyone has the patience or desire to attempt such gargantuan games. However, those that do play RPGs cherish every moment of their journeys through fantastical universes. They take great care in building up their warriors and magic users in order to defeat hordes of enemies. Phantasy Star was one such RPG which was highly praised by critics, even though it did push the Sega Master System to its limits.[1] The successor to the Master System, the Mega Drive, offered the creators of Phantasy Star II more to work with.

Title screen (screenshot taken by the author)

Phantasy Star II is a single-player RPG developed and published by Sega. It was released for the Mega Drive in 1989, but it wouldn’t reach North America and Europe until 1990. It was later re-released on the Sega Saturn and Game Boy Advance as part of the Phantasy Star Collection, and the Dreamcast as part of the Smash Pack Volume 1. In 2005, an updated remake was released in Japan for the PlayStation 2 and PlayStation Portable. For this review, I played was the Mega Drive version on Sonic’s Ultimate Genesis Collection (2009) on the PlayStation 3 (also available on the Xbox).

Walking around the overworld (screenshot taken by the author)

Plot

The game is set 1000 years after the events of Phantasy Star and takes us back to the Andromeda galaxy and the Algo star system. Orbiting the Algo sun are three planets: Palma – where the government reside; Mota – once an arid desert planet that has since been transformed into a tropical paradise; and Dezo – an inhospitable ice planet.

The Algo star system has prospered under the control of Mother Brain, a computer that regulates the climate, and is responsible for terraforming Mota. However, Mother Brain has started malfunctioning, producing increasingly strong monsters. One night, Rolf (our main protagonist) awakes from a nightmare, where a young girl whom he doesn’t recognise is battling a demon. It is suggested that this girl is Alis from Phantasy Star. After being informed of Mother Brain’s malfunction, Rolf, along with Nei, a humanoid with cat-like features, sets off to investigate why Mother Brain has seemingly turned against its creators.

Gameplay

Phantasy Star II is first video game to use a mega 6-bit cartridge. This enabled the designers to create the largest world yet seen in a video game.[2] They have dispensed with the dungeon crawling parts of the game (much to the chagrin of many who love dungeon crawlers), and have focussed on the overworld views when trawling through the dungeons.

The screens for dialogue have been greatly improved (screenshot taken by the author)

How Does It Handle?

They have still yet to fix the fighting menu. Annoyingly, you still need to scroll through the menus to target individual monsters which is tiresome.

There are two further irritating aspects to this game which I would have hoped they’d have resolved by now. The first is that many of the names of the plethora of spells you are able to use do not indicate what type of spell it is. The manual doesn’t have any information on this either, so you need to experiment during battles to find out what the oddly named spells do.

“That’s part of the fun!”, I hear some of you cry. Not really. One would assume that a magic user would know what the spell was they were using. Hopefully this will be resolved in Phantasy Star III.

The second irritating aspect is that you do not have a combined inventory, so you need to constantly scroll through the menus in order to exchange items between your fighters. Its exasperating!

Where did the beautiful backgrounds go? (screenshot taken by the author)

Graphics

As expected, the overall graphics have been improved, creating three very distinct worlds. The sprites in the overworld maps are more individualised and are brightly coloured. The dialogue screens have also been greatly updated to anime-style character screens.

The battles screens are greatly improved. Firstly, you can now see your characters attacking animations, and the enemies are more varied and detailed. Sadly, they decided to take away the scenic backgrounds and replace them with a blue grid. I’m not sure what the thinking was behind that decision.

Overworld view on Dezo world (screenshot taken by the author)

Music & SFX

I don’t really recall much about either. They clearly aren’t very memorable.

Did I Complete The Game?

Yes, it felt like a slog at times, and needed a walkthrough on occasion.

Dragon: “The animation, especially for battles, is superb. There are over 50 spells available. Even weapons and armor can give benefits to characters beyond their normal effects. For example, special armor found in one dungeon allows the wearer to cast a healing spell every so often. The battle system enables more than one type of creature to attack and allows the characters to attack specific creatures instead of idiotically going after one creature at a time. This game is definitely a winner. Overall 5/5”.[3]

Electronic Gaming Monthly: Martin – “RPG’s aren’t my thing., but this one has a monstrous quest anyone can get involved with and lost in…I wish the battle scenes were on landscapes instead of boring blue grid, but all in all PS2 is presented well. Overall 8/10”.[4]

Raze: “Large combat sprites, wonderful scenes and backdrops. Great in-game effects and unobtrusive background music. A challenging quest packed with gameplay. Overall 90%”.[5]

Video Games and Computer Entertainment: “It’s very user friendly, with a simple but extensive menu system, and a battery back-up that allows you to save numerous games in progress. The plot advances quickly, providing a constant stream of new subplots…Phantasy Star II is a complex and eminently enjoyable game that will give you more variety and challenge for your buck than any other video game. Overall 9/10”.[6]

Zero: “Phantasy Star II is definitely not just any old thing. In fact, it’s just about everything you could want from this kind of game – big (very big), involved, exciting and challenging. Overall 89%”.[7]

Sega Power: “Long-awaited sequel to the MS RPG. With a massive quest set over different worlds and four characters to control, you should be thankful for your battery back-up! Overall 5/5.[8]

My Verdict:

“Graphically, a great improvement on the first, with an engaging story and plenty of action to keep you quiet for many hours. They just need to sort out that poxy battle menu! RPG fans will love this game!”

Rating:

What are your memories of Phantasy Star II? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Tracy, T., (16th December 2002). ‘Phantasy Star Collection Review’. Gamespot.com.  (https://www.gamespot.com/reviews/phantasy-star-collection-review/1900-2901862/ Accessed 15th March 2020).

[2] Adams, R., ‘Wishing on a Phantasy Star II’. Computer Gaming World. (November 1990). Issue 76:85.

[3] ‘Phantasy Star II’. Dragon. (August 1990). Issue 160:51.

[4] ‘Phantasy Star 2’. Electronic Gaming Monthly. (April 1990). Issue 9:18.

[5] ‘Reviews: Phantasy Star 2’. Raze. (April 1991). Issue 6:34-5.

[6] ‘Sega Genesis – Phantasy Star 2’. Video Games and Computer Entertainment. (March 1990) Issue :34 & 49.

[7] ‘Review Console: Mega Drive – Phantasy Star II’. Zero. (March 1991). Issue 17:88.

[8] Jarrett, S., ‘The Hard Line – Phantasy Star II’. Sega Power. (April 1991). Issue 23:54.

Phantasy Star – Review

Role-playing games have the ability to take us out of ourselves and whisk us off to fantasy lands where we can choose to be warriors, mages, dwarves, and any other imaginary creature that suits us. We can select our own weapons, and if we are successful, gain strength and are harder to defeat. Phantasy Star promised to whisk us off to such a fantasy universe.

Screenshot taken by the author

Phantasy Star is a single-player role-playing game developed and published by Sega. It was released on the Sega Master System in 1987, and latterly re-released on the Sega Saturn, PS2, and Nintendo Switch. To review, I played this game as part of Sonic’s Ultimate Genesis Collection (2009).

Plot

The game is set in the fictional Algol star system which contains three planets: Palma – a lush and green planet, Motavia – a desert planet, and Dezoris – an ice planet. Algol is ruled by King Lassic, who early in his reign was considered kind and benevolent. He later becomes a cruel and sociopathic ruler. Soon, a rebellion begins to overthrow the now evil king. One hero, who falls during a battle, is Nero. His sister, Alis, the main protagonist (incidently, one of the first female protagonists for video games), swears to avenge her brother. She assembles a party consisting of a warrior named Odin, a wizard named Noah, and a cat-like creature named Myau. Together the party swear to kill King Lassic and restore peace to the kingdom.

The overworld is how you traverse the landscape (screenshot taken by author)

Gameplay

There are two gameplay modes. The first is from a near top down perspective whilst walking around the villages and planet surfaces. When walking around the surface of the planet, outside the cities, and in caves etc. You come across random battle encounters where you must choose to fight your opponent or attempt to run away. When exploring dungeons and caves, and in a battle, the view switches to first-person mode.

If you are successful in battle, you will gain experience points and money. As your experience points increase, your overall level of each character increases and subsequently, your characters stats making them stronger in attack and defense.

Gaining money will also allow you to buy stronger weapons, armour, and other items.

The battle scenes are highly detailed and look fantatsic (screenshot taken by author)

How Does It Handle?

The game is easy to learn and enjoyable. The fight mode is simple, but it can become frustrating that when fighting multiple enemies, you seem unable to select which enemy to attack, which can hinder fighting tactics. The game contains a back-up save option, which if you play RPGs will know that this is very useful.

RPGs can be a bit of a slog though. Known as grinding, you seek out and fight the same smaller enemies in order to gain experience points and increase your stats. Whilst hardened RPG gamers may love this type of gaming, many find it dull and repetitive.

The dungeon-crawling sections are very atmospheric (screenshot taken by author)

Graphics

For an 8-bit game, I think it is really beautiful! The colours are vibrant, the sprites are well designed, and there is a great variety of them to fight. The backgrounds during the fight scenes are also varied and are very detailed. I’ll wager this game pushed the Master System to its limits.

Music

The music becomes tiresome after a while but since it is not essential to the game, you can simply turn the sound off and listen to your own music or podcasts.

Did I Complete The Game?

I did complete the game, but with the assistance of a walkthrough. Sadly, as I have gotten older, I simply don’t have the time or inclination to spend countless hours on these sorts of RPGs.

What The Critics Said:

Computer & Video Games Magazine: “Real RPG fans should definitely check Phantasy Star out, but anyone with a passing interest in this type of game might not feel they’re getting their money’s worth. Overall 75%[1]

S: The Sega Magazine: “An excellent entertainment – once you’ve teamed up with Odin, Noah and Myau and built up some strength, it’s like controlling an interactive movie. Brilliant? Yes it is. Overall 94%[2]

Mean Machines: “A sprawling RPG which offersa great depth of gameplay, decent graphics and a good challenge. There are slightly better games of this sort (and cheaper too – this cart costs £40), but if you’re an RPG fan who has them all, this is well worth getting. Overall 75%[3]

Sega Power: “If you’re into RPG adventures this is the one to go for. Explore stunning 3D labyrinths and solve a quest big enough to last for months. Huge. Astounding Get it. Overall 5/5.[4]

Sega Power: “If you’re into RPG adventures this is the one to go for. Explore stunning 3D labyrinths and solve a quest big enough to last for months. Astounding and huge. Get it. Overall 5/5.”[5]

Awards:

Best Graphics – 1989 Electronic Gaming Monthly’s Player’s Choice Awards[6]

My Verdict: “A beautiful 8-bit game, just a pity the story is a bit thin. However, all RPG fans should enjoy this game.”

Rating:

What are your memories of Phantasy Star? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] Rignall, J., ‘Mean Machines Review: Master System – Phantasy Star’. Computer & Video Games Magazine. Issue 89:92-3.

[2] ‘Special: Phantasy Star’. S: The Sega Magazine. (June 1990). Issue 7:11.

[3] ‘Games Index: Master System – Phantasy Star’. Mean Machines. (October 1992). Issue 1:135.

[4] Jarrett, S., ‘The Hard Line – Phantasy Star’. Sega Power. (April 1991). Issue 23:58.

[5] ‘The Hard Line – Review: Master System – Phantasy Star’. Sega Power. (September 1993). Issue 46:100.

[6] ‘The “Player’s Choice Awards” – Best Graphics: Phantasy Star’. Electronic Gaming Monthly – 1989 Annual. (March 31 1989). :19.