Indiana Jones and the Fate of Atlantis – Review

“It belongs in a museum!”

I was introduced to the Indiana Jones movies by my older brother. I soon became a huge fan as a consequence. Controversially, I don’t think the Kingdom of the Crystal Skull was a bad a movie as most think. For the record, these films had nothing to do with me going into archaeology as a profession. Time Team holds that honour.

Title screen (Screenshot taken by the author)

Indiana Jones and the Fate of Atlantis is a point and click adventure game developed and published by Lucas Arts. It was released in 1992 for the Amiga, FM Towns, MS-DOS and Macintosh. In 2009, a version was also released on the Wii. The version I chose to review was purchased from Steam.

“We do not follow maps to buried treasure, and X never, ever marks the spot.” (Screenshot taken by the author)

It’s 1939, shortly before the outbreak of World War II. After a Nazi agent tricks Indy into opening an artefact before running off with its contents, Indy finds himself in a race to find Atlantis before the Nazis do. Whilst dodging Nazi henchmen, Indy must solve a plethora of puzzles and learn the secrets of Atlantis. Indy is accompanied on his adventure with colleague Sophia Hapgood, a former archaeologist turned psychic.

“What is Shankara?”, “Fortune and glory, kid. Fortune and glory.” (Screenshot taken by the author)

The game plays in a similar way to the early Monkey Island series. You have several commands at the bottom left part of the screen (“talk to”, “pick up” etc.) and need to use your cursor to highlight a command before clicking on the object or person you wish to interact with. Your inventory is located in the bottom right of the screen. When talking to a person, dialogue will appear at the bottom for you to select. Asking the right questions will help you progress in the game.

Originally, there was no voice acting. This was added to the enhanced version released in 1993. Alas, Harrison Ford didn’t reprise his role as Indy, which, for me, shatters the illusion of the game. The theme music is an 8-bit version of the film’s main theme which, let’s face it, would have been ridiculous if Lucas Arts couldn’t get the rights to a movie theme produced by Lucas Film.

“Half the German army’s on our tail, and you want me to go to Berlin?” (Screenshot taken by the author)

One thing I will say about Lucas Arts is that they know how to make a game look great. The graphics and animation are fantastic! The characters and backgrounds are very detailed and beautifully illustrated and animated.

Although this game was critically acclaimed, I just didn’t enjoy it but I can’t quite put my finger on why. Some of the puzzles were frustrating and convoluted, and I question whether an Indiana Jones game works in this format. Surely, an action-adventure game would work better!? After all, the beauty of Indiana Jones films is not necessarily the intellectual intricacies of archaeology, but more the action of swinging with your whip, fighting a foe who is twice as large as you, and beating him, and running from falling boulders or indigenous tribes.

There are three “storylines” giving the game good replay value, but I struggled to maintain my interest in one storyline let alone try the other two. There are also two alternative bad endings. I have been reliably informed by chums who have played the game that it is best to allow Sophia to join you on your quest, so i will no doubt return to this game in the future.

Did I complete the game?

No, I’ve yet to complete this one.

What the critics said:

Dragon: “We can’t speak highly enough of this offering, and we ask Lucas Arts to consider future Indiana Jones game releases to please gamers of all ages. Overall 5/5”.[1]

PC Review: “Fate of Atlantis is simply brilliant. I can honestly say I haven’t really enjoyed playing an adventure game as much since Indiana Jones and the Crusade. Overall 9/10”.[2]

Electronic Games: “The graphics here are spectacular, studded with the sort of period effects expected from the Indy films. Overall 97%”.[3]

Mega Zone: “Overall, this is one of the best adventure games I’ve seen in a long time (and I’ve seen a few). The combination of excellent graphics, great game play and the multiple plots (sheer genius) makes for great value for money. Overall 94%”.[4]

Awards:

Best Adventure – Mega Zone Game of the Year Awards ‘92[5]

My Verdict:

“This game is beautiful! The detail and animation of the sprites and backgrounds are first rate. The game play is simple but can get tiresome when trying to find the exact command needed to progress. I have to confess that I just didn’t enjoy this game all that much. I found myself becoming easily bored with it. For me, Indiana Jones is an action-adventure, not a slow-paced point and click.”

Rating:

What are your memories of Indiana Jones and the Fate of Atlantis? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Reviews – Indiana Jones and the Fate of Atlantis’. Dragon. (May 1993). 193:60-1. (https://www.annarchive.com/files/Drmg193.pdf  Accessed on 22nd July 2020).

[2] Presley, P., ‘PC Review – Indiana Jones and The Fate of Atlantis’. PC Review. (September 1992). 11:40-4. https://archive.org/details/PC_Review_Issue_11_1992-09_EMAP_Images_GB/page/n43/mode/2up Accessed on 23rd July 2020).

[3] Video Game Gallery: SNES – Indiana jones and the Fate of Atlantis. Electronic Games. (October 1992). Volume 1 Issue 1:823. (https://archive.org/stream/Electronic-Games-1992-10/Electronic%20Games%201992-10#page/n81/mode/2up Accessed 22nd February 2020).

[4] ‘Review: – Indiana Jones and the Fate of Atlantis’. Megazone. (October/November 1992). Issue :46-7. (https://retrocdn.net/images/5/55/Megazone_AU_24.pdf Accessed 23rd February 2020).

[5] ‘Game of the Year Awards 1992 – Indiana jones and the Fate of Atlantis’. Mega Zone. Issue 25:20. https://retrocdn.net/images/c/c8/Megazone_AU_25.pdf Accessed 19th February 2020).