The Story of Thor: A Successor of the Light/Beyond Oasis – Review

Nintendo’s The Legend of Zelda: A Link to the Past (LTTP) really changed the way gamers think about action-adventure games. The story line, the music, the graphics, the shear size of the game set the standard for action-adventures going forward into the 1990s. As far as I can tell, the only offering Sega had in this category was A Faery Tale (1991). There may be others, but none spring to mind. As far as I can tell, it took Sega until 1994 to create a reply to LTTP. The question is, would it be any good?

Title screen (Screenshot taken by the author)

The Story of Thor: A Successor of the Light is an action-adventure game developed by Ancient Corp. and published by Sega. It was released in Japan in 1994, and Europe and North America in 1995 for the Sega Mega Drive. It would later be released on the Wii Virtual Console in 2007 and on the PlayStation 3 as part of Sonic’s Ultimate Genesis Collection (2009). Interestingly, it was released in North America under the title Beyond Oasis. For this review, I played the version found on the Sonic’s Ultimate Genesis Collection.

The intro is beautifully illustrated (Screenshot taken by the author)

Plot

Prince Ali is a treasure hunter, living on the land of Oasis. One day, whilst exploring a cave on a nearby island, he discovers a golden armlet. When he tries on the armlet, a ghostly face appears and re-tells the story of a magical war between two sorcerers. One of the sorcerors, Reharl, wore the golden armlet and used it to control four spirits: Dytto the Water Spirit; Efreet, the Fire Spirit; Shade, the Shadow Spirit; and Bow, the Plant Spirit. The other, Agitio, wore the silver armlet and used it for evil, causing death and destruction everywhere within his reach. Ali must search Oasis and gain the power of the four spirits and prevent the silver armlet from being used to destroy the world.

Gameplay

Like LTTP, as you explore the map, you will encounter numerous baddies that you can engage in battle and kill. You can attack these enemies using your dagger, swords, bow and arrow, and bombs. The dagger is the only weapon that you can use infinitely. Occasionally, these fallen foes will leave behind items that will help restore your health or magic bar. As the game progresses, you gain the ability to control the four spirits to get to previously in accessible areas and to defeat your enemies or help you regain health.

Battle your way through caves full of monsters to find the four spirits to aid you in your quest (screenshot taken by the author)

How Does It Handle?

The controls are easy to learn, and the game interface is intuitive and easy to use. The only difficulty is jumping, which takes some practice as it’s not always easy to gauge where you will land, even with a shadow to assist.

What makes the battles with foes more interesting than LTTP is that you have to crouch to hit foes such as snakes, and have to jump in order to hit bats. This adds an extra challenge to the game. The bosses are challenging but not too difficult, even for a younger gamer.

One annoying aspect of the gave is that Efreet is difficult to control. When trying to get him to ignite lanterns, for example, he must be facing them but he is often moving around and facing the wrong direction.

Graphics

The game begins with a beautifully illustrated cutscene giving the back story of the game. The in-game graphics are bright, colourful and much more detailed and interesting than in LTTP. The sprites are clearly defined and there is a good array of different foes to fight.

Music

Sadly, the music sucks and really can’t hold a candle to LTTP. In LTTP, the music is inspiring with hints of danger and intrigue. It encourages you to be brave and venture forth into the unknown. Beyond Oasis just falls flat and doesn’t inspire the same feelings.

Replay Value

As for replay value, although the game only has one difficulty setting, it is worth revisiting again, but there is nowhere near the amount of secret objects (if there are any at all) to find and the game is so much shorter than LTTP. In fact, you could easily beat it in the half the time it’d take to finish LTTP.

Efreet, the fire spirit, is one of four you need to find and gain control of (Screenshot taken by the author)

Did I Complete The Game?

Yes

What The Critics Said:

Electronic Gaming Monthly: “This one is pretty enjoyable…with the standard fare of menacing enemies and creative boss characters. The best element is probably the gigantic area you cover, and the plot twists throughout the game. Overall 38/50.”[1]

GameFan: “The game excels in almost every category. The music gets a tad repetitive, but it’s high quality… Overall 94.7%.[2]

Next Generation: “The use of magic, whether it be the fireball or meteor storm; a user-friendly interface, and an ever-ready map put Beyond Oasis beyond others of its type. But ultimately, poor fighting and an uninspired storyline leave this title looking more like a mirage. Overall 2/5.[3]

Awards:

Action RPG of the Year – GameFan’s Mega Awards 1995[4]

My Verdict:

“This game looks fantastic and incorporates some very interesting features such as the different abilities of the four spirits and the imaginative bosses. What let’s this game down is the music and game length. It’s well worth playing though!”

My Rating:

What are your memories of The Story of Thor: A Successor of the Light/Beyond Oasis? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Review Crew – Beyond Oasis’. Electronic Gaming Monthly. (March 1995). Issue 68:36.

[2] ‘Viewpoint Beyond Oasis’. GameFan. (March 1005). Volume 3 Issue 3:18.

[3] ‘Rating Genesis – Beyond Oasis’. Next Generation. Issue 4:94.

[4] ‘GameFan’s Mega Awards 1995’. GameFan. (January 1996). Volume 4, Issue 1:106.

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Sonic the Hedgehog 3 – Review

It must be difficult for game creators. Do they stick to a winning formula for a sequel and run the risk of the concept becoming stale, or do they gamble on new features that have the potential to disgruntle loyal fans to the franchise? It’s a hard balance to get right as many games have shown over the years. The question is, will Sonic 3 fall foul of over-zealous creators or will they get it right for a third time in a row?

Title screen (Screenshot taken by the author)

Sonic the Hedgehog 3 is a platform game developed and published by Sega. It was released in 1994 on the Sega Mega Drive/Genesis and latterly for Windows in 1997. Later, it would be made available for the Game Cube, PS3 and Xbox 360. For this review, I revisited the Sega Mega Drive version.

Visually, very little has changed between Sonic 1, 2, and 3 (Screenshot taken by the author)

Plot

After Sonic 2, Dr. Robotnik’s spaceship crashed into the mysteriously floating Angel Island. He meets and tricks the island’s guardian, Knuckles the Echidna, into believing that Sonic is trying to steal the Master Emerald. Sonic and Tails must once again defeat Dr. Robotnik who is being aided by Knuckles.

Gameplay

Once again, you can choose to play as Sonic and Tails alone, or have as Sonic but have Tails tagging along controlled by the computer. Apart from the usual gameplay of running through levels and collecting of rings in order to access bonus stages to win the Chaos Emeralds, there are several new features to this game. Firstly, access to the bonus stages are now via giant gold rings which can be found in secret locations.

The bonus stages themselves are much for interesting and fun than Sonic 2. They consist of Sonic and Tails running around a globe in third person view. The object is to collect all the blue spheres. If you hit a red sphere you fail. The more blue spheres you collect, the faster Sonic runs, adding some difficulty to the harder bonus stages.

Once Sonic gains all the Chaos Emeralds, he can become Super Sonic, making him invincible for a short period of time.

Secondly, Sonic can attain three shields: lightning, bubble and fire, each giving him a unique ability when using them.

The new bonus stages are so much more enjoyable than the tunnels of Sonic 2 (Screenshot taken by the author)

How Does It Handle?

As usual, this game plays incredibly well. Tight controls, fun to play, and the new features, although not groundbreaking or genre defining, add enough to ensure the franchise doesn’t become stagnant.

One of the issues I have with this game is that the levels are so much bigger than previous games, but are filled with slopes and shoots and other features that you feel like you’re just whizzing through the levels without actually doing much. I appreciate that the whole appeal of Sonic is that he is fast, but sometimes it feels like you’re just on autopilot because he just whizzes through the game. Along with this speed comes another issue that the creators have yet to rectify…when Sonic is going at full speed, and the screen is busy, the game lags and the sprites flicker.

Graphics

As expected, the game looks great. Lots of beautifully designed levels for you to navigate through, and plenty of unique sprites to evade or destroy. However, I feel that if you were to be shown screenshots of Sonic 1, 2 and 3, there are times you’d be hard pressed to distinguish between the three. This is certainly not the case with the Mario franchise where the graphics of each game are very distinguishable. Now, I concede that Super Mario 1, 2 and 3 were all released on the NES and Super Mario World on the SNES, and so is bound to look different. However, even when comparing Super Mario World to Super Mario World 2: Yoshi’s Island, there is a clear distinctive design to the levels and enough gameplay changes so that both games can stand on their own.

The all too familiar underwater levels…you’d have thought he would have learnt to swim by now! (Screenshot taken by the author)

Music

The intro music has changed and although it is more update and emphasises Sonic’s speed. I still prefer the original theme tune. That is a personal thing of course. The rest of the music, for me, isn’t as memorable as previous games with the exception of the Carnival Night levels where they’ve mixed in a very “carnival” sounding theme into the music.

Did I Complete The Game?

Yes, with all Chaos Emeralds captured.

What The Critics Said:

Electronic Gaming Monthly: “Sonic 3 is simply the perfect Sonic game. It beats out all previous Sonics with outstanding graphics, more hidden items and new items like many types of shields…The bonus rounds give the average player a fair chance this time, unlike “those tunnels” of part 2. It seems unlikely that Sega will be able to top this one. Overall 38/40.[1]

Gamepro: “Sonic 3 proves that you can teach the old hedgehog new and exciting tricks. Take that old Sonic magic, add fun new variations, and you have another spectacular game. Overall 19/20.[2]

Hyper: “Everything you expect from a Sonic game, nothing more. If it was just me, the score would be lower, but Sonic freaks are going to go off. Overall 90%[3]

Entertainment Weekly: “Sonic 3, by contrast, represents the apotheosis of the Sonic concept: Unlike previous games, the stages are linked cinematically (Sonic and Tails literally tumble from one scene to the next), and the characters have some stunning new techniques — I, for one, never thought I’d see a spiny blue hedgehog on a pair of skis. Ovearll A+[4]

Mean Machines Sega: “Sonic’s Back! Back! Back! This game re-establishes him as King of the Hill, Top of the Heap and Life Emperor of the Platform Universe. Huzzah! Huzzah! Overall 94%[5]

Sega Power: “No radical changes to the game, but its sheer size, super graphics, wealth of imagination and above all playability, guarantee Sonic gold status. Overall 90%.[6]

Sega Magazine: “An amazing release and serious contender for Best Platform Game ever award. Overall 95%.[7]

My Verdict:

“Sonic 3 is a very good game. If you like the solid formula of speed, ring collecting and bonus stages that the creators have been successful with in their first two outings, then this game is for you and you’ll enjoy every second of it. Personally, I worry that there aren’t enough differences between this and the previous two games and it’s in danger of going stale.”

Rating:

What are your memories of Sonic the Hedgehog 3? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.


[1] ‘Sonic 3’. Electronic Gaming Monthly. (March 1994). Volume 7, Issue 3:30.

[2] ‘Proreview – Sonic the Hedgehog 3’. (March 1994). Gamepro. Issue 56:42-44.

[3] ‘Sonic 3’. Hyper. (March 1994). 4:26-29.

[4] Strauss, B., (February 11, 1994). ‘Sonic CD; Sonic Chaos; Sonic Spinball; Sonic 3’. Entertainment Weekly. (https://ew.com/article/1994/02/11/sonic-cd-sonic-chaos-sonic-spinball-sonic-3/ Accessed 23rd November 2020).

[5] ‘Mega Drive Review – Sonic 3’. Mean Machines Sega. (March 1994) Issue 17:49.

[6] ‘Mega Drive Review – Sonic 3’. Sega Power. (March 1994). Issue 52:30.

[7] ‘Mega Drive Review – Sonic 3’. Sega Magazine. (February 1994). :87-88.