By the end of 1996, the Sega Mega Drive was nearing the end of its life. The PlayStation, Sega Saturn and N64 were leading the way to the future of gaming and were far more powerful machines and after 1996, the number of games released on the system would be greatly reduced as creators focussed more and more on the newer systems. Sega decided to release one more Sonic game for the Mega Drive. Sonic 3D Blast was that game.
Sonic 3D Blast (Sonic 3D: Flickies’ Island in Japan) is a single-player platform game developed and published by Sega. It was released for the Sega Mega Drive and Sega Saturn in 1996, with a Windows port being released in 1997. The Mega Drive It would be re-released as part of the following compilations:
- Sonic Mega Collection (2002) for the GameCube
- Sonic Mega Collection Plus (2002) for the PlayStation 2, Xbox, and Windows
- Sonic’s Ultimate Genesis Collection (2009) for the PlayStation 3 and Xbox 360
- Wii Virtual Console in 2007
- Steam in 2010
For this review, I played the version found on the Sonic’s Ultimate Genesis Collection (2009) for the PlayStation 3.
Whilst ever pursuing the elusive Chaos Emeralds, Dr. Robotnik discovers Flicky Island. The island is home to the Flickes, a genus of birds that are able to teleport using Dimension Rings. As is his usual custom, Dr. Robotnik proceeds to capture the Flickies and encase them inside his evil machines known as Badniks. He plans to use them to help him capture the Chaos Emeralds. It is up to Sonic to rescue the Flickies and defeat Robotnik’s evil machines yet again before they can find the Chaos Emeralds.
Thus far, all Sonic the Hedgehog games in the franchise have been 2D (which the exception of some of the bonus stages which ventured into 3D). Sonic 3D Blast moves from side-scrolling platformer to isometric platformer. You still need to collect rings (which act like health). If you take damage without any rings, Sonic dies. Collecting 100 rings will gain Sonic an extra life.
Sonic must navigate his way through the following levels:
- Green Grove Zone
- Rusty Ruin Zone
- Spring Stadium Zone
- Diamond Dust Zone
- Volcano Valley Zone
- Panic Puppet Zone
- The Final Fight
As with all Sonic games, there is a boss battle at the end of each zone consisting of one of Dr. Robotnik’s contraptions.
To progress through the stages, you need to rescue the Flickies that are trapped inside the Badniks. Once you destroy a Badnik, a Flicky will jump out. When you run near them, they will latch on and instantly start following you. You must then escort them to the Dimension Ring. You will need to find five Flickies in total per Dimension Ring. You can then progress to the next part of the level or the next stage. Beware, if you take damage, not only will you lose rings, but the Flickies will stop following you, so you’ll need to round them up again.
Throughout these levels, you will encounter Knuckles and Tails (sometimes in secret areas). If you hold 50 rings when you approach them, you will be transported to a special stage where you can win a Chaos Emerald. I was interested to not that the special stages have reverted to a similar style found in Sonic the Hedgehog 2 (1992). Only this time, Sonic is not running along a halfpipe, but a simple platform. You must still evade bombs and collect rings to progress to the next stage and win a Chaos Emerald.
There are also plenty of items for you to pick up along the way to assist you:
- Rings – Necessary for health, extra lives and to access special stages.
- Super Ring Box – Gain 10 rings.
- Invincibility Box – Makes Sonic invulnerable for a short period of time.
- Power Sneakers Box – Makes Sonic extra quick for a short period of time.
- Red Shield Box – Sonic gains a shield that makes him impervious to heat.
- Blue Shield Box – Sonic gains a shield that makes him impervious to electrical attacks.
- Gold Shield Box – Protects Sonic from one normal attack and allows Sonic to use the Sonic Blast attack.
- 1-Up – Gives Sonic an extra life.
- Sonic Icon – Gives Sonic a continue.
Hint: When Sonic has the Flickies following him and he jumps on a spring, you’ll notice that the Flickies will fly even higher. Use this to gain difficult to reach goodies.
For those of you who have played the arcade games Marble Madness (1984) and Flicky (1984), will recognise that the two games have basically been amalgamated to create this game, and that is not a criticism.
How does the game handle?
The controls are very difficult to get used to. Sonic is very fast on screen and the camera angle is zoomed in so far that one is reluctant to use Sonic’s speed because you cannot see enough around you. Not being able to use Sonic’s speed defeats what gamers love about Sonic. Once you memorise the levels, I’m sure you can increase your speed and whizz through the levels. The Isometric view also makes it incredibly difficult to judge when Sonic is jumping. The shadow that Sonic casts doesn’t help either. A part of the game I found particularly frustrating is when Sonic must jump on platforms whilst trying to ascend a steep ramp or cliff. The physics of the game make this incredibly difficult to judge where Sonic will land before it is too late, and you fall to the bottom of the slope/cliff again. I’m afraid I may have dropped the C-Bomb once or twice during these parts of the game.
If you take damage while guiding the Flickies to safety and they scatter, you’ll need to round them up quickly as they have a habit of wandering off and are not easy to find again.
Graphically, I think the game looks great. I’m pleased to see the creators try something different, although it is easy at first glance to recognise this is a Sonic game. I think it was a good idea to alternate the colours of the ground, making it look more like a chess board as this is more pleasing to the eye. I also think that the theme of each level was very distinctive, if a little predictable as with previous Sonic games. The addition of an ice level allowed the creators to really utilise the slipping and sliding mechanic. Interestingly, the platform that Sonic runs along during the special stages has been created in Mode 7 style.
I think this game is also let down by the music. The main theme and the in-level pieces of music are just very…”meh!”…and fail to be as memorable as the music from previous games.
Did I Complete The Game? (Spoiler Alert)
Yes, I completed the game twice. Once with all the Chaos Emeralds and one without. The so called “Good Ending” is very poor! It is simply four or five slides showing Sonic and his friends free from the clutches of Dr. Robotnik. It is very underwhelming. Oddly, the bad ending is animated and has much more about it.
What The Critics Said:
Electronic Gaming Monthly: “Blast has some of the best, most colourful graphics this old machine has ever seen. The action is fast, yet smoothed and refined. The levels are a bit too similar in design for my taste, but a couple of them will surprise you. The control takes a little bit of getting used to, but so are most games that are viewed from three-fourths perspective. I would’ve liked a map of some sort (I know – Sonic games don’t need a map), but the levels are bi; I’ve gotten side-tracked on a couple of occasions. Is this the Genesis’ last call? Overall 25/40”.
Entertainment Weekly: “Sonic the Hedgehog, whose sequel-spawning cartridge ignited sales of the 16-bit Genesis in the early ’90s, has been a conspicuous no-show on Sega’s 32-bit Saturn system. He’s back in Sonic 3D Blast, but he’s showing his age. The Genesis and Saturn versions are essentially the same: Rescue birds called flickies, collect golden rings, and bring down Dr. Robotnik. Problem is, while 3D Blast is super by 16-bit standards, it falls flat on Saturn, where 32-bit games with far more sophisticated 3-D graphics and gameplay are the norm. Genesis: B”.
“I actually quite like this game. It’s Marble Madness meets Flicky. A fun concept which is only let down by the physics of the game. Impressive graphics and a thumbs up for trying something new.”
What are your memories of Sonic 3D Blast? I would love to hear your thoughts, and don’t for get to follow and subscribe so that you don’t miss my latest reviews! You can also find me on Instagram: @nicklovestogame.
 Dan., ‘Review Crew – Sonic 3D Blast’. Electronic Gaming Monthly. (November 1996). Number 88:90.